MMO-Champion - Blizzcon Dev Interview, Blue Posts, Post-BlizzCon Sale, OpenRaid Event, Fan Art
Diablo III Remote Play on PS Vita, More Details on Adventure Mode, Few More Details on Expansion Features

Blue Post Round-up, Blue Tweets, Hearthstone Beta Key Giveaway

Blizzcon Dev Interview Recap
Gamebreaker had the chance to talk to Ghostcrawler before Blizzcon, so this entire interview looks back at Mists of Pandaria.

PvE
  • Raid Finder is finally in a decent place, but there is always room for improvement.
  • Flex hasn't had a huge impact on the number of people using Raid Finder.
  • The drop in the number of tanks in Raid Finder is partially due to how they are treated. (If you want faster queues, be nice to your tanks!)

Proving Grounds
  • Proving Grounds worked out well, the devs will upgrade it and keep working on it in the future. They could break it up into a melee or ranged DPS version, provide more feedback when you make errors, or maybe even bring it to lower levels.
  • The team is still thinking about letting you enter LFR with a lower than normal item level if you have the gold proving grounds achievement, especially with alts.
  • Proving Grounds aren't perfectly evenly balanced for every class and spec, so they shouldn't be used to compare the different classes and specs.

Misc
  • The Live Raid bosses were picked because they are visually interesting and would fit in the timespan allotted.
  • The big unannounced feature was really two features. One was cancelled and one was delayed until WoD. Ghostcrawler will let us know when it is added though!


Blue Posts
Originally Posted by Blizzard Entertainment
Connected Realms and Faction Balance
Unfortunately it's not possible to solve faction balance completely. I expect many of you have heard us say this before, but there are way more Horde overall on European PvP realms than Alliance. On EU PvE realms it's the other way around, Alliance outnumber Horde. Short of forcing people to faction change (which is not a realistic option), there will always be faction imbalance to a certain degree.

However, when choosing which realms to connect, we picked ones that improved the situation wherever possible. And in Warlords of Draenor, the PvP zone will make use of cross-realm technology to ensure there will be a good faction balance there to help with the PvP objectives.

First of all, other than paid faction changes (20 euros or so lol) there are no incentives from your side to improve the situation at all. In fact, doing nothing only generated more revenue for you guys due to paid faction changes, where the outnumbered faction simply joined the winning team.
Actually we have a great incentive to improve the situation: player happiness. If that isn't taken into account, we actually lose revenue. This is why we offer free character migrations for people on realms with queues, and if the realm is heavily imbalanced in favour of a particular faction, we tailor the FCM to ease that imbalance.

So what could be done to somewhat solve the problem or flatten such an inbalance? Well, you could offer free faction changes. Other games have done that, you could do it. You have the tech to switch races in the blink of an eye. So there's no excuse not to offer it. While of course, for some realms where you have distributions like 1 : 10 you might want to offer a bit more than just a free faction change. Because, who would want to switch to the helplessly outnumbered faction anyway? But maybe a mount, or a pet (you are good a creating that stuff and selling it for 5-20 bucks anyway) or maybe some recruit a friend benefits. There are possibilities. There are things Blizzard could do.
We've experimented with this before, and found that people are reluctant to move without their friends, guilds, etc. Plus, as it was mentioned above, no one wants to be the first one to move because they don't want to run the risk of ending up on the minority side. I personally don't think any kind of incentive like you mentioned would be enough to persuade a significant number of players to change faction, be disconnected from at least some of their network of friends, and potentially put them in a weaker position than before from a PvP standpoint.

Having said that, we developed Connected Realms technology to help with low population realms, and we'll continue to look into ways to help with faction imbalance. (Blue Tracker / Official Forums)

Trial of the Gladiator
From what I've seen and read, Blizzard are alternating days for more people to participate in arena and RBGS, so there will be more ques for both during them days, when it is not arena day, there will be skirmishes which i believe the community has been asking for, for a while now. I personally like this idea, as it means i can level up alts for pvp and just leave them in their competitive pvp gear whilst i get the chance to Gear my main. Personally i found it boring and tedious gearing up 3-8 alts and this change means i can be competitive on all of them. I see this change working positivity as it will stop win trading and make pvp competitive and fun once again.
From what we know right now I believe alternate days is indeed the current plan.

Everyone, please continue giving your thoughts on this feature but remember that the system is still in the works as we take on board your feedback, so try to keep it constructive

EU blue does not deny Arena ladders canceled (atleast he did not say thing about it), but US blue says that thay have no plans to cancel it.
I'm sorry if my post was confusing. As Lore said, we have no plans to remove the current Arena ladder. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
PvP players feel like 2nd class citizens this xpac and well PvP lvls vs PvE, caps, tccy buff, much wrong after patch thoughts?
We made a ton of changes to support PvP this xpack. You can disagree with the changes but I don't buy the 2nd class argument. (Source)
Example 1 "I don't agree with the PvP ilevel change. The costs were worth than the problems it created for world PvP." (Source)
Example 2 "Blizzard changed PvP ilevel because PvP players are second class citizens." See the difference? (Source)

My concern w this mindset is the message new players see: "What you're doing now doesn't matter. Just level."
I think the message is that it is almost played as two games, and most players are playing the max level one. (Source)

is it time to give spells a different function/dmg in pve and pvp? Make balancing easier. Balancing for pvp and pve is awful
We give spells different functions in PvP all the time when we think that is the right solution. It's not a universal panacea. (Source)

So you'd rather people get burnt out on gearing, than actually participate because it's fun?
In fact the opposite can also be true: if we're not careful, players will engage in unfun things just for the power rewards. (Source)

So, do you play to address the joke that Blood DK's are in 2's?
Sigh. Tanks in Arena are rarely fun for anyone but the tank. (Source)

Have you ever thought about adding a spectating system for arena matches?
We would love to, but technically it is not a trivial thing to build. (Not impossible, just not trivial.) (Source)

And ironically you maintain a very deterministic system in pvp. I guess pvp players aren't deserving of the joy of rng loot?
We'd actually like to make PvP rewards less deterministic. We'd just have to be careful about how we did that. (Source)

PVP is too deterministic. I would like drops from battlegrounds.. also at low levels.
We don't like PvP rewards being so deterministic, but have yet to come up with a good design for an alternative. (Source)

Ghost , it pains me to see that you guys would sacrifice world pvp when you have pvp servers .
I think flying mounts and server transfers had much bigger effects on wpvp than ilevels. (Source)

Reputation / Questing
last time at blizzcon you said,you want offer many ways to get vp/gear/rep. Fact was that daily quests were the only way (c)
There were many ways to earn valor and gear. There was only one way to earn rep, but even that we changed later on. (Source)

Post-BlizzCon Online Store Sale Nov. 15 – Nov. 17
Originally Posted by Blizzard (Blue Tracker)
Another BlizzCon’s come and gone, but there’s still a chance to snag some cool commemorative Warcraft, StarCraft, and Diablo merchandise from the show. From now through November 17, anyone can purchase select items from the BlizzCon 2013 Store directly through the Online Blizzard Store—no need to have a BlizzCon ticket or Virtual Ticket in order to participate. Here’s a sampling of the legendary loot you’ll find:

You’ll find lots of other stuff too, including select items from past BlizzCon events, though keep in mind supplies are limited. Head to the online Blizzard Store’s BlizzCon storefront to begin browsing, or click More Products > BlizzCon from the Blizzard Store home page.


Check out the Post-BlizzCon Sale now!

Shipping Note: Orders will be shipped from the United States, so international shipping rates may apply.

OpenRaid Event - Glory of the Thundering Turkey
OpenRaid is hosting and encouraging players to host raids to complete the Glory of the Thundering Raider achievement and earn the Armored Skyscreamer mount. Only 0.5% of players have this achievement!



Fan Art Update
The World of Warcraft Fan Art Section has been updated with two new pieces of fan artwork.

This article was originally published in forum thread: Blizzcon Dev Interview, Blue Posts, Post-BlizzCon Sale, OpenRaid Event, Fan Art started by chaud View original post
Comments 46 Comments
  1. Bamahut's Avatar
    Only 0.5% player base with the Armored Skyscreamer mount. I feel special now!
  1. F-Minus's Avatar
    PvP players feel like 2nd class citizens? Let me think, a game that is 95% PvE focused with a PvP tack-on which gets a new arena maybe once every 2 years ... well yeah PvP is an afterthought, deal with it. For the 5% of the game it represents it's way to invasive in PvE anyway and should be dropped completely.
  1. Toiran's Avatar
    Do people not notice that far, far more effort has been put into pvp tier sets this expansion?

    Look at tier 16, it looks awful for nearly every class, whilst nearly every season 14 set looks absolutely amazing.

    This might be a stupid question as it's unannounced....but rumours etc, whats the unannounced features?
  1. spekkiebig's Avatar
    "The team is still thinking about letting you enter LFR with a lower than normal item level if you have the gold proving grounds achievement, especially with alts."

    They should at least balance it better before they use that as a way to give people benefits, its easy to get gold on some classes and a lot harder on others (and it usually forces you to play and game/enchant totally different then in real raids)
  1. Tython's Avatar
    How is raid finder in a decent place? 1 hour plus queues are not acceptable. Blizzard really needs a healthy dose of reality as flex killed LFR...
  1. cuafpr's Avatar
    Quote Originally Posted by YeahNo View Post
    Calling people honey is incredibly condescending, which is probably why you did it, but in case you weren't aware, it's a jerk move.

    Regarding DPS in LFR doing under 100k: They might be getting judged, but they aren't getting kicked. I very rarely go into LFR, but the dozen or so I've seen have had tons of DPS below 100k, a couple people remark afterwards lol terribad dps, then move on. There is rarely any discussion about kicking those bad DPS.

    However, if a tank misses even one gouge on He, DPS scream bloody murder to kick the tank. Should that tank be kicked for failing? Sure, if every DPS under 100k were to be kicked as well, which would be damn near half of them.

    I dont expect 100k dps in LFR.. I'd say 40-50k is min before I wonder what's up, and 70-80 average to good, 100k+ is usually done by people with some experience beyond LFR.

    I actually think the new loot system for 6.0 will help LFR, less chants and gems as a something that will help the more casual crowd LFR is aimed at.
  1. Rioo's Avatar
    "Proving Grounds aren't perfectly evenly balanced for every class and spec, so they shouldn't be used to compare the different classes and specs."

    It's funny comparing the amount of people of each class that have completed Endless DPS and getting a clear picture of how imbalanced PGs are.

    http://www.wowprogress.com/char_stat...ield.pg_damage

    978 mages
    963 hunters
    830 DKs (both frost and unholy)
    740 warlocks
    490 monks
    448 rogues
    407 warriors (both fury and arms)
    331 shadow priests
    221 retribution paladins
    124 shamans (both ele and enh)
    70 druids (moonkins and ferals)

    While these numbers are skewed, as more people probably could do it with their mains if they tried instead of just going on a DK alt and faceroll it, they still show how damn awful druids and shamans have it. So yeah, Blizzard is completely right here and having PG as a alternative to an ilvl requirement would be really stupid.
  1. taylor20k's Avatar
    Quote Originally Posted by asphyx5 View Post
    The drop in the number of tanks in Raid Finder is partially due to how they are treated. (If you want faster queues, be nice to your tanks!)

    Is Ghostcrawler trolling?
    No, he's not. I used to love tanking, till i tried lfr. Now i refuse to ever tank again for the exact reason he stated. And i looked up all the fights before hand and made notes, etc. and i never missed a taunt but as soon as the off tank dies it's always my fault when he was standing in stuff. gg. i went and vendored my prot set and never looked back.
  1. d0e1ow's Avatar
    I just took a look at the Blizzcon post-sale. I REALLY want the children's book that Metzen wrote. I love good children's stories and illustrations. :O Has anyone read it/seen the art? Is it any good? I practically begged my boyfriend to order it for me.
  1. Megalithic's Avatar
    Quote Originally Posted by Shudder II View Post
    "The big unannounced feature was really two features. One was cancelled and one was delayed until WoD. Ghostcrawler will let us know when it is added though!"

    What happened to "Just pick one of the 5.4 features, that's the unannounced feature."? I'm glad to see he finally admits to lying to all of us. Why should I believe anything he says when he flat out lies to his customers?
    Yeah, sounds like a flat-out lie to me, also. When will Blizzard realize that he is the one killing WoW?
  1. Neichus's Avatar
    The other thing that isn't mentioned in the post when it comes to tanking LFR is that hell is other tanks.

    I've been tanking for the majority of my WoW time and being a raid lead for a normal/heroic guild I'm very familiar with the fights and how they work. So when I get into LFR and the other tank insists on not paying attention to mechanics or disregarding any sort of coordination I have no recourse. Or the opposite: the taunt-happy tank who seems to operate on the principle that if it isn't attacking him something must be wrong. It's just frustrating because a poor tank can actually block a good tank from doing their job in several fights, or simply lead to their deaths by inactivity.

    I don't bother to tank LFR any more for that reason. I don't receive any personal recrimination from people and I've never been blamed for another tank screwing up, but the fact is that I like being a tank because it gives me control of the encounter and in LFR it's just too often ripped away by the other tank.
  1. Luccas's Avatar
    The drop in the number of tanks in Raid Finder is partially due to how they are treated. (If you want faster queues, be nice to your tanks!)
    Oh really, so it's players' fault and not Blizzard's for ignoring 84732864287928139138 reports they get from LFR about all kind of abuse towards the tanks?
  1. ZehGeek's Avatar
    Quote Originally Posted by Pacster View Post
    That is true. The problem is, that you can pull some crappy dd's through lfr....with a crappy tank you are screwed. You can go without 2-3 dds...with 1 healer missing...but you need those 2 tanks.
    Then there is the problem that if one tank does not know what to do, there is only one other tank to explain it to him....cause not every dd knows exactly what a tank has to do in a particular encounter(just like tanks often don't know everything about the healer or dd job). If you have no idea of an encounter as a tank then it will be very obvious within the first minute of the fight.
    And last but not least you got many tanks that behave like "F*** you all!"-divas screwing over entire raids very well knowing that if they leave then the raid is dead. If you check for quitters that leave raids because "the raid is not good enough for them."and compare that to the number of tanks, healers and dds in such a raid then the percentage of tanks and healers that quit is way higher than that of dds(at least my experience).

    I think it would be solved if tanks would be less mandatory. On the one hand a bad tank would then not hurt so much...and on the other hand tanks would actually have to try hard to earn their spot. We would need encounters where 3 tanks would be a benefit(even if one of them is crap)...but if there is just 1 tank then the encounter should be possible too. The current situation leads to diva-tanks and on the other hand players that always expect tanks to be perfect(cause if they ain't it always results in a wipe)...
    Because DPS are dime a dozen, and tanks and healers you have to wait.
    On your last point though, why have Tanks have to specificly earn their spot? Why not everyone have to earn their spot?
    Diva tanks is because if you're doing Fallen Protectors and some random Warlock is yelling "TANK, TAUNT THIS FKN ADD OFF ME, GOD DAMN IT," when the add isn't tauntable and fixates, you're not going to be very happy. Nor people constantly pulling ahead of you.

    Some people do know the enounter, and are willing to give a quick rundown, but when you have people like this:
    Quote Originally Posted by Febronia View Post
    TRANSLATION:

    I rolled a Tank into LFR without reading up on the fights and expected to inconvenience 24 other players by asking them how to do my job. Blame the terrible tanks that can't be arsed to read boss mechanics for the 30 min queue times.
    Really discouraging, even if you do know a basic idea of what to do. Reading about the encounter, is different then actually seeing it, specially in a 25 man setting.

    Quote Originally Posted by asphyx5 View Post
    The drop in the number of tanks in Raid Finder is partially due to how they are treated. (If you want faster queues, be nice to your tanks!)

    Is Ghostcrawler trolling?
    Have you actually tanked in a really bad run? Mob mentaility is strong. Specially when everyone doesn't know what their doing, and a Warlock on protectors during He's desperate measures is like "TANK, TAUNT THIS FKN ADD, BADDIE", and it takes not only me, but a DPS warrior who tries to taunt the fixated add, to tell him it's fixated.
  1. Wolvshammy's Avatar
    Quote Originally Posted by Shudder II View Post
    "The big unannounced feature was really two features. One was cancelled and one was delayed until WoD. Ghostcrawler will let us know when it is added though!"

    What happened to "Just pick one of the 5.4 features, that's the unannounced feature."? I'm glad to see he finally admits to lying to all of us. Why should I believe anything he says when he flat out lies to his customers?
    Sub cancelled. Tired of his #$%^ lies. That dude is the reason this game is dead.
  1. Dallas1229's Avatar
    Basically this will be the story that WoW becomes. They will start to release expansions more often, they will give fewer patches per expansion, and will provide us with fan art and "new expansion" content ideas for 5-6 months while we hold our sub fees waiting for a new expansion, but no experience any new content. MoP has barely been out for a year, maybe about 14 months, and they are already telling people that it will no longer be updated. So from now until WoD everything will once again feel irrelevant. I want to believe blizzard cares about its customers, but at the end of the day money>quality product. They need to take a lesson from Anet, with multiple teams working on big projects that are spaced to come out at different times. I find it hard to believe that anet can afford more developers that Blizzard activision.

    Also i truly believe Activision is the kiss of death to any beloved franchise because they try to market it to everyone, make it as generic as possible, and release as much content that costs money as possible. Every Call of duty costs $60 with another $60 for dlc content (if you buy the season pass, its more if you dont). WoW on the other hand charges $15 monthly + $40 for expansion. Figure they try to release an expansion every 18 months. $15*18+$40*2= $350/18=19.222*12=$233.33 per customer per year, just to play the most up to date current content. That doesnt consider any extra purchase for the game. Activision is great at business but lousy at making a good game, and i say the WoW community finally speaks up with their vote that count, which is your money. Break the shackles of this game that abuses you for your money.
  1. Maxsul's Avatar
    Unacceptable response about server population imbalances. The solution cannot be that people on dead factions have to pay to move all of their alts to a more satisfactory server. It's incredibly shitty.

    Take Illidan for instance...any alliance left are completely shit out of luck. They will not get a merger/connected realm. It's simply not an acceptable solution for those players.
  1. Azrile's Avatar
    Quote Originally Posted by taylor20k View Post
    No, he's not. I used to love tanking, till i tried lfr. Now i refuse to ever tank again for the exact reason he stated. And i looked up all the fights before hand and made notes, etc. and i never missed a taunt but as soon as the off tank dies it's always my fault when he was standing in stuff. gg. i went and vendored my prot set and never looked back.
    Agreed completely, and you are always the first to get targeted for a kick after a wipe. It is so much less annoying to just go as a healer and just relax and cast spells. You don´t have to play hard or be stressed, just mindless spam a few spells and you will never get kicked.

    - - - Updated - - -

    Quote Originally Posted by Maxsul View Post
    Unacceptable response about server population imbalances. The solution cannot be that people on dead factions have to pay to move all of their alts to a more satisfactory server. It's incredibly shitty.

    Take Illidan for instance...any alliance left are completely shit out of luck. They will not get a merger/connected realm. It's simply not an acceptable solution for those players.
    And what is the solution. Let alliance transfer off and make the problem that much worse for those that are left? The pvp servers have been extremely unbalanced since BC was released. You have had plenty of time to reroll if you don´t like pvp.
  1. Maxsul's Avatar
    - - - Updated - - -



    And what is the solution. Let alliance transfer off and make the problem that much worse for those that are left? The pvp servers have been extremely unbalanced since BC was released. You have had plenty of time to reroll if you don´t like pvp.
    It's not just about PVP. Most stuck around because they got even MORE pvp. It's the bloated side that took the easy road.

    But now you can't pvp or pve. You can't sell anything, you can't buy anything. You have to use 3rd party websites to do anything more than LFG. OR, you can pay $150 to transfer your 6 toons to another server. 10 months of subs.

    The solution? Real damn easy. Flag this faction/server for free transfers, to anywhere. Give it a cooldown. Want to transfer to the bloated side? That'll cost you extra. Want to transfer to a server not bloated? FREE! All other servers, regular price. What's so hard about that?

    Just like saying "connected realm" vs. "server merger" is a move to keep the stock from plummeting, they don't want to do "free" transfers either to alarm people into thinking the game is on a nosedive for subs.
  1. Alayea's Avatar
    Quote Originally Posted by Rioo View Post
    "Proving Grounds aren't perfectly evenly balanced for every class and spec, so they shouldn't be used to compare the different classes and specs."

    It's funny comparing the amount of people of each class that have completed Endless DPS and getting a clear picture of how imbalanced PGs are.

    http://www.wowprogress.com/char_stat...ield.pg_damage

    978 mages
    963 hunters
    830 DKs (both frost and unholy)
    740 warlocks
    490 monks
    448 rogues
    407 warriors (both fury and arms)
    331 shadow priests
    221 retribution paladins
    124 shamans (both ele and enh)
    70 druids (moonkins and ferals)

    While these numbers are skewed, as more people probably could do it with their mains if they tried instead of just going on a DK alt and faceroll it, they still show how damn awful druids and shamans have it. So yeah, Blizzard is completely right here and having PG as a alternative to an ilvl requirement would be really stupid.
    From my own experience, I can confirm that it's really bad for enhance shaman. T16 has us leaning back towards mastery again, but haste still has good value. But downscale to pre-T14 values, and mastery goes way up while haste dramatically declines (its value is even lower than crit).

    I'm thinking of just cheesing it on an alt so I don't have to farm a different gear setup and spend lots of gold and/or mats on gems, enchants, reforges, and glyphs.
  1. Doorsfan's Avatar
    Tanks are just very exposed in LFR due to there being 2 - they're very identifiable, they need to be relied on and they are responsible for a majority of shit going down.

    This creates the illusion that tanks are responsible for give all and take all when DPS can roll their face and do 50k. (Which is beyond me how you actually do)

    But Ghostcrawler is right - Stop being stuck up and rude, and people will feel more inclined to be friendly/do stuff for you.
    Basic social skills right here folks - screaming and crying won't get you for, even if your 5 year old mind tells you it's the 100% right thing to do.

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