MMO-Champion - Armory Stats - Legendary Quest Achievements, Blue Tweets, IV Contest Voting
50 More Legendary Items (Gallery)

Armory Stats - Legendary Quest Line Achievements
Today we are taking a look at the legendary quest achievement completion rate of players. Now that achievements are account wide, we can group characters by account and get an idea of what percentage of players (not characters) have completed an achievement.

In this case, the final achievement requires you to obtain a legendary cloak, kill Garrosh, and finally complete a quest. This means that the number of players who have the legendary cloak is slightly higher than the number who have the final achievement, as some players have killed Garrosh, have the cloak, but never did the quest.

The data used today is a sample of 5.7 million characters from 2 million accounts, with at least one character on the account that was active after Nov 15. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample. You can leave suggestions for future stat posts in the comments!

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Armory Stats - Legendary Weapon Feat of Strength Achievements
Someone in the comments asked about the number of people with legendary weapons, so here is some bonus data from the same sample as above. Keep in mind this is just a snapshot of who has the Feat of Strength Achievements and was active on at least one character after Nov 15.

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Blue Tweets
We have finally gone through all of the tweets made by Ghostcrawler while he was still a developer. Now he is off on a beach somewhere, but still offering his opinion on Twitter.


If you want to follow or contact the developers on Twitter, take a look at Celestalon (PvE), Holinka (PvP), Chris Robinson (Art), Dave Kosak (Story), Dave Maldonado (Game Design).

Originally Posted by Blizzard Entertainment
Classes
Base damage/healing on spells is removed too. All from scaling. Equal scaling for all! (Source)
Curious, naked casters have 0 spellpower now; will base intellect give spellpower in 6.0?
Likely, yes. (Source)

How do you decide which spells to remove from classes? Consecration and auras were core features to paladins. Totems to shamans
It's tough; every ability is special to somebody. Generally, cut what takes up keybinds, but isn't needed to make it fun. (Source)
I realize that's rather vague. It's a very subjective question. Preserving and improving gameplay is the primary goal here. (Source)

Would you gentleman be willing to touch on what abilities, (or types of abilities) you've looking at removing in WoD?
We're currently exploring removing CC abilities and redundant DPS/healing cooldowns. (Source)
if you remove cc abilities it's gonna take 95% of coordination out of the game.. just run in and do dmg..
He didn't mean *all* CC abilities. (Source)
Yeah "some CC abilities" (Source)
Care to give one example you guys are discussing?
Not really :-D This is a case where if you only see one class's changes, that class will freak. Whole picture needed (Source)
Can you give us the whole picture?
Soon™. (Source)
Really looking forward to what you come up with nevertheless.
It will be iterative and obviously balance won't be perfect from the start. (Source)
Hoping for an agile beta testing phase!
It will be important for us to get a lot of testing & feedback during beta. Want to encourage alot of participation (Source)

removing any CC is a design shift away from strategic dungeon gameplay. Warlords of Faceroll
I think you misunderstood what Holinka was saying. See further tweets with clarification. (Source)
how else can 'removing (some) CC abilities' be interpreted? Are there just too many?
Yes, most definitely. (Source)
Jumping from [Removing some of the tons of CC] to [Dungeons no longer require strategy] is a humongous (incorrect) leap. (Source)
this would impact both pve and pvp, yes? Will dungeons require CC? Strategy?
There will still be CC, and it will still be just as strategically valuable in dungeons. (Source)
as a prot warrior feeling marginalized in my role, removing CC only exacerbates those feelings. Like tanks only matter 4 raiding
Not at all the case. Tanks are definitely needed for dungeons. Not sure how this affects that at all. (Source)
tanks in 5 mans are only relevant in the beginning, gear overtakes and healing and dps survivability reign.
A) I'd disagree with that until there's an absolutely massive gear difference. B) What does removing some CC have to do with that? (Source)

What do you think about squishing mana to a solid 1000? Huge numbers make no sense when it's static anyway!
It'll be squished to something comparable to health. (Source)

Note that rogues don't have redundant dps cooldowns, that is all!
We actually like DPS cooldowns that have gameplay changes (e.g. Shadowdance) than "Moar damage" (Source)

Absolutely, we saw that in Mists but I'm just cautioning that I'm afraid of where it may lead. I really like AM.
We really like Active Mitigation as well; it's turned out quite well. (Source)

a while back mr said hunters / rogues would get an overhaul next x-pac, just wondering if still happening? Thanks!
"Overhaul", no. We want to better distinguish their different specs. That's not an "overhaul" at all, though. (Source)

Why does encounter design come first, rather than class balance?Encounters don't require insane dmg> players don't need insane dmg
They are pretty interwoven and there's a lot of back and forth between the two teams. The class team has a lot of customers. (Source)

Monk (Forums / Skills / Talent Calculator)
I never want to go back to Jab Jab Uplift, I just like how the two styles integrate easily.
The problem is cherrypicking. Don't want to allow you to pick the best parts of both. (Source)
Thus, we need to have some cost to switching modes. Doesn't take much; 1 GCD may suffice. (Source)
Would FW still maintain the "DPS healer" model that we were sold on? Will it be "viable?"
Yes. Separate stance allows us to balance it separately. (Source)
Is this going to make mistweaving gimped w/o stance swapping to fist?
Gimped? At what? Maximum HPS is purely Mistweaving, no Fistweaving. (Source)

So to clarify... If I want to heal I have to channel?
If you want to do maximum HPS, yes, Mistweavers gameplay involves channeling. (Source)

Just to add to this, what do you plan on doing with fistweaving?
Both are large concerns that we intend to address. Preserving Fistweaving, but it'll be a separate stance. (Source)
Wait wait wait, by seperate stance do you mean SotFT? Will FW be energy based?
No, new stance. No, still mana. No, not at all like Chakra. (Source)
Are you aiming to keep the same seamless fusion between DPS and healing. I miss 5.0 fw.
What do you mean by 'seamless fusion'? If you mean Jab-Jab-Uplift, no. No cherrypicking. (Source)

Paladin (Forums / Skills / Talent Calculator)
Hiya! Quick Question, so you have fistweaving, and atonement. Any plans for a paladin (seems a natch) or druid version in WoD?
Druids already have it in Dream of Cenarius. Seal of Faith is doing that for Paladins, though in a different way. (Source)
Seal of Faith=terrible talent, scrap it
I suppose that's better feedback than none at all, but reasoning and thoughts would be even better. (Source)
Unless you give holy a reliable baseline dps HP generator. /4
Assume you have access to all of the spec's builders/finishers that you want. (Source)
Holy does not have a reliable dps builder.We have to spec SH for Judgment to grant HP&crusader strike is not reliable
How is Crusader Strike not reliable? (Source)
We don't have melee mechanics immunity for one.
OK, what if you did, with Seal of Faith? (Source)
I'd spec the talent to gain said immunity and use Insight anyway.
I sincerely doubt that you'd give up your other lvl 100 talents for that. Could make it only work while active. (Source)
Can seal swap dance if required on dangerous mechanic. Besides lvl 100 talents for H Pala = bad/situational
Let's try to back up a step. Don't get stuck in 'how' nitpicking. Feedback on the general intent of the talent? (Source)
The biggest issue is that, as a paladin, DPS-based healing doesn't feeling natural.
How so? It'd be new functionality that you're not used to, but that could be said for anything. (Source)
Talenting into Stance Dancing just sounds horrible period in both feel and power.
The intent is no dancing. It's a committed thing. (Source)
You can't really expect a healer not to dance, too many variables in a fight
You can expect them not to dance if they aren't able to. (Source)

Icy Veins Christmas Contest Voting
The 20 finalists in the Icy Veins Christmas Contest have been selected and are now being voted on!

This article was originally published in forum thread: Armory Stats - Legendary Quest Achievements, Blue Tweets, IV Contest Voting started by chaud View original post
Comments 64 Comments
  1. BergieSmallsX's Avatar
    literally made an account to say that is my tweet to GC haha! Badass to see it on a front page article!
  1. bufferunderrun's Avatar
    dat image with all the leaders is hilarious, especially varian face and garrosh running out with a rainder, priceless.
  1. laggspike's Avatar
    and now shut up about "everyone got the warglaives!!"..

    here is the proof that everyone and their mother dont have it.
  1. papajohn4's Avatar
    This statistics for weapons are "fault" because they should only count those that got the weapons on their respective expansion time...
  1. takeshiIsu's Avatar
    Quote Originally Posted by Narshe View Post
    The entire chain can be done with the lfr queue system, Openraid and OQ. I am on a dead server and had zero issue with it, and got my cloak day 1 of the patch. The only thing stopping you is yourself.

    edit: and I did it before the nerfs.
    Try doing it now as a returning player.

    I think you'll find it differrent.

    Also, should not need to rely on third party sites to do content, thats shockingly lazy game design.

    I like the whole, long involved quest thingy, but it needs to be sorted so that it can be done at all stages, even after its no longer current. Overall, the idea was great, but as so often with Bliz, no one thought ahead and the implementation sucked.
  1. Freia's Avatar
    Quote Originally Posted by Bahska View Post
    Give pally's Dream of Cenarius, please! Then give Druids a good talent in its place.
    Yea you can have the horrible Seal of Faith. Luckily he said it probably isn't making it.
  1. Fungj's Avatar
    I thought most people that had got to at least chapter 2 would finnish it, seems like I'm wrong.
  1. Fezziwick's Avatar
    "Care to give one example you guys are discussing?
    Not really :-D This is a case where if you only see one class's changes, that class will freak. Whole picture needed"

    They're removing Warlock's fears. Watch. . .
  1. Shudder's Avatar
    Quote Originally Posted by takeshiIsu View Post
    Try doing it now as a returning player.

    I think you'll find it differrent.

    Also, should not need to rely on third party sites to do content, thats shockingly lazy game design.

    I like the whole, long involved quest thingy, but it needs to be sorted so that it can be done at all stages, even after its no longer current. Overall, the idea was great, but as so often with Bliz, no one thought ahead and the implementation sucked.
    The most disappointing thing I heard at Blizzcon was the devs saying they were happy with the legendary and that they'd do it again in WoD. It made switching mains impossible since you were severely gimped not having the cloak. Hey we need you on your pally now. Ok see you in 12 weeks. It also made alts a pain in the ass. They should have made it boa. I'm against anything that restricts me from changing classes based on what my guild needs. I hope they scrap the legendary in WoD.
  1. Selenti's Avatar
    Quote Originally Posted by Aliok View Post
    No. No, no, and hell no. The storylines surrounding the legendaries are epic and should be available for every player to experience for him/herself. I loved doing Sulfuras and Thunderfury. Working my way to Illidan and finally acquiring his iconic Warglaives brought a feeling of being a part of Azeroth's history. (Thori'dal is the exception, as it still has very vague lore for it. Even Val'anyr has more.) I haven't finished Shadowmourne or Dragonwrath yet, and will probably never acquire the Fangs (I don't like rogue combat), but what I've seen and read still gives me pleasure. I even admit that the storyline for the legendary cloaks was worth it overall. (I loathe PvP...)

    I am still bitter over Atiesh - not because I can't lord myself over other players, but because Atiesh is an iconic mage item with deep history. I would have enjoyed working my way through its story because my mage is still my main character nine years later. The personal fulfillment would be the reward, and having the item would be a way of always remembering the experience.

    Taking away future players' opportunity to experience and create long-lasting memories that deeply connect them into lore is bad. Yes, it creates exclusivity, but is exclusivity which is created solely from playing during a certain time period a good thing? My answer is never. (Which is why I truly hate old Azeroth's content revamps.)
    My feeling is that if people want to just "experience the content", why not just produce WoW as a singleplayer game? It would serve the same function. I happen to think MMOs should cater to the strengths of the format. The most memorable moments I had with the game were either getting things that were super hard to get, or achieving things that were close to impossible. When everyone can do it, what's the point? Where's the excitement?

    Even when you can't get those things (ESPECIALLY, I'd argue), the allure of there being things you can strive for that most people will never reach is a huge part of what made early MMOs special. I realize this isn't a very popular viewpoint, but whatever. That's my preference.

    WoW has gone the complete opposite direction over the years, so I suppose the market has spoken. I guess I'm in the minority, and a minority that isn't worth producing products for, from a profitability standpoint.
  1. Baar's Avatar
    Quote Originally Posted by Kaleredar View Post
    It was two damn battlegrounds. TWO.

    That is very much NOT "a big deal." I'd have rather the requirement been to win TWENTY battlegrounds than that grind for 6,000 valor points, or whatever the amount was.

    It is a big deal if you hate pvp. I refused to do it myself.
  1. Rolly's Avatar
    Where are the poll results????
  1. markdall's Avatar
    Quote Originally Posted by Rolly View Post
    Where are the poll results????
    Not posting results seemed pretty shady but maybe they're trying to avoid bias by not displaying it - can't check in advance to see the popular opinion or whatever.

    I voted "No". Nothing against the guy anymore, it was just a job, but I don't need to keep reading his tweets or if I do I can follow him on twitter.
  1. Rolly's Avatar
    Quote Originally Posted by Shudder View Post
    Everyone I know that quit, they gave the two battlegrounds as the reason. Idiotic dev who came up with pvping for a pve item should be fired. I did it twice but each time was a nightmare that took me 10 tries to get one win. Getting your team to do the objectives and stay together is like herding cats. Pve players should never be forced to pvp. Pvp players should never be forced to pve. I'm sure the pvpers didn't enjoy noobs in pve gear coming into their bgs and messing it up too.

    It was why I stopped. As soon as I heard that it required pvp I gave up on it.

    I despise WoW pvp with a burning hatred. I do not pay to not be able to play. Blizzard can come to my house and wash the damn dishes for all I care I will not play it.

    - - - Updated - - -

    Quote Originally Posted by markdall View Post
    Not posting results seemed pretty shady but maybe they're trying to avoid bias by not displaying it - can't check in advance to see the popular opinion or whatever.

    I voted "No". Nothing against the guy anymore, it was just a job, but I don't need to keep reading his tweets or if I do I can follow him on twitter.
    I voted no because I'm sick and tired of the glorification of Greg Street, everyone seems to forget he was a lead for the biggest subscription loss in WoW history maybe even MMO history. Yet it's seldom mentioned.
    -gutting professions
    -Original Cata dungeons
    -Talent overhall
    -homogenization of classes
    -train track levelling paths

    Just to name a few, why is there never any mention of these things? He was present for all of them. His main goal (imo) was the reduction of development costs more than anything else. Not to mention the fact his habit of saying whatever needed to quell the frothing masses even if it wasn't true.
    After he took over they systematically set about removing everything that made the game what it was while crying about "resources".

    He was and is not the "great" game developer everyone seems to think, he was a corporate mouthpiece plain and simple. Anyone who has spent any time in the corporate world would recognize it.
  1. Aliok's Avatar
    Quote Originally Posted by Selenti View Post
    My feeling is that if people want to just "experience the content", why not just produce WoW as a singleplayer game? It would serve the same function. I happen to think MMOs should cater to the strengths of the format. The most memorable moments I had with the game were either getting things that were super hard to get, or achieving things that were close to impossible. When everyone can do it, what's the point? Where's the excitement?

    Even when you can't get those things (ESPECIALLY, I'd argue), the allure of there being things you can strive for that most people will never reach is a huge part of what made early MMOs special. I realize this isn't a very popular viewpoint, but whatever. That's my preference.

    WoW has gone the complete opposite direction over the years, so I suppose the market has spoken. I guess I'm in the minority, and a minority that isn't worth producing products for, from a profitability standpoint.
    (emphasis mine)

    I don't want my enjoyment to come at the cost of other players' enjoyment of the game. I think the biggest reason for your dissatisfaction (I'm not trying to put words in your mouth, just trying to explain what I'm thinking) is that LFR - which pretty much is a solo experience - was allowed to drop legendary-related quest items. I actually agree with you on that part. It should have been a group effort with people you would actually see again and collaborate with. Unfortunately, changes made in Cataclysm and furthered in Mists made it very unlikely that the previous statement would ever be workable in practice.

    Anyway, the result has been a legendary that only reminds me of the god-awful soloing experience (minus killing the commander... until Blizzard nerfed it) because Cataclysm destroyed most of my realm's raid guilds and MoP destroyed even more Normal-only raid guilds and PvP-in-my-PvE-what-the-@^#$ (hey Blizz, I re-rolled on a PvE server for a reason!) and if I wanted a true group then I had to use third-party tools to accomplish it. Overall, I look at my cloak and kinda feel disgusted in the end.

    I don't mind - and actually would prefer - if Blizzard goes back to making legendary-quality items somewhat more exclusive in current content. My biggest objection to your post was the remark about removing such items - and necessarily all related quests - after it was no longer current content. I feel the removal of content is always a bad thing.

    Quote Originally Posted by papajohn4 View Post
    This statistics for weapons are "fault" because they should only count those that got the weapons on their respective expansion time...
    This would only work for legendary items introduced in Wrath of the Lich King onwards because the achievement system didn't exist until Wrath.
  1. Sargiean's Avatar
    As a DK I've got Thunderfury, and am 2 shards away from my Shadowmourne - fail. Came back last month and am now on phase 3 of the cloak quest. Oranges abound (or will soon abound)! What about the rest of you?
  1. Sunblaze's Avatar
    I've always said, that its unfair that LFR people can get the cloak. That should have been only for Normal, or maybe only for heroic raiders.

    And yes, i did get the cloak on LFR. Its just not as "legendary" if everyone can get it
  1. stinkypinky's Avatar
    All the art is really amazing and quite funny for the holidays. Some pretty talented people right there.
  1. takeshiIsu's Avatar
    I'd prefer never to hear anything from Greg Street again. The guy was a total disaster for wow and I'm glad to see the back of him.
  1. mrgummage's Avatar
    Quote Originally Posted by Sargiean View Post
    As a DK I've got Thunderfury, and am 2 shards away from my Shadowmourne - fail. Came back last month and am now on phase 3 of the cloak quest. Oranges abound (or will soon abound)! What about the rest of you?

    Took me 5 years, almost every week, to get my second Thunderfury binding, and about the same time farming Ragnaros for the Eye of Sulfuras.

    I saw Death Knights who had both before the end of Wrath of the Lich King, RNG is RNG and that's kinda the problem with the previous legendaries. At least Shadowmourne had less RNG involved.

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