MMO-Champion - Ghostcrawler Interview, Timeless Isle Armor, 5.4 Notes Update, Blue Posts, TCG Art
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Patch 5.4 - Ghostcrawler Interview
Ghostcrawler was in Asia last week and QQ was able to sit down with him for an interview. Keep in mind that things are often lost in translation or mistranslated! Thanks to ngacnlcq for the translation.

  • The item level squish might take place next expansion. (See tweet)
  • There is still no timeline for the DotA battleground release.
  • The Hearthstone board that was added in a PTR build is just for decoration and there is no plan to add Hearthstone to WoW.
  • The Lesser Charms that may be added to the Asian store are there as a convenience item for players that may not have time to do their daily quests that week or players who just want to save time. There are no plans to add items to the store that will increase player stats.
  • Patch 5.4 is the last content (raid?) patch, but there will be bugfix and balance patches after it, as well as a pre-expansion patch.
  • If a fourth class role was ever implemented, it might provide buffs or support, but it would be a big change to the game and is very unlikely to happen.


Patch 5.4 - Timeless Isle Armor
The Timeless Isle will allow players to obtain item level 496 and 535 gear through drops found around the island.

The items used to create the 496 armor are found all over the island in chests and dropped by mobs, similar to the items used to create armor in Battlefield: Barrens. The Burden of Eternity is a rare drop from mobs, found in the Blazing Chest, or in one of Kukuru's chests.

The item level 535 version of the gear is called "Timeless" and is obtained by using a Burden of Eternity on an item that creates armor, such as a Timeless Leather Helm.

Patch 5.4 normal difficulty gear has an item level of 553, while flex gear is 540, and raid finder gear is 528. This makes the 535 Timeless gear a nice upgrade for players that will only raid in Raid Finder difficulty and a temporary upgrade for players who will be raiding Flex difficulty. It is also an upgrade for players who are currently raiding Throne of Thunder Normal, as well as any Heroic raiders still missing a slot.

Type Role Normal (496) Timeless (535)
Plate ArmorStrength TankElder TortoiseshellElder Tortoiseshell
Plate ArmorStrength DPSCliffbreakerCliffbreaker
Plate ArmorIntellect HealerEverbrightEverbright
Mail ArmorAgility DPSCrimsonscaleCrimsonscale
Mail ArmorIntellect DPS/HealerOrdon Legend-KeeperOrdon Legend-Keeper
Leather ArmorAgility Tank/DPSCranefeatherCranefeather
Leather ArmorIntellect DPS/HealerFire-ChanterFire-Chanter
Cloth ArmorPure Intellect DPSCloudscorcherCloudscorcher
Cloth ArmorIntellect DPS/HealerAmaranthineAmaranthine
Timeless LavalliereAllNecklacesNecklaces
Timeless CloakAllCloaksCloaks
Timeless SignetAllRingsRings
Timeless CurioTank
Strength DPS
Agility DPS
Intellect DPS
Healer
Resolve of Niuzao
Alacrity of Xuen
Discipline of Xuen
Yu'lon's Bite
Contemplation of Chi-Ji
Resolve of Niuzao
Alacrity of Xuen
Discipline of Xuen
Yu'lon's Bite
Contemplation of Chi-Ji





Patch 5.4 PTR Official Patch Notes Update - July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Death Knight (Forums / Skills / Talent Calculator)
  • General
    • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.
    • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.
  • Unholy
    • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.

Hunter (Forums / Skills / Talent Calculator)
  • Talents
  • Glyphs
    • New Major Glyphs
      • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%

Mage (Forums / Skills / Talent Calculator)
  • Talents
    • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).

Monk (Forums / Skills / Talent Calculator)
  • Brewmaster
    • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.

Paladin (Forums / Skills / Talent Calculator)
  • Holy
    • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).
  • Talents
    • Sacred Shield for Holy Paladins can now be active on more than one target at a time, but the talent now costs mana, and has 3 charges with a 10-second recharge. cooldown.

Priest (Forums / Skills / Talent Calculator)
  • Talents
    • Psyfiend health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.

Shaman (Forums / Skills / Talent Calculator)
  • Talents
    • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
      • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.

Warlock (Forums / Skills / Talent Calculator)
  • General
  • Affliction
    • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 40% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
    • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time other spells against the target by 45%.
  • Talents
  • Class Armor
    • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds. increases all damage dealt by the Warlock by 10% while Dark Soul is active.

Items
  • Indomitable Primal Diamond's chance for the meta-gem effect to activate is no longer affected by the wearer’s haste. Additionally, the chance to activate the effect has been increased by 50%.
  • [PTR]: For testing purposes, Glyphataur, Ph.D (He's a doctor!) will be available near the Alliance/Horde shrines in Vale of Eternal Blossoms selling new glyphs.

Blue Posts
Originally Posted by Blizzard Entertainment
Past Legendary Items for Patch 5.4
The legendary meta gem will still function, but Sha-touched gems and sockets will not be applicable to new 5.4 items.

No extra sockets in 5.4? Then why the hell did you update the 5.2 weapons from ToT to be able to use them? This is incredibly stupid and seems like a total oversight. 1750g for a new weapon socket is SO not that expensive.
We updated the 5.2 weapons to allow the additional socket (but not the Sha-touched gems) because a very large number of players were getting their extra sockets just in time for the patch to drop (and thus, would only be able to use their reward for a week or two). That's not the case with 5.4. The 5.2 legendary meta gem will continue to function, and the 5.3 epic cloak will upgrade into the 5.4 legendary.

We feel that, at this point, the Sha-Touched gem and socket have had plenty of time to be useful and it's time for them to go. As Lothrik mentioned, we'll be balancing content assuming that they're not present anyway. That said, nothing on the PTR is final, and we are still open to discussion on the topic. (Blue Tracker / Official Forums)

Proving Grounds Feedback
Just a quick note that we're still doing a lot of tuning for Proving Grounds, and your feedback has been (and continues to be) invaluable. There will be a bunch more bug fixes and tweaks in the next build for testing.

In particular, the next build has a lot of work done on the AI for the friendly party members in the Healer trials. Once it hits the PTR, we'd really appreciate any feedback on how they're acting, especially specific examples of things they do that seem "dumb." I don't have an exact timeframe on when that build will go up, but it should be within the next few days (UPDATE: should be today!) (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator)
RPPMScaling with Rune Regeneration Mechanics
After some investigation, we found that rune regeneration mechanics were, indeed, giving an unintended increase to RPPM proc rates. Unholy in particular gains a significant performance boost from this bug. We're going to fix the bug, but we'll also be compensating Unholy.

In the next build, Unholy Presence will give pure haste, rather than just attack speed. This will allow it to (legitimately) increase proc rates for RPPM mechanics. Runic Corruption and Improved Blood Presence, however, will no longer have an effect on RPPM proc rates. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Ghostcrawler Interview, Timeless Isle Armor, 5.4 Notes Update, Blue Posts, TCG Art started by chaud View original post
Comments 140 Comments
  1. Mietsch's Avatar
    Is it just me or do the Trinkets have 0/4 upgrade? Will this mean all items can be upgraded 4 times in the next patch?
  1. enchanted's Avatar
    Quote Originally Posted by rsmiskell View Post
    I'm so done with whoever made this expansion - let's move onto the next one and get back to WoW content that doesn't suck.
    Definitely this. I'm sick of MoP already and am still here waiting to hear news about the next expac even if it is a trademark. Reused model armors for timeless isle lol...
  1. alexday14's Avatar
    those items sets are quite original, i've never seen them before ¬_¬
  1. Ichifails's Avatar
    Quote Originally Posted by Yarathir View Post
    I don't think they will take their time to scale every single mob down rather than do it a quicker way, but amen sister/brother. I don't get why Blizzard wants to waste time on making numbers look smaller and I don't get why so many people jumped the bandwagon years ago and how they think the item squish is soooo, soooo important even though it has zero importance whatsoever.
    Because the fucking engine has to work in 32 bit.

    The number 2,147,483,647 is also the maximum value for a 32-bit signed integer in computing. It is therefore the maximum value for variables declared as int in many programming languages running on popular computers, and the maximum possible score, money etc. for many video games.
    It's no that they want it or not. THE GAME DOES NOT WORK WITH NUMBERS THAT HIGH. They stated in the past that the game simply won't work with numbers that high. They had to stealth nerf Threat because the cap was reached at Deathwing 25HC and it screwed with the boss. Lei Shen 25HC has 1,747,600,896 health and he's not the last boss of the expansion. Boss health can't go over 2,147,483,647 or the game will crash.


    This is what happens when Pacman reaches the maximum number supported.

    "Pac-Man was designed to have no ending – as long as the player keeps at least one life, he or she should be able to play the game indefinitely. However, a bug keeps this from happening: Normally, no more than seven fruit are displayed at the bottom of the screen at any given time. But when the internal level counter, which is stored in a single byte (8 bits), reaches 255, the subroutine that draws the fruit erroneously "rolls over" this number to zero, causing it to try to draw 256 fruit instead of the usual seven.
    This corrupts the bottom of the screen and the entire right half of the maze with seemingly random symbols, making it impossible to eat enough dots to beat the level. Because this effectively ends the game, this "split-screen" level is often referred to as the "kill screen". Emulators and code analysis have revealed what would happen should this 256th level be cleared: The fruit and intermissions would restart at level 1 conditions, but the enemies would retain their higher speed and invulnerability to power pellets from the higher stages."
  1. Spl4sh3r's Avatar
    Not sure why you had to include screenshot of the armor that drops on Timeless Isle. The mail set is identical to the pre-t15 armor set. Basicly valor+dungeon epics+MSV offpieces.
  1. Thyranne's Avatar
    Quote Originally Posted by Ichifails View Post
    Because the fucking engine has to work in 32 bit.

    The number 2,147,483,647 is also the maximum value for a 32-bit signed integer in computing. It is therefore the maximum value for variables declared as int in many programming languages running on popular computers, and the maximum possible score, money etc. for many video games.
    It's no that they want it or not. THE GAME DOES NOT WORK WITH NUMBERS THAT HIGH. They stated in the past that the game simply won't work with numbers that high. They had to stealth nerf Threat because the cap was reached at Deathwing 25HC and it screwed with the boss. Lei Shen 25HC has 1,747,600,896 health and he's not the last boss of the expansion. Boss health can't go over 2,147,483,647 or the game will crash.


    This is what happens when Pacman reaches the maximum number supported.

    "Pac-Man was designed to have no ending – as long as the player keeps at least one life, he or she should be able to play the game indefinitely. However, a bug keeps this from happening: Normally, no more than seven fruit are displayed at the bottom of the screen at any given time. But when the internal level counter, which is stored in a single byte (8 bits), reaches 255, the subroutine that draws the fruit erroneously "rolls over" this number to zero, causing it to try to draw 256 fruit instead of the usual seven.
    This corrupts the bottom of the screen and the entire right half of the maze with seemingly random symbols, making it impossible to eat enough dots to beat the level. Because this effectively ends the game, this "split-screen" level is often referred to as the "kill screen". Emulators and code analysis have revealed what would happen should this 256th level be cleared: The fruit and intermissions would restart at level 1 conditions, but the enemies would retain their higher speed and invulnerability to power pellets from the higher stages."
    Except that WoW uses float not int.
  1. Ichifails's Avatar
    Quote Originally Posted by Thyranne View Post
    Except that WoW uses float not int.
    I'll go find the blue post where they said that the only reason they will do the number squish is because of that retarded number.
  1. Yarathir's Avatar
    Quote Originally Posted by Ichifails View Post
    Because the fucking engine has to work in 32 bit.

    The number 2,147,483,647 is also the maximum value for a 32-bit signed integer in computing. It is therefore the maximum value for variables declared as int in many programming languages running on popular computers, and the maximum possible score, money etc. for many video games.
    It's no that they want it or not. THE GAME DOES NOT WORK WITH NUMBERS THAT HIGH. They stated in the past that the game simply won't work with numbers that high. They had to stealth nerf Threat because the cap was reached at Deathwing 25HC and it screwed with the boss. Lei Shen 25HC has 1,747,600,896 health and he's not the last boss of the expansion. Boss health can't go over 2,147,483,647 or the game will crash.


    This is what happens when Pacman reaches the maximum number supported.

    "Pac-Man was designed to have no ending – as long as the player keeps at least one life, he or she should be able to play the game indefinitely. However, a bug keeps this from happening: Normally, no more than seven fruit are displayed at the bottom of the screen at any given time. But when the internal level counter, which is stored in a single byte (8 bits), reaches 255, the subroutine that draws the fruit erroneously "rolls over" this number to zero, causing it to try to draw 256 fruit instead of the usual seven.
    This corrupts the bottom of the screen and the entire right half of the maze with seemingly random symbols, making it impossible to eat enough dots to beat the level. Because this effectively ends the game, this "split-screen" level is often referred to as the "kill screen". Emulators and code analysis have revealed what would happen should this 256th level be cleared: The fruit and intermissions would restart at level 1 conditions, but the enemies would retain their higher speed and invulnerability to power pellets from the higher stages."

    Being unnecessarily hostile there sonny. I just said that this change is completely unnecessarily and doesn't require change from player perspective. That's why I'm tired of the bandwagon harping on about how the item squish is so epically required.


    That it might not work with the system it is operating on is another thing. Get it? No need to lose your jimmies.
  1. Durandro's Avatar
    Quote Originally Posted by Yarathir View Post
    Being unnecessarily hostile there sonny. I just said that this change is completely unnecessarily and doesn't require change from player perspective. That's why I'm tired of the bandwagon harping on about how the item squish is so epically required.
    So someone takes the time to explain to you why its required and even explaining the numbers and giving an example of what can happen with other games in similar situations... And your responce is to tell him off and that you're still right?

    Willful ignorance, unbelievable.

    Oh, and if Blizzard are going to do it then they are going to do it. Whining won't help.
  1. Yarathir's Avatar
    Quote Originally Posted by Durandro View Post
    So someone takes the time to explain to you why its required and even explaining the numbers and giving an example of what can happen with other games in similar situations... And your responce is to tell him off and that you're still right?

    Willful ignorance, unbelievable.

    Oh, and if Blizzard are going to do it then they are going to do it. Whining won't help.

    Did I call him wrong and myself right? I said that he was being unnecessarily hostile, and that the players have no reason to want it so I get tired of this silly "BRING THE SQUISH WE NEED IT NAO" bandwagon.


    On the other hand, I acknowledged his point and said that, whereas the players might not have any reason to want it, Blizzard might.


    WTS reading comprehension.
  1. Voodo's Avatar
    Selling time advantage so players can get status faster than those who don't use the store is about as bad as selling status.

    Selling elder charms for players who want to "save time" really makes me sad. I don't know if it is because of the elder charms itself, or because of Blizzard's excuse "for players who want to save time". I honestly don't know what is worse.

    It is funny how they even say "we have no intention of selling itens that will increase player status" and yet, sell elder charms. Basically what they are saying here is "we do not sell itens with status, but HEY! We can sell you time advantage so you can get your itens with status twice as fast than those loosers who don't pay!"

    Pay to win? No... never! With Blizzard, is more like "Pay so you win faster".
  1. Descense's Avatar
    Looks like i dont have to farm low ilvl raids on alts when this patch hits. All i have to do is to grid 496 armor sets on main and then send them to alt. Then i have to clean all raids once and do some heroic scenarios for item lvl (you get one 502 for free). And i can enter lfr ogg and start slacking (just kidding )

    At least they added trinkets...those are pain in ass to get. (they will kill darkmoon card market)
  1. rejer13's Avatar
    Why is the gear so ugly ? lvl 15 gear looks better en higher.

    Oh ye Pay2Bling gear is the new good looking gear sets.
  1. UcanDoSht's Avatar
    Quote Originally Posted by Ichifails View Post
    I'll go find the blue post where they said that the only reason they will do the number squish is because of that retarded number.
    While you're at it, go search for the release date of the 64 bit client of WoW... probably 2 or more years ago.
  1. Thyranne's Avatar
    Quote Originally Posted by Ichifails View Post
    I'll go find the blue post where they said that the only reason they will do the number squish is because of that retarded number.
    No need for a blue post when you can use logic.

    How do you calculate this using integers?
  1. Agrias2x's Avatar

    ...
  1. Primaryjane's Avatar
    Is it me, or is that mail set just recolored 85+ leveling gear?
  1. Joán's Avatar
    Quote Originally Posted by Ichifails View Post
    They had to stealth nerf Threat because the cap was reached at Deathwing 25HC and it screwed with the boss. Lei Shen 25HC has 1,747,600,896 health and he's not the last boss of the expansion. Boss health can't go over 2,147,483,647 or the game will crash.
    That's not actually what happens at all, no. It's possible to make Ra-den increase his health so much in 25 man that he passes the magical limit... And ends up at 1 health but unkillable.

    Saying "the game will crash" means you think Blizzard has no concept of error handling or graceful degradation. Just don't.

    - - - Updated - - -

    Quote Originally Posted by Thyranne View Post
    No need for a blue post when you can use logic.

    How do you calculate this using integers?
    Explain exactly the "logic" that prevents us from using percentages when programming with integers.
  1. Primaryjane's Avatar
    Without ilevel squish, bosses next xpac will start at like 13 billion HP. Sounds like a lot of work but they did it to themselves.
  1. vandam's Avatar
    The item level squish might (will?) take place next expansion.

    Then I won't buy the expansion and I will stay unsubscribed.

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