Contest Update: Winners of the Day 1 contest have been PMed.

Blues on Break During Holidays, Blue Posts, Christmas in New Tristram

MLG/ManaGrind Tournament #9 Review, HearthPwn Forum Titles

TCG Pets Giveaway - Day #2
WoWTCGLoot was nice enough to send us some things to give away again this year, so a big thanks to them! After yesterday's post on pet collection stats, let's give away some more pets and one month Curse Premium codes.

Prizes

Rules
  • Enter once by replying to this news post and telling us what feature you would like to see in Warlords of Draenor that was not announced at Blizzcon.
  • Winners will receive a PM which they have 72 hours to reply to. After that, a new winner will be selected. Pets will be given out in the order the winners reply to the PM, so be sure to reply promptly. You can turn on email notifications for PMs in the Settings.
  • Entering more than once per contest thread is useless and will get you disqualified. There will be no 2nd chance for people posting more than one comment in this thread, you have been warned. (We will also of course check for double accounts, etc)
  • You have until Monday December 30th @ 11:59 PM EST to enter the contest. After that time this thread will be closed and winners will be selected randomly.


Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
Minor example is ratio of ambush bonus dmg to backstab bonus dmg is constant at all levels, but backstab scales better with gear
You'd find that all of the base damage on spells/abilities stays in constant ratios at all levels, for a given class, BTW. (Source)
And that's the problem. For a lvl 30 with 150 SP, this increases Wrath by 138% but Healing Touch by just 28%
Heals had higher base healing to make up for players having base health. However, that didn't line up and scale perfectly. (Source)
In WoD, there will be no more base health, or base damage/healing on spells, so it's all just scaling; can line up. (Source)
So whats this going to do to dmg and healing at low lvls if you don't have heirlooms you won't have much stats.
There are still base stats. (Source)
Is there going to be a base amount of the new secondaries? like even with 0 crit rating u still crit
No. You still crit with 0 crit rating because you have 5% base crit, and crit from agi/int. (Source)
More similar to haste, where there is no base amount of haste. (Source)

Does no Dodge/Parry on gear mean Strength -> Parry and Agility -> Dodge are being removed as well?
Nope, those remain. (Source)

Now that we have 3 new secondary stats (Amplify, etc.). How many of these stats will we see on a single piece of gear? Still 2?
Still typically 2 secondary stats on most gear. May be exceptions, as always, but vast majority of the time, 2. (Source)

Will melee abilities still be affected by Weapon damage. Or are those abilities now only scaled by AP?
Yes, weapon damage will still be a thing. (Source)

If this means all dmg spells and heals will scale with primary stat, this is a good thing although simplifies gear
Typically Attack Power or Spell Power, which mostly come from your primary stat. (Source)

would be nice for weapons to means as much to casters a physical.
Somewhat ironically, weapons are actually *more* important for some casters, than some melees. SP bonus is huge. (Source)

sorry if this is a repeat question but if I gem say spirit then trade to dps or tank does that gem change too eg haste for dps ?
No, only primaries on armor slots switch. (Source)
sorry im more asking for the gem side the fact that say pally chest has a gem socket do I have to swap it everytime swap spec ?
Sorry, not sure I understand the question. If you put a Spirit gem in a socket, it provides no value if you respec to Feral. (Source)
ok thank you that means if I have a gem socket armor piece when swap to my off spec I either need new gear or a different gem
To min-max, yes. However, remember that a different item of the same ilvl likely won't have the gem socket; sockets are free. (Source)

Will Cleave on gear mean CC'd mobs have to be moved to Uzbekistan to avoid sheep-busting?
No. Cleave won't hit CC'd or mobs, or mobs you aren't in combat with. (Source)

Does it mean won't be useful or won't be optimal? Is this applying to PVP too?
Spirit will have zero value for non-healers, including in PvP. (Source)

In WoD, does the baseline yellow attack hit cap include attacks against targets that are higher than 3 levels above you?
Yes. (Source)
Does that also mean a lvl 1 character will have 100% hit chance against a level 100 character or mobs? aoe questing inc
No. Just up to +3 levels, then you start missing again. Similar to how Crushing Blows still exist now. (Source)

PvP
I've had a question about PvP. Why is there a gear req? Why isn't it stats-agnostic, to make the game 100% skill-dependent? Thanks!
WoW is a character driven game where you participate in different activities for rewards. PvP is one of those activities. (Source)
I know that very well I would just love an option at some point in time for pure stat-agnostic, skill-based pvp.
http://wowpedia.org/Trial_of_the_Gladiator (Source)

Also, kudos for taking out expertise and hit. Step in the right direction! Still, I wish all radials were disabled in PvP though!
While there may be a place for a game with WoW gameplay and no stats/gear, WoW is not that game. WoW is an RPG. (Source)
Why not poll the PvP population and see what they’d think of a permanent Trial-of-the-Champions play style?
Polling the population is not how we design games. Personally, I'd find it pretty unrewarding. I like getting gear. (Source)

Crafted pvp gear feels a bit gated. Not many want to use daily cd on making 476/458 gear. Maybe lower mats over time?
We don't like the starter gear coming from crafting. Exploring the idea of BoE starter gear coming from battleground wins. (Source)
OMFG BoE PvP starter gear?! If it's BoA I will make you a(nother) million cookies (BoE is still awesome though!)
I can see your point but I think BoA might be worse in this case. (Source)

What other steps would be in there to keep those first few BG experiences from being even more brutal to new folk?
I think a lot of the UI changes we're making are in support that goal (Source)

Misc
And you are the next Ghostcrawler ?
Nah, I just work on flavor/feels things like Headless Horsemen & Darkmoon Faires & zombie plagues & pets & toys & so on. (Source)
You're my friggin hero for trolling people about Kara so damn hard.
Just wait until Heroic Zul'Farrak gets data mined. (Source)

Fan Art
Some more nice fan art today!

This article was originally published in forum thread: TCG Pets Giveaway - Day 2, Blue Tweets, Fan Art started by chaud View original post
Comments 4418 Comments
  1. QweMMO's Avatar
    Who let the pets out!
    Happy holidays everyone
  1. Pacster's Avatar
    I would like to see World of Warcraft as some kind of game platform from which you can play Hearthstone, tower-defense, serious pet fight, Heroes, Warcraft4...while all of those "mini-games" would get the designer attention that a serious stand-alone game gets(currently pet fights and hearthstone are really not more than mini-games in my book...no serious games).
  1. Artra's Avatar
    I'd like to see secondary professions be made account wide.
  1. Peewheewoo's Avatar
    Toss up to "Surprise a new character slot!" "Surprise, we finally finished the dance studio!" maybe "Congrats, you can transmog things to look like those pretty legendary weapons that you worked so hard to get but can never use anymore"
    Now please, give me pets to give a good home
  1. mmoc05ef70ce2c's Avatar
    Pet battles on the mobile armoury would be nice
  1. TWBrien's Avatar
    I'd like to see a full rogue revamp with a tanking spec. >.>
  1. Sargerasraider's Avatar
    Air battles!
  1. Tarsus's Avatar
    Storage for tabards, shirts, and old tier.
  1. Mands's Avatar
    Pets <3 10char
  1. regitacro's Avatar
    Bring back 'Have Group, Will Travel'
  1. eBlair's Avatar
    (us realm) - armor dyes
  1. Paul - Thrall's Avatar
    The ability to display alts, mounts, pets, etc. in our garrisons.
  1. ShuaVerde's Avatar
    There are a few things I would love to see implemented that Blizzard has not (yet I hope) announced.

    • Attack/Casting animations that incorporate the equipped weapons and offhands. For example, I want to launch fireballs directly from my staff.
    • Dyes for gear with 3-4 dyeable (sp) areas on each piece. This may cause issues for tiered gear appearances.
    • As others have said, alts in garrisons would be amazing. If this happens, I would LOVE to be able to assign "personalities" to each of my alts, so that they would act as I play them. Warrior constantly training/exercising, druid tending a garden, etc.
    • Body type options/sliders for characters. My casters should not be as ripped and muscly as my warrior. I want my mage to be fat and my warlock to be twiggy like Jafar.
  1. mmoc9dbda69221's Avatar
    guild housing where your guild can get perks portals and stuff like that with guild rep nice way to give a new life to the guild rep
  1. Naraahz's Avatar
    Murlocs as a playable race.
  1. mmoc99a1d430b1's Avatar
    Blue fire for warlocks hah
  1. Jacknum's Avatar
    bring back guild perk 'Have Group, Will Travel'
  1. xduch355x's Avatar
    Luz Kara mining
  1. Melvalian's Avatar
    Guild housing instead of just personal garrisons.
  1. Vigilate's Avatar
    T'is the season for Blizz Store Pets, la la la la, la la, la, laaaaaa!

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