MMO-Champion - Patch 5.4 PTR - Build 17337, 5.4 Notes Update, Blue Posts, EU HS Beta, TCG Art
Patch 5.4 PTR - Build 17337
Build 17337 will be deployed to the PTR realms soon.

Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Druid (Forums, Talent Calculator)
Talents
  • Dream of Cenarius now increases the damage bonus of your next Eclipse by 25% for Balance, up from 10%. Feral proc now causes your next two melee abilities to deal 30% additional damage, up from 25%.
  • Nature's Vigil now increases all damage and healing done by 12% for 30 sec, up from 10%.

Monk (Forums, Talent Calculator)
Windwalker
  • Storm, Earth, and Fire - 1 spirit causes Monk and spirit to deal 70% of the Monk's normal damage, down from 75%. 2 spirits causes Monk and spirits to deal 55% of the Monk's normal damage, down from 60%.

Paladin (Forums, Talent Calculator)
Holy

Raid & Dungeon Abilities
  • Magnetic Crush Magnetic forces weigh on enemies in the area, inflicting 27,500 30,000 Physical damage every 1 sec and pulling them closer to the Electromagnet. Instant.
  • Matter Scramble Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 300,000 Fire damage to players within 30 90 yards. 2 sec cast. 5 sec cooldown.
  • Matter Scramble Highlights several locations on the ground which will scramble the locations of players standing inside them. If the Golem attempts to scramble a location with no players, the fabric of space tears, inflicting 300,000 Fire damage to players within 30 yards. Unlimited range. Instant. 90 yards. Unlimited range. Instant.
  • Overload Inflicts 200,000 Nature damage to all enemies, and increases damage dealt by 10% 30%. Stacks up to 20 times. 300 yd range. Instant.
  • Serrated Slash The sawblade slashes nearby targets, inflicting 250,000 450,000 Physical damage and knocking them back. Instant.
  • Serrated Slash The sawblade slashes nearby targets, inflicting 250,000 450,000 Physical damage and knocking them back. 300 yd range. Instant.



Patch 5.4 PTR Patch Notes Update - August 27
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Death Knight (Forums / Skills / Talent Calculator)
  • General
    • Soul Reaper initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%.

Druid (Forums / Skills / Talent Calculator)
  • Talents
    • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
      • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%.
      • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%.
    • Force of Nature
      • Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
    • Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Glyphs
    • Major Glyphs
      • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds).

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
  • Marksman
    • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Survival
  • Talents

Monk (Forums / Skills / Talent Calculator)
  • Windwalker
    • Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.

Paladin (Forums / Skills / Talent Calculator)
  • Holy
    • Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets. deals additional healing based on any heal cast by the Paladin for the 15 seconds for the duration of the spell.

Rogue (Forums / Skills / Talent Calculator)
  • Assassination
  • Class Armor
    • Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%).

Shaman (Forums / Skills / Talent Calculator)


Warlock (Forums / Skills / Talent Calculator)
  • Class Armor
    • Warlock Tier-14 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds. the cooldown of Unending Resolve by 20 seconds.

Warrior (Forums / Skills / Talent Calculator)
  • Talents
    • Bladestorm cooldown has decreased to 60 seconds (down from 1.5 minutes).
      • Protection: Bladestorm now deals 160% of weapon damage (down from 240%).

Professions
  • Cooking
    • Players who have learned the first recipe in each of “the ways” can discover a questline that starts on the Timeless Isle: “Noodle Secrets Long Forgotten.” Heroes will search for a long-lost pandaren recipe allowing them to build and run their own noodle cart. The all-new questline will revisit some old zones and dungeons, culminating in a solo scenario with a unique time-management mini-game.
    • The noodle cart allows a player to set themselves up as a vendor and distribute powerful noodle soups to their faction.
  • Enchanting
    • Items formerly obtained with Valor Points that now cost Justice Points as well as gear crafted from new PvP recipes or plans will now disenchant into Sha Crystal Fragments, a new Enchanting reagent.

Raid Testing Schedule - August 28
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Wednesday, August 28, we will continue testing raid encounters in the Siege of Orgrimmar raid.

Each encounter should be available at approximately the listed times below for all Public Test Realms.

Wednesday, August 28
  • Sha of Pride - 25 Player Heroic - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Malkorok - 25 Player Heroic - 13:30 PDT (16:30 EDT, 22:30 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Blue Posts
Originally Posted by Blizzard Entertainment
Item Level Squish
Fair enough. How about we compromise and still do the squish, but - hear me out - but allow you to still do 100% of your damage?

Is there a technical reason for a squish or is it just because some developers don't like big numbers?
I hear that it's actually approaching some database integer limitation, but I don't know anything about it so I couldn't offer much insight. Aside from that though if I do 183468312 damage or 18346831 those numbers are just difficult to tell apart during combat. (Blue Tracker / Official Forums)

Reducing Ability Bloat
Reducing ability bloat is something that's been talked about fairly recently in interviews and tweeters, it's also something we've attempted to address as recently as this expansion. It's a balance, of course, between having depth of complexity through abilities without making the complexity just a ton of different buttons to push. There's also perception issues of taking away abilities, even if they're never used, as undermining the viability or versatility of a class. Classes are largely defined by their abilities, so taking things away can be a touchy subject. It's something that we will need to give another go at addressing, because classes getting new abilities as level caps raise is essentially a given. In any case we tend to save these kinds of big sweeping changes for expansions.

STOP DUMBING DOWN THE GAME.
Having tons of different buttons to push doesn't make you smart or good at the game. Having fewer buttons doesn't make you dumb or worse at the game. A literal comparison of # of abilities to # of abilities is not a valid comparison for depth of play or complexity that a skillful player can use.

If you have 30 buttons and your rotation is to push each button in order from 1->30, is that a smart game? Can you as a skillful and smart player press those buttons from 1->30 better than a worse player? Now what about if you have 5 buttons that require situational awareness, combo off each other, and a skilled player can achieve let's say a ~10% DPS gain over someone else using those same 5 buttons just by making smart decisions of when to press them.

What's your opinion now on what number of abilities means to making combat complex, smart, or skillful? Do fewer skills actually mean a "dumber" game? Does more of something just seem better? Is context of mechanics/gameplay/skill trumped by counting how many of something there is? (Blue Tracker / Official Forums)

World of Warcraft and Nostalgia
Have you ever considered that some people may have genuinely enjoyed vanilla?
I have no doubt that there are people out there who remember Vanilla World of Warcraft for how it really was, who can list all Vanilla gameplay systems and features in exact detail, and who still prefer the game as it was back then despite all the progress and additions that have happened since. These people would certainly enjoy playing the Vanilla game if they could, and I can understand if it is frustrating for these people to be placed into the same group as those people who actually are nostalgic.

The thing is though, that there are a lot more people who are nostalgic than people who are not. Those people who are nostalgic have some great memories of fun times they had back when the game was new and when they were playing with their first characters in their first guilds. But often these people are treasuring their good memories, while at the same time forgetting (or downplaying) the not so great things from back then. If they could play Vanilla today, they would most likely not find the same level of fun they had back when they were new to the game, and they would most likely be annoyed by the lack of many of the quality-of-life improvements that have been added to the game since then.

Whether or not people are nostalgic is certainly something that there are a lot of different opinions on, and we fully acknowledge and appreciate that. That being said however (and I know this may come across as being harsh or dismissing to some), the developers have the final word in the end. Their preference currently is to keep the game moving forward, and this means that their philosophy is to keep evolving and expanding the World of Warcraft universe - supporting old versions of the game does not fit well with that philosophy. (Blue Tracker / Official Forums)

The Hearthstone European Closed Beta Test is Nearly Here!
Originally Posted by Blizzard (Blue Tracker)
Following the exciting showing at gamescom in Cologne, Germany, the Hearthstone: Heroes of Warcraft team has an announcement to make—the European closed beta test is nearly here!

In a few weeks, assuming all the cards have been properly shuffled, the murlocs have all been corralled, and the mana crystals have all been polished, we’ll start inviting players who’ve opted in to start playing. Exciting times!

We’re really looking forward to you all getting a chance to check out this game, and we think everyone’s going to enjoy it—whether you love card games or have never played them before.

There’s still time to sign up, so don’t delay! Once the EU closed beta test starts, we’ll begin working through the list of everyone who’s signed up, letting in a few groups at a time, so please be patient if you don’t get in straight away. Those murloc minions take a while to enter Battle.net addresses. Once you’ve been checked off the list, you’ll receive an email with instructions on how to download the game and start playing. Happy dueling!

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Patch 5.4 PTR - Build 17337, 5.4 Notes Update, Blue Posts, EU HS Beta, TCG Art started by chaud View original post
Comments 37 Comments
  1. Quilzar's Avatar
    Quote Originally Posted by AnTwan View Post
    So much for Resto being buffed this patch.
    Jesus you really should not read patch note updates in isolation.

    So lets see.....

    Purification doubles power of healing rain so still 40% buff and 20% buff to range.

    Chain Heal does not lose power each jump and glyph change (lower CD on double length)

    HTT now baseline.

    New Talent that makes HST 220% more powerful.

    Conductivity rework.

    Yeah they are nerfing us to the ground.
  1. Zachary's Avatar
    Wish people would stop longing for the Vanilla times. I loved it too, but it would bore people instantly nowadays.
  1. tusker's Avatar
    That Fire Nova change for Shamans is for Enhancement, not Restoration as you have listed.
  1. TheBaron87's Avatar
    Quote Originally Posted by ImpTaimer View Post
    Nice, more prot warrior nerfs.

    Jesus f'ing christ Blizzard, fire him already.
    240/1.5 = 160
    160/1 = 160

    This is why Blizzard "doesn't listen to the community." It's an Arms and Fury buff.
  1. Solonor's Avatar
    Quote Originally Posted by minywheats View Post
    Healing Rain healing has been reduced by 30%\


    wtf blizzard wtf

    Healing is slightly reduced cause the change to healingrain also involves being able to keep it up for 40 seconds and its radius is increased
  1. Killmaim Deathbringer's Avatar
    "The Hearthstone European Closed Beta Test is Nearly Here!"

  1. ZeroWashu's Avatar
    Quote Originally Posted by ashamam View Post
    5 buttons, combos. Now why would they use that as an example......

    cough gw2.......
    I would not mind FIVE buttons, but don't bring GW2's shadow boxing combat to this game, its horrid. One of the aspects of WOW's combat model I love is for example, when I parry it looks like it, when I use an ability that requires a target, well it requires a target. I hate GW2's combat engine, its cheap - its lazy developers, getting stuck on CD because an ability fires off with no target is hilariously lazy combat. The idea of 5 or so simple actions governed by weapon equipped was neat,but it does not make up for laziness elsewhere.

    My only ability issue with wow is having to use more than two bars for combat items, tanking is annoying as I usually end up flipping action bars for group/solo fights... Now, if I could stack abilities like Rift does in Macros - it fires off if its available, if not next ability fires - that would reduce key bloat

    They don't just have ability bloat in wow, they have spec bloat. Really, three specs for dps classes is a bit much - at least in the non-magic types. Its no wonder they cannot differentiate easily between them (rogue/hunter are worst, warriors aren't far behind)
  1. Shiroh's Avatar
    Yeah, I loved vanilla. Like I loved my first 100 MHZ computer or the first time I got on the internet with a 56k modem.... but I'd never ever want that back! Same with vanilla.

    Quote Originally Posted by BatteredSausage View Post
    Im exactly the same, fuck all these nerfs and buffs and what other changes they make, i stopped caring about that long ago.
    Its all about new shit to explore and gimmicks like this noodle cart!!
    I completely agree!
  1. VanishO2's Avatar
    Quote Originally Posted by Shiroh View Post
    Yeah, I loved vanilla. Like I loved my first 100 MHZ computer or the first time I got on the internet with a 56k modem.... but I'd never ever want that back! Same with vanilla.


    I completely agree!
    I guess nobody wants the original game back, with bugs, lacking QoL improvements (like dual-spec and other engine/in game system tunnings, etc...).

    What ppl actually talk about vanilla and want back is gameplay aspect of it. Wich Blizzard, in a smart way, dismiss as asking for the original game back because ppl want the bugs back, the original lower quality graphics, etc. by saying that everything they did since Vanilla was just QoL stuff.

    Class homogenization isn't QoL for example. Broken specs is another one. The thing is that Blizzard don't want to say or admit it, but their own actions show that even them support that "nostalgia" by wanting ppl to go back to the world instead of sitting in a capital city spamming LFD/LFR. Guess when you used to go around the world instead of that? Vanilla/TBC/Half of WotLK... even in a bad way they do this by bringing back things like Inquistion that ppl asked to remove back then (not Inquisition itself, but the concept of keeping up a extreme low duration buff that is very important for performance. Back in vanilla used to be 30 segs Seals).

    Nobody wants to surf internet at 56k again, but I can see ppl wanting back a less stupid/agressive kind of internet back for example. Guess that it's impossible, but it can be for a game.
  1. Axylum's Avatar
    Woehoe Hearthstone EU, can't wait to get in to the beta!! xD
  1. Kuja's Avatar
    That noodle cart sounds fun. I hope it's like that you can sell your food there and decide their prices, and people can buy them by interacting with your cart and clicking on food they want to buy.
  1. Dark Exerus's Avatar
    Ya know I think for a short time there should be a portal to vanilla wow(maybe for just one patch) to see how popular it really is. You would be able to either play in the now or vanilla wow, but in vanilla you wouldnt have access to outland, northrend or flying in azaroth. Would traffic actually decrease from wow now to vanilla or would it be like battle field barrens, where it was fun for about a week? Also I wouldnt mind the 5 button abilities bar as long as I could still have the other action bars for other stuff.
  1. Laylriana's Avatar
    I haven't played a MM hunter since WOTLK but I remember their signature shot being Chimera Shot. All I see in the notes for MM concerns Aimed Shot. Why aren't they doing things with Chimera?
  1. Umbranox's Avatar
    Hearthstone in a few weeks? Thanks alot!! In 2 weeks is 5.4 so I'll be playing WoW like crazy and then the week after that is Grand Theft Auto 5. Why couldn't they allow Europe into the beta around the same time as America when there is nothing happening or maybe this week to play for the last 2 weeks of this patch when everything dies down in WoW.
  1. NetherVortex's Avatar
    The noodle cart allows a player to set themselves up as a vendor and distribute powerful noodle soups to their faction.
    Suddenly towns look like Ragnarok Online with everyone selling the exact same item
  1. Salech's Avatar
    Quote Originally Posted by ashamam View Post
    5 buttons, combos. Now why would they use that as an example......







    cough gw2.......
    Yeah exactly, not like there's 10 buttons + dodge though "cough idiots everywhere cough"

    On that same note, somehow WoW is more dumbed down than anything i've seen even with the "50 buttons to press" approach, WoW is easy.


    And to anyone that wanna see my "show your heroic kills tihi", go fuck yourself i am not showing my characters to people i don't know i want to play in peace.
  1. Swineflew's Avatar
    The reason I made the ability bloat post on the forums is because regardless of rotation skills get added just because an expansion gets released. Rogues gained shadow blades which is a burst CD which is pretty bland and the stealth CD buff thingy. We also got an aoe bleed and shroud. It's mostly useless fluff with highly situational uses.

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