MMO-Champion - 6.0 Raid Size Changes, Patch 5.4.7 PTR Notes Update, Blue Tweets, Blizzard Gear
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Patch 6.0 - Raid Size Changes
Watcher shared some information about Patch 6.0 raid size changes today on Twitter!



Patch 5.4.7 - Charge and Warbringer Changes
The latest PTR build removed the stun from Charge and added it to the Warbringer talent. It looks like the next build will revert this change and instead make Pummel and Disrupting Shout have a shared cooldown.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We're going to revert the Charge and Warbringer changes from the 5.4.7 PTR and make a different change. Here's some context:

We feel that Warriors are too disruptive vs casters in PvP at the moment. To a certain extent it's intended that it should be more difficult to get casts off if there's a melee DPS sticking to you, but Warriors just have too many options along those lines currently. That's part of the thinking behind the change to Charge: as a root, Charge would not interrupt casting, so it would be useful purely as a gap closer and rage generator, not as a way to lock down a caster.

We're reverting it because, although we do think it's a good change and something we're likely to revisit in the future, it's a bit too big of an overall change for 5.4.7. There's a bit of a ripple effect here; making Charge a root certainly accomplishes the goal of scaling back Warrior interrupts, but it opens up some secondary issues (such as "what happens when you Charge a target with Hand of Freedom active?") that we'd need some additional time to clear up. Put another way, we wanted to nerf Warriors' ability to disrupt casters, not their mobility, and at this point in time the Charge change would have been a nerf to both.

So instead, we're making a different change: Pummel and Disrupting Shout will have a 15-second shared cooldown. To be clear: Disrupting Shout will remain at its current 40 second cooldown, but you won't be able to use it within 15 seconds of using Pummel. Likewise, using Disrupting Shout will put Pummel on cooldown.

We may still come back to the Charge change in Warlords, where all sorts of other changes will have happened (especially to CC) that allow it to make more sense, and we can spend more development and testing time on making sure it doesn't have any unwanted side effects. For now, the shared cooldown on Pummel and Disrupting Shout will fill our original intention of making Warriors just slightly less difficult to cast against.

Patch 5.4.7 PTR Patch Notes - February 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Warrior (Forums / Skills / WoD Talent Calculator)
    • General
      • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.
      • Charge now pins a target to the ground, rooting the target (used to stun the target) for 1.5 seconds and generates 20 Rage.
    • Talents
      • Warbringer now causes Charge to stun the target (used to cause Charge to root a target) for 3 seconds, reducing movement speed by 50% for 15 seconds, and generates 20 Rage.

PvP
  • Season 15 Prideful Gladiator gear, and weapons are now available for purchase.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • [PTR ONLY] Prideful Flaskataur, Esq. is now available for all your Season 15 gear testing needs. Pay him a visit at your faction's respective shrine in the Vale of Eternal Blossoms.

Items
  • [PTR Only] Flaskataur, Esq. is now available at Niuzao Temple and selling Tier-15 Normal gear for testing purposes.
  • [PTR Only] Glyphataur, Ph.D. is now selling class glyphs for testing purposes and can be found at your faction's respective shrine in the Vale of Eternal Blossoms.

Blue Tweets
Originally Posted by Blizzard Entertainment
Art
Will the male Draenei finally get real eyebrows, like they have in the concept art? http://t.co/xAQT3HIbr8
We're definitely looking at all existing concept art and considering these kinds of additions. (artofcgrobinson)

Can i get a confirmation that female undead 1h special attack animation will continue to be an amazing flip attack?
the plan is to not significantly alter existing animation, just polish - so yes that will remain the same (artofcgrobinson)

Warlords of Draenor Stats
Wait, is each individual affected spell going to have its own Readiness coefficient?
No. It's per spec, just like Mastery. (Celestalon)

Final question of the night, will amplify have a rating (i.e. +20 amplify) or just a static x% boost on gear?
Rating. (Celestalon)

any estimated date on the Item Squish so far?
Squish will happen with 6.0. (Celestalon)

PvP
So as MMO-C showed alliance won 84.9% of IoC last month, could that be because of bad map balance? (Too me it feels like it).
there was a bug in 5.3 where alliance could leave the starting area early & ally HK farming groups focus on IoC. (holinka)

The problem is faction imbalance and no efforts made to address it. I pvp as ally for near insta-q's (0-2 min).
Certainly. But faction balance has fluctuated over the games lifetime. One popular guild moves and many follow. (holinka)

Misc
it’s the perception of mandatory spend versus optional that makes the difference. I.e. Pay 2 compete = bad! pay for cool pet = good
The qualifier "optional" isn't sufficient. It's subjective on what optional means & often the option is wait longer or play more. (holinka)

Blizzard Store Returns
The Blizzard Store that sells physical products, like this reversible Zergling / Baneling has returned with a new name, Blizzard Gear!

This article was originally published in forum thread: 6.0 Raid Size Changes, Patch 5.4.7 PTR Notes Update, Blue Tweets, Blizzard Gear started by chaud View original post
Comments 74 Comments
  1. PuppetShowJustice's Avatar
    Quote Originally Posted by furydeath View Post
    Bet the people spending $100 for the windrider and other plush's feeling silly now xD
    Wind Rider = Still out of stock.
  1. Mormolyce's Avatar
    People spent $100 on the windrider? Got mine for like $25 or whatever it was back in the day.

    By the way I highly recommend the reversible baneling. Got one during the Blizzcon sales and it is awesome.
  1. Amithyst's Avatar
    All these people whining for a beta. It'll be here when it gets here. Jeez, impatient people.
  1. Durandro's Avatar
    Quote Originally Posted by Amithyst View Post
    All these people whining for a beta. It'll be here when it gets here. Jeez, impatient people.
    Honestly I think they are using MoP as a quasi-beta right now, testing new ideas and implimenting them now. Which I think is very good.

    I don't expect the WoD beta is going to be as long as previous ones.
  1. hx9's Avatar
    Doesn't this make disrupting shout 100% useless?
  1. Bionix's Avatar
    Quote Originally Posted by hx9 View Post
    Doesn't this make disrupting shout 100% useless?
    Still AoE.
  1. ardentfoxx's Avatar
    They have that t2 pally robe on their that thing sold out the day it came out on the store last time. >< Wish I had the money for it, maybe when Taxes get here I'll snag it.
  1. Cky2chris's Avatar
    Yay more nerfs because pvp nerds whined.
  1. Grabo's Avatar
    Quote Originally Posted by dwarvenpanzer9 View Post
    Warrior Changes......Again...All this PVP garbage does is screw up PVE.

    If you want to fix things for PVP, make it so PVE is unaffected. I am sick of everyone bitching and whining about "ZOMG pvp is so unbalanced, Blizz! Fix this now", and then all the changes Blizz is coerced into making end up altering PVE.
    Now you're screwing with warriors being able to properly stun and/or interrupt adds in a raid with any relative usefulness...

    Case in point:
    1) Removing the stun from Charge now makes it damn near useless in a raid if an add needs to be stunned (i.e. Dragonmaw Bonecrushers on Galakras if they are hitting someone with Fracture)
    2) Changing how the interrupts work by putting them on a shared CD now makes it impossible to keep up a decent interrupt sequence if you happen to be the only one available to do so:
    example(s) from both current and prior raids, because the situation has presented itself multiple times, and most assuredly will again:
    Fallen Protectors - Embodied Gloom - I'm usually the one to get on him after Sorrow dies, and then I'll hit Pummel, then hit Disrupting Shout, then Pummel is back up for the last one as it's dying (the tank may take one interrupt, but this change screws over the whole dynamic)
    Spirit Kings - Zian - Same situation as FP, where having the multiple interrupts at least allows for being able to fill in gaps in the interrupt rotation when needed in addition to Pummel due to, you guessed it, them being on proper *separate* CDs
    Galakras - Dragonmaw Bonecrushers - Already mentioned, but noting it again...Rooting them will not break a Fracture.
    Sha of Pride - Manifestation of Pride - Interrupting Mocking Blast might not be all that necessary, if ranged burns it down fast enough, but the fact that the ability to properly do so twice on the add if needed will be removed is now a hindrance that should not be coming to pass in PVE...

    I could come up with more examples, but I don't feel like typing them all, since my point is made...

    TL;DR - Stop changing PVE just cause you want to make changes to PVP. You have already made trinkets and other such items function differently if used in Battlegrounds (the trinkets from the Shado-Pan Assault, and the iLvl squish of any gear past a certain threshold)... If you're going to change how abilities function in PVP, make it so they stay the same for raids, because this is getting bloody ridiculous.
    Yeah... please excuse my being blunt but your complaints and arguments are laughable.

    Yes, I understand that for bonecrushers on Galakras, the stun from your charge is very good utility.
    But consider this:
    a) more likely than not, if you've got the group positioned correctly, the fixate will target a friendly npc that is already right beside you
    b) you should already be in melee range if you're dpsing and doing your job
    c) You're one of 9 or 24 other people, you have healers that can stun without losing dps, tanks that can stun with a global, not losing positioning of adds

    The same goes for silence. If you don't have a ranged player that can't reliably silence, then there is something wrong with your raid even before the warrior nerfs. Firstly, everyone should already be on the Embodied Gloom. Secondly, disrupting shout is on gcd. If you don't have other melee or ranged that can be thrown into the interrupt rotation you really have no business raiding on heroic, as on normal, a silence hardly matters.

    My point being, these changes are not problematic in the least bit as far as pve is concerned. The changes for pvp make a lot of sense seeing as warriors are already unpeelable and do 70k damage per global.
  1. Moradim's Avatar
    bored as fuck waiting for new content

    all efforts by devs are store related instead

    thanks devs, makes my sub feel totally worth it.
  1. link_991's Avatar
    Quote Originally Posted by Moradim View Post
    bored as fuck waiting for new content

    all efforts by devs are store related instead

    thanks devs, makes my sub feel totally worth it.
    I'm 99.9% sure that the people that make game content don't also code the store webpage.
  1. arcaneshot's Avatar
    Quote Originally Posted by furydeath View Post
    Bet the people spending $100 for the windrider and other plush's feeling silly now xD
    Considering you still can't buy it from the Blizzard store, I doubt that.
  1. Treeroy Jenkins's Avatar
    Thank you Blizz for taking interrupt utility in PvE and nerfing it to shit so mages will stop QQing about Warriors. Why are warriors weak as hell in PvE atm? This...
  1. ben-'s Avatar
    Why is the stun/silence thing suddenly an issue at the end of the expansion? Isnt this something that should of been addressed a few patches ago? let it ride until WOD.
  1. Fearin's Avatar
    So release SoO Mythic to give people things to do instead of releasing a new content patch. Or is 6.0 the patch just before the expansion hits?
    Feels like a cheapshot :O
  1. Ravensword's Avatar
    They are not going to ignore the stun/interrupt issue until WOD seeing as there is probably 20 week PVP season before Warlords is released.
  1. Bulk's Avatar
    Quote Originally Posted by Fearin View Post
    So release SoO Mythic to give people things to do instead of releasing a new content patch. Or is 6.0 the patch just before the expansion hits?
    Feels like a cheapshot :O
    6.0 will be the transition patch - all the core/class changes from the new expansion, with out any of the content. Normally lasts a few weeks to a month.
  1. Deliverer's Avatar
    So basically every other tank have 2 interrupts right now..
    Paladins have avenger shield, which can proc, and the regular 15 sec cd interruption
    Dks have strangulate and the 15 sec regular interruption
    As far as I know Druids got also 2 interruptions.
    Not sure about monk.
    So now warrior is left with only 1 interruption.

    This is the use I have in siege of my double interruption:
    Fallen protectors: group up the gloom with he and the other add, double interrupt on sun
    Norushen: adds interruption
    Galakras:double interruption on shammies
    General nazgrim: interrupt the caster add
    Spoils: gather and move the caster add on mogu side
    Garrosh: Mc'ed people and adds inside the transition phase

    And let's not talk about challenge modes and dungeon a in general in which basically every single trash pack need interruptions.

    I can understand if you are trying to nerf warrior in pvp against caster, I actually pvp aswell as pve and I personally think casters have really hard times with us but this is also a huge nerf to pve.. I can't count how many times I mass interrupted on my warrior in this xpack and it has become a core ability as tank to be able to double interrupt in raids as well as in challenge mode. This change SHOULD NOT affect pve.
  1. Zokten's Avatar
    Quote Originally Posted by Grabo View Post
    Yeah... please excuse my being blunt but your complaints and arguments are laughable.

    Yes, I understand that for bonecrushers on Galakras, the stun from your charge is very good utility.
    But consider this:
    a) more likely than not, if you've got the group positioned correctly, the fixate will target a friendly npc that is already right beside you
    b) you should already be in melee range if you're dpsing and doing your job
    c) You're one of 9 or 24 other people, you have healers that can stun without losing dps, tanks that can stun with a global, not losing positioning of adds

    The same goes for silence. If you don't have a ranged player that can't reliably silence, then there is something wrong with your raid even before the warrior nerfs. Firstly, everyone should already be on the Embodied Gloom. Secondly, disrupting shout is on gcd. If you don't have other melee or ranged that can be thrown into the interrupt rotation you really have no business raiding on heroic, as on normal, a silence hardly matters.

    My point being, these changes are not problematic in the least bit as far as pve is concerned. The changes for pvp make a lot of sense seeing as warriors are already unpeelable and do 70k damage per global.
    Didn't think their were people who defended the derp idea of not separating PvP and PvE.
  1. Gordon's Avatar
    Quote Originally Posted by link_991 View Post
    I'm 99.9% sure that the people that make game content don't also code the store webpage.
    Well, considering the bugs in the shops...

    Just kidding! But where is the EU version of the shop?

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