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Armory Stats - Player Raid Completion Rates
Today we are again taking a look at the overall raid completion rate of players after many people asked for an update after last time. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed a raid at least once, based on earning the achievement for the each wing.

It looks like percentages have changed slightly since the original post due to finding more casual players, returning players being added to the database, and profiles from merged realms disappearing until that character is logged in to again.

The data used today is a sample from 7.6 million characters from 2.9 million accounts. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

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Blue Tweets
Originally Posted by Ghostcrawler
Warlords of Draenor and Spirit
Saying spirit isn't a base-line stat for healers is incorrect...Unless you're going to implement a system that replaces it
You guys can call it anything you want. We say Int is the primary stat for healers. (Source)
So, will there be a plate piece that has Primary/Mastery/Spirit say? Primary int/str spirit stays for dps even?
No Spirit on plate (or leather or mail or cloth). Spirit is only on accessories + weapons. (Source)
Sorry if that wasn't clear. Seems like we should have spent more time on this at Blizzcon. (Source)

Disappointing. Spirits such an interesting stat, feels like on such few pieces we'll lack customization.
But each piece can have more Spirit. So unless you really fine tune Spirit (rare in my experience) you can still customize. (Source)
You might want Spirit on 4 slots and I might want it on 2. You can gem it too if you have any gem slots. (Source)

So we'll still see Spirit Cloth/Leather/Mail/Plate? It sounds like the change won't do much for healer gearing.
A Healadin would have Int on chest, helm etc. and Spirit on some rings, trinkets, cloak, neck, sword and shield. (Source)

If you want to stack Spirit, get it on all those pieces. But you shouldn't need that much. Spirit will not appear on gloves, hats, etc. (Source)
I thought I needed way more than I had, but once I gemmed and enchanted for it, my mana pool was fine.
Some healers feel the need to stack Spirit in every slot. That's not the intent, or necessary, but to each their own. (Source)
You have no clue about healing GC. Spirit is the most important stat for healers, more than Int.
I've healed every fight in the game (without Spirit in every slot) but keep making those arguments! (Source)
if spirit doesn’t come on hats, gloves etc. and you say we don’t need it on trinket, ring etc. where do we get it then?
You'll get some on rings etc. You don't need it on every slot. You don't even need that today. (Source)
Q: would you have enough regen to do "ok" without wearing *any* spirit accessories? (i.e. full dps gear)
Possibly. It's not fun when you have starter gear (i.e. low Spirit) and constantly run OOM just healing a dungeon. (Source)

Nerfing flying. Nerfing manareg in healing. Anything else?
No, we aren't nerfing mana regen for healing. We're adjusting how many slots you need with Spirit to achieve reasonable regen. (Source)

When this was announced, it was said that spirit plate only gets the paladins excited. Still the case in WoD? Was hoping not.
There is no Spirit plate. There are Spirit rings, but all healers can use those. Spirit axes might still be rare. (Source)

That'd be good if spirit was useful on classes like Mages.
We want healers to have claim on those pieces so they aren't competing for every slot, (Source)

With Spirit being a secondary stat, what is the actual use of dynamic primary stats? Still need seperate DPS/Heal sets, no?
To min/max you'll want different rings etc. But if you need to e.g. heal a fight or are rerolling to heals, you'll be better off. (Source)
Today you would need all different pieces. In 6.0 your armor pieces are still usable, unless you value very different secondaries. (Source)

Spirit is healer only, won't change like Int / Str. Hit gone Spirit does zip for anyone else. Still healer only gear. Why?
Bonus armor has very limited value to DPS in PvE since boss AE damage is rarely physical. (Source)
There will be DPS trinkets with limited value to healers. Again we are talking about 7-8 slots max vs 15-16 today. (Source)

or en Ele shaman wouldnt be able to heal in ele gear if it doesnt have spirit on it
The most mana hungry healer would want Spirit on rings, neck, cloak, trinkets and weapon, assuming they had won all those pieces (Source)
it's more likely you could heal with say just weapon, trinkets and a ring, which is only 4 slots. (Source)
And even then, you *could* DPS with those pieces. They might still be better than lower ilevel spots with no Spirit. (Source)

Misc
May i ask what you actually play a game for? To work at a construction line or to have fun?
To have fun obviously. But overcoming some level of challenge is often more fun. (Source)

As much as I love laser light shows, is there any chance well be able to turn off other people's spell effects in the future?
We have been trending towards making your fx look awesome while chilling out those from others. (Source)

Ghostcrawler's Departure
I was Lead Systems Designer most of the time I was on WoW. I split lead duties with Cory as Lead Content Designer. (Source)
Both of us reported to the Game Director, Tom Chilton, Kalgan. Nearly every decision any of us made was by consensus. (Source)

GC, you'll still be playing though, right? Also, it turns out all those players saying you played mage were wrong haha.
Yes, I'm not quitting the game. Just no longer designing it. (Source)

True. But how many universities and colleges had decent game development/software engineering programs 10-15 years ago?
First, I've been in this business for 16 years. Second, look at game devs you admire. How many have a degree in game design? Likely 0. (Source)
None. That is actually my point. What degree are we old farts supposed to have? (Source)
Gee, thanks for that. Nothing like insulting people you don't even know.
It wasn't intended as an insult. Degrees in game development are a pretty new thing. I am not. (Source)
I have one of those degrees. 4 shipped titles, 2 of which are Skylanders games. It sounds like the stuff I hear all the time.
That's awesome. I actually love Skylanders. (Source)

You'll find out my future plans soon enough. For now, let's let this be about World of Warcraft. Warlords is going to be SAVAGE and EPIC. (Source)
Any chance you will at least tell us if it is gaming related or not?
I'm not leaving the industry. (Source)

I would not expect many changes to the game as a result of my departure. We always design from a place of consensus and collaboration. (Source)

I'm just curious did you know about your departure from blizzard pre blizzcon?
Yes. (Source)

Are you going to stick around on Twitter in some form? Hate to see you disappear.
I'll stick around though I'm not sure my insights will be as valuable in the future. (Source)

do you think a game design degree is a bad idea?
No. (Source)

I wish you all the best... it's a shame Blizzard is losing someone as passionate as you. It won't quite be the same now
I appreciate it, but Blizzard has a ton of passionate folks. I wouldn't feel comfortable leaving if WoW wasn't in good hands. (Source)

Greg will you stay with Blizz til WoD releases?
I'm afraid not, but it's in very good hands. (Source)

What is the 'feature' you were hoping for. Sans NDA. Thanks for making the best you could.
I can't tell you, because I hope they'll still do it! (Source)

Lots of things have been claimed as the imminent death of WoW, but this talk of you leaving is the first I actually believe.
No way. I'm very confident in the direction of Warlords. I'll be playing it with you guys. (Source)

A HOLY PRIEST?!?!
True story. Everyone seems to think I was trolling. My mage is like level 86. (Source)

good luck on your future travels. But who are the forum QQers going to QQ at now? :P
They'll find another name and still miss the point that Blizzard designs as a collective. (Source)

I am leaving on good terms with all of my friends at Blizzard and I'm still going to be playing WoW. (Source)
The internet loves to play detective, but in this case it was a great opportunity and time to move on. I wasn't fired or asked to step down. (Source)
And leaving certainly has nothing to do with the community. WoW has a great community. We never took you all for granted. (Source)
The next time someone kicks your butt in DPS, you can wonder... was that GC? (Source)

Poll: Best World PvE Content
Another thing that people asked us to revisit after the "new things are better" effect wore off was this poll. Now is a good time to do so after this thread popped up complaining about some of the aspects of Timeless Isle, as well as this thread that talks about missing daily quests now that they are gone.

Have your thoughts on Timeless Isle changed in the past few months? Let us know in the comments.


Fan Art
Today we have some nice art by d1eSEL.

This article was originally published in forum thread: Armory Stats - Player Raid Completion, Blue Tweets, Poll - World PvE Content, Fan Art started by chaud View original post
Comments 128 Comments
  1. Osmeric's Avatar
    Quote Originally Posted by Bubblykiss View Post
    Ordos at 11%, that is fascinating to me.
    And it was 10% at the previous report.
  1. Luneward's Avatar
    Quote Originally Posted by FeralSynapse View Post
    Wow only .36 % for the meta mount? I wonder why. I didn't find any of the achieves to difficult-more so since they can be done in flex.
    Probably because you still need to complete heroic mode for most encounters to get the meta. Only about 2% of players are heroic progression at best.

    - - - Updated - - -

    Quote Originally Posted by Osmeric View Post
    And it was 10% at the previous report.
    So only a small number more people have fought Ordos than last time, which indicates only a few more people have finished their cloak in the past few weeks. I find the number that have completed Siege (including LFR) is about the same number of people.
  1. Osmeric's Avatar
    Quote Originally Posted by Luneward View Post
    So only a small number more people have fought Ordos than last time, which indicates only a few more people have finished their cloak in the past few weeks.
    Where "few weeks" is actually about six weeks. I'm surprised it's gone up so little in that time. A lot of people must have given up on the legendary quest chain rather early.
  1. MysticalOS's Avatar
    "Have your thoughts on Timeless Isle changed in the past few months? Let us know in the comments."

    Nope, I still find TI miserable. it has no sense of progress at all. No variety of things t do. It's the worst of expansion. I honestly think the dailies of 5.0 would have been best if they had retained a dailies cap, even lowered it back to 10, and provided all those dailies as choices instead of min max goals to do all. And raised the charm output of said dailies. 5.1 was pretty nice with the story progression aspect but do to the rate at which rep was gained, was very short lived. It could have dragged slower. 5.2 was great because it was versetile. You could do pve dailies. You could do pvp dailies. You could do neither and just run around killing rares.

    Timeless isle, has no variety. It literally is grinding mobs, nothing more. You are either afking rare spawns in the order they spawned because they died too fast. or doing mind dulling grinding that's boring. Exploration was a selling point of island? Yeah, that lasted 2 days tops. We'll have this miserable island for like 8 months or more. I'm not saying it should have had dailies instead. I'm saying it should have had something in addition to grinding, giving you an either or type choice.
  1. Army Dreamer's Avatar
    They all are so terrible that I could not pick one.
    Worst World PvE Content
    That's the right question. Here 5.0 is the worst, while 5.3 and 5.4 are the dullest.
  1. Alayea's Avatar
    If it weren't for the catch-up gear for alts on Timeless Isle, there'd be less people going for that place. As for myself, I'd probably still visit TI, but only for the weekly quests/loot.

    I really don't want another Timeless Isle-styled zone. Even Battlefield: Barrens was better.
  1. Captiosus's Avatar
    After looking at the completion chart above, I stopped to wonder how many people finished their cloak quest and then stopped playing. The real draw of this expansion for me was stabbing Garrosh in the face but I'm certain there were plenty of people who were only hooked by the Legendary line and subsequently quit after finishing it. Although purely anecdotal, I know two people who did precisely that. They finished the four celestials and haven't logged back in since.

    As for the poll, I find Timeless Isle to be the lowest kind of "content" there could be. There's little to no story behind it, the rare spawns aren't really rare, the "dynamic" events aren't dynamic because everyone knows their static timers or triggers. At the end of the day TI only consists of three types of farming, one of which becomes depreciated by allowing the epic items to be BOA, and the other two mostly meaningless because they only reward vanity items. The Epoch Stones weekly isn't as dull as the Kor'kron supplies weekly but it's damn close.

    On a larger scale - say a continental scale such as Draenor - I would like to see a mix between 5.2 "Operation Shieldwall" style dailies and events and 5.4 Timeless Isle events.
  1. jimbojonez's Avatar
    I hated not being able to fly on the Isle of Thunder and Aimless Isle. Isle of Thunder was the worst though. Once the masses stopped going there, the starting area was hell to ride through since its so overcrowded.
  1. Wormweir's Avatar
    Quote Originally Posted by Osmeric View Post
    Where "few weeks" is actually about six weeks. I'm surprised it's gone up so little in that time. A lot of people must have given up on the legendary quest chain rather early.
    I'm one of those people who "gave up" or didn't even bother with the Legendary quest from the beginning. Why? Because traditionally legendary items have been nearly impossible to get. Without something to indicates that your current efforts are going to be wasted by impossible requirements later on... why bother wasting your time to begin with only to run into another impossible gating mechanic (i.e. heroic raiding tokens or the like)?
  1. Azrile's Avatar
    Quote Originally Posted by Zachary View Post
    I love exploring, wandering and doing things on my own, not ordered where to go and what to kill. Timeless isle is the only patch-pve content outside raids that I really enjoyed and still somewhat do.
    But isn´t that just a soundbyte type thing? I mean, what really was there to explore on Timeless island. Everything basically took less than a few hours to explore and figure out. Sure, it took some time to figure out the cave-in, how to get the tiger to jump on the crane and maybe getting to get a few chests that required mario skills if you didn´t use websites. But the reality is that after a week, the entire island consisted of nothing but running in circles hoping to catch one of the rares up. I thought Thunder island provided more opportunities for exploration and at the same time directed us a bit with daily quests.

    I think events like on Timeless island are a neat thing.. the ale guys and the other stuff are a new way to do things.. but they should be in combination with daily quests. 5.1 dailies/scenario progression along with timeless island events would be perfect.
  1. Zoma's Avatar
    I'm surprised Timeless Isle currently has 48% of the vote, when a recent thread had most people choosing dailies over Timeless Isle.

    Personally, I rank them as;
    -5.2 - IoT dailies and solo scenarios
    -5.1 - Domination Offensive/Operation Shieldwall dailies and storyline
    -5.0 - Faction Dailies
    -5.4 - Timeless Isle
    -5.3 - Barrens Weekly
  1. Orkwuzhere's Avatar
    Without trying to go, "Waaaaah, i heat WoD im leevn," the more I read about WoD the more I'm disappointed with it (not digging the spirit stuff).

    Quote Originally Posted by Army Dreamer View Post
    They all are so terrible that I could not pick one.

    That's the right question. Here 5.0 is the worst, while 5.3 and 5.4 are the dullest.
    5.4 was the least offensive patch from Pandaria even though SoO probably has some of the worst raid trash in existence (I'm looking at you, Sha mobs). Isle of Thunder and Isle of Giants have to be some of the worst zones out there (bad dailies, worse mob layouts). 5.2 is tied with 5.0 for being pretty bad (I hate Throne of Thunder).

    It's not a surprise people aren't doing a lot of Ordos because loot RNG is just abysmal throughout MoP (Hell, the RNG in general sucks whether it's raid mechanics like Durumu or loot). You can throw all of the, "Hurr day suihld sen u all da loot in teh gaem" replies you want but it's stupid that it takes over a patch or two to even catch up to the endgame content because some genius at Blizzard thought making you wait 4-6 months for your quest item or BiS gear was a really great idea (This was why D3 tanked). Legendary quests should challenge your skills and your knowledge of your class, not make you wait 6+ months for a stupid token, or use add-ons/sites like Open Raid to beat a bullshit quest like Change of Command or kill a raid boss because you were too late for the endgame content party (no one really asks for groups these days without said sites/add-ons).
  1. Robert3620's Avatar
    It's kinda of shocking to see that MSV was done by about seven times more people then have finished SoO. It looks like a lot of people are just not raiding anymore and it that keeps up makes you wonder about the future of raiding. Blizzard is going to have to either get more people raiding or take resources and devote them to other things for the people that do not wish to raid.
  1. Wolvshammy's Avatar
    A HOLY PRIEST?!?!
    True story. Everyone seems to think I was trolling. My mage is like level 86. (Source)

    The next time someone kicks your butt in DPS, you can wonder... was that GC?

    Does GC ever get tired of getting caught in lies?
  1. Orkwuzhere's Avatar
    Quote Originally Posted by Robert3620 View Post
    It's kinda of shocking to see that MSV was done by about seven times more people then have finished SoO. It looks like a lot of people are just not raiding anymore and it that keeps up makes you wonder about the future of raiding. Blizzard is going to have to either get more people raiding or take resources and devote them to other things for the people that do not wish to raid.
    Out of LFR, MoP raids are very unforgiving because they require you to pay attention and not suck (especially Galakras and Durumu). Fights like Lei Shen can be too much for some people (lots of mechanics to remember and know, and pugs can only handle so many wipes). Aside from difificulty, 5.0 raids were much more accessible due to cross servers, which helps players on low-pop servers like Nesingwary* (this one of the few servers that can't even pug 5.0 content). ToT is getting more action now that you can do it with other players from different servers. If anything, raids need to be completely accessible via cross-realm like 5.4 ToT/SoO Flex from the start (you can still have world firsts).


    *It took Nesingwary 2-3 years after Cata's release for a raid guild to down Sinestra...no, I'm not kidding.
  1. holyson's Avatar
    Quote Originally Posted by Luneward View Post
    Probably because you still need to complete heroic mode for most encounters to get the meta. Only about 2% of players are heroic progression at best.
    Except you don't need heroics this tier just normal/flex achievements
  1. Robert3620's Avatar
    Quote Originally Posted by Orkwuzhere View Post
    Out of LFR, MoP raids are very unforgiving because they require you to pay attention and not suck (especially Galakras and Durumu). Fights like Lei Shen can be too much for some people (lots of mechanics to remember and know, and pugs can only handle so many wipes). Aside from difificulty, 5.0 raids were much more accessible due to cross servers, which helps players on low-pop servers like Nesingwary* (this one of the few servers that can't even pug 5.0 content). ToT is getting more action now that you can do it with other players from different servers. If anything, raids need to be completely accessible via cross-realm like 5.4 ToT/SoO Flex from the start (you can still have world firsts).


    *It took Nesingwary 2-3 years after Cata's release for a raid guild to down Sinestra...no, I'm not kidding.
    As far as I understand these charts are for all modes, that would be lfr, flex, normal and heroic. I would expect the numbers to go up when the patch is no longer current for both normal and heroic but for the numbers to be so low right now is amazing. People do not even seem to be doing the content in lfr as of right now.
  1. Polarthief's Avatar
    I'd like to note that I only voted for 5.2 Isle of Thunder because of the solo scenarios (most particularly, the weekly loot run), and NOT because of those god awful daily quests, and I'm willing to bet most others did too.

    If there wasn't solo-scenarios in 5.2, I would have voted for 5.4, but TBH, Timeless Isle wasn't all that great to me. It was a boring grindfest where players on your own faction could kill you, but let's face it; it was WAY better than 5.0, 5.1, or 5.3, all of which were 100% garbage (except 5.1's questline that didn't involve dailies).
  1. Yriel's Avatar
    Quote Originally Posted by Pennoyer View Post
    75% of players never having tagged a celestial doesn't raise a red flag?

    I wonder how's many players are mostly just levellers,
    Could also been people burned out on raiding. Most of my guild quit because of this and i can't motivate myself to raid anymore either. Since they shifted all endgame content basically to raids it's no surprise the attention rate goes down.
  1. Peukst's Avatar
    Quote Originally Posted by Luneward View Post
    Probably because you still need to complete heroic mode for most encounters to get the meta. Only about 2% of players are heroic progression at best.
    http://www.wowhead.com/achievement=8454

    tell me where you see heroic completion...

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