MMO-Champion - 5.4 Heirloom Raid Weapons, 5.4 Notes Update, SoO Raid Testing, Blue Tweets, HS Update
Round Table Meetings at Gamescom 2013, Blue Posts, What Creature of Sanctuary Would You Want As a Pet?

In-Game Real Money Beta Purchase Reward Clarifications, Buffs After Silence, Server Regions

Patch 5.4 - Heirloom Raid Weapons
Along with all of the other Siege of Orgrimmar loot, Patch 5.4 adds some Heirloom weapons that drop from Garrosh. These items do not drop in Raid Finder difficulty, only Flex, Normal, and Heroic. Keep in mind that nothing on the PTR is final until it goes live.



Patch 5.4 PTR Notes Update - August 7
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Vengeance has received several changes.
    • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.

Druid (Forums / Skills / Talent Calculator)
  • General
    • Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
      • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
  • Talents
    • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
      • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
      • Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning CRake Kick, but, deals 60% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)
  • General
    • Shadow Word: Death damage is now increased by 80% when used on enemies that have less than 20% health, but the cooldown is no longer reset if the target does not die.
  • Discipline
    • Grace can no longer be dispelled.
  • Class Armor
    • Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled.
    • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.

Warlock (Forums / Skills / Talent Calculator)

Warrior (Forums / Skills / Talent Calculator)
  • Arms
    • Slam now deals 50% more damage, but the Rage cost has been increased by 50% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.

Quests

Professions
Archaeology
  • Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain. They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map.

Blacksmithing
  • New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingot, allowing the blacksmith to learn a random new plan.
  • Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria.

Cooking
  • A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blossoms, others from quests.

Enchanting
  • Items formerly obtained with Valor Points that now cost Justice Points as well as gear crafted from new PvP recipes or plans will now disenchant into Sha Crystal Fragments.
  • Multiple Sha Crystal Fragments can be combined into a Sha Crystal.

Engineering
  • Engineers that are able to acquire Chief Engineer Jard’s Journal can learn to craft Jard's Peculiar Energy Source; a new material used in a number of new engineering schematics. The journal can be obtained as a drop from creatures in Pandaria.
  • Blingtron 4000 Gift Package now has a chance to contain Lil’ Bling, a companion pet.

Fishing
  • With the lakes and rivers in the Vale of Eternal Blossoms drained of water, the Cloud Serpents carried little buckets of Jewel Danio and relocated them to the Timeless Isle so they can thrive once more.

Inscription
  • Many new glyph techniques have been added, and some existing glyphs have been changed. Some of the new techniques can be obtained from creatures anywhere in Pandaria, while others can only be found on powerful creatures that reside on the Timeless Isle.
  • A new technique to create Crafted Malevolent Gladiator’s Medallion of Tenacity can be found as a world drop

Leatherworking
  • New Raid and PvP leatherworking patterns have been added. These new patterns can be researched by crafting Hardened Magnificent Hide, allowing the leatherworker to learn a random new pattern.
  • Patterns for Hardened Magnificent Hide could be found as a drop from creatures in Pandaria.
  • Leatherworkers can find a pattern to craft Drums of Rage as a drop from creatures in Pandaria. The drums can be used by anyone to give their raid a minor bloodlust-like effect.

Tailoring
  • New Raid and PvP tailoring patterns have been added. These new patterns can be researched by crafting Celestial Cloth, allowing the tailor to learn a random new pattern.
  • Patterns for Celestial Cloth could be found as a drop from creatures in Pandaria.

Items
  • Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste. Activation chances and internal cooldowns for those effects and other trinket effects have been adjusted to compensate and will now be displayed on their tooltip.

Raid Testing Schedule - August 8-9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Thursday, August 8, and Friday, August 9, we will continue testing raid encounters in the Siege of Orgrimmar raid. We're moving on to 10-player Heroic testing at this time, and then 25-player mode as the PTR cycle progresses.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Thursday, August 8
Immerseus - 10 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
Norushen - 10 Player Heroic - 16:00 PDT (19:00 EDT, 01:00 CEST)

Friday, August 9
Spoils of Pandaria - 10 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
Paragons of the Klaxxi - 10 Player Heroic - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Tweets
Originally Posted by Blizzard Entertainment
Lore
Instead you did the exact opposite and went to a complete standstill. Main heroes mostly do nothing at all.
Characters like Garrosh and Jaina have a lot of presence in the 5.0 story. Now, you may not like them or wish we had included more. (Source)

Wotlk had the highest integration of players to the story. Cata and mop had arguably none or really week.
We also heard criticism that Arthas turned up every time you opened a closet. Risked making him feel more annoying than frightening. (Source)

Real question, what is the intrinsic value of content? Story/Aesthetic difficulty matters less.
Seeing content and seeing story are both rewards. In WoW, gear just tends to be a more motivating reward for many. (Source)

I have a feeling that y'shaarj is the true baddie in this expansion amirite?
He is dead. (Source)
How can Old Gods die if "They're outside the cycle"?
"What is dead may never die?" (Source)

stop saying u lose a leveling zone when u can phase for hight levels like u do on Theramor
Okay, so you're asking for Ashenvale to be phased at higher level to reinforce Alliance winning back some land? (Source)

Just trying to understand how the ongoing story makes sense after changes such as this - esp for lower level toons
We often have a problem with the lower level time flow. Arthas is dead 1-60 then alive 61-80 then dead again 80-90. (Source)
Why not turn TBC & WotLK into optional content that can be played in scenarios / cavern of times?
It's a neat idea. It just takes designer time away from other ideas (which doesn't mean it's off the table). (Source)

World
Can we get a list of to-be-joined servers in 5.4 so we can start matching guilds/arena teams up? Thanks!
There are no Arena teams any longer. We'll provide lists of connected realms when we have resolved which ones are affected. (Source)

50% Off Swift Windsteed Mount - This Week Only
Originally Posted by Blizzard Entertainment
Whether trekking along the jagged trails leading to Kun-Lai Summit or galloping through the clouds, the Swift Windsteed always has a regal bearing. Now, for the first time you can grab the reins of one of these rare creatures for half off—but hurry, as this sale ends August 13, 2013 at 11:59 p.m. PDT.

Get yours now! (US / EU)

Hearthstone - State of the Game
There was a new Hearthstone blog post today that talks about the current state of the game. It revealed that beta is finally feature complete and still planned for the summer, but it won't be ready this week.

Players who purchase a pack of cards during the beta will receive a golden Gelbin Mekkatorque card. This card will not be disenchantable and only obtainable as a beta reward. Be sure to read the full blog post on Hearthpwn.



The Burdens of Shaohao
If you can't get enough of Lorewalker Cho's storytelling, this should be a fun week for you. Blizzard is releasing a six part series that looks at Emperor Shaohao as he progresses toward discovering the truth about his future.



This article was originally published in forum thread: 5.4 Heirloom Raid Weapons, 5.4 Notes Update, SoO Raid Testing, Blue Tweets, HS Update started by chaud View original post
Comments 120 Comments
  1. Pspsully's Avatar
    No main hand weapons for Mages and Warlocks? Bah! That Off Hand is so nice too
  1. Lukazor's Avatar
    "We also heard criticism that Arthas turned up every time you opened a closet. Risked making him feel more annoying than frightening."

    Really dislike this response... I personally liked the fact he was in your face all the time, I got to know him and who he was and what he was trying to do. By the end of the expansion I wanted to kill him, I had clear reasons to! In Cata Deathwing was just about non existent and by the end of the expansion I just didn't really give a shit about him. Kinda the same with MOP, I get why we are killing the Thunder King but meh hes just not that interesting.

    I mean ok don't put the main baddie behind every 'closet' door but at least find a happy medium.
  1. Darkhallows's Avatar
    Is it really that amazing that:

    1. These heirlooms can potentially be used to level next xpac
    2. They're giving heirloom weapons as rare drops to non LFR people to give them a leveling edge?
    3. They can just balance these with the leveling gear, to only be "slightly" better. We don't know the drop chance, anyway. Could be low.
  1. lavafoxx's Avatar
    Quote Originally Posted by Lukazor View Post
    In Cata Deathwing was just about non existent
    I don't know what game you were playing friend, but every time I turned around that guy was setting my ass on fire even when on my alts. I couldn't get away from him to save my life.
  1. Phoenixy's Avatar
    Quote Originally Posted by Somebody View Post
    Level cap is going to be 100. Called it.
    Indeed, because lvl 95 would look silly.
  1. jiggler's Avatar
    Quote Originally Posted by Lukazor View Post
    "We also heard criticism that Arthas turned up every time you opened a closet. Risked making him feel more annoying than frightening."

    Really dislike this response... I personally liked the fact he was in your face all the time, I got to know him and who he was and what he was trying to do. By the end of the expansion I wanted to kill him, I had clear reasons to! In Cata Deathwing was just about non existent and by the end of the expansion I just didn't really give a shit about him. Kinda the same with MOP, I get why we are killing the Thunder King but meh hes just not that interesting.

    I mean ok don't put the main baddie behind every 'closet' door but at least find a happy medium.
    But he's right. There was a lot of criticism during Wrath, that Arthas just appeared to laugh at you and then vanish. He was already compared to a Saturday Morning Cartoon villain.
  1. Blur4stuff's Avatar
    my guess is lvl 100 so you can use it for the next two expansions

    but lvl 100 could give them some PR opportunities to boost subs i guess
  1. smokii's Avatar
    having heirlooms on garrosh makes revisiting SoO at higher levels much more fruitful, i like the idea - also thumbs up for level 100 in next expansion. i do miss the 10 level expansions, they just felt better whilst levelling, there wasn't such sudden jumps in power and you wouldn't run into mobs that were 1 level higher than you, that absolutely pwned you.

    also, burdens of shaohao part 3 does not indicate the legion coming in the next expansion, as it's set like 10,000 years in the past, just before the sundering and the original invasion of the legion.
  1. Gorgash's Avatar
    Now we know what those updated level60 pvp item models were for. Look at the items' icons.
  1. Ripentine's Avatar
    I like how both mmo-champ and blizz always say: Don't take datamining too serious!
    But as soon as those weapons come it's "oh mi gud itz gunna be levul 100!!!!111"
    Guys, even IF those weapons are real (they could just be a gag, or something to make you think its 100, while its not or whatever) then that doesnt need to mean they STAY that way!
  1. Berri's Avatar
    I wonder if this means the next level cap will be 100 instead of 95.
  1. Mousa's Avatar
    Aren't heirlooms supposed to have an iLvl of 1???! So that means that they can have up to date enchants also!
  1. nekobaka's Avatar
    Those heirlooms could potentially have a play in keeping players around a bit longer or better yet hooked into picking up the next expansion.
    Quote Originally Posted by Mousa View Post
    Aren't heirlooms supposed to have an iLvl of 1???! So that means that they can have up to date enchants also!
    Enchants are supposed to scale with ilvl in the next patch so supposedly you can stick the best enchants on an ilvl one although they will be scaled down. Twinkers might not like that so much than again how many are left.
    Quote Originally Posted by moveth View Post

    There are literally 10,000 unanswered questions about these, so I highly suggest people completely forget they exist until Blizzard confirms that they, in fact, exist.
    Doesnt hurt to at least nicely inquire about it.
  1. saltyharbls's Avatar
    MORE buffs to holy/disc priests? REALLY?

    Hahahaha...
  1. Nekosom's Avatar
    Quote Originally Posted by Lukazor View Post
    "We also heard criticism that Arthas turned up every time you opened a closet. Risked making him feel more annoying than frightening."

    Really dislike this response... I personally liked the fact he was in your face all the time, I got to know him and who he was and what he was trying to do. By the end of the expansion I wanted to kill him, I had clear reasons to! In Cata Deathwing was just about non existent and by the end of the expansion I just didn't really give a shit about him. Kinda the same with MOP, I get why we are killing the Thunder King but meh hes just not that interesting.

    I mean ok don't put the main baddie behind every 'closet' door but at least find a happy medium.
    Deathwing showed up plenty. The problem was that he was completely uninteresting in those appearances. The Thunder King isn't all that interesting...but he isn't the expansion's end boss. Garrosh is, and I thought he's been highlighted quite well. There hasn't been a raid boss I've wanted to kill this badly since Arthas.
  1. Rogonoth's Avatar
    They've already said 2 expansions. So it will be 90-95, and 95-100.
  1. Alanar's Avatar
    Why did they revert the SW: d thing?...
  1. papajohn4's Avatar
    When Blizzard introduces a new feature, they always try to make sure that it will be successful and to show us that they were right to add it. My guess is that Heirloom weapons main reason is the carrot for flex raiding. They just couldn't have a reward for flex that normal/heroic raid had not access too. I think it is a nice reward to motivate people go one step further than LFR and I hope in the future that flex will completely replace the LFR nonsence. Heirloom weapons is not only for leveling in the next xpac, as more people seem to focus their comments, but also a nice source of gear for alts. Imagine an alt character that will hit 90 and immediately have access to one of those weapons...

    My view to the next patch is very positive.

    pros:
    -no focus on dailies
    -flex raiding
    -"merge" servers
    -catch up mechanism for the new level 90s (chests on the new island, new pvp gear)

    Especially the new direction they take with weeklies and currency farming instead of dailies is very encouraging

    cons:
    -new recipes will again be aquired by daily research...(is a pain for leatherworker..I still didn't discovered all the previous ones, cause they are almost double than Blacksmithing/tailoring)

    In the next xpac I was hoping that along with the item squish maybe there is a chance for level squish too cause 95 or100 as a number is very discouraging...Although it seems they are increasing the cap again. I am sure they will nerf xp from previous xpacs more so people will reach more easy to the new cap, but this is not a solution I think..it will cause more problems, since we already outleves zones before we finish the quests..
  1. Balager's Avatar
    Ummmm, I would just like to point out that unless Blizzard revamps talents AGAIN, the next x-pack will not be 90-100. Why? Because we get talents every 15 levels. Honestly, would Blizz make us wait two expansions for a single talent point? Nope. Next x-pack will be 90-105.
  1. Sunlounger's Avatar
    So are epic gems not coming out this xpac?

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