MMO-Champion - Tier 16 Warlock Set, 5.4 Dev Interviews, Blue Posts, Raid Testing, Weekly News Recap
Glance at D3's Gamescom Booth, Interview With Josh Mosqueira, UnidColor's Diablo 2 Fan Art

Quests and Dailies, Weekly News Recap, Source of Hearthsteed Mount

Patch 5.4 - Tier 16 Warlock Armor Set
Keep in mind that this is just a preview and the final set may be different.





Patch 5.4 Developer Interviews
There were several interviews with the developers last week and a lot more coming this week! You can find information from previous interviews on our Patch 5.4 Developer Interviews page.



Mamytwink
  • The devs are happy with how the legendary item system worked out, and Cory wouldn't be surprised to see them continue with the same kind of system. However, this doesn't mean they won't do legendary items the old way ever again.
  • The future of the in game store items that appeared in the store is uncertain. Those kind of items may be popular in Asia, but may not be very popular in the US/EU. They will only be added if it feels right for the game and is the right thing to do, so the items may not even make it into the game.
  • There aren't any plans for class specific quests in the near future.
  • Achievements will be the only reward for Proving Grounds, as they are mostly aimed at learning new specs or challenging yourself. They are fun on their own.
  • The DotA Battleground could happen, but may never happen. It isn't being worked on anymore.
  • There will be a smaller pre-expansion event patch, but anything beyond that is not set in stone. Patch 5.4 is the conclusion of the Pandaria storyline.
  • Battlefield: Barrens was pretty successful and the developers were happy with the outcome.



The Instance
  • The tech is in place to be able to change how flex encounters work for each additional player that is in the raid. Some things like NPC health or damage scale well and can easily be changed per player, but generally things that don't scale well like the number of adds just change for every few people that are added to the raid.
  • Removing the item level restriction on enchants was done to make the process of preparing an item for use simpler, eliminating one of the research steps that needed to be done.
  • Proving Grounds will give players an opportunity to try other specs and see if they enjoy them without impacting other players. By the time you have gone through to gold with a spec, you should be ready to queue up for things and play decently.
  • Proving Grounds has a lot of potential and can be expanded upon if it is well received by players.
  • Garrosh has been built up over several expansions from a smaller character to the final raid boss of an expansion. Arthas was cool, but people already knew a lot about him because he was from Warcraft III. For the final raid boss, the developers want players to really want to kill him. This requires players to know what he has done in the past and why you are here killing him. The team has worked hard to explain over the past few patches what Garrosh is doing to Pandaria, why it is so bad, and what his plans are for the Horde.
  • It was a tough decision to destroy the Vale permanently in Patch 5.4 rather than doing it as a phase or part of the raid only, but it really adds to the impact of the patch.



WoWCrendor
  • Timeless Isle is intended for exploration, looking for rare spawns, and taking place in events, so there are only 2 daily quests on the island. It should feel less like a grind than anything that has been added recently.
  • One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
  • Passive talents that gave you something like 1% hit just weren't exciting or interesting, especially as they had almost no impact on the leveling process.
  • Connected Realms has been in development for a very long time. They could have just merged servers in the past, but that wouldn't have been the right solution for the game.
  • Connected Realms is a big piece of tech for WoW and it will grow and get more features over time.
  • As far as future additions to the pet battle system, the system may not need more qualities, pet levels, or changes to the core dynamics.
  • People enjoy pet battles as they are, so in the future more content will be added. This includes more pets, pets with unique abilities that are strong against new pet trainers, more pets from bosses, more pet battle quest lines, and other content.



Gamona
  • Trinkets that relied on the ICD were becoming boring, so RPPM was an attempt to make trinket procs a little bit more random and interesting.
  • The changes made to RPPM and Haste will hopefully address the issue of procs on pull and other issues with the new mechanic.
  • Casting while moving is a complex problem, as the game works better when there is less casting while moving, but being inactive when movement is required is a problem as well. Allowing players to do lower damage while moving is a decent solution to the problem.
  • The developers will watch carefully and make sure that Flex does not feel too mandatory.
  • The heirloom weapons on Garrosh are a reason for players to keep coming back and killing him, even when a new expansion is approaching.


WoWInsider
  • Removing the daily quest cap made players feel like that doing all of the daily quests available was mandatory.
  • Daily quests may return in the future, but not to the extent of the Patch 5.0 daily quest options.
  • Permanently damaging the Vale was the right thing to do and addressed the concerns of players that want a more dynamic world. Phasing wasn't practical because of how the zone was initially designed.
  • Patch 5.4 won't show the results of the ongoing war in the world, but there is an event between 5.4 and the next expansion.


Blizzplanet
  • There might be some changes made to Orgrimmar over time, but there won't be any dramatic changes right away.
  • Players aren't directed to everything on the Timeless Isle via daily quests so that there is more of a sense of exploration and discovery.
  • The Timeless Isle armor being looted in a random way from chests is a departure from the normal slow grind towards a guaranteed item to go along with the other new things being tried on the isle.


Patch 5.3 Hotfixes - August 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Twin Consorts
      • Lu'lin should now always be casting at least two Ice Comets before Suen begins channeling Nuclear Inferno on Heroic difficulty.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Lag
This is some pretty awesome sleuthing here, great work! We've been doing some similar testing over the past couple of weeks and we agree -- it looks like healing is the culprit of the dreaded "raid lag" that many guilds have been experiencing.

We do have a few adjustments coming down the pipe for 5.4 that should help. We're changing AoE heals to no longer affect insignificant guardians like Voodoo Gnomes or Wild Imps. We're also making a few adjustments to Healing Rain, Light's Hammer, Spinning Crane Kick, and Holy Word: Sanctuary that should hopefully clean things up a bit as well. Plus, now that we know the source of the issue, it'll be easier to make further adjustments if necessary.

Thanks again for putting so much effort into testing this! (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Patch 5.4 Hunter Changes
1. There would be compensation for the removal of readiness; can you clarify.
We've already made all of the adjustments we had planned in the wake of the Readiness nerf. Yes, this means that you'll be less effective in certain situations (such as BM burst in Arenas). That was the point.

2. It was acknowledged that Hunter DPS was low and that this would be specifically addressed
We're still monitoring performance and tuning appropriately, and that will continue. It's important to remember that changes to other classes will have an effect on where you stand in overall performance. Comparing 5.4 PTR Hunter DPS to, say, 5.3 Fire Mage DPS would be silly, as Fire has been brought down considerably.

3. It was promised that there would be work done to make significant differentiation between all three Hunter specs
Indeed, that's something we're planning to do; and as I mentioned when I first brought it up, that'll happen sometime after 5.4.

4. MM was to be made viable again, or at least on par with the other specs
I haven't said anything along these lines, but keeping similar specs in line with each other is always a goal of ours. That said, players will always tend to gravitate towards whatever the "best" spec happens to be in a given patch cycle, even if the differences are very minor. If Survival ends up doing even as little as 2% more damage than Marksmanship, I suspect we'll still see many claims that Marks is "not viable."

5. Our mechanics (things like pet patching and glitching) would be addressed (edit: this has been pushed off)
I thought I was pretty clear when I brought this up initially: there is no blanket fix to pet pathing. The vast majority of the time, it has to do with how an encounter functions or how an environment is built, and nothing to do with the pet AI at all. The issues aren't unfixable, but we need to know specifically when and where your pets are struggling. "Fix pet pathing" doesn't help us (or you). (Blue Tracker / Official Forums)

Raid Testing Schedule - August 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, August 20, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Tuesday, August 20
  • Immerseus - 25 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Siegecrafter Blackfuse - 25 Player Normal - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Spoils of Pandaria - 25 Player Normal - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Paragons of the Klaxxi- 25 Player Normal - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Website Cleanup Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to everyone who provided feedback on our earlier website-cleanup plan announcement. We read through all of your thoughts and suggestions, and based on that we’re making a number of changes to our initial plan. While our goal remains to clean up parts of the website that require frequent updates but don’t see a lot of traffic, we heard some great reasons to keep specific sections around, and in some cases we've come up with creative solutions to make that happen.

Features Being Retired or Changed
  • Game Guide
    • Pets & Mounts Gallery
      • You’ll still be able to browse/show off individual character collections, but we’ll leave catalogues of all available pets to fan sites like Warcraft Pets or Wowhead.
  • Factions
    • This will be replaced with a general overview of what factions are.
  • Professions
    • Profession pages will remain, but we will be removing the item lists.
  • Guild Profiles
  • Perks and Rewards sections
    • This list will be gone, but you can still check them out in-game.

Features Staying
  • Character Profiles
    • Pets & Mounts
    • Hunter Pets
      • You’ll still be able to look at Hunter pet stables.
      • We will be removing the Hunter pet talent information showing how each pet is specced.
    • Professions
    • Reputations
      • Reputation lists and tracking for characters will remain.
      • Individual faction pages will link to Wowhead and Wowpedia.

One common question we heard after the previous announcement was whether these changes would affect the website API, which is largely how fansites access data about the game and characters for use on their own pages. These changes in no way affect the API—they only affect the information we’re choosing to display on the official site. We’re committed to providing all of the site-builders out there with tools they need to make their WoW resources great, and we plan to keep providing them with the same level of API information and support.

Thanks again for all of your feedback, and for helping us ensure the World of Warcraft website continues to provide you with the information you seek.

Weekly News Recap
Another very busy week full of news, so here is your chance to catch up!

This article was originally published in forum thread: Tier 16 Warlock Set, 5.4 Dev Interviews, Blue Posts, Raid Testing, Weekly News Recap started by chaud View original post
Comments 72 Comments
  1. noskillz's Avatar
    Quote Originally Posted by Gilian View Post
    Weird how that works. More challenging content gets rewarded less.
    Normal/heroic raids compared to LFR, Challenge modes only gets rewarded with cosmetic items and now Proving Grounds. I guess we can't have any "special snowflakes" or players get mad?
    Are you serious? You get better gear for beating harder content, and you get cosmetics/achi points/titles for useless fun content that everyone can run...

    Originally Posted by Blizzard Entertainment
    All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.

    High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range.
    Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range.
    This makes a lot of sense, old enchanting materials are way too expansive... But this will be overkill, low lvl bgs and lfd are already ridiculous.
  1. Krommm's Avatar
    no dota bg (for a long time if ever) sadface
  1. NatePsychotic's Avatar
    "There will be a smaller pre-expansion event patch, but anything beyond that is not set in stone. Patch 5.4 is the conclusion of the Pandaria storyline."

    Lame..
  1. SodiumChloride's Avatar
    Originally Posted by Blizzard Entertainment
    One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
    They should add a separate parallel talent "tree" next to our current talents for levelling.

    It would be similar to the old talents and every level you get points to fill it up. The talents would be mundane stuff like +damage to this attack, +hit, ... etc. stuff that are currently automatically increased.

    At level cap, the whole tree will be filled. So there will be no changes to balance.

    Not much real choice, but it does give the illusion of choice and progression.
  1. I change my name a lot's Avatar
    That warlock tier is almost awful as T11 LOL ( In my opinion ) /hug Transmog
  1. Pacster's Avatar
    *Connected Realms has been in development for a very long time. They could have just merged servers in the past, but that wouldn't have been the right solution for the game.*

    And they think players don't get that this is BS? The connected realms are nothing else than merged servers. We players won't even KNOW if there are still muliple servers around or if blizz just pretends that we are on different servers that are connected. Given that the game tells us that servers with 12 players logged in are on "middle" status....I would not believe a word of what blizz says when it comes to servers.


    *The DotA Battleground could happen, but may never happen. It isn't being worked on anymore.*

    Always interesting to see how they scrap the most interesting features without of a serious public notice. Guess this would have needed some real work...rather give us another 500 pets.


    *As far as future additions to the pet battle system, the system may not need more qualities, pet levels, or changes to the core dynamics.
    People enjoy pet battles as they are, so in the future more content will be added. This includes more pets, pets with unique abilities that are strong against new pet trainers, more pets from bosses, more pet battle quest lines, and other content.*

    Yay, more copies of the same pet. Great. 500 pets ain't enough, right? The truth is: It's easier to just throw another 500 meaningless pets into the game and sell it as "new content"...just to keep people busy.


    *Casting while moving is a complex problem, as the game works better when there is less casting while moving, but being inactive when movement is required is a problem as well. Allowing players to do lower damage while moving is a decent solution to the problem.*

    Then screw the other classes over just like they did with shadows already for years.
    They know that being stuck in a place when movement is required sucks big time...but still they exclusively force shadows exactly in that position.
  1. Eroginous's Avatar
    The Hearthsteed mount DOES NOT come from the quest 'duelist' on the PTR. That quest currently gives 100g (1 pack of expert cards). Chances are, the Hearthsteed is intended to be a reward for the game once it goes live, so they hotfixed the reward to be something different while Beta was still going.

    That, or they realized how stupid easy it is to play three games (with no requisite to win) and changed the reward to something much more reasonable.

    I'm betting the mount is going to come from the hearthstone promotion they are planning for launch (not sure what the specifics of the promotion at this point).
  1. Brokeguy's Avatar
    doing raiding testing this week? I really hope the patch isnt until septemberish. Gives me time to finish the legendary quest on my other toon.

    Bout time for the enchantment restrictions to be lifted thatll be fun to see how the scaling and such will work.

    The barrens event was pretty fun not to mention the massive grind fest you could do with a raid to get lesser charms in no time.....
  1. Rtslbd's Avatar
    Cant believe they are leaving hunters as is, what a fucking joke. Shows how much they know about anything.
  1. Pengalor's Avatar
    Ton of complete BS from Blizzard in those interviews and Lore's response to Hunters.
  1. evilman's Avatar
    Battlefield: Barrens was pretty successful.

    Really?
    On my realm it became dead in less then 2 weeks.
    During the release on Battlefield: Barrens i had 3 alts ding 90 but only did it on 1 for the achie (its my only Ally toon).
    On the other 2 i considered doing it for some gear upgrades but its to much of a grind.
    And i can get coins easier in other ways.
  1. Shiroh's Avatar
    More dailies less Barrens please!
  1. Laylriana's Avatar
    Quote Originally Posted by Rtslbd View Post
    Cant believe they are leaving hunters as is, what a fucking joke. Shows how much they know about anything.
    So now we know why hunters don't get much attention. They wait to see how the changes they make to other classes affects where hunters fall in the dps chart. And then they still don't change hunters but wait to see how further changes affect where we end up on the charts? I wonder if they have thought of making MM the pvp spec for hunters and developing its output around that the way they made frost the mage pvp spec. Oh, wait, they would have to wait to see how the changes they make to frost mages affects where the MM hunters fall on the dps charts, wouldn't they?

    I'm a little tired of the "we like where hunters are" which we learned the other day is the developers looking at how many hunters are being played and not how they are doing or being represented in raids. And now we get the "hunters output will depend on how they compare to mages, etc." viewpoint which is a horrible way to look at the output of a class in my opinion.
  1. Gilian's Avatar
    Quote Originally Posted by noskillz View Post
    Are you serious? You get better gear for beating harder content, and you get cosmetics/achi points/titles for useless fun content that everyone can run...
    Did it look like I was kidding? Do I really need to lay it out for you?

    For finding 15-30 other players and wiping over and over and having to organize a guild and everything that comes with it you get a few ilvls on your gear which looks exactly the same.
    For finding 4 others willing to do challenge modes with you and your group having to wipe many times to go through them (which also requires potions, flasks and feasts) you get a few cosmetic items while for doing piss easy heroics that you can solo by now you get about the same except for a mount and a transmog set but you also get rare items and more gold (mobs in CM don't drop anything).

    Are you being serious? Or maybe you don't understand how much time and effort is involved into that challenging content?

    And now they again add challenging content that has no rewards at all. I also forgot Brawlers guild with it's cosmetic rewards but I guess those two are solo so it's not a big deal. But the way he said it, if something is challenging that is a reward on it's own... sounds like a joke to me.

    Funny thing is barely anyone will agree or care because the vast majority is "unable" to do challenging content.
  1. Stickinator's Avatar
    Yey! they manage to make the warlock tier look even more wimpy than before!
    Congrats!!!

    T17 better be pink with hearts and shit on it! Or you are going the wrong way blizzard!
  1. noskillz's Avatar
    Quote Originally Posted by Gilian View Post
    Are you being serious? Or maybe you don't understand how much time and effort is involved into that challenging content?

    And now they again add challenging content that has no rewards at all. I also forgot Brawlers guild with it's cosmetic rewards but I guess those two are solo so it's not a big deal. But the way he said it, if something is challenging that is a reward on it's own... sounds like a joke to me.

    Funny thing is barely anyone will agree or care because the vast majority is "unable" to do challenging content.
    Everyone progressing through raiding is able to do well in challenge modes. I gave challenge mode a try during a weekend with some guildies and managed to get 4-5 golds no problems. Challenge mode are challenging and fun, but heroic raiding (and even normal when is the current content) is a completely different matter and requires way more effort in terms of organisationand time.
    Countless free resets until you get a smooth run (which is not necessary btw) is not a big deal, sorry to hear you had a bad time there... try to get the right classes next time, that thing is so poorly tuned due to downscaling that it's all about the right setup.
  1. Svetyac's Avatar
    Quote Originally Posted by SodiumChloride View Post
    Originally Posted by Blizzard Entertainment
    One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
    They should add a separate parallel talent "tree" next to our current talents for levelling.

    It would be similar to the old talents and every level you get points to fill it up. The talents would be mundane stuff like +damage to this attack, +hit, ... etc. stuff that are currently automatically increased.

    At level cap, the whole tree will be filled. So there will be no changes to balance.

    Not much real choice, but it does give the illusion of choice and progression.
    Yes, that's actualy a neat solution to the problem.
  1. Gilian's Avatar
    Quote Originally Posted by noskillz View Post
    Everyone progressing through raiding is able to do well in challenge modes. I gave challenge mode a try during a weekend with some guildies and managed to get 4-5 golds no problems. Challenge mode are challenging and fun, but heroic raiding (and even normal when is the current content) is a completely different matter and requires way more effort in terms of organisationand time.
    Countless free resets until you get a smooth run (which is not necessary btw) is not a big deal, sorry to hear you had a bad time there... try to get the right classes next time, that thing is so poorly tuned due to downscaling that it's all about the right setup.
    Geez... you really didn't get the point or are you just trolling? I guess the latter but I get surprised nearly every day.
  1. noskillz's Avatar
    Quote Originally Posted by Gilian View Post
    Geez... you really didn't get the point or are you just trolling? I guess the latter but I get surprised nearly every day.
    I honestly don't see the point... You can decide to progress your character through different contents, if you pve you'll get pve gear that is usefull for your pve career. You can go PvP and get rewarded with pvp stuff.
    If you want to go through challenging stuff that is not supposed to be current content you will only get those cosmetic rewards like mounts/titles/achi points/pets, like 95% of the current game content.
    That's how I see it, why are you obsessed with having a reward for being better than someone else? You know you are, do you really need to show off?
  1. DeathbyFrostBomb73's Avatar
    Nothing about that Warlock set screams Warlock to me ( I know we can mog, but that doesn't excuse lazy tier set designs). On another note, it seems that BB and The Timeless Isle are attempts to test out some similar ideas that EQN are going for. I applaud that, but they still need to do better.

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