Artcraft - A First Look
The new Human Female character model is here!



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models

This article was originally published in forum thread: Artcraft – A First Look - New Human Female Character Model started by chaud View original post
Comments 509 Comments
  1. Feefel's Avatar
    Its still entirely possible that when (if) they update the website, the models we've already seen have been completed and we can see some of their animations. c:
  1. ravenmoon's Avatar
    Quote Originally Posted by Toffie View Post
    Wow, 10/10!
    do you work for some blizz department I don't know about or are you just so easily pleased?

    Human females weren't that bad before anyway.. and I get nervous for human males and night elf males when they say they are going to try and make the new models feel like the old..cos human males felt AWFUL -- very bad faces, very very bad, they didn't animate badly though... however night elf males animated badly - you had some cool aniamtions, but the casting animations were awful for night elf males and the walk animation was a complete fail on what could have been a really cool walk.

    also there is a danger of attractive night elf and human models, esp male models woudl further imbalance numbers towards the alliance than they already are, which would make sense to make them uglier than they can be and make the blood elf models even more attractive. But then if they make blodo elf models even more attractive vs human and night elf - we'll never hear the end to cries for high elves from alliance players.
  1. PomPomPop's Avatar
    Quote Originally Posted by Feefel View Post


    This hair right here <3

    Probably going to make my free 90 Human female something now, is that hair new? Its just so darn cute!
    Nope, its an already existing hairstyle.
    Have a look: http://static2.wikia.nocookie.net/__...Hairstyles.jpg
    Third one on the right.
  1. GRITical's Avatar
    Damn, perfect work! <3 it
  1. bison91's Avatar
    10/10...hope to see it with animations in WoD site
  1. Mammoon's Avatar
    It looks very good, but I really hope the art team has done a lot more than this since Blizzcon...
  1. huehuehue's Avatar
    maybe i'm just crazy but all I see is Katy Perry

    In both the human female and dwarf female

    I'm not saying that's a bad thing, just, yeah.
  1. mmocc538fa6c2f's Avatar
    What a waste of reveal...you could google "Female" and have a gist what the female model was going to look like. Could of atleast given us Troll or any of the Elf races...
  1. Duridi's Avatar
    It looks fantastic
  1. moppanda's Avatar
    They should have shown the emotions. Looking at those pictures all I see is "O_O" female human on crack.
  1. Thelxi's Avatar
    Quote Originally Posted by Thetruth1400 View Post
    I agree. I have the same face as well and don't feel it's true to the old model at all. The nose is a lot more pointed, the mouth changed from a neutral one to a slight smile, and the eyes, they're probably the worst of all. They've got anime eyes now with a sultry, come hither look on them. I'm not impressed.
    I noticed the mouth too. The corners are actually arched up now giving her a completely different expression. The old face is a serious and a little sombre, and neutral, which is exactly why I loved that face. All gone.
  1. mmoce1e4d9dec7's Avatar
    From 2003 graphics to 2007 graphics.

    Maybe in 2020 WoW will look like 2010.
  1. Stacie's Avatar
    Whow they turned out much better than i expected i still love the female gnome <3 but that human model is very nice. Let's just hope the male human looks less gay that current and the shoulder armor does not look bigger than the whole upper body like current.
  1. martinboy's Avatar
    Quote Originally Posted by theceure View Post
    Are you F@#king kidding me?!?!? When was WoD announced?!?! This is all we get after that amount of time?!?!? FAIL!!!!
    Ohh, will you please STFU and stop being so negative? Praise yourself lucky, that Blizzard is even revealing these models before WoD is released.
  1. Talonkaine's Avatar
    Amazing work so far. Can't wait for the xpac. This is going to bring much life back into the game. Really making the characters pop. They are all well done. However, the most impressive so far to me is the Dwarf Male. I would like the orc to have some skin textures, he looks too cartoonish still, kind of like a Incredible Hulk animated cartoon... but stilla huge upgrade none the less. Good stuff.
  1. mmoc2cfe61b4f1's Avatar
    What they just said pretty much confirms that every race will have one face (just like Pandas, even though technically they have 20+ faces but every one of them is the same) and all you will be able to change is "wrinkles, moles, earrings", they can't change almost anything significant about the face or else their animation system will fall apart. Huge disappointment.
  1. huehuehue's Avatar
    Quote Originally Posted by Miuku View Post
    From 2003 graphics to 2007 graphics.

    Maybe in 2020 WoW will look like 2010.
    but but but THE SPIRIT OF THE ORIGINAL


    much importance
  1. Sveri's Avatar
    Quote Originally Posted by Lodovica View Post
    Nope, its an already existing hairstyle.
    Have a look: http://static2.wikia.nocookie.net/__...Hairstyles.jpg
    Third one on the right.
    Yikes, I don't even want to look at that screenshot anymore. The quality is really great on new hairstyles and model. If anyone truly prefers the old models, I call crazy on them. I can't wait!
  1. Shadowstrike's Avatar
    What actually comes to mind when i see the male undead faces.

    http://global3.memecdn.com/fabulous-...d_o_327592.jpg

    And the weird thing? I like it...
  1. mmocbde5966b18's Avatar
    I like how the female human has curves and with that "normal woman" look. Not like like those women in Tera that are all legs and tits.

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