Artcraft - A First Look
The new Human Female character model is here!



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models

This article was originally published in forum thread: Artcraft – A First Look - New Human Female Character Model started by chaud View original post
Comments 509 Comments
  1. okteej's Avatar
    I'm a stickler for details, so I see a LOT changed (I play a human female), but tbh I welcome every update and change. I APPROVE!!!
  1. mmoc495d044790's Avatar
    Looks awesome!

    But! I really hope the next one we get to see is a horde race
  1. Sainur's Avatar
    Hair looks fine. Stop complaining.

    Blizzard has done a great job!
  1. Noix's Avatar
    HUMON! females... OMG, they have boobs now, and no more (No offence) Chinease looking eyes
  1. Vargur's Avatar
    I can see and count the few polygons making up the hair, yeah...
  1. StrayFox's Avatar
    Am I the only one who feels she looks a tad too skinny? Is it just me?
  1. mmocc9a58393d4's Avatar
    A MA AZZZIIINNNNGGGGG Race changing right now !
  1. risingforce's Avatar
    What's with the dead eyes?

    Hopefully this will look better when animated... but a painfully amateur reveal!
  1. TheReptorGekko's Avatar
    looks really god the short haired face in the 3. pic looks like Jodie from Beyond Two Souls
  1. Xkiller9000's Avatar
    no male nelfs?
  1. Kokiron's Avatar
    I hope when they do the night elf male that there's some face options that DON'T look like he was beat with the ugly bat
  1. mmoc420d930b3c's Avatar
    The model is really good but the eyes/face is really off :/
  1. mmoc2409df8241's Avatar
    Looks good. A vast improvement on the current model. Little disappointed that we only get the one reveal today though.
  1. Shampro's Avatar
    Quote Originally Posted by risingforce View Post
    What's with the dead eyes?

    Hopefully this will look better when animated... but a painfully amateur reveal!
    For the love of God, read the damn blog.
  1. mmocd8f86ed6f0's Avatar
    Quote Originally Posted by Brewhan View Post
    I hope theres more reveals coming tomorrow or later today because if i waited almost 3 months just for this imma be pist
    really ? just be glad they are saying something and showing whats going on.
    they are under no obligation to show anything until they want to. It would not have surprised me at all if they had just released them and not given any teasers.
  1. Mafayrea's Avatar
    Kinda reminds me of Bio Shock a lil bit, which isn't a bad thing lol. I like it!
    Now show us some Nelf love
  1. Yunru's Avatar
    To me they look like they lost 10 kg of mass.
  1. JonnyBeoulve's Avatar
    As a Human Female player, I am happy with this!
  1. mschf's Avatar
    Fantastic.
    Look at those skin textures! Now that's an improvement.
  1. Vightnic's Avatar
    I was hoping for more reveals. And adding more to the character viewer on the WoD site. I wonder how they're going to stagger the releases.

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