MMO-Champion - Upcoming Siege of Orgrimmar Changes
Warlords of Draenor- Scouting Report

Upcoming Siege of Orgrimmar Changes
You can see Heroic progression in our recent news post.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Effective with next week’s raid resets, we will be making some targeted difficulty adjustments to a few encounters in Siege of Orgrimmar. Overall, the difficulty curve in Siege has met our expectations, and while there are some major challenges deep in Garrosh’s sanctum, we see raid groups continuing to make steady progress at all levels. However, there are a handful of encounters at specific sizes/difficulties that present a disproportionate jump in challenge, and so we’re making some adjustments to smooth out the difficulty curve overall. We wanted to provide a bit of advance notice, both for guilds that are extremely close to kills and want to get in under the wire with the coveted “pre-nerf” kill, and to provide some hope to those who are looking at the wall ahead of them and despairing.

Galakras
We will be reducing the health of the Kor’kron troops in 10-player Normal and Flexible difficulty, because smaller raid groups have fewer tools to deal with the various enemies, and are further impacted when a portion of the raid must break off to deal with towers. No changes to Heroic difficulty at this time.

Thok the Bloodthirsty
We will reduce Thok’s unavoidable Fearsome Roar and Shock Blast damage in 10-player Normal, Heroic, and Flexible mode – again, smaller raid groups have fewer raid cooldowns to handle the increasing damage as Acceleration ramps, and we’re seeing 10-player and smaller Flex groups having much more difficulty with this encounter than their 25-player counterparts.

Siegecrafter Blackfuse
This encounter’s Heroic mode is a huge step up in difficulty from the preceding 11 bosses. We’re looking to smooth out that spike somewhat, while still keeping the fight quite challenging. The following changes apply only to Heroic difficulty: We are reducing the unavoidable raidwide damage inflicted by Magnetic Crush and Shredders’ Overload, as well as the damage from Superheated (to make belt groups’ lives a bit less painful when an Overcharged Laser is active). We’re also reducing Disassembled Turret health. Finally, on 10-player Heroic only, we’re reducing the health of Crawler Mines, since 10-player raids have fewer available tools to keep them controlled.

Paragons of the Klaxxi
Moving on to Heroic Paragons, we’d like them to continue a steady increase in difficulty that culminates with Garrosh. They’re already pretty close to that, so we’re just making a couple of tweaks here, reducing the damage of Multi-Shot and Fiery Edge on Heroic difficulty. This should keep most of the coordination difficulty of the fight, but reduce some frustrating deaths due to burst damage interactions between different abilities.

We have no further changes planned at this time, but we’ll continue to monitor players’ ongoing progress through Siege of Orgrimmar, and may make further adjustments if needed.
This article was originally published in forum thread: Upcoming Siege of Orgrimmar Changes started by chaud View original post
Comments 139 Comments
  1. mistahwilshire's Avatar
    This is absolutely the best way to go about nerfs. Hopefully this is what we see from now on rather than the ICC/DS blanket style nerf.
  1. Andaja's Avatar
    While I would like more changes to blackfuse add rather then aoe abilities ill still take it. Better then nothing.
  1. Ruojin's Avatar
    Meh i would have rather downed Thok without the actual nerfs -,- because guilds we basically rival and killed it ( basically 1 guild actually ) now seem to be better while all we missed is time due to some issues ( while being perfectly capable of downing the boss ) :-(

    Extend the Thok nerf abit more blizz come on.
  1. Gnosk's Avatar
    You've had plenty of time to do this pre nerf.
  1. Karlzone's Avatar
    Quote Originally Posted by Gnosk View Post
    You've had plenty of time to do this pre nerf.
    So now there are 6 more months to kill it with the nerf? Really?
    I do agree though that this is better than a blanket style nerf, but some of this was not needed. They are overdoing it again.
  1. Drakoes's Avatar
    It's a great time to be 14/14HC, hah. Gotta love even smoother farm raids.
  1. Arbs's Avatar
    Quote Originally Posted by McNeil View Post
    Would've loved to see LFR Nazgrim nerfed, he's easily the hardest LFR boss yet. And its very rare that LFR raids one shot him in my runs
    I have to agree with you, I have never been in a Random LFR group that kills Nazgrim on the first try. It ussually take 2 or 3 times. Only time I have ever killed Nazgrim right away is in a set LFR group.
  1. Muezick's Avatar
    inc hundreds of 13/14H guilds next week.
  1. Kuruption's Avatar
    Woo, killed Seigecrafter right before those nerfs!
  1. Paulosio's Avatar
    My guild has had sometihng like 400 wipes on blackfuse... We've been using some dumb zerg strat. We were planning on moving to the regular strat this week and this should make things a bit easier for us. Been really tedious to be stuck on the same boss for so long.
  1. Koji2k11's Avatar
    so they plan on make some bosses on 10m heroic even more faceroll good job blizzard
  1. Vexacus's Avatar
    Quote Originally Posted by twelvethirty View Post
    and the elitists get to cry themselves to sleep tonight
    i don't see the issue. elitist have killed all these encounters a long time ago.
    wowprogress rankings is all they care about and since. as of this moment 150 10-man guild and 150 25-man guild have killed Garrosh. and these nerfs only help the guild that are still trying to kill him by slightly adjusting the bosses before him so they can get there faster if they choose not to extend a lockout.
    if you are part of one of the 200 25-man guilds or 400 10-man guilds that has already killed the klaxxi, you shouldn't care about nerfs.

    i don't play high-end anymore, but when i did, i didn't care about nerfs. it just meant that we weren't good enough as a team, that we needed to much time and gear improvements.(yes the sunwell nerf was kinda painful but you can only blame yourself for not being that 1% better
  1. Ruojin's Avatar
    Quote Originally Posted by Gnosk View Post
    You've had plenty of time to do this pre nerf.
    Maby, maby not you dont know how far or how our guild is with raiding so saying * you have had plenty of time * is just invalid, i can tell you that if we hadnt had abit of roster issue's anything else we could have downed it.

    So please hold those comments to yourself next time.
  1. Teye's Avatar
    "They over did it"

    You haven't even killed it since the nerfs, you have no indication of an amount for the nerfs. For all you know, these nerfs are 1% or less. Don't claim they over did it without any factual evidence. You sound silly.
  1. Bloodrayne of Lothar's Avatar
    All these changes so far and still no nerf to the Mind Spike from trash.
  1. Kryos's Avatar
    This is fair and ok and I'm in a 25 man raid and fully understand the problems of 10 man raids (did them last tier). The nerfs don't turn everything easymode. They just turn the bosses from 1-2 percent able to clear to something 3-5% of the raiders can do.
  1. sweboy99's Avatar
    Quote Originally Posted by Ruojin View Post
    Maby, maby not you dont know how far or how our guild is with raiding so saying * you have had plenty of time * is just invalid, i can tell you that if we hadnt had abit of roster issue's anything else we could have downed it.

    So please hold those comments to yourself next time.
    It's MAYBE.. not maby

    - - - Updated - - -

    And here come the whines about nerfs they make to every last tier since BC when it's the conclusion of an expansion. When will you ever learn?
  1. Raxxed's Avatar
    Quote Originally Posted by sweboy99 View Post
    It's MAYBE.. not maby
    Maby it is, Maybe it isn't.
  1. Zhortul's Avatar
    no nerfs please!
  1. Ruojin's Avatar
    Quote Originally Posted by sweboy99 View Post
    It's MAYBE.. not maby

    - - - Updated - - -

    And here come the whines about nerfs they make to every last tier since BC when it's the conclusion of an expansion. When will you ever learn?
    How is stating that i would have liked the nerfs on Thok a bit later whining? that nerfs where coming was of course obvious but on the matter of Thok, it comes a bit to soon it would feel better if we had it before the nerfs now the actual date would be a blemish on wowprogress realm ranks.

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