MMO-Champion - Upcoming Siege of Orgrimmar Changes
Warlords of Draenor- Scouting Report

Upcoming Siege of Orgrimmar Changes
You can see Heroic progression in our recent news post.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Effective with next week’s raid resets, we will be making some targeted difficulty adjustments to a few encounters in Siege of Orgrimmar. Overall, the difficulty curve in Siege has met our expectations, and while there are some major challenges deep in Garrosh’s sanctum, we see raid groups continuing to make steady progress at all levels. However, there are a handful of encounters at specific sizes/difficulties that present a disproportionate jump in challenge, and so we’re making some adjustments to smooth out the difficulty curve overall. We wanted to provide a bit of advance notice, both for guilds that are extremely close to kills and want to get in under the wire with the coveted “pre-nerf” kill, and to provide some hope to those who are looking at the wall ahead of them and despairing.

Galakras
We will be reducing the health of the Kor’kron troops in 10-player Normal and Flexible difficulty, because smaller raid groups have fewer tools to deal with the various enemies, and are further impacted when a portion of the raid must break off to deal with towers. No changes to Heroic difficulty at this time.

Thok the Bloodthirsty
We will reduce Thok’s unavoidable Fearsome Roar and Shock Blast damage in 10-player Normal, Heroic, and Flexible mode – again, smaller raid groups have fewer raid cooldowns to handle the increasing damage as Acceleration ramps, and we’re seeing 10-player and smaller Flex groups having much more difficulty with this encounter than their 25-player counterparts.

Siegecrafter Blackfuse
This encounter’s Heroic mode is a huge step up in difficulty from the preceding 11 bosses. We’re looking to smooth out that spike somewhat, while still keeping the fight quite challenging. The following changes apply only to Heroic difficulty: We are reducing the unavoidable raidwide damage inflicted by Magnetic Crush and Shredders’ Overload, as well as the damage from Superheated (to make belt groups’ lives a bit less painful when an Overcharged Laser is active). We’re also reducing Disassembled Turret health. Finally, on 10-player Heroic only, we’re reducing the health of Crawler Mines, since 10-player raids have fewer available tools to keep them controlled.

Paragons of the Klaxxi
Moving on to Heroic Paragons, we’d like them to continue a steady increase in difficulty that culminates with Garrosh. They’re already pretty close to that, so we’re just making a couple of tweaks here, reducing the damage of Multi-Shot and Fiery Edge on Heroic difficulty. This should keep most of the coordination difficulty of the fight, but reduce some frustrating deaths due to burst damage interactions between different abilities.

We have no further changes planned at this time, but we’ll continue to monitor players’ ongoing progress through Siege of Orgrimmar, and may make further adjustments if needed.
This article was originally published in forum thread: Upcoming Siege of Orgrimmar Changes started by chaud View original post
Comments 139 Comments
  1. I change my name a lot's Avatar
    Quote Originally Posted by Fluttershy View Post
    I'm appalled they didn't nerf garrosh H on 10man.
    They will do it eventually when more people reach him in most cases from what I see the breaking point is Siegemaster
  1. Fluttershy's Avatar
    Quote Originally Posted by Hysteria View Post
    They will do it eventually when more people reach him in most cases from what I see the breaking point is Siegemaster
    But it's so obvious seeing how many 10mans are stuck on garrosh and how almost no one is stuck on lootagons.

    With siege/paragons nerf 25mans are pretty much just gonna faceroll their way 14/14hm because 25H garrosh is free loot compared to 10.
  1. Count Zero's Avatar
    Quote Originally Posted by Voidmaster View Post
    Blizzard nerfing process since TBC:

    Let true highend guilds kill bosses without nerfs.
    After some time, nerf few things to smooth out content.

    Now is when the fun starts:
    - The true hardcore raiders are not complaining at all, because they've already downed this content and couldn't care less about the nerfs.
    - The semihardcore where likely stuck on exactly the bosses that got nerfed, they are happy.
    - The scum of wow, the people that prolly haven't even killed normal Garrosh yet, are complaining left and right, because they are pretending to be "hardcore elitist raiders" and that these nerfs ruin their game. Why? noone knows, maybe they feel better about themselves, who'll know.
    Those aren't people pretending to be hardcore raiders complaining; those are semi-hardcore raiders who aren't good enough to be true hardcore raiders, and who don't want anyone they consider less skilled than them to get any closer to where they're at.
  1. Mokal's Avatar
    nice nerf more already ezmode 10man. good job blizz
  1. Eclipsed1234's Avatar
    Quote Originally Posted by Mokal View Post
    nice nerf more already ezmode 10man. good job blizz
    There was a reason that they nerfed it on 10 man, and it was not because it is easymode.
  1. Count Zero's Avatar
    Quote Originally Posted by Mokal View Post
    nice nerf more already ezmode 10man. good job blizz
    You're the only person in here saying those bosses were easier on 10h than on 25h.

    - - - Updated - - -

    Oh, nevermind, checked your post history.
  1. Caracis's Avatar
    Its not the nerf that bothers me, at least not the nerf itself, but... I can undestand Blizzard, but let them remove Cutting Edge completely after such nerf and/or let them remove the title. Comparing Paragons before 1st nerf (i.e. christmas) and now is big difference. And even more nerfs. They should remove titles with new patch, etc.
    In example - Dragonslayer is nice title, but since is from old content, every noob now has it. Completely different when comparing PvE titles v.s. PvP titles and mounts. Old season mounts are unobtainable, old raid stuff is still obtainable, just requires a bit of grind (and luck)
  1. ArawnTheLightOfDawn's Avatar
    Glad me and my guild finished this patch already,why nerf it so early though? Give people some time more time to play the encounters the way the were meant to be,WoD is so far off we don't even have a date for when the beta will be out
  1. Gaman's Avatar
    Quote Originally Posted by Voidmaster View Post
    - The scum of wow, the people that prolly haven't even killed normal Garrosh yet, are complaining left and right, because they are pretending to be "hardcore elitist raiders" and that these nerfs ruin their game. Why? noone knows, maybe they feel better about themselves, who'll know.
    Wrong on so many fucking levels. Nerf Normal to the ground, I dont care (Yet, still dont see the point, since there is LFR and Flex). Heroics are Heroics for a reason, they should never need a nerf in the first place(Unless basicly unkillable, like Vashj, C'thun etc, as in hotfix nerfs to not have a broken encounter). I raid Heroic for a challenge, I dont want that challenge to decrease for "people to see content" (This was more an issue with blanket nerfs ala ICC/DS) When there is 3 more fucking difficulties to see the content on. Let heroics be heroics for fuck sake. And for the record, I am 8/14HC, and thus, will never get a chance to try out Thok, Blackfuse and Paragons on their "intended" difficulty. And that just fucking sucks. I dont care if we would wipe for 3 weeks straight when reaching Blackfuse.

    Back in TBC, my guild and I killed Magtheridon 1 day pre any nerf, looking back at it, I still find that to be one of my best WoW moments, (also because our main rival guild progression wise couldt not do it before the next week) Did it suck for them that they got an easy kill instead of a hard? I would guess so. I know I would have been pissed to not get it down that day, so would the other 24 people. And we were all happy we got to do it before it got sliced to fuck all.

    IMO, the scum of WoW that you talk about, are the people that praise Heroic nerfs. There is no need for it what so ever.

    Quote Originally Posted by Voidmaster View Post
    - The semihardcore where likely stuck on exactly the bosses that got nerfed, they are happy.
    Some maybe, I would rather wipe another week or two to kill it at its intended difficulty.

    Id rather not kill Garrosh HC this tier, than to kill a mere immage of what Garrosh HC once was.(If that nerf ever comes)
  1. Caracis's Avatar
    Quote Originally Posted by Gaman View Post
    Wrong on so many fucking levels. Nerf Normal to the ground, I dont care (Yet, still dont see the point, since there is LFR and Flex). Heroics are Heroics for a reason, they should never need a nerf in the first place(Unless basicly unkillable, like Vashj, C'thun etc, as in hotfix nerfs to not have a broken encounter). I raid Heroic for a challenge, I dont want that challenge to decrease for "people to see content" (This was more an issue with blanket nerfs ala ICC/DS) When there is 3 more fucking difficulties to see the content on. Let heroics be heroics for fuck sake. And for the record, I am 8/14, and thus, will never get a chance to try out Thok, Blackfuse and Paragons on their "intended" difficulty. And that just fucking sucks. I dont care if we would wipe for 3 weeks straight when reaching Blackfuse.

    Back in TBC, my guild and I killed Magtheridon 1 day pre any nerf, looking back at it, I still find that to be one of my best WoW moments, (also because our main rival guild progression wise couldt not do it before the next week) Did it suck for them that they got an easy kill instead of a hard? I would guess so. I know I would have been pissed to not get it down that day, so would the other 24 people. And we were all happy we got to do it before it got sliced to fuck all.

    IMO, the scum of WoW that you talk about, are the people that praise Heroic nerfs. There is no need for it what so ever.


    Some maybe, I would rather wipe another week or two to kill it at its intended difficulty.

    Id rather not kill Garrosh HC this tier, than to kill a mere immage of what Garrosh HC once was.(If that nerf ever comes)
    Could not agree more. It sucks then some lolo noob flex - I have killed Paragons HC-- well easy encounter, dont know what those HC noobs where complaining about. Just dont nerf it unless it is broken in some pathetic way... unkillable, specific class stack (/wave Spine)
  1. Piotor's Avatar
    Quote Originally Posted by Gohanitos View Post
    Why only pve changes, u dont give a crap about PvP at all ?! No blue answer our stuff in the forums, 1 hotfix per 3 months NICE COMPANY
    and nobody gives a shit about PVP.. the majority of the game is PVE the initial thought proces was PVE so....
  1. Granyala's Avatar
    Quote Originally Posted by Ruojin View Post
    Maby, maby not you dont know how far or how our guild is with raiding so saying * you have had plenty of time * is just invalid, i can tell you that if we hadnt had abit of roster issue's anything else we could have downed it.

    So please hold those comments to yourself next time.
    Are you new to WoW?
    If not, you should know that they always nerf and that you always had to be kind of quick, if you wanted to do everything pre nerf.
    My Guild is currently working on Spoils and very close to downing it.
    Being that slow we know we won't see every boss pre nerf and that o.k.

    I really don't understand how people still whine about this stuff when it has been the norm for so many years.

    The only thing I think they could do better is to be more predictable in their timing.

    IMO, the scum of WoW that you talk about, are the people that praise Heroic nerfs. There is no need for it what so ever.
    They have a target % value of participants they want to see complete a certain boss / difficulty. They will adjust numbers till that target is met.

    If the target is met, they either nerf upon new content or if progression stagnates.
    I see no problem with that.
  1. Wycked's Avatar
    Good guy blizz, telling the masses they don't have to improve, just keeping paying 15$.

    Thok dmg nerf..lololol

    All the blackfuse nerfs...lololol. Only one that makes any sense is the mine nerf in 10 man.

    Paragons nerfs pretty much sum up all the rest, "Healers don't have to improve to get heroic kills"

    #casuals
  1. Pyromanyac's Avatar
    Quote Originally Posted by Caracis View Post
    Its not the nerf that bothers me, at least not the nerf itself, but... I can undestand Blizzard, but let them remove Cutting Edge completely after such nerf and/or let them remove the title. Comparing Paragons before 1st nerf (i.e. christmas) and now is big difference. And even more nerfs. They should remove titles with new patch, etc.
    In example - Dragonslayer is nice title, but since is from old content, every noob now has it. Completely different when comparing PvE titles v.s. PvP titles and mounts. Old season mounts are unobtainable, old raid stuff is still obtainable, just requires a bit of grind (and luck)
    Old PvE stuff is still content, quite more than PvP, it is not a good business practice to create content, then wait until 2% of the playerbase has it, then remove it. Read some elementary business books.
  1. Cassidin's Avatar
    Quote Originally Posted by Gaman View Post
    Wrong on so many fucking levels. Nerf Normal to the ground, I dont care (Yet, still dont see the point, since there is LFR and Flex). Heroics are Heroics for a reason, they should never need a nerf in the first place(Unless basicly unkillable, like Vashj, C'thun etc, as in hotfix nerfs to not have a broken encounter). I raid Heroic for a challenge, I dont want that challenge to decrease for "people to see content" (This was more an issue with blanket nerfs ala ICC/DS) When there is 3 more fucking difficulties to see the content on. Let heroics be heroics for fuck sake. And for the record, I am 8/14HC, and thus, will never get a chance to try out Thok, Blackfuse and Paragons on their "intended" difficulty. And that just fucking sucks. I dont care if we would wipe for 3 weeks straight when reaching Blackfuse.

    Back in TBC, my guild and I killed Magtheridon 1 day pre any nerf, looking back at it, I still find that to be one of my best WoW moments, (also because our main rival guild progression wise couldt not do it before the next week) Did it suck for them that they got an easy kill instead of a hard? I would guess so. I know I would have been pissed to not get it down that day, so would the other 24 people. And we were all happy we got to do it before it got sliced to fuck all.

    IMO, the scum of WoW that you talk about, are the people that praise Heroic nerfs. There is no need for it what so ever.


    Some maybe, I would rather wipe another week or two to kill it at its intended difficulty.

    Id rather not kill Garrosh HC this tier, than to kill a mere immage of what Garrosh HC once was.(If that nerf ever comes)
    I am not a heroic mode raider - I would never claim to be even a "good" flex mode raider. However I agree that heroics should remain heroic and not be blanket nerfed. I CAN see maybe nerfing 10 man for the reasons Blizzard say - IF it is needed. I can not comment on if it is or not. Other people have a mode of raiding that works for them - for me its flex and lfr - let the people who want to do heroic - do heroic without the nerfs.

    - - - Updated - - -

    Quote Originally Posted by Hysteria View Post
    I don't see why some of you are crying if you farm this it just makes it easier and faster!

    WIN WIN SITUATIONZ
    I dont think its the people who have them on farm that are complaining - its those that are still to kill them but want to kill them without the nerfs.

    - - - Updated - - -

    Quote Originally Posted by Archimand View Post
    if you play for challange you shouldve killed those boss already, if not then you obviously needed the nerfs.
    However not everyone started on them the same time.... Someone could easily want the challenge but be behind. Someone could also want the challenge but simply not be as good as some others - it will take them longer - it doesnt mean they want it nerfed (of course some do). Reminds me of something someone said to me in LFR the other week when I asked something.... "If you dont know, then you shouldnt ask!" Well.... I would hardly ask if I DID know!
  1. Ruojin's Avatar
    Uhmm Blizz about Thok..

    *We will reduce Thok’s unavoidable Fearsome Roar and Shock Blast damage in 10-player Normal, Heroic, and Flexible mode – again, smaller raid groups have fewer raid cooldowns to handle the increasing damage as Acceleration ramps up *

    Fearsome Roar is the frontal cone attack Thok does on the tanks and gives the debuff... and Fearsome Roar isnt effected by the rate of Thok's energy regen.. Deafening Screech IS effected by the energy increased regen, i guess its a typing mistake? because its sounds like you want to decrease the raid wide AOE damage that gets higher and higher as time goes by in phase 1.
  1. Gaman's Avatar
    Quote Originally Posted by Granyala View Post
    Are you new to WoW?
    If not, you should know that they always nerf and that you always had to be kind of quick, if you wanted to do everything pre nerf.
    My Guild is currently working on Spoils and very close to downing it.
    Being that slow we know we won't see every boss pre nerf and that o.k.

    I really don't understand how people still whine about this stuff when it has been the norm for so many years.
    We keep "whining" because the norm about nerfing HC's is stupid, and always will be. Seeing we now have 4 difficulties, I dont see the point.
    It made sens back in Classic, TBC, and somewhat Wrath if they wanted to meet "their target value of participants. With 4 difficulties, that target can be met elsewhere than in HC, or even Normal.

    Quote Originally Posted by Granyala View Post
    They have a target % value of participants they want to see complete a certain boss / difficulty. They will adjust numbers till that target is met.

    If the target is met, they either nerf upon new content or if progression stagnates.
    I see no problem with that.
    I get that, but even if 0.1% of the playerbase see the end game boss on HC, so what? If the target mark for say "We want 60% of the playerbase to see end game" and that 60% is met in LFR/Flex/Normal. Then whats the problem? Is it really necicarry that a certain amount of people see the HC end boss, or Normal end boss even? When the target mark is met in one of the other difficulties?

    Nerfing when new tier is out I dont really have a problem with, tho I still not see the point. Seeing as it will be outgeared soon enough, wont that make it "easy" enough..? Same with HC, it will get easier as gear comes along, so why nerf it? If people cant down a boss even in full BiS from the bosses they have killed, then they should just accept defeat and understand they aint good enough, instead of whine out loud "We aint good enough, blizzard please make it easier for us!". I say fuck that, get better instead, it will help more in the long run. Tho, this nerf is far from the worst I have seen in my years.

    If it is a buisiness model issue, "That boss makes us loose subscribers", I get it. But that doesnt mean we have to like it.
  1. Gaha's Avatar
    I always giggle when I see these kinds of nerfs and posters going on about how "ez mode" the bosses will become. The changes to Siegecrafter are not going to suddenly make your raid group handle the other mechanics perfectly. most of the time guilds wont be having problems healing the encounter but just surviving and handling the mechanics of the fight, so no these changes aren't going to make Siege a "free kill" that even your standard 14/14 normal guild could become 12/14 heroic in one night.
  1. chaosjones's Avatar
    Quote Originally Posted by unholyness View Post
    So you had full heroic geared people sitting on the bench to swap from 10 to 25, sound like pure bullshit. i wish there was a way to go in-game and see a persons toon and raid history, a fool proof way so people cant lie.

    - - - Updated - - -



    Why are PVPer's playing a PVE game? it makes no sense, if these supposed hardcore pvper's are so serious why are they plaing a PVE game? Wow is a PVE based game, always has been and alwys will be.
    Actually you can jsut look at his paladin.

    He has 5 heroic garrosh kills but under newest activity it shows him to have 2 25 heroic kills. so he is actually not lying here.
  1. Gramla's Avatar
    I think this nerf is to early, we are at Garrosh HC for a week now and didn´t think that blackfuse or paragons were to hard, actually they are pretty well tuned... and with a look at the next Addon there is so much time to progress on the last 3 bosses.

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