World of Warcraft Raids, Gameplay, Questing, and More
Originally Posted by Blizzard Entertainment
Raids
  • The Blackrock Foundry will be the second raid available at release. It is the center of the Iron Horde and has 10 bosses in three wings, with a non linear layout.
  • The feel of looking down in BRD or UBRS and seeing more of the area was nice.
  • You will still be able to raid with similar flexibility in boss order as Flex has now.
  • The new Normal will be as difficult as Flex is today.
  • The new Heroic will be as difficult as Normal is today.
  • The new Mythic will be as difficult was Heroic is today.
  • All levels of difficulty except for Mythic will be cross realm on release.
  • Each raid difficulty has its own lockout. They will be loot based lockouts, allowing you to kill the same boss multiple times per week and only get loot once a week.
  • There is no more dynamic difficulty switching in raids. Now you have Mythic trash and Mythic trash loot.
  • Raid Finder will be the only kind of raid you queue for now. Normal (current Flex) will require you to zone in.
  • Loot will scale based on the number of players, giving you a higher chance for another piece of loot the more players you have. This ensures there are no optimal breakpoints that would limit raid size to get more loot.
  • Right now boss abilities still have some breakpoints. Going from 14 to 15 adds a third target for a certain mechanic in SoO right now, but in the future it would have a scaling random chance to have a third target so that there isn't that breakpoint.

Quests
  • Quest chains that are important and have important lore and story will be indicated with an icon.
  • There will be more optional content and less quest hubs that have to be unlocked by another chain first.
  • The dynamic events from Timeless Isle will appear in the world when you are leveling and Level 100. Right now they are mostly soloable rare spawns, but the WoD events will be more complex and not soloable.
  • Treasures will be hidden down paths that quests don't send you down and found frequently. They also will have a small amount of story to go with them.
  • Quests will have a chance to give you rare or epic rewards.
  • The quest UI has been updated to combine the map and quest log and help guide the quest experience better.
  • The map will show you where you left off on the important storyline quests.
  • The world will be more dynamic and less predictable.

Level 100 Content
  • There will be few or no daily quests at level 100!
  • There will be more max level content than ever before.
  • People really liked the Patch 5.1 daily quest story line, as well as the Timeless Isle reward system. These will be combined to create big zones with long progressive story lines that are more free form.
  • There will be some environmental gameplay, similar to Troves. It gives you an opportunity to use your class skills that are normally not used to earn rewards.

Garrisons
  • When you build your Garrison, you will get a few starting buildings.
  • The Town Hall is your main point of interaction and is automatically placed.
  • All profession buildings are in the Small Buildings category. They will allow you to use an engineer follower to run missions to get engineering recipes and items.
  • The pet stable will have a trainer you can fight.
  • Large buildings are something you would expect to see in a WC3 base. Each building has a bonus. For example, the barracks will let you have more followers.
  • Buildings start out small and are upgraded over time.
  • Some upgrades can be purchased, but some are blueprints that you find in the world. They can be faction rewards, quest rewards, random world drops, or found in other ways.
  • Specializations allow you to customize a max level building. They can be changed once each day and may have a cost. You pick from one of three specializations.
  • Some buildings will allow you to assign followers to them. If you find a miner follower, he can work while you are offline collecting ore.
  • Managing your followers will be an important part of garrisons.
  • Fill plots to upgrade your tier. Plots come in multiple sizes.
  • Followers can be sent on Quests, Scenarios, Dungeons, or Raids. Raids may take party of a week and many followers.
  • You put the followers into a party and send them on missions. You get a bonus if you match traits on your followers to the missions.
  • When you send your follower somewhere in your Garrison, you will see the follower there.

Systems
  • World of Warcraft is a game you play with friends. WoD will remove barriers that stop you from playing with friends and encourage you to make new friends.
  • Random matchmaking is going to feel like a last resort.
  • Raid Finder is there to let you see the content and story, almost like a Tourist mode.
  • Group Finder will work cross realm and work for many different types of groups. Finishing Shadowmorune, RBGs, Raids and more!
  • Stacking the Deck will give you bonus Valor for queuing with friends or queuing again with the same random matchmade group. (~10% bonus Valor)

Leveling
  • Leveling doesn't feel as exciting as it used to, so WoD will try to address that.
  • From level 91 to 100 you will get upgrades to your core spells. Some will be slight class changes, some will be passive bonuses, similar to old spell ranks. Some of the boosts will definitely be easy to feel.
  • See the slides for examples of leveling rewards!

Itemization
  • Getting new items should be exciting. Right now it feels like you have to do a lot of work when you get a new item.
  • Hit and Expertise don't feel like a bonus, so they are now gone!
  • Dodge and Parry, gone!
  • Reforging, gone!
  • Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.
  • The number of items with gem sockets will be gone. Only one gem slot per item. Gems are more powerful. Sockets are a bonus that don't count towards item level budget. No more socket bonuses or meta gems.
  • The stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
  • Jewelery, cloak, trinkets, and weapons will be more role focused and might keep stats.
  • Armor will become a good tanking stat again, Spirit will be good for healers.
  • Tertiary stats are bonus stats that can appear on gear that don't count towards the item level budget. Lifesteal, avoidance, sturdiness, movement speed (stacks with other bonuses), cleave, and more.
  • Item squish is in! All of the big jumps from old expansions and raid tiers will be flattened.
  • Your relative power won't change, just the numbers. The speed at which you kill things won't change. You can still solo old content.

Q&A
  • Connected realms will make it possible to find a Mythic group on realms that are currently low population.
  • The transition to 20 player Mythic raiding will be difficult, but it will be good for tuning and the game as a whole.
  • Scaling raids to 30 is a possibility, but isn't planned right now.
  • Scaling player level is being worked on still. When the team comes up with a good way to scale and reward old content there will be more to talk about.
  • Followers do content that is unique to Garrisons, not anything that players can do.
This article was originally published in forum thread: World of Warcraft Raids, Gameplay, Questing, and More started by chaud View original post
Comments 149 Comments
  1. TipTopPoet's Avatar
    <3 the fact that we have separate lockouts per difficulty. For instance, my guild raids 3 nights a week. The first week we killed Garrosh we did it on our second night. Now we had one night where we couldn't do anything (as in start HC progression) because we already killed the bosses. I'm all for each difficulty having separate lockouts.
  1. Aquamonkey's Avatar
    It's confirmed! Ghostcrawler is a shitty tank, even the guy sitting next to him would rather pug a tank from matchmaking.
  1. mmoca638ccff4b's Avatar
    Heroic is no longer Heroic, and forcing 20-player only "old Heroic" difficulty.
    Utter bullshit
  1. Collected's Avatar
    Annnd blizzard are going to copy that group maker website.

    Seems the dev's really want to return WoW to a game you play with your guild and friends more than with strangers.
  1. Kazuchika's Avatar
    Well to be honest they probably should of thought of that before Wrath when they turned the game into World of Queuecraft.
  1. Collected's Avatar
    This is a reboot as big as Cataclysm.
  1. mmoc6b3992f04f's Avatar
    There will be few or no daily quests at level 100!

    I CHANGED MY MIND SUDDENLY AND WILL PLAY THIS EXPANSION !!! haha
  1. Collected's Avatar
    Woah flexible stats based on your spec.. so everyone rolls on cloth who can wear cloth and the stats change if you win based on spec. And if you switch spec the item changes. No more gear sets! Oh some items are still role focused like weapons.

    Where has all this come from?
  1. Demontjuh's Avatar
    Hit and Expertise don't feel like a bonus, so they are now gone!
    Dodge and Parry, gone!
    Reforging, gone!
    Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.

    sad day, they are really dumbing down the game
  1. Ninotchka's Avatar
    Cautiously optimistic about the garrisons. I think I could enjoy the game they have in those slides.

    Unreasonably happy to say goodbye to Dodge and Parry. Goodbye my old friends you will not be misses.
  1. Tedstery's Avatar
    Quote Originally Posted by Demontjuh View Post
    Hit and Expertise don't feel like a bonus, so they are now gone!
    Dodge and Parry, gone!
    Reforging, gone!
    Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.

    sad day, they are really dumbing down the game
    Dumbing down? Or just getting rid of pointless stats?
  1. Yuyn's Avatar
    Slight bit of a shame that reforging is dropped entirely. I liked the reforging system in general, the only big (and I mean freaking huge) problem was how it interacted with hit/exp.

    Also hope they partly reverse the daily quest decision, as they got the balance right in 5.1 and were only a little heavy in 5.2, as far as numbers of 'relevant' dailies went. It really was only the plain 5.0 content (and somewhat Molten Front before it) that were too heavy on dailies.
  1. Demontjuh's Avatar
    Quote Originally Posted by Tedstery View Post
    Dumbing down? Or just getting rid of pointless stats?
    dumbing down clearly.

    reforging theory crafting gone.
    mix matching hit/exp/dodge/parry gone
    more enchants but for less items with less types of stats? vanity enchants?

    more epic's going to be handed out like candy.
  1. 3clipse's Avatar
    Holy shit those item changes. Lifesteal!
  1. mmoceeceb76e25's Avatar
    Thank god they got rid of all the stats bullshit. It's terrible at the moment getting a new piece of gear then having to reforge 5 pieces just to equip it.
  1. 3clipse's Avatar
    Quote Originally Posted by Demontjuh View Post
    dumbing down clearly.

    reforging theory crafting gone.
    mix matching hit/exp/dodge/parry gone
    more enchants but for less items with less types of stats? vanity enchants?

    more epic's going to be handed out like candy.
    Yeah, adding an entirely new category of stats with their own bonuses definitely dumbs the whole thing down.

    There was no "min maxing" with hit and exp. Either you had the correct amounts, or you didn't, and that was all there was to it. Boring.
  1. mmoc6dd45b8008's Avatar
    Ooooh, the women asked the big question.
  1. 3clipse's Avatar
    Quote Originally Posted by Flimsy View Post
    Thank god they got rid of all the stats bullshit. It's terrible at the moment getting a new piece of gear then having to reforge 5 pieces just to equip it.
    Exactly. Upgrading gear is like "ugh now I have to go rejigger my whole setup so that my hit/exp isn't fucked."
  1. Tedstery's Avatar
    Quote Originally Posted by Demontjuh View Post
    dumbing down clearly.

    reforging theory crafting gone.
    mix matching hit/exp/dodge/parry gone
    more enchants but for less items with less types of stats? vanity enchants?

    more epic's going to be handed out like candy.
    Special snowflake here I see
  1. Aaros's Avatar
    Are there any plans on an Elder Scrolls-esque "difficulty slider" that affects leveling difficulty?

    Or a slider that affects how "squished" your gear will be, so as to affect the difficulty of fighting other mobs?

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