MMO-Champion - Artcraft - A First Look - New Human Female Character Model
Artcraft - A First Look
The new Human Female character model is here!



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models

This article was originally published in forum thread: Artcraft – A First Look - New Human Female Character Model started by chaud View original post
Comments 514 Comments
  1. Chaoss17's Avatar
    From 2003 model we gone to 2007 models, not bad I like them ^^
    For toher who don't like them, stop wanting barbie Tera online models, please; lol.
  1. Djalil's Avatar
    Loving how some guys mentioned gw2's characters. Animations might be fantastic but the models, especially the humans are absolutely atrocious. I cant play one. Had to delete my mesmer. They all look like 17 years old emo warriors wanna be. Charr are great though
    This model shown here now is good quality and can be compared to other more recent games. That wasnt possible with the old models.
    I like how in this one and what we've seen of the undead they're not going FULLY cartoony like we've seen in gnomes, or the old goblin and pandaren.
    Cartoony yes, but not that much.
  1. Airbag888's Avatar
    Quote Originally Posted by Ghostile View Post
    no, they don't. but more attention to one section means less to others.
    The only reason you're uttering those words is because you've been drinking the Blizzard koolaid for too long. It's almost word for word what they say everything people tell them to use their money to hire more people.
    This is not true. While doubling your team does not automatically mean halved development times, it helps a lot short term, particularly when the current team is overloaded and in the long term it only benefits more.
  1. Ashrael's Avatar
    Quote Originally Posted by Airbag888 View Post
    The only reason you're uttering those words is because you've been drinking the Blizzard koolaid for too long. It's almost word for word what they say everything people tell them to use their money to hire more people.
    This is not true. While doubling your team does not automatically mean halved development times, it helps a lot short term, particularly when the current team is overloaded and in the long term it only benefits more.
    Nice, throwing in the "fanboy" comment.
    Anyway, clearly you got no bloody idea what you are talking about, so I'll just stop responding to you after this post.
  1. Solidusbr's Avatar
    How can they take so long to make these models?
  1. Airbag888's Avatar
    Quote Originally Posted by Tomana View Post
    Have you checked out Wildstar? It looks worse than WoW and it's not even released yet.
    I haven't checked Wildstar. But it begs the question: Are you REALLY the kind of person that compares themselves to something worse to make yourself feel better??? Do you realise how that sounds?

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    Quote Originally Posted by Ghostile View Post
    Nice, throwing in the "fanboy" comment.
    Anyway, clearly you got no bloody idea what you are talking about, so I'll just stop responding to you after this post.
    Giving up already? Even though I did NOT say fanboy. Even though I said Graphic designers & Software Engineers don't generally work on Content and you agreed ? Jeez. Have a good day

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    Quote Originally Posted by Djalil View Post
    Loving how some guys mentioned gw2's characters. Animations might be fantastic but the models, especially the humans are absolutely atrocious. I cant play one. Had to delete my mesmer. They all look like 17 years old emo warriors wanna be. Charr are great though
    This model shown here now is good quality and can be compared to other more recent games. That wasnt possible with the old models.
    I like how in this one and what we've seen of the undead they're not going FULLY cartoony like we've seen in gnomes, or the old goblin and pandaren.
    Cartoony yes, but not that much.
    You're not getting it. We're arguing mainly game engine, not art direction. It's like we're saying this Tomb Raider 2013 is better than Tomb Raider 1 and you're saying no cause her boobs are smaller... (a valid point though )
  1. Ellez's Avatar
    Not impressed.
  1. Ashrael's Avatar
    Quote Originally Posted by Solidusbr View Post
    How can they take so long to make these models?
    They are trying to make them and please 6 million subscribers in the process.
    It's not like you could just rush them.
  1. Airbag888's Avatar
    Quote Originally Posted by Solidusbr View Post
    How can they take so long to make these models?
    Because they're using an old game engine that's been band-aided with features possibly since Warcraft 3 itself. This is why models in other games can be made so much faster, tools have been made specifically for them to work that way.
  1. Goretex's Avatar
    Complainers gonna complain, but model looks good for alliance humans. Also remember there is more than just character models in game, such as content. Majority of the time you're not going to be looking at your characters model while in combat during raiding or bgs. You'll be looking at their backsides as always in all games.
  1. corebit's Avatar
    Excellent job by Blizzard, but old human female model was already pretty good and more popular than human male. I'm more eager to see what they do with the more "ugly" or undesired sex/races: human male, night elf male, draenei male, troll male, troll female (not the singular pretty face one that 99.99% picks).
  1. honeywar's Avatar
    Well, it's a better model in the sense of being more up to date and detailed. I don't think they did as good a job bringing over the "feel" of this one though. Apart from both having black hair and blue eyes, the face looks quite different. I think it's the mouth tbh, it's a weird and different shape, compared to the original. I don't really like the redness on the nose either, it makes it look like she has a cold or has been drinking too much mead. If I played human female I'd probably be a bit worried, but I don't, so whatever.
  1. Duniah's Avatar
    Quote Originally Posted by Kryos View Post
    If that's chubby, then you think woman should look like that?:
    That pic is fake, is photoshopped, this is the prove, the one in the left is the real girl the one in the right is her photoshopped, 75% of anorexic women pics are fake:




    This pictures is fake too, the one in the right is the real one:

  1. DStrukt's Avatar
    Bet its already been said before but yeah the models are an improvement but they are still very poor graphically wise considering we are in 2014 now.
    The old engine will undoubtly be able to be pushed much more than it already is, and as far as we are all aware Blizzard is not giving up on WoW anytime soon with the reveal of more expansions coming out even sooner than usually as of now, on a yearly basis.
    I know alot of people say gameplay is more important and its right, but why not do the incredible and rebuild WoW from the ground up on a brand new engine, that personally would increase the life of WoW a little more and make it an even stronger contender for the future of MMO's.
    It would be alot of hardwork and time consuming no doubt, but I think it would be amazing if it was done.
    Doubt its ever gonna be done, just wishful thinking here. If only..
  1. eomes's Avatar
    Exceeded my expectations - looks very similar and much fresher at the same time!
  1. Chonar's Avatar
    I didnt expect them to update the Iron Dwarves (and earthen) too, which is what he alluded to in his little write-up there. Iron Dwarves should look more blocky than their fleshy counterparts. Color me surprised!

    The femhuman model looks good. It must be hard to hold back and not go overboard (losing the 'soul' of the original in the process) when updating these...
  1. Parrin's Avatar
    I honestly prefer the old one. Her face is nicer. The new one is a pretty face and a much more detailed body, but she looks "hard." Yeah, she's an adventurer who slays dragons, but I still prefer having a choice in whether she appears that way.
  1. Clone's Avatar
    No one else is bothered by how the nose looks like a bad nosejob? She looks like a certain deceased pop singer from some angles.
  1. brizola's Avatar
    as corny and cliche this idea is,please add a miley cyrus hairstyle for females just so i can laugh everytime i play with my character

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    and a twerk dance
  1. Robert3620's Avatar
    After all this time, this is the best they can do? What a total joke. These models are nothing special at all.

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