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Patch 5.4 - Ghostcrawler Interview
Ghostcrawler was in Asia last week and QQ was able to sit down with him for an interview. Keep in mind that things are often lost in translation or mistranslated! Thanks to ngacnlcq for the translation.

  • The item level squish might take place next expansion. (See tweet)
  • There is still no timeline for the DotA battleground release.
  • The Hearthstone board that was added in a PTR build is just for decoration and there is no plan to add Hearthstone to WoW.
  • The Lesser Charms that may be added to the Asian store are there as a convenience item for players that may not have time to do their daily quests that week or players who just want to save time. There are no plans to add items to the store that will increase player stats.
  • Patch 5.4 is the last content (raid?) patch, but there will be bugfix and balance patches after it, as well as a pre-expansion patch.
  • If a fourth class role was ever implemented, it might provide buffs or support, but it would be a big change to the game and is very unlikely to happen.


Patch 5.4 - Timeless Isle Armor
The Timeless Isle will allow players to obtain item level 496 and 535 gear through drops found around the island.

The items used to create the 496 armor are found all over the island in chests and dropped by mobs, similar to the items used to create armor in Battlefield: Barrens. The Burden of Eternity is a rare drop from mobs, found in the Blazing Chest, or in one of Kukuru's chests.

The item level 535 version of the gear is called "Timeless" and is obtained by using a Burden of Eternity on an item that creates armor, such as a Timeless Leather Helm.

Patch 5.4 normal difficulty gear has an item level of 553, while flex gear is 540, and raid finder gear is 528. This makes the 535 Timeless gear a nice upgrade for players that will only raid in Raid Finder difficulty and a temporary upgrade for players who will be raiding Flex difficulty. It is also an upgrade for players who are currently raiding Throne of Thunder Normal, as well as any Heroic raiders still missing a slot.

Type Role Normal (496) Timeless (535)
Plate ArmorStrength TankElder TortoiseshellElder Tortoiseshell
Plate ArmorStrength DPSCliffbreakerCliffbreaker
Plate ArmorIntellect HealerEverbrightEverbright
Mail ArmorAgility DPSCrimsonscaleCrimsonscale
Mail ArmorIntellect DPS/HealerOrdon Legend-KeeperOrdon Legend-Keeper
Leather ArmorAgility Tank/DPSCranefeatherCranefeather
Leather ArmorIntellect DPS/HealerFire-ChanterFire-Chanter
Cloth ArmorPure Intellect DPSCloudscorcherCloudscorcher
Cloth ArmorIntellect DPS/HealerAmaranthineAmaranthine
Timeless LavalliereAllNecklacesNecklaces
Timeless CloakAllCloaksCloaks
Timeless SignetAllRingsRings
Timeless CurioTank
Strength DPS
Agility DPS
Intellect DPS
Healer
Resolve of Niuzao
Alacrity of Xuen
Discipline of Xuen
Yu'lon's Bite
Contemplation of Chi-Ji
Resolve of Niuzao
Alacrity of Xuen
Discipline of Xuen
Yu'lon's Bite
Contemplation of Chi-Ji





Patch 5.4 PTR Official Patch Notes Update - July 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Death Knight (Forums / Skills / Talent Calculator)
  • General
    • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.
    • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.
  • Unholy
    • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.

Hunter (Forums / Skills / Talent Calculator)
  • Talents
  • Glyphs
    • New Major Glyphs
      • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%

Mage (Forums / Skills / Talent Calculator)
  • Talents
    • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).

Monk (Forums / Skills / Talent Calculator)
  • Brewmaster
    • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.

Paladin (Forums / Skills / Talent Calculator)
  • Holy
    • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).
  • Talents
    • Sacred Shield for Holy Paladins can now be active on more than one target at a time, but the talent now costs mana, and has 3 charges with a 10-second recharge. cooldown.

Priest (Forums / Skills / Talent Calculator)
  • Talents
    • Psyfiend health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.

Shaman (Forums / Skills / Talent Calculator)
  • Talents
    • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
      • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.

Warlock (Forums / Skills / Talent Calculator)
  • General
  • Affliction
    • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 40% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
    • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time other spells against the target by 45%.
  • Talents
  • Class Armor
    • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds. increases all damage dealt by the Warlock by 10% while Dark Soul is active.

Items
  • Indomitable Primal Diamond's chance for the meta-gem effect to activate is no longer affected by the wearer’s haste. Additionally, the chance to activate the effect has been increased by 50%.
  • [PTR]: For testing purposes, Glyphataur, Ph.D (He's a doctor!) will be available near the Alliance/Horde shrines in Vale of Eternal Blossoms selling new glyphs.

Blue Posts
Originally Posted by Blizzard Entertainment
Past Legendary Items for Patch 5.4
The legendary meta gem will still function, but Sha-touched gems and sockets will not be applicable to new 5.4 items.

No extra sockets in 5.4? Then why the hell did you update the 5.2 weapons from ToT to be able to use them? This is incredibly stupid and seems like a total oversight. 1750g for a new weapon socket is SO not that expensive.
We updated the 5.2 weapons to allow the additional socket (but not the Sha-touched gems) because a very large number of players were getting their extra sockets just in time for the patch to drop (and thus, would only be able to use their reward for a week or two). That's not the case with 5.4. The 5.2 legendary meta gem will continue to function, and the 5.3 epic cloak will upgrade into the 5.4 legendary.

We feel that, at this point, the Sha-Touched gem and socket have had plenty of time to be useful and it's time for them to go. As Lothrik mentioned, we'll be balancing content assuming that they're not present anyway. That said, nothing on the PTR is final, and we are still open to discussion on the topic. (Blue Tracker / Official Forums)

Proving Grounds Feedback
Just a quick note that we're still doing a lot of tuning for Proving Grounds, and your feedback has been (and continues to be) invaluable. There will be a bunch more bug fixes and tweaks in the next build for testing.

In particular, the next build has a lot of work done on the AI for the friendly party members in the Healer trials. Once it hits the PTR, we'd really appreciate any feedback on how they're acting, especially specific examples of things they do that seem "dumb." I don't have an exact timeframe on when that build will go up, but it should be within the next few days (UPDATE: should be today!) (Blue Tracker / Official Forums)

Death Knight (Forums / Skills / Talent Calculator)
RPPMScaling with Rune Regeneration Mechanics
After some investigation, we found that rune regeneration mechanics were, indeed, giving an unintended increase to RPPM proc rates. Unholy in particular gains a significant performance boost from this bug. We're going to fix the bug, but we'll also be compensating Unholy.

In the next build, Unholy Presence will give pure haste, rather than just attack speed. This will allow it to (legitimately) increase proc rates for RPPM mechanics. Runic Corruption and Improved Blood Presence, however, will no longer have an effect on RPPM proc rates. (Blue Tracker / Official Forums)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Ghostcrawler Interview, Timeless Isle Armor, 5.4 Notes Update, Blue Posts, TCG Art started by chaud View original post
Comments 136 Comments
  1. desec's Avatar
    timeless isle armor, battle zone barrens armor, hc scenario loot... is there still a point for crafted items, other than early patch heroic raid progression?

    - - - Updated - - -

    also i don't like transmogrification and i'd like to updrade my mc/bwl gear so i can raid in it with their old setboni
  1. ShobuBlaze's Avatar
    Quote Originally Posted by Qanlayeni View Post
    'The Lesser Charms that may be added to the Asian store are there as a convenience item for players that may not have time to do their daily quests that week or players who just want to save time. There are no plans to add items to the store that will increase player stats.'

    Maybe if the western market mass quits, maybe we will get some love too! Like buying premade lvl 90's for those who want to 'save time' lvling up and maybe we can buy a set of full pvp bop gear for those of us who want to 'save time' from farming honour. Hell maybe we can buy the full list of achiv's and HC gear to 'save time' from even playing this game!

    Seriously a massive joke how much more blizzard is a money hungry grabbing company as opposed to back in the old days.
    Jesus Christ you are stupid. Do you even know why a large percentage of Asian gamers are quitting? Because free to play games with paid convenience are much more appealing to their limited hourly play style. Of course you knew that, right?

    And how the hell is selling LESSER charms ANYTHING like getting heroic gear or achievements? You're only allowed 3 coins per week anyway and they only work for LFR. Even then, you're still not guaranteed loot.
  1. lazzy's Avatar
    Quote Originally Posted by Yarathir View Post
    Did I call him wrong and myself right? I said that he was being unnecessarily hostile, and that the players have no reason to want it so I get tired of this silly "BRING THE SQUISH WE NEED IT NAO" bandwagon.


    On the other hand, I acknowledged his point and said that, whereas the players might not have any reason to want it, Blizzard might.


    WTS reading comprehension.
    Sorry but you don't speak for the community.

    My friends and I, all want the item squish to happen. There is no reason for numbers to be as high as they are.

    It will make the games numbers easier to manage.

    There is no reason people should having 500-600k Hp when they can squish it all down. We went from having 3-5k hp in vanilla all the way to 500k-600k on tanks in MoP what?

    Next xpac if they don't squish the numbers people will be pushing 1 million HP with the way blizzard likes to scale HP each xpac. Which is absurd.

    Stop trying to be a rebel, there is perfectly good reasons why this squish needs to happen.
  1. Yarathir's Avatar
    Quote Originally Posted by lazzy View Post
    Sorry but you don't speak for the community.

    My friends and I, all want the item squish to happen. There is no reason for numbers to be as high as they are.

    It will make the games numbers easier to manage.

    There is no reason people should having 500-600k Hp when they can squish it all down. We went from having 3-5k hp in vanilla all the way to 500k-600k on tanks in MoP what?

    Next xpac if they don't squish the numbers people will be pushing 1 million HP with the way blizzard likes to scale HP each xpac. Which is absurd.

    Stop trying to be a rebel, there is perfectly good reasons why this squish needs to happen.

    You want it to happen because you think the numbers are silly. Does that mean they are? Does that mean it's a necessity? No. Easy.


    Will it happen? Yes, but not just because the numbers seem a bit silly to a minority. Will it be more than a certain across-the-board percentage decrease? I very much doubt it.


    You're getting unnecessarily worked up about this.
  1. Primaryjane's Avatar
    Quote Originally Posted by desec View Post
    timeless isle armor, battle zone barrens armor, hc scenario loot... is there still a point for crafted items, other than early patch heroic raid progression?
    I've leveled a few characters to 90 in the last few weeks. From what I've been dealing with, by the time I'm able to acquire the resources (stupid BoP Harmonies...) to make the gear, I already acquired better gear through LFR/scenarios. On 2 of my 3 fresh 90s I was in LFR within 48 hours of hitting 90. And on my main I have a bank FULL of enchanting mats that I just can't sell. Professions just seem like another mini game this xpac.
  1. Cattleya's Avatar
    Quote Originally Posted by lazzy View Post
    Sorry but you don't speak for the community.

    My friends and I, all want the item squish to happen. There is no reason for numbers to be as high as they are.

    It will make the games numbers easier to manage.

    There is no reason people should having 500-600k Hp when they can squish it all down. We went from having 3-5k hp in vanilla all the way to 500k-600k on tanks in MoP what?

    Next xpac if they don't squish the numbers people will be pushing 1 million HP with the way blizzard likes to scale HP each xpac. Which is absurd.

    Stop trying to be a rebel, there is perfectly good reasons why this squish needs to happen.

    "I and my friends dislike big numbers, therefore the item squish is good" is no more of a valid reason than "I and my friends dislike small numbers, therefore the item squish is bad".
  1. mmoc1e4c5b7903's Avatar
    Next xpac if they don't squish the numbers people will be pushing 1 million HP with the way blizzard likes to scale HP each xpac. Which is absurd.
    Is not absurd, is a sentiment of progressing.
    This is the essence of a RPG. Developing your character .

    Anyway , I'm just tired of the countless unnecesary changes they keep throwing at us .
    And I will vote with my wallet that I don't like the change for the sake of change.
  1. Skorpionss's Avatar
    Quote Originally Posted by lazzy View Post
    Sorry but you don't speak for the community.

    My friends and I, all want the item squish to happen. There is no reason for numbers to be as high as they are.

    It will make the games numbers easier to manage.

    There is no reason people should having 500-600k Hp when they can squish it all down. We went from having 3-5k hp in vanilla all the way to 500k-600k on tanks in MoP what?

    Next xpac if they don't squish the numbers people will be pushing 1 million HP with the way blizzard likes to scale HP each xpac. Which is absurd.

    Stop trying to be a rebel, there is perfectly good reasons why this squish needs to happen.
    And you speak for the community because? You only speak for yourself too, and I agree with the guy you quoted I rather have 1mil or 2 mil hp than go back to 10-20k ... It's called progression... and although I don't want squish I think they did overdo the item level increase this expansion... going from 300k when u ding 90 to over 600k when you are BiS now(prolly more than 800k in 5.4) is kinda ridiculous. they should increase by very little between tiers...only between expansions should there really be a noticeable increase(say 50 ilvls) otherwise it should be like 10~ ilvls between each tier...
  1. Primaryjane's Avatar
    I'm surprised no one brought up PvP in the number squish debate. What are you all going to say when your 90 with 300k hp keeps getting ganked by a 95 with 1 million hp? 5 levels should not be that big of a difference.
  1. Narelle's Avatar
    Nice armor sets, I have never seen those before! /endsarcasm

    The expansion ends with the same exact models of armor that it started with from VP/Rep.
  1. Thyranne's Avatar
    Quote Originally Posted by Joán View Post
    Explain exactly the "logic" that prevents us from using percentages when programming with integers.
    Because when you allocate a space in the memory you have a data type. You can't put a 3.7 in an integer unless you cast which makes you lose performance.

    Quote Originally Posted by lazzy View Post
    Sorry but you don't speak for the community.
    Quote Originally Posted by lazzy View Post

    My friends and I, all want the item squish to happen. There is no reason for numbers to be as high as they are.

    It will make the games numbers easier to manage.

    There is no reason people should having 500-600k Hp when they can squish it all down. We went from having 3-5k hp in vanilla all the way to 500k-600k on tanks in MoP what?

    Next xpac if they don't squish the numbers people will be pushing 1 million HP with the way blizzard likes to scale HP each xpac. Which is absurd.

    Stop trying to be a rebel, there is perfectly good reasons why this squish needs to happen.


    So he doesn't speak for the community but you and your friends do?

    Edit: What the hell, I keep fixing the quote and it keeps breaking everytime I save the changes.
  1. Laylriana's Avatar
    I see the mail set continues the trend of brighter colors on the top of the body that fades as it goes down until the lower legs and feet look washed out.
  1. lazzy's Avatar
    Quote Originally Posted by Yarathir View Post
    You want it to happen because you think the numbers are silly. Does that mean they are? Does that mean it's a necessity? No. Easy.


    Will it happen? Yes, but not just because the numbers seem a bit silly to a minority. Will it be more than a certain across-the-board percentage decrease? I very much doubt it.


    You're getting unnecessarily worked up about this.
    Why is everyone that disagrees with you being worked up?

    Obviously A LOT of people want this Squish to happen because it needs to.

    It sounds not like people are on a bandwagon, but you're are trying to be the cool kid in school who disagrees with everyone.

    Grow up.
  1. Thyranne's Avatar
    Quote Originally Posted by lazzy View Post
    Why is everyone that disagrees with you being worked up?

    Obviously A LOT of people want this Squish to happen because it needs to.

    It sounds not like people are on a bandwagon, but you're are trying to be the cool kid in school who disagrees with everyone.

    Grow up.
    And a lot of people are against it. I fail to see your point.
  1. lazzy's Avatar
    Quote Originally Posted by Thyranne View Post
    Because when you allocate a space in the memory you have a data type. You can't put a 3.7 in an integer unless you cast which makes you lose performance.



    So he doesn't speak for the community but you and your friends do?

    Edit: What the hell, I keep fixing the quote and it keeps breaking everytime I save the changes.
    I speak for me and my friend.

    I'm not the one getting showed logical information and still throwing a hissy fit

    - - - Updated - - -

    Quote Originally Posted by Thyranne View Post
    And a lot of people are against it. I fail to see your point.
    Once again the information WHY it needs to happen had already been stated.
  1. Yarathir's Avatar
    Quote Originally Posted by lazzy View Post
    Why is everyone that disagrees with you being worked up?

    Obviously A LOT of people want this Squish to happen because it needs to.

    It sounds not like people are on a bandwagon, but you're are trying to be the cool kid in school who disagrees with everyone.

    Grow up.

    How do you mean everyone? You're the first one I say it to because you are the one who is worked up. Seems like you got a habit of making you = everyone.


    Obviously, a lot? What? You mean a minority, because 4-5 of the same MMO-C posters don't =/= "A LOT". Neither does your friend circle.



    And no, I'm not trying to disagree or rebel like you so incorrectly assumed, but I'm stating my disagreement with Blizzard wasting time on something like that when there are new and more exciting features they could work on instead. On top of that, if they do it quick and decrease everything by a certain percentage, like say 80%, I don't even mind it as that is done quickly, but what people are suggesting is making older content harder and make soloing older raids impossible for one.



    I'd say take a long, hard look in the mirror.
  1. Thyranne's Avatar
    Quote Originally Posted by lazzy View Post
    I speak for me and my friend.

    I'm not the one getting showed logical information and still throwing a hissy fit

    - - - Updated - - -



    Once again the information WHY it needs to happen had already been stated.
    Sorry but all that I could see in his post was "just because you and your friends think it's bad it doesn't mean it's bad".
  1. Gohzerlock's Avatar
    Do they even try to make interesting armor sets anymore outside of raid content? Seriously these are old designs and not good ones I might add, it's bad enough how terrible most of the tier sets look. This is just... insulting.
  1. lazzy's Avatar
    Quote Originally Posted by Thyranne View Post
    Sorry but all that I could see in his post was "just because you and your friends think it's bad it doesn't mean it's bad".
    maybe you should read the rest of the thread?

    Here i'll make it easier for you.

    http://us.battle.net/wow/en/blog/3885585

    Ill make it EVEN easier.

    "Now there are some very real computational limitations. PCs just can’t quickly perform math on very large numbers, so we’d have to solve all of those problems as well. Even today, tanks can hit the ten digit threat cap on some encounters."
  1. mmoc4638167f0d's Avatar
    Feels like I am wasting my time now grinding out for the sha touched socket

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