MMO-Champion - WoW Down to 7.7 Million Subscribers, Activision Blizzard Purchases Vivendi's Shares
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WoW Down to 7.7 Million Subscribers
Activision Blizzard's press release states that World of Warcraft is down to 7.7 million subscribers. This is a loss of 600,000 subscribers, down from 8.3 million last quarter. A call about the shares purchase will take place on July 26 at 8:30 AM ET, so check back then for any more comments on subscriber numbers. The regular earnings call will take place on Thursday, August 2nd.


Activision Blizzard Purchases Shares From Vivendi
Activision Blizzard is purchasing 429 million shares from Vivendi for $5.8 billion. This purchase is financed with $1.2 billion of cash that was on hand and $4.6 billion of debt proceeds, leaving them with a $1.4 billion of net debt at the end of the deal in September 2013.

An investment group that includes Bobby Kotick and Brian Kelly, who put up $100 million together, as well as Tencent and other partners is purchasing 172 million shares for $2.3 billion. This group will own 24.9% of the company and Vivendi will retain ownership of 83 million shares (12%) of the company.
This article was originally published in forum thread: WoW Down to 7.7 Million Subscribers, Activision Blizzard Purchases Vivendi's Shares started by chaud View original post
Comments 447 Comments
  1. Zokten's Avatar
    Quote Originally Posted by Dibbletiki View Post
    Nothing ever grows forever. Everything has it's own rise and fall. Not sure why people are surprised.

    Oh, ps, stop saying the game is dying. The game will only die when Blizzard pulls the plug. You will STILL have people playing to the very end. Take a look at Everquest.
    dying =/= die
  1. mikencarly's Avatar
    Lol at the people saying wow is dying or dead like subs dont go up and down in pay to play mmos this is nothing of a drop as well what jokers the haters are!
  1. Banzhe's Avatar
    Quote Originally Posted by mikencarly View Post
    Lol at the people saying wow is dying or dead like subs dont go up and down in pay to play mmos this is nothing of a drop as well what jokers the haters are!
    The game hitting the lowest number of active accounts since it's release, I think that says it all with the direction taken by the lead designers! It's not 5 million players suddenly having children, moving on to other games and what ever other ridiculous spins that can be attempted, it's the fact that they are delivering far less then what should be expected from a subscription based game!

    Different difficulties isn't more content, it's the same content!- not to mention that the whole concept is beyond ridiculous in an online mmorpg, you'd have to be a proper sheep to actually buy into the bullshit delivered from blizzard over the past 2 years! (Yes, I was a sheep until patch 5.1 when even online / rl friends and the misses wasn't enough to keep me paying for that junk)
  1. lockdwn's Avatar
    My biggest issue as a GM of my little guild is when I started back in the days.. we virtually had to sit outside of AQ and pray that someone mess up or D/C to get your shot at coming in and raiding. Because of this, you HAD to max your dps..study fights and ensure you don't mess up and get replaced. Now most of these players are leaders in their own guilds but there is no line outside waiting to get in anymore. The last two or expansions are were kinda face-roll that the new guys don't get the concept of raiding and team work (depending on you to show). You get about 60-70% of good raiders and 30-40% trash who did not pay their dues or even understand what it means to raid.

    All of us are now older and have other responsibilities so it is very frustrating to watch these new guys come into raids not prepared in any way expecting to "wing it", asking for pots or not even gemmed.. and we HAVE to use them or the raid won't even start. These guys are the same idiots who say something ignorant and bounce after a few wipes because it was too hard.

    Most of us don't have time to sit and walk them through (pugs). There is a HUGE difference in progressing for the kill and wiping because we do not realized these derps don't even know the basic mechanics of fights. As a GM, I actually look for older players that raided back in the day but lining up times are impossible. When we say that the old days are way better.. I don't think its the encounters..it was the quality of players... that talked about the raid encounters and how your peers maximized dps not just about how they drink or some other crap that don't matter. Sure there was that talk..but during trash. I still don't know the direction WoW wants but it is clearly broken.

    I think they need to do a few things.

    • Merge the servers to increase the pool of quality players.
    • Seperate PvP and Pve into two different servers - Attempting to tune them as one is impossible.
    • Name Servers for what they are.. Hardcore PvP, Casual PvP, Hardcore PvE, Casual Pve - so you know what you'r getting into
    • Free up the locks on 10 and 25 so you can play for your guild and your friends.
    • Not try to limit players who want to play allot by putting a max on the amount of stuff they can do. If they want to play all night..well damn.. reward them.

    I understand this is a business so WOW has to make their money but if you separate the categorizes by server then they can add content to that topic rather then trying to apply it to all of us.. If PvP is dying then, make changes to PvP and not break all of it. Then only PvP servers (hardcore or causal) will be effected and not touch PvE. I understand there are PvP servers but that only means you can be attacked during questing.. but changing a spell because of PvP and now PvE raiding is suffering is a pointless loop that is easily fixed by separating them all together. When you que for BG's (because people like to do both) then the PvP changes are now into in play so you have to adjust)

    Just my 2 cents.
  1. LaReine's Avatar
    Yep, I'm one of those who left. I'll be back for patch, and then I know I'll leave again. That's just the way of WoW life. Some are waiting for WoW to quit recycling, others are waiting for something new and different. I am neither of these. . .I quit the day I found out about how fun it is with the new content =(
    I'll be back for you, WoW! Just don't patch before I'm back.
  1. Archidamos's Avatar
    I would have quited much earlier if it wasnt for the people.
    In the end i quited due to personal life at a point that i dont think wow was at its worse, mid June that is.
    Flexy raids were anounced, 25s were once again doable at least normal modes without feeling that you re sacrificing too much in combarison to 10 man (that was always at a highest average skill level).
    Still i had to quit.
    Now i see this 7,7 and my mind goes to the past, where i would take part in a furious debate about it. I don't feel like it, and from what i see in this thread, not many people are feeling like it either!
    I remember a 600k decline on Cata, the debates where ENDLESS! Now there is a 2,5 million drop in subs since the begining of expansion and things are stale in combarison.
    People accepted that wow cannot last for ever and learn to enjoy the moments playing for "as much as it can last"?
    I wish!
    I might be coming for next XPac, if some things change especially. But it will never be the same again. Enjoy your time in there people!
  1. Slant's Avatar
    Quote Originally Posted by Leothas View Post
    Never understood why it was scrapped either. Ulduar is by most people described as one of the best raids ever made in wow, if not the best.
    Make more raids like Ulduar and you will make sure that raiders stay in the game atleast.
    The Ulduar concept of Hardmodes was scrapped, because it was too difficult to design boss fights like that. I assume cost plays an indirect role in that as well.

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