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Quests and Dailies, Weekly News Recap, Source of Hearthsteed Mount

Patch 5.4 - Tier 16 Warlock Armor Set
Keep in mind that this is just a preview and the final set may be different.

Patch 5.4 Developer Interviews
There were several interviews with the developers last week and a lot more coming this week! You can find information from previous interviews on our Patch 5.4 Developer Interviews page.

  • The devs are happy with how the legendary item system worked out, and Cory wouldn't be surprised to see them continue with the same kind of system. However, this doesn't mean they won't do legendary items the old way ever again.
  • The future of the in game store items that appeared in the store is uncertain. Those kind of items may be popular in Asia, but may not be very popular in the US/EU. They will only be added if it feels right for the game and is the right thing to do, so the items may not even make it into the game.
  • There aren't any plans for class specific quests in the near future.
  • Achievements will be the only reward for Proving Grounds, as they are mostly aimed at learning new specs or challenging yourself. They are fun on their own.
  • The DotA Battleground could happen, but may never happen. It isn't being worked on anymore.
  • There will be a smaller pre-expansion event patch, but anything beyond that is not set in stone. Patch 5.4 is the conclusion of the Pandaria storyline.
  • Battlefield: Barrens was pretty successful and the developers were happy with the outcome.

The Instance
  • The tech is in place to be able to change how flex encounters work for each additional player that is in the raid. Some things like NPC health or damage scale well and can easily be changed per player, but generally things that don't scale well like the number of adds just change for every few people that are added to the raid.
  • Removing the item level restriction on enchants was done to make the process of preparing an item for use simpler, eliminating one of the research steps that needed to be done.
  • Proving Grounds will give players an opportunity to try other specs and see if they enjoy them without impacting other players. By the time you have gone through to gold with a spec, you should be ready to queue up for things and play decently.
  • Proving Grounds has a lot of potential and can be expanded upon if it is well received by players.
  • Garrosh has been built up over several expansions from a smaller character to the final raid boss of an expansion. Arthas was cool, but people already knew a lot about him because he was from Warcraft III. For the final raid boss, the developers want players to really want to kill him. This requires players to know what he has done in the past and why you are here killing him. The team has worked hard to explain over the past few patches what Garrosh is doing to Pandaria, why it is so bad, and what his plans are for the Horde.
  • It was a tough decision to destroy the Vale permanently in Patch 5.4 rather than doing it as a phase or part of the raid only, but it really adds to the impact of the patch.

  • Timeless Isle is intended for exploration, looking for rare spawns, and taking place in events, so there are only 2 daily quests on the island. It should feel less like a grind than anything that has been added recently.
  • One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
  • Passive talents that gave you something like 1% hit just weren't exciting or interesting, especially as they had almost no impact on the leveling process.
  • Connected Realms has been in development for a very long time. They could have just merged servers in the past, but that wouldn't have been the right solution for the game.
  • Connected Realms is a big piece of tech for WoW and it will grow and get more features over time.
  • As far as future additions to the pet battle system, the system may not need more qualities, pet levels, or changes to the core dynamics.
  • People enjoy pet battles as they are, so in the future more content will be added. This includes more pets, pets with unique abilities that are strong against new pet trainers, more pets from bosses, more pet battle quest lines, and other content.

  • Trinkets that relied on the ICD were becoming boring, so RPPM was an attempt to make trinket procs a little bit more random and interesting.
  • The changes made to RPPM and Haste will hopefully address the issue of procs on pull and other issues with the new mechanic.
  • Casting while moving is a complex problem, as the game works better when there is less casting while moving, but being inactive when movement is required is a problem as well. Allowing players to do lower damage while moving is a decent solution to the problem.
  • The developers will watch carefully and make sure that Flex does not feel too mandatory.
  • The heirloom weapons on Garrosh are a reason for players to keep coming back and killing him, even when a new expansion is approaching.

  • Removing the daily quest cap made players feel like that doing all of the daily quests available was mandatory.
  • Daily quests may return in the future, but not to the extent of the Patch 5.0 daily quest options.
  • Permanently damaging the Vale was the right thing to do and addressed the concerns of players that want a more dynamic world. Phasing wasn't practical because of how the zone was initially designed.
  • Patch 5.4 won't show the results of the ongoing war in the world, but there is an event between 5.4 and the next expansion.

  • There might be some changes made to Orgrimmar over time, but there won't be any dramatic changes right away.
  • Players aren't directed to everything on the Timeless Isle via daily quests so that there is more of a sense of exploration and discovery.
  • The Timeless Isle armor being looted in a random way from chests is a departure from the normal slow grind towards a guaranteed item to go along with the other new things being tried on the isle.

Patch 5.3 Hotfixes - August 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Twin Consorts
      • Lu'lin should now always be casting at least two Ice Comets before Suen begins channeling Nuclear Inferno on Heroic difficulty.

Blue Posts
Originally Posted by Blizzard Entertainment
Raid Lag
This is some pretty awesome sleuthing here, great work! We've been doing some similar testing over the past couple of weeks and we agree -- it looks like healing is the culprit of the dreaded "raid lag" that many guilds have been experiencing.

We do have a few adjustments coming down the pipe for 5.4 that should help. We're changing AoE heals to no longer affect insignificant guardians like Voodoo Gnomes or Wild Imps. We're also making a few adjustments to Healing Rain, Light's Hammer, Spinning Crane Kick, and Holy Word: Sanctuary that should hopefully clean things up a bit as well. Plus, now that we know the source of the issue, it'll be easier to make further adjustments if necessary.

Thanks again for putting so much effort into testing this! (Blue Tracker / Official Forums)

Hunter (Forums / Skills / Talent Calculator)
Patch 5.4 Hunter Changes
1. There would be compensation for the removal of readiness; can you clarify.
We've already made all of the adjustments we had planned in the wake of the Readiness nerf. Yes, this means that you'll be less effective in certain situations (such as BM burst in Arenas). That was the point.

2. It was acknowledged that Hunter DPS was low and that this would be specifically addressed
We're still monitoring performance and tuning appropriately, and that will continue. It's important to remember that changes to other classes will have an effect on where you stand in overall performance. Comparing 5.4 PTR Hunter DPS to, say, 5.3 Fire Mage DPS would be silly, as Fire has been brought down considerably.

3. It was promised that there would be work done to make significant differentiation between all three Hunter specs
Indeed, that's something we're planning to do; and as I mentioned when I first brought it up, that'll happen sometime after 5.4.

4. MM was to be made viable again, or at least on par with the other specs
I haven't said anything along these lines, but keeping similar specs in line with each other is always a goal of ours. That said, players will always tend to gravitate towards whatever the "best" spec happens to be in a given patch cycle, even if the differences are very minor. If Survival ends up doing even as little as 2% more damage than Marksmanship, I suspect we'll still see many claims that Marks is "not viable."

5. Our mechanics (things like pet patching and glitching) would be addressed (edit: this has been pushed off)
I thought I was pretty clear when I brought this up initially: there is no blanket fix to pet pathing. The vast majority of the time, it has to do with how an encounter functions or how an environment is built, and nothing to do with the pet AI at all. The issues aren't unfixable, but we need to know specifically when and where your pets are struggling. "Fix pet pathing" doesn't help us (or you). (Blue Tracker / Official Forums)

Raid Testing Schedule - August 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Tuesday, August 20, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Tuesday, August 20
  • Immerseus - 25 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Siegecrafter Blackfuse - 25 Player Normal - 12:00 PDT (15:00 EDT, 21:00 CEST)
  • Spoils of Pandaria - 25 Player Normal - 13:30 PDT (16:30 EDT, 22:30 CEST)
  • Paragons of the Klaxxi- 25 Player Normal - 15:00 PDT (18:00 EDT, 24:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Website Cleanup Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Thanks to everyone who provided feedback on our earlier website-cleanup plan announcement. We read through all of your thoughts and suggestions, and based on that we’re making a number of changes to our initial plan. While our goal remains to clean up parts of the website that require frequent updates but don’t see a lot of traffic, we heard some great reasons to keep specific sections around, and in some cases we've come up with creative solutions to make that happen.

Features Being Retired or Changed
  • Game Guide
    • Pets & Mounts Gallery
      • You’ll still be able to browse/show off individual character collections, but we’ll leave catalogues of all available pets to fan sites like Warcraft Pets or Wowhead.
  • Factions
    • This will be replaced with a general overview of what factions are.
  • Professions
    • Profession pages will remain, but we will be removing the item lists.
  • Guild Profiles
  • Perks and Rewards sections
    • This list will be gone, but you can still check them out in-game.

Features Staying
  • Character Profiles
    • Pets & Mounts
    • Hunter Pets
      • You’ll still be able to look at Hunter pet stables.
      • We will be removing the Hunter pet talent information showing how each pet is specced.
    • Professions
    • Reputations
      • Reputation lists and tracking for characters will remain.
      • Individual faction pages will link to Wowhead and Wowpedia.

One common question we heard after the previous announcement was whether these changes would affect the website API, which is largely how fansites access data about the game and characters for use on their own pages. These changes in no way affect the API—they only affect the information we’re choosing to display on the official site. We’re committed to providing all of the site-builders out there with tools they need to make their WoW resources great, and we plan to keep providing them with the same level of API information and support.

Thanks again for all of your feedback, and for helping us ensure the World of Warcraft website continues to provide you with the information you seek.

Weekly News Recap
Another very busy week full of news, so here is your chance to catch up!

This article was originally published in forum thread: Tier 16 Warlock Set, 5.4 Dev Interviews, Blue Posts, Raid Testing, Weekly News Recap started by chaud View original post
Comments 72 Comments
  1. Majestian's Avatar
    Goatse belt.
  1. Shinaniganz's Avatar
    Removing the daily quest cap made players feel like that doing all of the daily quests available was mandatory.
    Just wanted to state that for me, personally, this was not the case, it gave me a choice of which ones I wanted to do. Granted, until I was maxed out on Rep I did as many as I could, but rarely did I do them all even then. Just wanted to state, as a player, this was not how I felt at all. I felt liberated and told "We trust you to make the right decision for your play style" and I appreciated the gesture.

    Quote Originally Posted by slummish View Post
    I don't get it. I've gone AFK a million times to blow my bf so he'd get off my back and let me raid. What's the problem here? People have sex...
  1. noskillz's Avatar
    Quote Originally Posted by Majestian View Post
    Goatse belt.
    How do I unsee it? Q.Q
  1. VanishO2's Avatar
    Quote Originally Posted by Gilian View Post
    Did it look like I was kidding? Do I really need to lay it out for you?

    For finding 15-30 other players and wiping over and over and having to organize a guild and everything that comes with it you get a few ilvls on your gear which looks exactly the same.
    For finding 4 others willing to do challenge modes with you and your group having to wipe many times to go through them (which also requires potions, flasks and feasts) you get a few cosmetic items while for doing piss easy heroics that you can solo by now you get about the same except for a mount and a transmog set but you also get rare items and more gold (mobs in CM don't drop anything).

    Are you being serious? Or maybe you don't understand how much time and effort is involved into that challenging content?

    And now they again add challenging content that has no rewards at all. I also forgot Brawlers guild with it's cosmetic rewards but I guess those two are solo so it's not a big deal. But the way he said it, if something is challenging that is a reward on it's own... sounds like a joke to me.

    Funny thing is barely anyone will agree or care because the vast majority is "unable" to do challenging content.
    Not to mention that the so called better gear from heroic raiding is worse than next flex mode...

    One of the reasons for trying to get all that gear is to get some "advantage" on the next tier while waiting for good RNGs on loot drop. Being worse than the lowest dificult (LFR isn't raiding, sry, also there is no "dificult" on something that was designed to be 100% beaten) of the next tier is... no words.

    - - - Updated - - -

    Quote Originally Posted by noskillz View Post
    I honestly don't see the point... You can decide to progress your character through different contents, if you pve you'll get pve gear that is usefull for your pve career. You can go PvP and get rewarded with pvp stuff.
    If you want to go through challenging stuff that is not supposed to be current content you will only get those cosmetic rewards like mounts/titles/achi points/pets, like 95% of the current game content.
    That's how I see it, why are you obsessed with having a reward for being better than someone else? You know you are, do you really need to show off?
    Hahaha showing off (wich isn't exactly showing off, it's just getting a reward for beating a challenge when it's still a challenge) hurts others feelings.
  1. kamuimac's Avatar
    its somehow comforting to know that WW monks arent only class who gets bog fat fu from blizz tuning - hunters got screw as well -_-
  1. noskillz's Avatar
    Quote Originally Posted by VanishO2 View Post
    Hahaha showing off (wich isn't exactly showing off, it's just getting a reward for beating a challenge when it's still a challenge) hurts others feelings.
    I get it, but we have titles and mounts for the "Glory of whatever raiding" meta to display when they still are rare, achievements for every single heroic kill, FoS for beating the current normal and heroic content. There's plenty of showing off material IMO.
    I agree that going into a new tier of raiding resetting your gear progression feels a bit cheap and unfair, but if you are good you'll be on top again at the end of the upcoming tier... that's a challange too.
  1. Schaapa's Avatar
    • Removing the daily quest cap made players feel like that doing all of the daily quests available was mandatory.
    No, putting gear behind the rep contributed to that.
  1. MasterHamster's Avatar
    Quote Originally Posted by Schaapa View Post
    No, putting gear behind the rep contributed to that.
    Which is weird considering that even if you did dailies only twice per week, you'd still unlock items faster than you could purchase.
  1. Glaziola's Avatar
    Quote Originally Posted by Paladzins View Post
    IF only they made secrets and runestones drop 50 -75% after you get legendary on 1 character.
    This system works against alts, hate doing lfrs just because i have to. (first time was great, but its dumb for alts)
    And you "Have to" to stay competitive - you can't just ignore it or you loose raid spot cause of low damage.

    Yes, it feels good to finally get legendary after all that time, BUT.. ONLY first time.
    There are many reasons to switch class this late in expansion - one of them is to stay competitive.(some classess just do 10-30% less damage on some fights - hunters for example). Blizzard refuse to fix our scaling issues, we are keep loosing raidspots - and even legendary chain stays in our way - we can't just switch class and do competitive numbers - have to farm legendary for months first.

    Doing legendary chain 2nd time is really frustrating.
    Why can't we have 100% dropchance from msv(5.0 content), when it's 5.3 already? Like valour buff when you cap it on 1 character.
    Same goes for valors - 3k this late(almost 5.4) is too much. Make it 1k after you got it on 1 character.
    50-75% from tot(curent content).

    ONLY after you finish quest chain on one character.

    First time should stay as it is - to feel epic. It really does.
    But 2nd time does not feel that way anymore - it is just booring and dumb quest chain. Feels dumb, when you have done it already - now have to do it all once more for 2-4 months..

    2nd time is really bad design for alts/some raiders, who "have to" switch class this late.
    And there ARE many reasons to switch class. It's not just fotm.
    A friend of mine who raids in a serious guild has 3 alts with the epic cloak waiting to finish the chain. If you were half serious you would have been so far aswell. And no blizz should not make it easier. Did you have access to multiple shadowmournes or valanirs back in wotlk? Well, if not there is no reason to start now if you don't want to be patient and put in effort.
  1. Osmeric's Avatar
    The devs are happy with how the legendary item system worked out, and Cory wouldn't be surprised to see them continue with the same kind of system. However, this doesn't mean they won't do legendary items the old way ever again.

    Ugh. Just... ugh. The legendary quest chain was bad. Maybe the devs are confusing participation with satisfaction?
  1. Kazuchika's Avatar
    That's funny when the cap was removed I did LESS dailies than I did before.

    Of course the devs are happy with the legendary. It means guaranteed subs.
  1. noskillz's Avatar
    Quote Originally Posted by Osmeric View Post
    Ugh. Just... ugh. The legendary quest chain was bad. Maybe the devs are confusing participation with satisfaction?
    Nope. Our partecipation means their satisfaction so...
  1. Shudder's Avatar
    "The devs are happy with how the legendary item system worked out, and Cory wouldn't be surprised to see them continue with the same kind of system."

    I guess none of the devs had to main change midway through the expansion. Horrible system that needs to go.

    - - - Updated - - -

    Quote Originally Posted by SodiumChloride View Post
    Originally Posted by Blizzard Entertainment
    One of the downsides of the new talent system is that it is challenging to provide something new and rewarding every time someone levels. On the upside, the decision process for returning players is much easier and the choices everyone makes are more meaningful.
    They should add a separate parallel talent "tree" next to our current talents for levelling.

    It would be similar to the old talents and every level you get points to fill it up. The talents would be mundane stuff like +damage to this attack, +hit, ... etc. stuff that are currently automatically increased.

    At level cap, the whole tree will be filled. So there will be no changes to balance.

    Not much real choice, but it does give the illusion of choice and progression.
    Exactly. They should have left the old talent system, give us the illusion that we're choosing things to progress our character and then just put the new talent choices in on top of that. It's like they've never played an rpg game before. Leveling up and choosing upgrades is the best part.
  1. Prokne's Avatar
    there is no blanket fix to pet pathing.

    Yeah there is,, either give us a pet free spec or talent or make a ranged pet. Pet free means you dont even need to worry about it and ranged means the pet will just hang out near the hunter like a water elemental or imp which dont really have pathing problems.
  1. Rioo's Avatar
    Good thing they're keeping mounts and pets in the armory. Only useful thing for me personally.
  1. NeverStop's Avatar
    I'm pretty happy with the MoP legendary questline. It's accessible, it doesn't require a guild, and it gives a substantial boost in DPS / HPS / survivability. I mean, in what other expansion can you get a legendary just by AFKing through LFR?
  1. Roxx's Avatar
    So... Lock tier 16... Reusing models much? -
  1. Cirque's Avatar
    Patchnotes: The Warlock class is being renamed to Lanternlock to better fit the tier style.

    Really, for me, less is more. Walking around like a giant lightbulb is not my definition of cool or awesome. But I guess that's what xmog is for.
  1. Ackryder's Avatar
    You let me down, Blizz. Sorry, but i'm done.
  1. xray's Avatar
    Quote Originally Posted by Roxx View Post
    So... Lock tier 16... Reusing models much? -
    the helm and shoulder silhouettes are unfortunately very similar.

    hope this isnt post 60...

    it is and now the forum bug is activated

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