MMO-Champion - World of Warcraft Raids, Gameplay, Questing, and More
World of Warcraft Raids, Gameplay, Questing, and More
Originally Posted by Blizzard Entertainment
Raids
  • The Blackrock Foundry will be the second raid available at release. It is the center of the Iron Horde and has 10 bosses in three wings, with a non linear layout.
  • The feel of looking down in BRD or UBRS and seeing more of the area was nice.
  • You will still be able to raid with similar flexibility in boss order as Flex has now.
  • The new Normal will be as difficult as Flex is today.
  • The new Heroic will be as difficult as Normal is today.
  • The new Mythic will be as difficult was Heroic is today.
  • All levels of difficulty except for Mythic will be cross realm on release.
  • Each raid difficulty has its own lockout. They will be loot based lockouts, allowing you to kill the same boss multiple times per week and only get loot once a week.
  • There is no more dynamic difficulty switching in raids. Now you have Mythic trash and Mythic trash loot.
  • Raid Finder will be the only kind of raid you queue for now. Normal (current Flex) will require you to zone in.
  • Loot will scale based on the number of players, giving you a higher chance for another piece of loot the more players you have. This ensures there are no optimal breakpoints that would limit raid size to get more loot.
  • Right now boss abilities still have some breakpoints. Going from 14 to 15 adds a third target for a certain mechanic in SoO right now, but in the future it would have a scaling random chance to have a third target so that there isn't that breakpoint.

Quests
  • Quest chains that are important and have important lore and story will be indicated with an icon.
  • There will be more optional content and less quest hubs that have to be unlocked by another chain first.
  • The dynamic events from Timeless Isle will appear in the world when you are leveling and Level 100. Right now they are mostly soloable rare spawns, but the WoD events will be more complex and not soloable.
  • Treasures will be hidden down paths that quests don't send you down and found frequently. They also will have a small amount of story to go with them.
  • Quests will have a chance to give you rare or epic rewards.
  • The quest UI has been updated to combine the map and quest log and help guide the quest experience better.
  • The map will show you where you left off on the important storyline quests.
  • The world will be more dynamic and less predictable.

Level 100 Content
  • There will be few or no daily quests at level 100!
  • There will be more max level content than ever before.
  • People really liked the Patch 5.1 daily quest story line, as well as the Timeless Isle reward system. These will be combined to create big zones with long progressive story lines that are more free form.
  • There will be some environmental gameplay, similar to Troves. It gives you an opportunity to use your class skills that are normally not used to earn rewards.

Garrisons
  • When you build your Garrison, you will get a few starting buildings.
  • The Town Hall is your main point of interaction and is automatically placed.
  • All profession buildings are in the Small Buildings category. They will allow you to use an engineer follower to run missions to get engineering recipes and items.
  • The pet stable will have a trainer you can fight.
  • Large buildings are something you would expect to see in a WC3 base. Each building has a bonus. For example, the barracks will let you have more followers.
  • Buildings start out small and are upgraded over time.
  • Some upgrades can be purchased, but some are blueprints that you find in the world. They can be faction rewards, quest rewards, random world drops, or found in other ways.
  • Specializations allow you to customize a max level building. They can be changed once each day and may have a cost. You pick from one of three specializations.
  • Some buildings will allow you to assign followers to them. If you find a miner follower, he can work while you are offline collecting ore.
  • Managing your followers will be an important part of garrisons.
  • Fill plots to upgrade your tier. Plots come in multiple sizes.
  • Followers can be sent on Quests, Scenarios, Dungeons, or Raids. Raids may take party of a week and many followers.
  • You put the followers into a party and send them on missions. You get a bonus if you match traits on your followers to the missions.
  • When you send your follower somewhere in your Garrison, you will see the follower there.

Systems
  • World of Warcraft is a game you play with friends. WoD will remove barriers that stop you from playing with friends and encourage you to make new friends.
  • Random matchmaking is going to feel like a last resort.
  • Raid Finder is there to let you see the content and story, almost like a Tourist mode.
  • Group Finder will work cross realm and work for many different types of groups. Finishing Shadowmorune, RBGs, Raids and more!
  • Stacking the Deck will give you bonus Valor for queuing with friends or queuing again with the same random matchmade group. (~10% bonus Valor)

Leveling
  • Leveling doesn't feel as exciting as it used to, so WoD will try to address that.
  • From level 91 to 100 you will get upgrades to your core spells. Some will be slight class changes, some will be passive bonuses, similar to old spell ranks. Some of the boosts will definitely be easy to feel.
  • See the slides for examples of leveling rewards!

Itemization
  • Getting new items should be exciting. Right now it feels like you have to do a lot of work when you get a new item.
  • Hit and Expertise don't feel like a bonus, so they are now gone!
  • Dodge and Parry, gone!
  • Reforging, gone!
  • Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.
  • The number of items with gem sockets will be gone. Only one gem slot per item. Gems are more powerful. Sockets are a bonus that don't count towards item level budget. No more socket bonuses or meta gems.
  • The stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
  • Jewelery, cloak, trinkets, and weapons will be more role focused and might keep stats.
  • Armor will become a good tanking stat again, Spirit will be good for healers.
  • Tertiary stats are bonus stats that can appear on gear that don't count towards the item level budget. Lifesteal, avoidance, sturdiness, movement speed (stacks with other bonuses), cleave, and more.
  • Item squish is in! All of the big jumps from old expansions and raid tiers will be flattened.
  • Your relative power won't change, just the numbers. The speed at which you kill things won't change. You can still solo old content.

Q&A
  • Connected realms will make it possible to find a Mythic group on realms that are currently low population.
  • The transition to 20 player Mythic raiding will be difficult, but it will be good for tuning and the game as a whole.
  • Scaling raids to 30 is a possibility, but isn't planned right now.
  • Scaling player level is being worked on still. When the team comes up with a good way to scale and reward old content there will be more to talk about.
  • Followers do content that is unique to Garrisons, not anything that players can do.
This article was originally published in forum thread: World of Warcraft Raids, Gameplay, Questing, and More started by chaud View original post
Comments 150 Comments
  1. Kektonic's Avatar
    Quote Originally Posted by F-Minus View Post
    I wish people would stop listing guilds like Paragon, Method, Envy when they talk about problems of recruiting/downsizing. Those guild have 200 people waiting at the door to join them, however they also make such a small part of raiders in this game it doesn't even matter.
    Yeah Paragon obviously had hundreds of people beating down their door which is why they had to downsize to 10 man right? It wasn't like they even blatantly said "we went to 10 man because the talent pool for quality Finnish speaking raiders wasn't large enough"

    You can have a million people beating down your door to get recruited but if they're shit they're worthless.
  1. Bahska's Avatar
    Quote Originally Posted by Demontjuh View Post
    i agree with ya on that. but i kinda liked mixing items and making my gear optimized thinking about what piece would be best for me next (like coining for a piece) sure we can all lookup a BiS list but u still have to progress ur gear in order to get tho those last boss BiS drops.
    Yep i really like taking a piece that is just ok and making it decent until i get something better. Like reforging crit to spirit or taking off the haste that you are way over cap on and giving yourself more mastery. Not a huge fan of it being removed.
  1. Sacrelis's Avatar
    I am sold, I am definitely playing the next expansion. Haters can leave, I know the TBC world, and I am glad so many directions are heading back where things are simpler, yet new challenges are in the raid, where it matters.
  1. freakyduck's Avatar
    "The new Normal will be as difficult as Flex is today.
    The new Heroic will be as difficult as Normal is today.
    The new Mythic will be as difficult was Heroic is today.
    All levels of difficulty except for Mythic will be cross real"

    Someone wanna explain why the need for the change?? I don't get it. Do they not like the name "Flex Raid"?
  1. Littleshashi's Avatar
    Quote Originally Posted by Demontjuh View Post
    dumbing down clearly.

    reforging theory crafting gone.
    mix matching hit/exp/dodge/parry gone
    more enchants but for less items with less types of stats? vanity enchants?

    more epic's going to be handed out like candy.
    I think you really need to look at this in the context of developing the game and pushing out content. I think their goal is to cut down on the amount of time they have to spend balancing 1,000,000 variables to both create and tune new encounters. You're entitled to your opinion, but you can objectively argue that less fussing with tuning and gear tweaking = more time to create content and balance it. I don't think your gear theorycrafting experience is as important overall as those larger goals.
  1. Korru's Avatar
    Quote Originally Posted by freakyduck View Post
    "The new Normal will be as difficult as Flex is today.
    The new Heroic will be as difficult as Normal is today.
    The new Mythic will be as difficult was Heroic is today.
    All levels of difficulty except for Mythic will be cross real"

    Someone wanna explain why the need for the change?? I don't get it. Do they not like the name "Flex Raid"?
    Because Normal and Heroic will be "Flexible" next expansion.
  1. Jichi's Avatar
    So at the beginning of MoP we had tons of dailies and in WoD we will have zero (or small amount of them) - they just can't find a a sweet spot. Just going from one extreme to the other.

    Yes the amount of dailies, double gating valor gear and profession recipes was not great but I enjoyed 5.1 dailies and some of the 5.0 factions (The Anglers, The Tillers or Order of the Cloud Serpent ones) a lot. Shaohao reputation grind is horrible and I still don't have it. I hope that they will introduce few factions with optional/cosmetic awards only (mounts, pets or toys) that will require dailies. I might be old and boring but I do enjoy dailies and (reasonable) reputation grinds from time to time. I just feel that Timeless Isle like content gets old really fast (TI is dead on my high pop server already).
  1. Demontjuh's Avatar
    Quote Originally Posted by F-Minus View Post
    I wish people would stop listing guilds like Paragon, Method, Envy when they talk about problems of recruiting/downsizing. Those guild have 200 people waiting at the door to join them, however they also make such a small part of raiders in this game it doesn't even matter. What matters is the thousands 10 man guilds who still do heroic, not top of the top, but they still do it, have a challenge and have fun.

    Thinking that connected realms will remedy the problem this 20 mythic mode brings, is a pipe dream. I'm on a locked realm right now doing pretty well and we can barely find a new recruit per month, and finding the right one that fits your raid team both personality wise and skill wise is super hard, now finding 10+ of those is like a nightmare. Merging guilds never works out and that's a fact.

    Also a fun fact, why are they preaching how they want you to play more with friends, cause playing with them is fun, but at the same time take a big shit down 10s who really mostly consist of friends who have fun, enjoy the game and still do hard content. That's a Paradox right there.
    all this talka bout playing with friends made me think its weird that they made mythic non-crossrealm, when ur progressing throu 10to25 heroic with crossrealm friends, i will have to kick them and get new ppl from your realm for mythic, or u have to make your 10to25heroic progression consist of your own realm players right off the bat defeating the whole play with friends plan
  1. Kektonic's Avatar
    Quote Originally Posted by freakyduck View Post
    "The new Normal will be as difficult as Flex is today.
    The new Heroic will be as difficult as Normal is today.
    The new Mythic will be as difficult was Heroic is today.
    All levels of difficulty except for Mythic will be cross real"

    Someone wanna explain why the need for the change?? I don't get it. Do they not like the name "Flex Raid"?
    Because they backed themselves into a corner with so many raid difficulties and rather than remove LFR they decided they'd shit on actual raiders by fucking with the raid structure that actually matters. Mythic is the obvious easy out for them. Want to do the hardest content? Adapt or die.
  1. Ahandii's Avatar
    I like most of this, although i'm a little sceptical about the whole Garrison thing.
    Does anyone know if Challenge mode dungeons will be back as we know them? With transmog set reward and all. All i heard was that they planned to make them.
  1. everydaygamer's Avatar
    Quote Originally Posted by Jichi View Post
    So at the beginning of MoP we had tons of dailies and in WoD we will have zero (or small amount of them) - they just can't find a a sweet spot. Just going from one extreme to the other.

    Yes the amount of dailies, double gating valor gear and profession recipes was not great but I enjoyed 5.1 dailies and some of the 5.0 factions (The Anglers, The Tillers or Order of the Cloud Serpent ones) a lot. Shaohao reputation grind is horrible and I still don't have it. I hope that they will introduce few factions with optional/cosmetic awards only (mounts, pets or toys) that will require dailies. I might be old and boring but I do enjoy dailies and (reasonable) reputation grinds from time to time. I just feel that Timeless Isle like content gets old really fast (TI is dead on my high pop server already).
    The point is to have something that accomplishes the same thing as daily's but is more fun.
  1. Bahska's Avatar
    I don't think your gear theorycrafting experience is as important overall as those larger goals.
    Well Theorycrafting is a big reason some people continue to play, myself included. May not be a major goal of there's, but its still taking away some peoples enjoyment.
    Say they took away pet battles cause balancing is hard, people would freak out for the same reasons.
  1. Terracresta's Avatar
    Was talking for years that they should get rid of hit, finally its going to happen.
    But no more reforging? Hope they wont gimp certain specs because drops being badly itemized for them.
  1. Ecwfrk's Avatar
    Don't think I like the idea of the new stats stuff. Seems like it's going back to the resistance days where you have to carry around multiple sets of gear for different bosses.
    It'll make people feel like you need to have an Avoidance set for bosses that do lots of AoE, a cleave set for trash and bosses with lots of adds, a lifesteal set for tank and spank, a speed set for farming, etc...

    Ugh.. Why bother with lfr then?
    LFR has always been a last resort entry to raiding. It was only needed so much due to Blizz's continual inability to implement an effective LFG tool. Hopefully they're finally going to get that right, if not LFR (and LFD) will remain what it is today.
  1. sergel02's Avatar
    Quote Originally Posted by Widdlez View Post
    its like youtube comments at this point...
    MMO-C comments have always been a bit vile and idiotic. It's just a matter of when us sensible ones get tired of it.
  1. Kathranis's Avatar
    Quote Originally Posted by trauma443 View Post
    Hit and Expertise don't feel like a bonus, so they are now gone!
    Dodge and Parry, gone!
    Reforging, gone!


    [...]

    They have lowered the entry barrier and now even a 3-year-old baby can play this game.

    So be it. Welcome to World Of DumbCraft (again).
    You think getting to the hit cap was difficult to figure out?

    Exactly who are you trying to make sound dumb here?
  1. lichbane's Avatar
    Clearly Garrison Missions have been inspired by STO's Away Team system. It's a nice addition that will add more things to do in game .... kind of like an alternative/supplement to crafting.
  1. Tanidor's Avatar
    I'm kind of confused with one thing regarding Garrisons. Can Guild members meet up at a players Garrison? Would be nice to hold guild meetings at the town hall for example.
  1. lichbane's Avatar
    It's a shame they are getting rid of reforging. I like stacking stats like haste/crit/etc on certain characters. Now are we going to see all the angst around the "Blinding Fast Staff of Antioch" not dropping for mages? Reforging got rid of a lot of that where you felt you NEEDED to camp a certain boss just for the preferred stats on items.
  1. Fincher's Avatar
    "Ability to solo old Content will not Change" I actually hoped it would changed to be easier on LV100?

Site Navigation