MMO-Champion - Artcraft - A First Look - New Human Female Character Model
Artcraft - A First Look
The new Human Female character model is here!



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models

This article was originally published in forum thread: Artcraft – A First Look - New Human Female Character Model started by chaud View original post
Comments 514 Comments
  1. xSaix's Avatar
    This looks fantastic! I wonder why they changed her eye color though?

    All the virgins commenting about her being chubby or wanting her to have a huge ass/boobs really don't surprise me, though. Don't change a thing, Blizz.
  1. cuafpr's Avatar
    looks nice but the animations will make or break this for me as to rather or not the revamp is even worth it. I want body sliders, like ESO, FF and other modern MMO's so i can be truely unique.. at least a few different builds and heights for each race /sigh.
  1. llubtoille's Avatar
    I rather like it, I'm glad they're moving away from the ultra-pale look to a more warm skin tone - I guess given how long our characters have spent trekking about under the sun, they've finally got a tan XD
  1. cuafpr's Avatar
    Quote Originally Posted by llubtoille View Post
    I rather like it, I'm glad they're moving away from the ultra-pale look to a more warm skin tone - I guess given how long our characters have spent trekking about under the sun, they've finally got a tan XD
    I'm guessing this is only one skin tone out of a selection... i like the pale whiteness and i'll be kinda annoyed if i can't keep it....
  1. wowaccounttom's Avatar
    eyes look too....mmmm...big.... they r yelling "surprise !!!!!! butt secks"
  1. electthedead's Avatar
    Kee-rist. BE Female is going to end up looking hot as shit then.
  1. PikkuSusi's Avatar
    10/10, love love love it!

    - - - Updated - - -

    Also, anyone who is saying she's 'chubby' has clearly never seen a healthy looking woman naked or in her underwear. It makes me very sad to think that people see this as being CHUBBY when she looks healthy and toned. Seriously people.
  1. Mimerss's Avatar
    The eyes is horrible. You can do that better blizzard. Especially with that face seeing as manny people prefers it. Less open eyes, and a more sweet look. I actually prefer the old face.
  1. Reah's Avatar
    Looking amazing....not worried about the eyes being too wide open. As the blue post says the faces are static right now due to the models not being handed over to the animation team yet. Once they get the models I'm sure they will make them look more life like.
  1. Persada's Avatar
    Absolutely love the new model!
    Can't wait to see this go live.
  1. Ironjaws-Mike's Avatar
    Quote Originally Posted by Mimerss View Post
    The eyes is horrible. You can do that better blizzard. Especially with that face seeing as manny people prefers it. Less open eyes, and a more sweet look. I actually prefer the old face.
    Less open eyes? It's a 'doll' at this point, no animations/emotions attached to it, will look even better when done so.

    And do you even look at the old face at all? There eyes is as open just more... blocky lol.
  1. Veceva's Avatar
    I much prefer the old model at this point. I hope other skin tone/face options look better, else I'll have to be race changing all of my human females.
  1. Clone's Avatar
    I hope not all the facial options have a horrible nose like this one.
  1. Pickynerd's Avatar
    Quote Originally Posted by Miuku View Post
    Just because you can't afford a decent computer, don't spoil progress for the rest of us.
    Lmao, wtf? I'm not about to get into a pissing contest of what kind of computer I can afford, but the question still stands.

    Crysis is a perfect example.
  1. WarpKnight's Avatar
    Still looks dated by half a decade or so, was expecting something better. I guess this isn't really the game to play for graphical fidelity though.
  1. kail's Avatar
    Nicely done (especially the nice bod).

    I am hoping they show the facial expressions, like those from the female gnome.
  1. Cronnix's Avatar
    Looks like some freaking anime barbiedoll model, not a warrior.. No thanks.
  1. RG7620's Avatar
    I was worried about the changes to the models, but honestly they're doing amazing work! This is definitely making me want to play again.
  1. Mormolyce's Avatar
    There really does need to be a huge boldface warning that the faces are in neutral pose and will have totally different expressions when animated.
  1. hermoraunio's Avatar
    I am definitely stunned about the models! You say you wanted to keep the soul, well actually I think you created a soul to the character! As a graphical artist with some modeling experience I must say that if this doesn't make fps low I am thrilled!

    - - - Updated - - -

    Quote Originally Posted by Cronnix View Post
    Looks like some freaking anime barbiedoll model, not a warrior.. No thanks.
    I personally would hate a pumped up non-physical PRIEST.

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