Reaper of Souls Highlights: All Class Changes

Beta Key Giveaway, Blue Tweets, Druid Force of Murloc Deck, Hearthstone Team Job Openings

Patch 5.4.2 - In-Game Store
The latest PTR build updated the new in-game store yet again, making use of more of the category icons by adding pets and mounts to the store. Purchasing anything now requires you to input your Battle.Net password.








Gear Changes in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I read this all, and I like it, a lot. Good stuff. However, my fear is how this plays out for PvP. For PvE variance in performance based on RNG stats is super cool and creates a sense of non-uniformity, but in PvP you need to be able to expect that class X generally has Y capabilities.
PvP gear will have more stats to choose from, and less worrying about hit caps! PvP Power will likely still exist to make sure PvP gear is powerful without being more powerful than PvE gear in PvE. Additional PvP changes are beyond the scope of this discussion, but we do want to make sure PvE gear doesn’t outstrip PvP gear for world PvP.

Can I just ask what will happen to Spirit for Shadow Priests, where it is now a go to stat because it gets converted to Hit? With Hit going away, will it convert to something else, or will Spirit now be useless for us.
Healers will have increased baseline regen on their character, and each point of Spirit will have higher regeneration effects. As mentioned in the last couple paragraphs, Spirit will be useless to DPS specs, so min-maxers will want to get alternate gear for the few slots they have Spirit in.

One more thought on this...please extend this system to crafted gear, not just boss drops.
Okay!

So what for the peoples who spent a fortune on gems an jewel crafting just to have a useless pro now.
Despite this being a bit beyond the scope of this discussion, we can say that we don’t want to keep a flawed gear design just to ensure revenue for Jewelcrafters. We are, however, considering additional types of things that they could make to offset the need for so many gems.

I dislike the idea that we're going to have to pray to the RNG gods to get gear to drop, and then pray again that our gear has bonuses. I'm not invested in world first content so it likely wont affect me much, but I can imagine world first guilds getting a little peeved because guild X got extra lucky on their drops and had more tertiary stats which helped them progress faster, while guild Z got mostly normal epic drops.
Philosophically, having a random element to gear helps to keep loot feeling exciting instead of reducing it to a checklist you just tick off. We understand that too much randomness can be frustrating, which is why we implemented things like the bad luck streak protection on personal loot and bonus rolls. Do note that secondary stats on gear are not random (other than some random suffix items, which are in the minority). The additional qualities (e.g. Warforged, sockets, tertiary stats) are random and are intended to provide gearing with a long tail. Rather than deny you an important item slot like a weapon, we can make sure you get an item in a reasonable amount of time. However, getting the perfect item is not a foregone conclusion and might take a lot of effort and luck.

The only system where this loot style could work is in the personal loot like lfr. I find it hard to believe that you think that this could realistically work in a normal raid group that uses any type of loot system other than rolling.
LFR will always use personal loot. Normal and Heroic difficulties have the option (raid leader’s call) to use personal loot, or to drop a variable amount of loot based on the number of players. As you add players to a group, the chance of an additional piece of loot dropping will increase until it reaches 100%, at which point there will be a chance for an additional piece beyond that. There should not be any break points at which you are hesitant to add more players. Mythic has a set raid size so will work much as Heroic does today.

Random Player:Will these changes to stats only affect items in Warlords of Draenor, or will older items from, say, Burning Crusade also change?
At this time, changes to gear are planned for drops in Warlords of Draenor. We are, however, considering modifying Siege of Orgrimmar gear to help players make the levelup process as smooth as possible, but aside from the removal of Hit and Expertise from all gear these changes will not be retroactive.

Random Player:How will these changes affect mastery?
We may make changes to specific masteries as part of the Warlords of Draenor review, but don’t have any sweeping changes planned.

From Twitter: Nathyiel: What about off-hand/shield?
They are considered "weapons" for the purposes of these system changes.

Are more tertiary stats being considered than the 5 we've been shown thus far?
This list we have at this time is not set in stone, but currently includes: Leech (heal on damage dealt), Inspiration (heal on damage received), Cleave (extra damage to additional targets), Sturdiness (reduced durability damage), Speed (movement speed), and Avoidance (reduced area effect damage taken).

Getting gear is fun. We like getting gear and we like the feeling that on any given boss, there should always be something that you would want. What we’re doing with items in Warlords is just an evolution of the Thunderforged version to make it a little more interesting. You’ll probably see more bonus pieces than you did Thunderforged in the past, but getting an item that has all 3 bonuses will be very, very (very!) rare. Remember, you’ll be just fine with the baseline pieces of gear, and most of your character will be made up of this gear. But each and every time you kill a boss, there’s that chance of getting something slightly better.

One of our other goals is to reduce the amount of work an item takes. Currently, the amount of work (math! MATH!) you have to do in order to even put on a piece of gear takes away from the enjoyment of the actual item dropping. We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels (hit, expertise, haste, etc.), what gems you need cut, and what enchant to put on it. We’re not removing all of those choices, but we’re drastically tuning down the amount of required work. Get your boots, put them on, next boss!

Another reason for these item changes are to bring hybrids closer to fulfilling their off-spec role. Part of the fantasy of being a warrior is that you can take the punishment when you need to (tank), or dish it out if you want to (DPS). However, collecting two entirely different sets of gear, plus gemming, enchanting, reforging… it’s all different and it’s just a lot more work. In most cases, it was too big of a barrier for some players to even consider. With these changes, we’re bringing your off spec closer to the performance of your main spec. You won’t have to collect the same Chest set piece twice, or say, get a different set of boots. However, if you want to be optimal, there will still be items to collect.

Question, will the gear's secondary Stats from raids be static when they drop or are they rng and be random generated stats?
The vast majority of raid gear will continue to to have pre-determined secondary stats, just as it does today. We may still put in a few alternative pieces with randomly-generated stats, much like we did in Throne of Thunder, but those will be rare exceptions.

This extends to other types of content as well. Every once in a while, when there's a compelling reason to, we might let gear randomly roll secondaries. Timeless Isle is a good example of a situation in which that style of gearing makes sense. Again, that's the exception, not the rule. Under normal circumstances, secondary stats will still be pre-determined, not random.

Black Friday Sale List
We put together a thread with some of the better Black Friday Computer Component sales which will be updated until the end of Cyber Monday sales, if you are looking to grab some more parts or a new monitor, take a look!



Black Friday Sale - Save up to 75%!
Originally Posted by Blizzard (Blue Tracker)
Avoid the (zerg) rush at the mall and go digital with your holiday shopping. For a limited time, you can save up to 75% on digital copies of select Blizzard games:

SAVE up to 75% on World of Warcraft

SAVE up to 50% on StarCraft II

All of these digital offers are now fully giftable in the newly revamped Battle.net Shop, making it easier than ever to hook up your friends, family, and zerglings with a new Blizzard game this holiday season.

Sale ends December 2 at 11:59 p.m. PST.


P.S.—Our treasure goblin scouts have also sighted a few special deals on Diablo III for the PS3, Xbox 360, and PC/Mac, but only at select retail locations. Check with your local retailer for details and availability.

The Daily Blink - He Fought For The Users
The Daily Blink made a special comic for Ghostcrawler. Click through to see the full thing, it is too long to include here.

On the other side of the screen, it all looks so easy.
This article was originally published in forum thread: Patch 5.4.2 - In-Game Store, Gear Changes in Warlords of Draenor, Black Friday, Comic started by chaud View original post
Comments 61 Comments
  1. Mormolyce's Avatar
    OMG Daily Blink.

    Tears in my eyes
  1. cukiemunstor's Avatar
    Never though of GC as the MCP from TRON but I like the reference.
  1. |Dexter|'s Avatar
    Quote Originally Posted by Squirreludecker View Post
    You realize this is the exact same store we have now, just built into the game instead of external. just like they did with tickets.
    Yeah the problem is that it's INGAME now people can play the game without having the store popup in the face however that may change. It's amazing they got a store in the first place I pay 15 bucks a month for this game and I not have any way to get this damn pets ingame! And even more items getting added check out that icons!!
  1. Pyromanyac's Avatar
    For PvE variance in performance based on RNG stats is super cool
    This guy can't be for real, just can't.

    Also, more milking through the store hehe.
  1. The Penguin's Avatar
    I for one will be checking for any games he works on, and not buying them. While I liked many of his concepts, his rudeness to paying customers and treatment in particular of feedback to the CRZ threads has made this a well deserved departure. Hopefully the next Dev removes it along with whatever coding errors are left. A seamless Game world > than a non seamless game world.
  1. markdall's Avatar
    Quote Originally Posted by The Penguin View Post
    I for one will be checking for any games he works on, and not buying them. While I liked many of his concepts, his rudeness to paying customers and treatment in particular of feedback to the CRZ threads has made this a well deserved departure. Hopefully the next Dev removes it along with whatever coding errors are left. A seamless Game world > than a non seamless game world.
    I think that's probably too much to hope for. CRZ - as terrible as it is - is most likely here to stay. Connected realms seems like a MUCH better idea.
  1. Extremity's Avatar
    An in-game prompt for your bnet password is insanely foolish. A massive quantity of inexperienced players will see it once, not quite remember the blue outline bit, and a fake prompt could just leave the "blue outline" part out and they wont even remember.

    If Blizzard has our account security in mind they should copy Bank of America or something similar; they have a "sitekey", where any time it asks for my password it displays an icon I previously selected and a phrase I entered. That way, it's obvious it's legitimate because nobody else would have that information. All they would have to do is have you select an icon, there are obviously enough there already, and have an input where you can type your own "security key" or something. Then the prompt simply says "Only enter your information if you recognize your security key below".

    Otherwise, this is a disaster waiting to happen. I've dealt with almost every type of phishing/scam/fake form you can think of over years and years of web development and security consultation, and while I understand the idea behind the outline it is NOT enough. For one, I doubt it's impossible to overlay something that looks at least SIMILAR. Two, as I said before, just leave out the "only official blizzard requests will have the blue outline" or whatever it says, and enough players will not remember that it should be there (without the prompt reminding them) to cause an issue.

    Seriously, I know it's the PTR and nothing's final, but this is one time where I strongly believe Blizzard will leave this as-is without some sort of explanation as to why it's absolutely the wrong route to take.
  1. lanceb's Avatar
    Quote Originally Posted by ShobuBlaze View Post
    It's the MCP from Tron.
    idd it is
  1. ben-'s Avatar
    Good Guy ghostcrawler? He left just as the store makes its debut <3
  1. Yunru's Avatar
    Quote Originally Posted by Extremity View Post
    An in-game prompt for your bnet password is insanely foolish. A massive quantity of inexperienced players will see it once, not quite remember the blue outline bit, and a fake prompt could just leave the "blue outline" part out and they wont even remember.

    If Blizzard has our account security in mind they should copy Bank of America or something similar; they have a "sitekey", where any time it asks for my password it displays an icon I previously selected and a phrase I entered. That way, it's obvious it's legitimate because nobody else would have that information. All they would have to do is have you select an icon, there are obviously enough there already, and have an input where you can type your own "security key" or something. Then the prompt simply says "Only enter your information if you recognize your security key below".

    Otherwise, this is a disaster waiting to happen. I've dealt with almost every type of phishing/scam/fake form you can think of over years and years of web development and security consultation, and while I understand the idea behind the outline it is NOT enough. For one, I doubt it's impossible to overlay something that looks at least SIMILAR. Two, as I said before, just leave out the "only official blizzard requests will have the blue outline" or whatever it says, and enough players will not remember that it should be there (without the prompt reminding them) to cause an issue.

    Seriously, I know it's the PTR and nothing's final, but this is one time where I strongly believe Blizzard will leave this as-is without some sort of explanation as to why it's absolutely the wrong route to take.
    It will be pretty easy to steal wow accaunts now. All you need to do is to make a fake version of dbm and trow a few password programs into it.
    This will send all the info to the hackers and whola = lots of outraged players.
  1. Tarx's Avatar
    Yeah the best daily blink ever!
  1. Vutar's Avatar
    "So what for the peoples who spent a fortune on gems an jewel crafting just to have a useless pro now.
    Despite this being a bit beyond the scope of this discussion, we can say that we don’t want to keep a flawed gear design just to ensure revenue for Jewelcrafters. We are, however, considering additional types of things that they could make to offset the need for so many gems."

    So basically what you're saying blizz is "Fuck You Jewelcrafters, you'll take what scraps we give you and like it."
  1. Tobedeleted123's Avatar
    Quote Originally Posted by buddah13 View Post
    the wow store is asian territories only
    Why would we test it in english then? Asian regions don't have their own PTR so we have to test it for them or what?
  1. Extremity's Avatar
    Quote Originally Posted by Vutar View Post
    "So what for the peoples who spent a fortune on gems an jewel crafting just to have a useless pro now.
    Despite this being a bit beyond the scope of this discussion, we can say that we don’t want to keep a flawed gear design just to ensure revenue for Jewelcrafters. We are, however, considering additional types of things that they could make to offset the need for so many gems."

    So basically what you're saying blizz is "Fuck You Jewelcrafters, you'll take what scraps we give you and like it."
    Uh, no, he's saying "We understand that it's a pain for the jewelcrafters to possibly lose a portion of their income and we will do everything we can to compensate for that, but you cannot expect us to balance the game and an entire expansion of changes around one profession and the people that have it wanting to earn more gold with it, especially considering that they are not locked to the profession and can change it at any time."

    You're playing a patch and expansion based game. Things change. Frequently. You can't get upset every time a change is not in your favor. I've swapped professions more times than I can count just to min/max, you can swap a profession once at the start of an expansion if you are unhappy with its gold output.
  1. Tobedeleted123's Avatar
    Quote Originally Posted by Extremity View Post
    Uh, no, he's saying "We understand that it's a pain for the jewelcrafters to possibly lose a portion of their income and we will do everything we can to compensate for that, but you cannot expect us to balance the game and an entire expansion of changes around one profession and the people that have it wanting to earn more gold with it, especially considering that they are not locked to the profession and can change it at any time."

    You're playing a patch and expansion based game. Things change. Frequently. You can't get upset every time a change is not in your favor. I've swapped professions more times than I can count just to min/max, you can swap a profession once at the start of an expansion if you are unhappy with its gold output.
    I agree with this guy so much. Finally a reasonable person on these forums. The 2nd paragraph should be stickied so all people can read it.
  1. mmoc3dde1cb131's Avatar
    OK I clearly (as did several others) thought that secondary stats would be randomly generated.

    Now that this is not the case, I am all in on the changes again!
  1. Pokot's Avatar
    Did we really need all that balance though?
  1. Thepiegod's Avatar
    World of Casualcraft inc.
  1. Extremity's Avatar
    Quote Originally Posted by Thepiegod View Post
    World of Casualcraft inc.
    Apparently people's definitions of the word "casual" change on a daily basis.
  1. Thepiegod's Avatar
    Quote Originally Posted by Extremity View Post
    Apparently people's definitions of the word "casual" change on a daily basis.
    One of our other goals is to reduce the amount of work an item takes. Currently, the amount of work (math! MATH!) you have to do in order to even put on a piece of gear takes away from the enjoyment of the actual item dropping. We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels (hit, expertise, haste, etc.), what gems you need cut, and what enchant to put on it. We’re not removing all of those choices, but we’re drastically tuning down the amount of required work. Get your boots, put them on, next boss!

    You reading the same thing I am?

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