MMO-Champion - Patch 5.4.2 - In-Game Store, Gear Changes in Warlords of Draenor, Black Friday, Comic
Reaper of Souls Highlights: All Class Changes

Beta Key Giveaway, Blue Tweets, Druid Force of Murloc Deck, Hearthstone Team Job Openings

Patch 5.4.2 - In-Game Store
The latest PTR build updated the new in-game store yet again, making use of more of the category icons by adding pets and mounts to the store. Purchasing anything now requires you to input your Battle.Net password.








Gear Changes in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I read this all, and I like it, a lot. Good stuff. However, my fear is how this plays out for PvP. For PvE variance in performance based on RNG stats is super cool and creates a sense of non-uniformity, but in PvP you need to be able to expect that class X generally has Y capabilities.
PvP gear will have more stats to choose from, and less worrying about hit caps! PvP Power will likely still exist to make sure PvP gear is powerful without being more powerful than PvE gear in PvE. Additional PvP changes are beyond the scope of this discussion, but we do want to make sure PvE gear doesn’t outstrip PvP gear for world PvP.

Can I just ask what will happen to Spirit for Shadow Priests, where it is now a go to stat because it gets converted to Hit? With Hit going away, will it convert to something else, or will Spirit now be useless for us.
Healers will have increased baseline regen on their character, and each point of Spirit will have higher regeneration effects. As mentioned in the last couple paragraphs, Spirit will be useless to DPS specs, so min-maxers will want to get alternate gear for the few slots they have Spirit in.

One more thought on this...please extend this system to crafted gear, not just boss drops.
Okay!

So what for the peoples who spent a fortune on gems an jewel crafting just to have a useless pro now.
Despite this being a bit beyond the scope of this discussion, we can say that we don’t want to keep a flawed gear design just to ensure revenue for Jewelcrafters. We are, however, considering additional types of things that they could make to offset the need for so many gems.

I dislike the idea that we're going to have to pray to the RNG gods to get gear to drop, and then pray again that our gear has bonuses. I'm not invested in world first content so it likely wont affect me much, but I can imagine world first guilds getting a little peeved because guild X got extra lucky on their drops and had more tertiary stats which helped them progress faster, while guild Z got mostly normal epic drops.
Philosophically, having a random element to gear helps to keep loot feeling exciting instead of reducing it to a checklist you just tick off. We understand that too much randomness can be frustrating, which is why we implemented things like the bad luck streak protection on personal loot and bonus rolls. Do note that secondary stats on gear are not random (other than some random suffix items, which are in the minority). The additional qualities (e.g. Warforged, sockets, tertiary stats) are random and are intended to provide gearing with a long tail. Rather than deny you an important item slot like a weapon, we can make sure you get an item in a reasonable amount of time. However, getting the perfect item is not a foregone conclusion and might take a lot of effort and luck.

The only system where this loot style could work is in the personal loot like lfr. I find it hard to believe that you think that this could realistically work in a normal raid group that uses any type of loot system other than rolling.
LFR will always use personal loot. Normal and Heroic difficulties have the option (raid leader’s call) to use personal loot, or to drop a variable amount of loot based on the number of players. As you add players to a group, the chance of an additional piece of loot dropping will increase until it reaches 100%, at which point there will be a chance for an additional piece beyond that. There should not be any break points at which you are hesitant to add more players. Mythic has a set raid size so will work much as Heroic does today.

Random Player:Will these changes to stats only affect items in Warlords of Draenor, or will older items from, say, Burning Crusade also change?
At this time, changes to gear are planned for drops in Warlords of Draenor. We are, however, considering modifying Siege of Orgrimmar gear to help players make the levelup process as smooth as possible, but aside from the removal of Hit and Expertise from all gear these changes will not be retroactive.

Random Player:How will these changes affect mastery?
We may make changes to specific masteries as part of the Warlords of Draenor review, but don’t have any sweeping changes planned.

From Twitter: Nathyiel: What about off-hand/shield?
They are considered "weapons" for the purposes of these system changes.

Are more tertiary stats being considered than the 5 we've been shown thus far?
This list we have at this time is not set in stone, but currently includes: Leech (heal on damage dealt), Inspiration (heal on damage received), Cleave (extra damage to additional targets), Sturdiness (reduced durability damage), Speed (movement speed), and Avoidance (reduced area effect damage taken).

Getting gear is fun. We like getting gear and we like the feeling that on any given boss, there should always be something that you would want. What we’re doing with items in Warlords is just an evolution of the Thunderforged version to make it a little more interesting. You’ll probably see more bonus pieces than you did Thunderforged in the past, but getting an item that has all 3 bonuses will be very, very (very!) rare. Remember, you’ll be just fine with the baseline pieces of gear, and most of your character will be made up of this gear. But each and every time you kill a boss, there’s that chance of getting something slightly better.

One of our other goals is to reduce the amount of work an item takes. Currently, the amount of work (math! MATH!) you have to do in order to even put on a piece of gear takes away from the enjoyment of the actual item dropping. We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels (hit, expertise, haste, etc.), what gems you need cut, and what enchant to put on it. We’re not removing all of those choices, but we’re drastically tuning down the amount of required work. Get your boots, put them on, next boss!

Another reason for these item changes are to bring hybrids closer to fulfilling their off-spec role. Part of the fantasy of being a warrior is that you can take the punishment when you need to (tank), or dish it out if you want to (DPS). However, collecting two entirely different sets of gear, plus gemming, enchanting, reforging… it’s all different and it’s just a lot more work. In most cases, it was too big of a barrier for some players to even consider. With these changes, we’re bringing your off spec closer to the performance of your main spec. You won’t have to collect the same Chest set piece twice, or say, get a different set of boots. However, if you want to be optimal, there will still be items to collect.

Question, will the gear's secondary Stats from raids be static when they drop or are they rng and be random generated stats?
The vast majority of raid gear will continue to to have pre-determined secondary stats, just as it does today. We may still put in a few alternative pieces with randomly-generated stats, much like we did in Throne of Thunder, but those will be rare exceptions.

This extends to other types of content as well. Every once in a while, when there's a compelling reason to, we might let gear randomly roll secondaries. Timeless Isle is a good example of a situation in which that style of gearing makes sense. Again, that's the exception, not the rule. Under normal circumstances, secondary stats will still be pre-determined, not random.

Black Friday Sale List
We put together a thread with some of the better Black Friday Computer Component sales which will be updated until the end of Cyber Monday sales, if you are looking to grab some more parts or a new monitor, take a look!



Black Friday Sale - Save up to 75%!
Originally Posted by Blizzard (Blue Tracker)
Avoid the (zerg) rush at the mall and go digital with your holiday shopping. For a limited time, you can save up to 75% on digital copies of select Blizzard games:

SAVE up to 75% on World of Warcraft

SAVE up to 50% on StarCraft II

All of these digital offers are now fully giftable in the newly revamped Battle.net Shop, making it easier than ever to hook up your friends, family, and zerglings with a new Blizzard game this holiday season.

Sale ends December 2 at 11:59 p.m. PST.


P.S.—Our treasure goblin scouts have also sighted a few special deals on Diablo III for the PS3, Xbox 360, and PC/Mac, but only at select retail locations. Check with your local retailer for details and availability.

The Daily Blink - He Fought For The Users
The Daily Blink made a special comic for Ghostcrawler. Click through to see the full thing, it is too long to include here.

On the other side of the screen, it all looks so easy.
This article was originally published in forum thread: Patch 5.4.2 - In-Game Store, Gear Changes in Warlords of Draenor, Black Friday, Comic started by chaud View original post
Comments 62 Comments
  1. Thepiegod's Avatar
    Quote Originally Posted by Extremity View Post
    Apparently people's definitions of the word "casual" change on a daily basis.
    One of our other goals is to reduce the amount of work an item takes. Currently, the amount of work (math! MATH!) you have to do in order to even put on a piece of gear takes away from the enjoyment of the actual item dropping. We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels (hit, expertise, haste, etc.), what gems you need cut, and what enchant to put on it. We’re not removing all of those choices, but we’re drastically tuning down the amount of required work. Get your boots, put them on, next boss!

    You reading the same thing I am?
  1. MasterHamster's Avatar
    Quote Originally Posted by Thepiegod View Post
    World of Casualcraft inc.
    2007 wants its joke back.
  1. Zyranthian's Avatar
    Quote Originally Posted by The Penguin View Post
    I for one will be checking for any games he works on, and not buying them. While I liked many of his concepts, his rudeness to paying customers and treatment in particular of feedback to the CRZ threads has made this a well deserved departure. Hopefully the next Dev removes it along with whatever coding errors are left. A seamless Game world > than a non seamless game world.
    You realise most devs at most game companies don't have a line of communication with the users AT ALL. The fact that he was on forums directly communicating with the players, and later on Twitter, I don't think people understand how rare having that sort of direct line of communication with a lead designer on a game is. It. Never. Happens.

    Whether you think his contributions were good for the game or bad for the game, he did something amazing as far as communicating with the players go. You might think he was crap at his job and you hate CRZ with a passion, but because of him you had the opportunity to converse DIRECTLY with him and tell him your opinions and give your feedback right to the lead systems designer. You might not get your way, you might not get what you want, but you could get HEARD. Respect where respect is due, thats huge.
  1. Extremity's Avatar
    Quote Originally Posted by Thepiegod View Post
    One of our other goals is to reduce the amount of work an item takes. Currently, the amount of work (math! MATH!) you have to do in order to even put on a piece of gear takes away from the enjoyment of the actual item dropping. We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels (hit, expertise, haste, etc.), what gems you need cut, and what enchant to put on it. We’re not removing all of those choices, but we’re drastically tuning down the amount of required work. Get your boots, put them on, next boss!

    You reading the same thing I am?
    Yeah. And to me, spending time reforging/regemming isn't what MAKES you hardcore. It's a requirement to be hardcore at this point, but hardcore is the time and effort you put into raiding. A casual is somebody who logs on and doesn't put any serious effort into doing anything, doesn't spend much time on, possibly isn't very good at the game, etc. To be a hardcore raider, you are required to reforge/regem with almost every significant upgrade. To be a hardcore PVPer you must do the same, but to a lesser extent sometimes. Either way, a hardcore raider is still a hardcore raider whether he has to reforge after every upgrade or after every 4 upgrades. So yes, I am reading the same thing as you. Are you reading the same post I made before this? Peoples definitions of the word "casual" change on a daily basis, especially if not "casual" means "not wanting to have to hearth out of the raid every time you get a significant upgrade to compensate for the stat differences on a ring"

    - - - Updated - - -

    Quote Originally Posted by Zyranthian View Post
    You realise most devs at most game companies don't have a line of communication with the users AT ALL. The fact that he was on forums directly communicating with the players, and later on Twitter, I don't think people understand how rare having that sort of direct line of communication with a lead designer on a game is. It. Never. Happens.

    Whether you think his contributions were good for the game or shit for the game, he did something amazing as far as communicating with the players go. You might think he was shit at his job and you hate CRZ with a passion, but because of him you had the opportunity to converse DIRECTLY with him and tell him your opinions and give your feedback right to the lead systems designer. You might not get your way, you might not get what you want, but you could get HEARD. Respect where respect is due, thats huge.
    I agree. Anybody who has the audacity to call Ghostcrawler "rude" just hasn't been a part of the MMO genre for long. The amount of communication he offered has been pretty much unheard of until now, especially on a constant, reliable basis.

    And the comment about "whatever coding errors are left" just shows how little people really know about his role and how game development works. If you think code or any potential coding errors are automatically on him, then... well, you've basically countered your own point with that one comment. Being the lead systems designer doesn't mean you're sitting there coding everything. In fact, as the lead systems DESIGNER I'd argue that he probably spent the least time coding out of everybody in his team.
  1. Darksoldierr's Avatar
    "We want you to spend more time killing creatures and getting better gear and less time figuring out how that piece that dropped effects specific stat levels"

    I didn't knew WoW was renamed to Diablo
  1. Sarodan's Avatar
    am i the only one that sees problems inc with this thrid stat random bonus like inspiration or avoidance....i just don't wanne farm my ass off to be the most effective
  1. Fauier's Avatar
    Oh it's brack fwaiday bunduru time!
  1. Renshu's Avatar
    The daily blink might as well have just posted some tears on a blank sheet, they are always crying about something while using snide forms of sarcasm, bunch of losers.
  1. Santoryu's Avatar
    I can now finally see and watch embedded videos on this site on my iOS devices. Thanks!
  1. Arbs's Avatar
    Quote Originally Posted by TheDailyBlink View Post
    When the strip went on hiatus, I switched to a much less expensive hosting plan since I didn't need all the extra performance. Should have had the foresight to realize a new strip might mean an MMO-C cameo. I went back in to the site config and turned it back up for the next couple days, hopefully that should help.
    Skippy we miss you, Mages will be buffed no longer !!
  1. chaud's Avatar
    Quote Originally Posted by Santoryu View Post
    I can now finally see and watch embedded videos on this site on my iOS devices. Thanks!
    FWIW we changed nothing. They are still embedded with Flash.
  1. Santoryu's Avatar
    FWIW we changed nothing. They are still embedded with Flash.
    That's most curious.
  1. Yakshamash's Avatar
    Everytime I tried to buy something from in-game shop on PTR says "Payment failed, you don't have valid payment method" and bring me to account page where I have indeed added CC. Someone knows what's the problem or shop doesnt work with EU?
  1. zrankfappa's Avatar
    "Getting gear is fun. We like getting gear and we like the feeling that on any given boss, there should always be something that you would want. What we’re doing with items in Warlords is just an evolution of the Thunderforged version to make it a little more interesting. You’ll probably see more bonus pieces than you did Thunderforged in the past, but getting an item that has all 3 bonuses will be very, very (very!) rare. Remember, you’ll be just fine with the baseline pieces of gear, and most of your character will be made up of this gear. But each and every time you kill a boss, there’s that chance of getting something slightly better."

    So in a nutshell: yes, it's about extending the gear grind.

    On the one hand, I really don't care as I don't see myself playing this expac that much. Then on the other hand, it seems like a pretty shitty thing to do.

    This does make it alot easier for RL's, no more of that "who doesn't need this boss?" stuff ... cause everyone is chasing the perfect affix.
  1. Vutar's Avatar
    Quote Originally Posted by Extremity View Post
    Uh, no, he's saying "We understand that it's a pain for the jewelcrafters to possibly lose a portion of their income and we will do everything we can to compensate for that, but you cannot expect us to balance the game and an entire expansion of changes around one profession and the people that have it wanting to earn more gold with it, especially considering that they are not locked to the profession and can change it at any time."

    You're playing a patch and expansion based game. Things change. Frequently. You can't get upset every time a change is not in your favor. I've swapped professions more times than I can count just to min/max, you can swap a profession once at the start of an expansion if you are unhappy with its gold output.

    Uh, yes, he is saying that "we do not care about the profession you chose." Saying "things change" because this is a patch and expansion based game is unreasonable. That would be like Blizzard deciding to nerf warriors into the ground with the new xpac to the point they are useless. Then them throwing out "oh hey we are thinking about possibly giving them a new ability that would make them less useless." By your reasoning this would be acceptable because after all, this is a patch and expansion based game.

    An MMO company could literally get away with doing anything they wanted by using your reasoning and fanboi's could trot out this line at all times.
  1. Trassk's Avatar
    1 - The ingame store is NOT something that should be celebrated, or advertised like someone finding a cure for cancer, its an ingame mechanic to bleed more money from wows subs, because if its made more apparently to the public eye, more people will use it, more money spent on useless crap, and more pushing the notion of corporate greed winning over the stupid people.

    2 - Mixed feelings of ghostcrawler, he fucked many things up, but he made some good things to, and he kept a communication with the community and devs, so without him, the connection between devs and player will likely desolve, meaning less feedback reached between the two.
  1. Kelimbror's Avatar
    Quote Originally Posted by Trassk View Post
    1 - The ingame store is NOT something that should be celebrated, or advertised like someone finding a cure for cancer, its an ingame mechanic to bleed more money from wows subs, because if its made more apparently to the public eye, more people will use it, more money spent on useless crap, and more pushing the notion of corporate greed winning over the stupid people.
    This is of course operating under the misguided perception that only you can judge what is and isn't valuable to all people, then deem their mental capabilities lesser than your own accordingly. While I'm not a huge proponent of this, I'm not so conceited that I think people are stupid for buying pets and mounts. It's their money, they can do what they want with it. Until they are sacrificing sustenance and/or necessities for living (needs) then we can hardly deem them mentally unfit.
  1. lopane's Avatar
    Omg greg street leave blizzard lol, welcome to ffa !

    This opens the door to all the shit for good public ...
  1. Laylriana's Avatar
    Greg Street (Ghostcrawler) is leaving? I, for one, will miss him. Who is going to talk to us now? But I still have him as my main BM hunter pet.
  1. Darmalus's Avatar
    Quote Originally Posted by Sarodan View Post
    am i the only one that sees problems inc with this thrid stat random bonus like inspiration or avoidance....i just don't wanne farm my ass off to be the most effective
    That's the point of the new design. It will be easy to get "good enough" gear, but hard bordering on impossible to get "perfect" gear due to the random extra stats.

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