MMO-Champion - Upcoming Siege of Orgrimmar Changes
Warlords of Draenor- Scouting Report

Upcoming Siege of Orgrimmar Changes
You can see Heroic progression in our recent news post.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Effective with next week’s raid resets, we will be making some targeted difficulty adjustments to a few encounters in Siege of Orgrimmar. Overall, the difficulty curve in Siege has met our expectations, and while there are some major challenges deep in Garrosh’s sanctum, we see raid groups continuing to make steady progress at all levels. However, there are a handful of encounters at specific sizes/difficulties that present a disproportionate jump in challenge, and so we’re making some adjustments to smooth out the difficulty curve overall. We wanted to provide a bit of advance notice, both for guilds that are extremely close to kills and want to get in under the wire with the coveted “pre-nerf” kill, and to provide some hope to those who are looking at the wall ahead of them and despairing.

Galakras
We will be reducing the health of the Kor’kron troops in 10-player Normal and Flexible difficulty, because smaller raid groups have fewer tools to deal with the various enemies, and are further impacted when a portion of the raid must break off to deal with towers. No changes to Heroic difficulty at this time.

Thok the Bloodthirsty
We will reduce Thok’s unavoidable Fearsome Roar and Shock Blast damage in 10-player Normal, Heroic, and Flexible mode – again, smaller raid groups have fewer raid cooldowns to handle the increasing damage as Acceleration ramps, and we’re seeing 10-player and smaller Flex groups having much more difficulty with this encounter than their 25-player counterparts.

Siegecrafter Blackfuse
This encounter’s Heroic mode is a huge step up in difficulty from the preceding 11 bosses. We’re looking to smooth out that spike somewhat, while still keeping the fight quite challenging. The following changes apply only to Heroic difficulty: We are reducing the unavoidable raidwide damage inflicted by Magnetic Crush and Shredders’ Overload, as well as the damage from Superheated (to make belt groups’ lives a bit less painful when an Overcharged Laser is active). We’re also reducing Disassembled Turret health. Finally, on 10-player Heroic only, we’re reducing the health of Crawler Mines, since 10-player raids have fewer available tools to keep them controlled.

Paragons of the Klaxxi
Moving on to Heroic Paragons, we’d like them to continue a steady increase in difficulty that culminates with Garrosh. They’re already pretty close to that, so we’re just making a couple of tweaks here, reducing the damage of Multi-Shot and Fiery Edge on Heroic difficulty. This should keep most of the coordination difficulty of the fight, but reduce some frustrating deaths due to burst damage interactions between different abilities.

We have no further changes planned at this time, but we’ll continue to monitor players’ ongoing progress through Siege of Orgrimmar, and may make further adjustments if needed.
This article was originally published in forum thread: Upcoming Siege of Orgrimmar Changes started by chaud View original post
Comments 139 Comments
  1. markdall's Avatar
    Quote Originally Posted by Bantokar View Post
    Funny how they showe PVE down our throats when clearly a minority is doing current content. Time to put PVE on the backburner and focus on the challenging parts of the game, not the ez mode youtube population
    Honestly I wish they'd just shut off PVP (bear with me...) then spin up BG and arena servers. BAM - no more balancing. No more screwing PVP players due to PVE limitations, and no more hobbling PVE players due to something being OP (better not have too much burst, derp derp derp!) in PVP.
  1. unholyness's Avatar
    Quote Originally Posted by Snuzzfizzle View Post
    We switched from 10M to 25M last week and basically rushed through the instance in our very first 25M ID this addon. 14/14 HC after 3 days of 25M 'progression'.
    We couldn't believe how easy 25M was compared to 10M.
    So you had full heroic geared people sitting on the bench to swap from 10 to 25, sound like pure bullshit. i wish there was a way to go in-game and see a persons toon and raid history, a fool proof way so people cant lie.

    - - - Updated - - -

    Quote Originally Posted by markdall View Post
    Honestly I wish they'd just shut off PVP (bear with me...) then spin up BG and arena servers. BAM - no more balancing. No more screwing PVP players due to PVE limitations, and no more hobbling PVE players due to something being OP (better not have too much burst, derp derp derp!) in PVP.
    Why are PVPer's playing a PVE game? it makes no sense, if these supposed hardcore pvper's are so serious why are they plaing a PVE game? Wow is a PVE based game, always has been and alwys will be.
  1. Bantokar's Avatar
    Why are PVPer's playing a PVE game? it makes no sense, if these supposed hardcore pvper's are so serious why are they plaing a PVE game? Wow is a PVE based game, always has been and alwys will be.
    Your selfentitlement is really cute, however your basic assumption and thus your entire argument is wrong and quite frankly retarded. But cudos on regurgitating the last 6000000000000000 responses with 0 understanding.

    But i guess if you are to dumb to understand the basics of wow by now you never will.
  1. Forgottenone's Avatar
    Quote Originally Posted by unholyness View Post
    Why are PVPer's playing a PVE game? it makes no sense, if these supposed hardcore pvper's are so serious why are they plaing a PVE game? Wow is a PVE based game, always has been and alwys will be.
    You are nothing but toxic and you are only part of the communities problem.

    Why? Yes WoW's lore has always been and always will be PvE based, it is what continues the story and there is more room to do things with PvE content. With that said PvP may not be as important but it is still important in Warcraft. In Warcraft 3 you could play against other people (PvP) and all throughout WoW you could play against others. They have taken strides to make PvP competitive (introducing battlegrounds, then arena, then rated battlegrounds), so while WoW may be 60% PvE it is also 40% PvP.

    Now why are hardcore PvPers playing this game? Going to go out on a limb here and say.......they enjoy the game?!?! I know it is mind blowing, but people do just enjoy this game so it makes sense that they want to do what they like in the game they enjoy. If you can't see the value in PvP your opinion is the same as the PvPers who think PvE is useless/easy.
  1. teamliquidRET's Avatar
    Quote Originally Posted by unholyness View Post
    So you had full heroic geared people sitting on the bench to swap from 10 to 25, sound like pure bullshit. i wish there was a way to go in-game and see a persons toon and raid history, a fool proof way so people cant lie.

    Well I found five 10 man guilds that went 25 man and cleared 14/14hc in about week. Took about 10 mins to do this using wowprogress.

    Cant post links but here is names of the guilds:

    “ALL IN” Horde EU-Ragnaros
    “easYplaY” Alliance EU-Ysera
    “untitled spreadsheet” Horde EU-Eredar
    “Inner Sanctum” Alliance EU-Silvermoon
    “Impact” Horde EU-Onyxia

    im sure you can find plenty more.
  1. Ehrenpanzer's Avatar
    Quote Originally Posted by Sarithus View Post
    None of these bosses are impossible. I play this game for challenge. Again, fuck you Blizzard.
    Who said they were impossible? So when I check your armory next week Im going to see 13/14H right? Since this just makes it so unbearably easy on you
  1. Winterstrife's Avatar
    Seriously the self entitlement people give themselves in this thread is a joke.
    If you already have Heroic Garrosh on farm, who cares about these nerfs, you already got there, you are awesome! Everyone in your raid probably have the Garrosh's Scorpion mount by now. If anything your FoS also shows your kill pre-nerf, so everyone else knows who awesome you since already down all previous bosses pre-nerf.

    I welcome these changes, would allow my guild who has been stuck on 9/14 H for a couple of months now have a chance see the other bosses & hopefully get to Heroic Garrosh before the expansion ends.
  1. Rioo's Avatar
    I think it's a bit early with nerfs, at least with Siegecrafter HC. It truly is the best fight since Ragnaros HC, if not on par with it, and progressing on in with your guild really pushes everyone to the limit. So much fun, and I'm afraid this nerf will lessen that experience. For example, now a player getting off the belt just as an overload hits won't be punished that much if he doesn't use a personal CD.
  1. Vishtara's Avatar
    Quote Originally Posted by unholyness View Post
    So you had full heroic geared people sitting on the bench to swap from 10 to 25, sound like pure bullshit. i wish there was a way to go in-game and see a persons toon and raid history, a fool proof way so people cant lie.

    - - - Updated - - -



    Why are PVPer's playing a PVE game? it makes no sense, if these supposed hardcore pvper's are so serious why are they plaing a PVE game? Wow is a PVE based game, always has been and alwys will be.

    This doesn't mean they are lying. In my guilds case we went from a solid 11 at the start of the tier, to a roster of slightly over 20 people. A lot of the new people were people we absorbed from two guilds that died on the Alliance side of my server that were sniped this past month, who were already decently geared to at least 565. We have also obtained a few other recruits and returning players actively working on gear since. At this point, since everything up to the current boss is pretty much on farm, we rotate people in who need gear. We are very close to 25m ourselves, and switching is a possibility in the near future if we can get a decent roster above our 20 something. Most of them are cool with rotating till WoD, but if we get lucky, we may just change over.

    Stuff happens, where when it wasn't possible before, it becomes so. It doesn't mean someone is lying.
  1. Dracbane's Avatar
    I am glad they took the time to write out a sensible explanation as to why they are doing these nerfs. After reading their thoughts on the situation I agree. They see a whole lot of data that we do not when it comes to raid fights. If they are seeing a massive failure rate on a single boss(Heroic Blackfuse) then it really warrants them to look deeper into the situation and take the steps to correct that fight.
  1. Snuzzfizzle's Avatar
    Quote Originally Posted by unholyness View Post
    So you had full heroic geared people sitting on the bench to swap from 10 to 25, sound like pure bullshit. i wish there was a way to go in-game and see a persons toon and raid history, a fool proof way so people cant lie.
    We merged with 2 other 10m guilds, look for EU Eredar untitled spreadsheet.
    If you bothered to click on my name you'd even see my signature and see my toons and their raid history.
  1. Alayea's Avatar
    Quote Originally Posted by McNeil View Post
    Would've loved to see LFR Nazgrim nerfed, he's easily the hardest LFR boss yet. And its very rare that LFR raids one shot him in my runs
    To be fair, though, LFR groups have generally improved to the point that having 5 stacks of Determination is at the extreme end. (That is not to say that there are no absolutely terrible groups.)

    Also, I wish Blizzard could nerf the trash between Paragon and Garrosh. Do my best to inform others to use CC and don't AoE them, but... =/
  1. N-aix's Avatar
    Quote Originally Posted by Alayea View Post
    To be fair, though, LFR groups have generally improved to the point that having 5 stacks of Determination is at the extreme end. (That is not to say that there are no absolutely terrible groups.)

    Also, I wish Blizzard could nerf the trash between Paragon and Garrosh. Do my best to inform others to use CC and don't AoE them, but... =/
    Cause It's LFR most of the mind to most people is like ''FACEROLL'' even though most of the time they fall on the floor :P
  1. blackhammer99's Avatar
    Enjoy the last few months of 10 man heroic raiding! These nerfs look like a sendoff if I've ever seen one.
  1. THoyt's Avatar
    Quote Originally Posted by unholyness View Post
    Why are PVPer's playing a PVE game? it makes no sense, if these supposed hardcore pvper's are so serious why are they plaing a PVE game? Wow is a PVE based game, always has been and alwys will be.
    Why are PVEer's playing a PVP game? It's just as easy for anyone to make the argument from both sides. Almost all of the PvP players I know haven't set foot inside a raid this entire expansion. I play the game strictly for PvP, but I have long standing ties to my guild so I continue to to log on once a week and get beat on behind a shield for a few house each week, but my main focus in this game is PvP, since... you know, its not a scripted, mirror, player vs computer encounter.
  1. ejpaints's Avatar
    Quote Originally Posted by Rioo View Post
    I think it's a bit early with nerfs, at least with Siegecrafter HC. It truly is the best fight since Ragnaros HC, if not on par with it, and progressing on in with your guild really pushes everyone to the limit. So much fun, and I'm afraid this nerf will lessen that experience. For example, now a player getting off the belt just as an overload hits won't be punished that much if he doesn't use a personal CD.
    A bit early for nerfs?????? Seriously???? 5.4 released on September 4th, 2013. It's January 17, 2014. That's over 4 months. Assuming WoD comes out this summer that puts initial nerfs about halfway through the tier which is what they did the past 2 expacs. Only this time they did targeted nerfs instead of an across the board nerf to everything in the raid. Frankly I don't care either way. But, every single time they nerf a tier I see these "too early" posts and it just makes me laugh. I mean come on, they do it every single time, stop acting surprised about it.
  1. Count Zero's Avatar
    Quote Originally Posted by blackhammer99 View Post
    Enjoy the last few months of 10 man heroic raiding! These nerfs look like a sendoff if I've ever seen one.
    Yeah ... I think they're trying to stay on top of 10-player guilds not hitting walls that are more about raid comp than about anything else. To an extent, yeah. A super hardcore 10-player guild will get the right comp. It's probably a fairly small niche of players that are hardcore enough to be on Siegecrafter/Paragons heroic but don't min/max on raid comp.

    But in any event, I'm glad they're still supporting 10-player raiding with it on its way out the door
  1. Aqua's Avatar
    Quote Originally Posted by twelvethirty View Post
    and the elitists get to cry themselves to sleep tonight
    If you haven't already downed them and are moaning about well reasoned nerfs, you're a whining, and terribly lazy 'elitist'.
    Kill faster.

    THIS is how you nerf encounters overtime. Good reasons, good execution. Good feels. A+ Blizzard. Will raid again.
  1. Voidmaster's Avatar
    Blizzard nerfing process since TBC:

    Let true highend guilds kill bosses without nerfs.
    After some time, nerf few things to smooth out content.

    Now is when the fun starts:
    - The true hardcore raiders are not complaining at all, because they've already downed this content and couldn't care less about the nerfs.
    - The semihardcore where likely stuck on exactly the bosses that got nerfed, they are happy.
    - The scum of wow, the people that prolly haven't even killed normal Garrosh yet, are complaining left and right, because they are pretending to be "hardcore elitist raiders" and that these nerfs ruin their game. Why? noone knows, maybe they feel better about themselves, who'll know.
  1. Fluttershy's Avatar
    I'm appalled they didn't nerf garrosh H on 10man.

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