MMO-Champion - Armory Stats - Player Raid Completion, Blue Tweets, Poll - World PvE Content, Fan Art
Reaper of Souls Highlights: New Class Skills and Visuals

Leveling Rewards, Beta Key Giveaway, Events This Weekend, Warrior Beatdown Deck

Armory Stats - Player Raid Completion Rates
Today we are again taking a look at the overall raid completion rate of players after many people asked for an update after last time. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed a raid at least once, based on earning the achievement for the each wing.

It looks like percentages have changed slightly since the original post due to finding more casual players, returning players being added to the database, and profiles from merged realms disappearing until that character is logged in to again.

The data used today is a sample from 7.6 million characters from 2.9 million accounts. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

Don't see a chart? Enable javascript!

Blue Tweets
Originally Posted by Ghostcrawler
Warlords of Draenor and Spirit
Saying spirit isn't a base-line stat for healers is incorrect...Unless you're going to implement a system that replaces it
You guys can call it anything you want. We say Int is the primary stat for healers. (Source)
So, will there be a plate piece that has Primary/Mastery/Spirit say? Primary int/str spirit stays for dps even?
No Spirit on plate (or leather or mail or cloth). Spirit is only on accessories + weapons. (Source)
Sorry if that wasn't clear. Seems like we should have spent more time on this at Blizzcon. (Source)

Disappointing. Spirits such an interesting stat, feels like on such few pieces we'll lack customization.
But each piece can have more Spirit. So unless you really fine tune Spirit (rare in my experience) you can still customize. (Source)
You might want Spirit on 4 slots and I might want it on 2. You can gem it too if you have any gem slots. (Source)

So we'll still see Spirit Cloth/Leather/Mail/Plate? It sounds like the change won't do much for healer gearing.
A Healadin would have Int on chest, helm etc. and Spirit on some rings, trinkets, cloak, neck, sword and shield. (Source)

If you want to stack Spirit, get it on all those pieces. But you shouldn't need that much. Spirit will not appear on gloves, hats, etc. (Source)
I thought I needed way more than I had, but once I gemmed and enchanted for it, my mana pool was fine.
Some healers feel the need to stack Spirit in every slot. That's not the intent, or necessary, but to each their own. (Source)
You have no clue about healing GC. Spirit is the most important stat for healers, more than Int.
I've healed every fight in the game (without Spirit in every slot) but keep making those arguments! (Source)
if spirit doesn’t come on hats, gloves etc. and you say we don’t need it on trinket, ring etc. where do we get it then?
You'll get some on rings etc. You don't need it on every slot. You don't even need that today. (Source)
Q: would you have enough regen to do "ok" without wearing *any* spirit accessories? (i.e. full dps gear)
Possibly. It's not fun when you have starter gear (i.e. low Spirit) and constantly run OOM just healing a dungeon. (Source)

Nerfing flying. Nerfing manareg in healing. Anything else?
No, we aren't nerfing mana regen for healing. We're adjusting how many slots you need with Spirit to achieve reasonable regen. (Source)

When this was announced, it was said that spirit plate only gets the paladins excited. Still the case in WoD? Was hoping not.
There is no Spirit plate. There are Spirit rings, but all healers can use those. Spirit axes might still be rare. (Source)

That'd be good if spirit was useful on classes like Mages.
We want healers to have claim on those pieces so they aren't competing for every slot, (Source)

With Spirit being a secondary stat, what is the actual use of dynamic primary stats? Still need seperate DPS/Heal sets, no?
To min/max you'll want different rings etc. But if you need to e.g. heal a fight or are rerolling to heals, you'll be better off. (Source)
Today you would need all different pieces. In 6.0 your armor pieces are still usable, unless you value very different secondaries. (Source)

Spirit is healer only, won't change like Int / Str. Hit gone Spirit does zip for anyone else. Still healer only gear. Why?
Bonus armor has very limited value to DPS in PvE since boss AE damage is rarely physical. (Source)
There will be DPS trinkets with limited value to healers. Again we are talking about 7-8 slots max vs 15-16 today. (Source)

or en Ele shaman wouldnt be able to heal in ele gear if it doesnt have spirit on it
The most mana hungry healer would want Spirit on rings, neck, cloak, trinkets and weapon, assuming they had won all those pieces (Source)
it's more likely you could heal with say just weapon, trinkets and a ring, which is only 4 slots. (Source)
And even then, you *could* DPS with those pieces. They might still be better than lower ilevel spots with no Spirit. (Source)

Misc
May i ask what you actually play a game for? To work at a construction line or to have fun?
To have fun obviously. But overcoming some level of challenge is often more fun. (Source)

As much as I love laser light shows, is there any chance well be able to turn off other people's spell effects in the future?
We have been trending towards making your fx look awesome while chilling out those from others. (Source)

Ghostcrawler's Departure
I was Lead Systems Designer most of the time I was on WoW. I split lead duties with Cory as Lead Content Designer. (Source)
Both of us reported to the Game Director, Tom Chilton, Kalgan. Nearly every decision any of us made was by consensus. (Source)

GC, you'll still be playing though, right? Also, it turns out all those players saying you played mage were wrong haha.
Yes, I'm not quitting the game. Just no longer designing it. (Source)

True. But how many universities and colleges had decent game development/software engineering programs 10-15 years ago?
First, I've been in this business for 16 years. Second, look at game devs you admire. How many have a degree in game design? Likely 0. (Source)
None. That is actually my point. What degree are we old farts supposed to have? (Source)
Gee, thanks for that. Nothing like insulting people you don't even know.
It wasn't intended as an insult. Degrees in game development are a pretty new thing. I am not. (Source)
I have one of those degrees. 4 shipped titles, 2 of which are Skylanders games. It sounds like the stuff I hear all the time.
That's awesome. I actually love Skylanders. (Source)

You'll find out my future plans soon enough. For now, let's let this be about World of Warcraft. Warlords is going to be SAVAGE and EPIC. (Source)
Any chance you will at least tell us if it is gaming related or not?
I'm not leaving the industry. (Source)

I would not expect many changes to the game as a result of my departure. We always design from a place of consensus and collaboration. (Source)

I'm just curious did you know about your departure from blizzard pre blizzcon?
Yes. (Source)

Are you going to stick around on Twitter in some form? Hate to see you disappear.
I'll stick around though I'm not sure my insights will be as valuable in the future. (Source)

do you think a game design degree is a bad idea?
No. (Source)

I wish you all the best... it's a shame Blizzard is losing someone as passionate as you. It won't quite be the same now
I appreciate it, but Blizzard has a ton of passionate folks. I wouldn't feel comfortable leaving if WoW wasn't in good hands. (Source)

Greg will you stay with Blizz til WoD releases?
I'm afraid not, but it's in very good hands. (Source)

What is the 'feature' you were hoping for. Sans NDA. Thanks for making the best you could.
I can't tell you, because I hope they'll still do it! (Source)

Lots of things have been claimed as the imminent death of WoW, but this talk of you leaving is the first I actually believe.
No way. I'm very confident in the direction of Warlords. I'll be playing it with you guys. (Source)

A HOLY PRIEST?!?!
True story. Everyone seems to think I was trolling. My mage is like level 86. (Source)

good luck on your future travels. But who are the forum QQers going to QQ at now? :P
They'll find another name and still miss the point that Blizzard designs as a collective. (Source)

I am leaving on good terms with all of my friends at Blizzard and I'm still going to be playing WoW. (Source)
The internet loves to play detective, but in this case it was a great opportunity and time to move on. I wasn't fired or asked to step down. (Source)
And leaving certainly has nothing to do with the community. WoW has a great community. We never took you all for granted. (Source)
The next time someone kicks your butt in DPS, you can wonder... was that GC? (Source)

Poll: Best World PvE Content
Another thing that people asked us to revisit after the "new things are better" effect wore off was this poll. Now is a good time to do so after this thread popped up complaining about some of the aspects of Timeless Isle, as well as this thread that talks about missing daily quests now that they are gone.

Have your thoughts on Timeless Isle changed in the past few months? Let us know in the comments.


Fan Art
Today we have some nice art by d1eSEL.

This article was originally published in forum thread: Armory Stats - Player Raid Completion, Blue Tweets, Poll - World PvE Content, Fan Art started by chaud View original post
Comments 128 Comments
  1. MrKnubbles's Avatar
    I liked Operation: Shieldwall the best but not the PvP quests. The group quests were also pretty lame on a dead server like mine.
  1. Robert3620's Avatar
    Makes you wonder how you can go from a mid 60's range of people doing content to below 15 percent. With so much focus this expansion being on raiding what are the other people doing?
  1. Zachary's Avatar
    Quote Originally Posted by MrKnubbles View Post
    Really? Most people enjoyed Timeless Isle over the other patches?
    I love exploring, wandering and doing things on my own, not ordered where to go and what to kill. Timeless isle is the only patch-pve content outside raids that I really enjoyed and still somewhat do.
  1. vandam's Avatar
    Quote Originally Posted by Robert3620 View Post
    Makes you wonder how you can go from a mid 60's range of people doing content to below 15 percent. With so much focus this expansion being on raiding what are the other people doing?

    They overtune the LFR in the first month , the flex guys weren't there anymore to help and LFR failed hard.
    Probably the LFR crowd just stoped trying at that point.
  1. Kujako's Avatar
    Quote Originally Posted by Wozniak View Post
    Timeless Isle is probably the best thing they have done, much better then fucking dailies.
    Not sure I understand. What is there to do there other then the daily/weekly quests?
  1. Darksoldierr's Avatar
    Quote Originally Posted by Kujako View Post
    Not sure I understand. What is there to do there other then the daily/weekly quests?
    PvP! With a PvE gear! Because fuck logic
  1. Sydänyö's Avatar
    "Percentage of players that completed a raid on any difficulty"

    2.9 accounts which belong to guilds. Out of what, 8 million total?

    More like "Percentage of raiders who belong to a raid guild that completed a raid on any difficulty."
  1. Darmalus's Avatar
    I'd love to see that chart broken up by difficulty, but sadly that's impossible since the 'Just kill bosses" achievements are for any difficulty.
  1. nemro82's Avatar
    WoW didn't expect glory of SoO is so rare. It was actually really easy this time around without hc kills.
  1. Aesahaettr's Avatar
    Timeless Isle is the polar opposite of 5.0's terrible drudgery.
    I can't share that viewpoint at all, Timeless Isle is the epitome of drudgery as far as I'm concerned.

    So people like that a world boss can drop tier gear? So that's what, 10 minutes a week with OQ? And the rest of the time it's a redundant piece of shit? That's not good design, it's abysmal.
  1. Vensu's Avatar
    The gear changes makes me think they're just doing them just to avoid having to create as much gear...
    I don't like it. Now I'll have to compete with spell dps for items in raids and I don't think it'll actually make me feel like I'm playing a healer...
  1. SodiumChloride's Avatar
    Originally Posted by Blizzard Entertainment
    True story. Everyone seems to think I was trolling. My mage is like level 86. (Source)
    That would explain Mage lvl 90 talent. :s
  1. Farora's Avatar
    Quote Originally Posted by Aesahaettr View Post
    I can't share that viewpoint at all, Timeless Isle is the epitome of drudgery as far as I'm concerned.

    So people like that a world boss can drop tier gear? So that's what, 10 minutes a week with OQ? And the rest of the time it's a redundant piece of shit? That's not good design, it's abysmal.
    Poor guy, only plays Wow for gear.

    Timeless Isle is the best thing that comes from this shitty pandaland expansion. It gives people that don't like killing the same boss in a raid every week something to do. It brought back world pvp. And more importantly it brought life to the game. On a lot of servers the island is filled with people, doing different things. The last few expansion the only thing people did together was standing in Stormwind/Orgrimmar.

    - - - Updated - - -

    Quote Originally Posted by Sydänyö View Post
    "Percentage of players that completed a raid on any difficulty"

    2.9 accounts which belong to guilds. Out of what, 8 million total?

    More like "Percentage of raiders who belong to a raid guild that completed a raid on any difficulty."
    The 2.9 million is actually a real number compared to the 8 million PR number. There are probably 3-4 million total players currently.
  1. Gilian's Avatar
    Quote Originally Posted by Farora View Post
    Poor guy, only plays Wow for gear.

    Timeless Isle is the best thing that comes from this shitty pandaland expansion. It gives people that don't like killing the same boss in a raid every week something to do. It brought back world pvp. And more importantly it brought life to the game. On a lot of servers the island is filled with people, doing different things. The last few expansion the only thing people did together was standing in Stormwind/Orgrimmar.
    I guess your experience depends on what server you are on. I'm on a medium populated PvE realm. There are now maybe 10 players on Timeless Isle.

    Timeless Isle is only about gear. It was popular the first two weeks because of the rewards and nothing else. Everyone was drowning in epics in two weeks time and now there is no one there except for a few achievement/mount farmers.
    We also couldn't have more boring world bosses. Everyone zerges them after reset in 15 minutes. How is that good design and fun content? Are you actually doing them for something else than loot?
  1. F-Minus's Avatar
    Past the initial cloak quests, and about 2 kills of Ordos and Celestials, I haven't been on the Timeless Isle since about 3 weeks after release. If you're an achievement or pet hunter I might see some value, but you can get all that done pretty soon, and after that I don't have any idea why you would return there, except to kill the world bosses and even that gets old once you got better gear. It's a complete clusterfuck zone, with no guidance no nothing, boring as hell.

    I've spent far more time with the previous patches, and it was also much more fun personally. Guess the free epics outweigh the need of a coherent progression and guidance, the Timeless Isle brings me a bit back to Vanilla with the endless pointless grinding, of the same zone, and I don't like that at all - whilst it was OK in Vanilla it's not OK in todays times - it's just tedious and boring.
  1. Elrandir's Avatar
    "Nerfing flying. Nerfing manareg in healing. Anything else?" Why the Blues respond to people like this is beyond me.
    "As much as I love laser light shows, is there any chance well be able to turn off other people's spell effects in the future?" What?! I don't even...

    Also, had no idea there was a weekly quest in the Barrens :P Out of those five, I like Timeless Isle best or I should say, hate Timeless Isle the least but ONLY because Daily Quests killed a part of my soul, Solo (or any) Scenarios are the second most boring thing in this game. When I heard about the Timeless Isle I resubbed after having been gone a month or four because I just couldn't deal with any more dailies to do on my army of alts, I was beyond fed up, at least on this boring Island I could gear up my toons a bit faster and have access to more LFR raids with alts a lot sooner.

    Happy with LFR but seriously am not happy in this expansion with the focus on daily quests and scenarios, and the neglect of Heroic Dungeons. Seems like the trend of neglecting Dungeons will continue in WOD with the little amount at launch and another recycling of an old dungeon I don't care about, at least there will be less dailies.

    IMO they should have max level normal dungeons, heroic dungeons and challenge modes so everyone is happy. It's not that much effort to give us this.
  1. Ilfayt's Avatar
    I'm wondering how much that number will be effected by the 'cycle' of the patch going all the way through. I imagine, just like a surge of interest in Wow at 5.3 and 5.4, there might be a few more %'s added to the Seige Completion numbers by WoD's release. Just curious, because imo, the data's never complete till it's "complete", know what I mean?

    Quote Originally Posted by Elrandir View Post
    "Nerfing flying. Nerfing manareg in healing. Anything else?" Why the Blues respond to people like this is beyond me.
    "As much as I love laser light shows, is there any chance well be able to turn off other people's spell effects in the future?" What?! I don't even...

    Also, had no idea there was a weekly quest in the Barrens :P Out of those five, I like Timeless Isle best or I should say, hate Timeless Isle the least but ONLY because Daily Quests killed a part of my soul, Solo (or any) Scenarios are the second most boring thing in this game. When I heard about the Timeless Isle I resubbed after having been gone a month or four because I just couldn't deal with any more dailies to do on my army of alts, I was beyond fed up, at least on this boring Island I could gear up my toons a bit faster and have access to more LFR raids with alts a lot sooner.

    Happy with LFR but seriously am not happy in this expansion with the focus on daily quests and scenarios, and the neglect of Heroic Dungeons. Seems like the trend of neglecting Dungeons will continue in WOD with the little amount at launch and another recycling of an old dungeon I don't care about, at least there will be less dailies.

    IMO they should have max level normal dungeons, heroic dungeons and challenge modes so everyone is happy. It's not that much effort to give us this.
    well, you might be happy to know they're going back to the Wrath idea of adding 5-mans after launch with patches. So while it'll be about on par with MoP for launch dungeons, it'll have more of them by the end(and potentially keep the 5-man scene alive after the first content patch).


    Edit: Personally, I loved the 'pitch' of Timeless Isle, but would like to see a cross between it and 5.1's 'continuous story'. Sounds like, from Blizzcon statements it may be more along those lines(the "Blueprint for WoD" line about Timeless Isle and I remember seeing another one about more 'structured story' in endgame grind, so fingers crossed!)
  1. Farora's Avatar
    Quote Originally Posted by Gilian View Post
    I guess your experience depends on what server you are on. I'm on a medium populated PvE realm. There are now maybe 10 players on Timeless Isle.

    Timeless Isle is only about gear. It was popular the first two weeks because of the rewards and nothing else. Everyone was drowning in epics in two weeks time and now there is no one there except for a few achievement/mount farmers.
    We also couldn't have more boring world bosses. Everyone zerges them after reset in 15 minutes. How is that good design and fun content? Are you actually doing them for something else than loot?
    I have geared maybe 6 alts on the island, that's a lot of time spent. The main reason why the island is fun because it makes the game feel like an MMO again. Before this island the only time I saw other players was when they stood afk in SW/Org. For example, all weekend I have been world pvping on the isle. Lots of fun.

    How they follow this up is another question though.
  1. Nobleshield's Avatar
    What's amusing is that only 11% have killed Ordos, which means that for the "welfare legendary" it's a far cry from everyone has it.
  1. Carlosdanger's Avatar
    Gone for Thanksgiving, first thing I heard about the Ghostcrawler departure. Not terribly sad to see him go, the game seemed to somewhat lose it's way and meander all over his place while he was at the helm. Curious how much of an impact he still had on WoD.

Site Navigation