Artcraft - Building a Garrison
Today we are getting a look at some of the art for Garrisons.
Originally Posted by Blizzard Entertainment
Greetings, and welcome to another edition of Artcraft! I’m Chris Robinson, senior art director of World of Warcraft, and for this second entry I’ve gathered a group of Warlords of Draenor developers to talk a bit about Garrisons—specifically, how our artists are working closely with the game designers to ensure that the visuals we’re crafting support their design goals.

We’re not really going to get into the details of how Garrisons work here, like specific mechanics of their design. Think of this more as a behind-the-scenes glimpse into our art process with two of our groups: our dungeon art team, which is responsible for all the Garrison's large buildings, walls, gates, and so on; and our prop art team, which is focused on the profession buildings and all of the awesome details you’ll find inside of them.

Gameplay First
Before we get to that, first we'd like to talk about a few aspects of the art team's relationship with the game designers. We’ve asked Lead Content Designer Cory Stockton to talk a little about how the Garrison works, and how design and art come together to get something as massive as Garrisons into the game. Here’s Cory:

"Hey Everyone! The Garrison feature is going to be a huge part of your core experience in Warlords of Draenor, so it’s really exciting to get a chance to talk about it. As Chris mentioned, it's a massive feature with a lot of different moving parts, one of the biggest of which is the visuals—and that’s where our art team comes in. We knew we wanted the Garrison to feel like a big new feature, but we also wanted to keep it familiar, like bringing a piece of home to Draenor. There is just something about running into Stormwind or Orgrimmar that evokes that sense of faction pride, and that’s exactly what we wanted out of the Garrison. The art team was able to work with us to deliver brand new art that still evokes those feelings from our faction capitals.

Nailing the look is just one part of the process though. A big part of the feature is being able to increase your Garrison’s power over time, and we wanted to make sure you see that reflected in the art. This means that all of the Garrison buildings have to have multiple, and increasingly epic visual upgrades. The plot system used for Garrisons—which allows you to customize your layout and place buildings anywhere—presented a unique challenge for the art team, since even though a building needs to look more epic at each upgrade, it couldn’t actually change shape at the base. Check out some of the under-development examples below.

- Cory Stockton, Lead Content Designer


The Dungeon Team: Making Old Look New... or Is It New Look Old?
Hi there, I'm Wendy Vetter, lead artist for the World of Warcraft dungeon team, and next I'm going to give you an inside look at how we’re bringing the Garrison buildings into the world.

When working on the Garrison, we decided to start with the Alliance buildings first, and that’s what we’ll be focusing on today. When we first began, we thought, "Wouldn’t it be cool for players to get to have some of the original buildings from back in Elwynn and Redridge in their Garrison? Our resident Concept Wizard (actual title) Jimmy Lo ran with this idea of a “trip down memory lane” by bringing back a lot of those early buildings, and we worked on trying to keep a lot of familiar parts of the buildings intact while updating themwith new textures.

After trying that idea out, we began to notice the buildings were looking too familiar—it wasn't epic enough, and wasn't looking like something you’d expect to see in this big new feature. So we updated the recipe to "extra-crispy"—and that meant going far beyond a new coat of paint on an old asset.


We didn't, however, ignore the past—we built upon it. Keeping the original spirit of the old buildings, we began exploring new designs. We created fresh silhouettes and pushed the individuality of each building, creating visually exciting upgrades as you progressed. This way, when you get that first shack you call a Lumber Mill—an oversized crate with some sticks and a dull saw in it—you're excited, but you know there's lots of room for improvement. As you build your army and finally get that third-tier Lumber Mill though, you feel like a badass ready to fight back against the Iron Horde.


I have to say I love, love—did I mention LOVE?—the Mage Tower. The library invites the player to grab their favorite book of spells (mine is Beatrice’s Magical Exploits Into the Wilds of Wildervar), wrap up in a blanket, plop on a nice soft chair with their favorite pet sitting on their lap, and read till the light of the fire dims to crackling embers. When we’re creating the art, we actually use small stories like that as a way to guide the scene. We use lighting, material choices, silhouettes, and carefully crafted details to invite the imagination of the player to look beyond the pixels and textures, and bring their character into the world. I like to think of the buildings as characters themselves, each with a personality, from the little nicks on a doorway, to the warm hearth in the Town Hall.

We hope you feel right at home when you step into each of these places.


The Prop Team: Showing a Story
I’m Eric Browning, the lead prop artist on WoW, and my team is responsible for props, FX, and initial set decoration. For the Garrison, we’ve put more emphasis on the “set decoration” aspect than ever before, giving us a much better sense of how well a particular kit is working right from the start. I’ll let the three of the artists working on them explain a bit more.


“One of the most powerful aspects of an artist’s mission is storytelling, and working to fill the space in the Garrison has allowed us to really focus in on that. Decorating a particular set or building provides an opportunity to communicate a lot of information about how the space is used and how it was made, and all the pieces come together to help convey an overarching theme. Little nuances and details in the props can help give the player context into what’s happening in a particular area of the game, and ultimately, really help to tell the story of an entire zone.

We approach each of these tasks on both micro and macro levels—evaluating how each smaller piece comes together as a larger whole. This is where the real challenge lies, since we don’t want to visually overwhelm the player—but at the same time, we're giving everyone the visually striking, high-quality level of art they've come to expect from World of Warcraft.”

—Jordan Powers, Associate Artist


“In Warlords of Draenor, your Garrison is your fortress—a foothold in a savage world, and ultimately a place to call your own. One of our main goals with the Garrison was to really bring some life and sense of purpose to the characters who inhabit the world, and to make them feel like they belong in their environment. What that entails for us as artists is to brainstorm, develop, and refine a scenario that not only gives a narrative to a particular space, but helps make the player feel like the world is cohesive and real. We strive to give each set of props—what we call a 'kit'—logical treatment and placement so that the NPCs look as if they truly belong there. In doing so, it hopefully allows for a more visually rich and rewarding journey for the player.”

—Eric Braddock, Associate 3D Artist


“For the profession hubs, we wanted the player to be able to experience leveling up their chosen professions not only with skill points, but also visually through their Garrison. As the player progresses, each profession hub will level up, and the associated building will become more visually impressive. We treated each profession hub as an opportunity to describe the NPC who works there—how neat or messy they are, how they might work, and how they’ll grow with you as you level up your Garrison. We also thought it would be fun to throw in small hints of different races that might be associated with certain professions, such as draenei for Jewelcrafting or dwarves for Blacksmithing, to tie in the many races that give the World of Warcraft its depth and history.“

—Jay Hwang, Senior 3D Artist


One More Thing
Hey there—Chris here again, and I hope you’ve enjoyed this closer look at the buildings for your Garrison. While we focused on Alliance Garrison this time around, we’re definitely making a lot of great progress on the Horde counterpart, and look forward to giving you a more in-depth preview in a future episode of Artcraft. In the meantime, here’s a sneak peek at what you can expect. See you soon!

This article was originally published in forum thread: Artcraft - Building a Garrison started by chaud View original post
Comments 258 Comments
  1. mmoc4566d5a701's Avatar
    Cute, hopefully this expands into something meaningful unlike EVERY single gimmicky gameplay addtion we recieved as of lately. The companion thing is pretty much the only feature I liked about SWTOR so I am hoping for the best!

    Having only one look for each faction is a bit of a shocker and nothing to be proud of. The models look good but in the end buildings are easy todo, especially the "lowpoly" stuff in WoW and you dont have to rig, animate etc.
    I'm surprised a creative and huge team like Blizzard can't come up with a better solution than having every single horde player walk around in his little instanced orc village but I will probably racechange into orc anyways.
  1. corebit's Avatar
    Quote Originally Posted by Elrandir View Post
    Only Human and Orc buildings for two factions, this is seriously some sad underwhelming shit Blizzard. I can't be the only one that thinks they are just half-assing stuff now milking this game for a bit more. Do these art teams working on garrisons and player models work part time or something? I mean wtf are they doing?
    Have you paid any attention to the level of detail they're putting in the buildings?? They are the farthest thing from "half-assing"
    It takes them a ton of time and effort just to do them, because they are starting everything from scratch.
  1. Verdugo's Avatar
    Quote Originally Posted by corebit View Post
    Have you paid any attention to the level of detail they're putting in the buildings??
    Oh shit, I forgot, ten out of ten.
  1. mmoc813c9e8448's Avatar
    gonna all buildings be changed ?
  1. roahn the warlock's Avatar
    Quote Originally Posted by SodiumChloride View Post
    Wow, look at all those nice buildings ... For Alliance.

    Horde? Sticks, stones and mud. Yay.

    Fail.
    You are horde. Expect it to look like old school. Which does suck because garrosh iron style looks cooler.

    Race based would be better though. forsaken style. Gilnean style, blood elven style.

    The night elf one could be a tree with all the stuff up the tree

    Alas I can see why this would take a long time, Maybe next x pack

    - - - Updated - - -

    Quote Originally Posted by videotape View Post
    I would love to see these visual updates come to buildings in the old world. Probably asking too much. It's going to be really weird running around Stormwind with my shiny new character models on top of a brick floor with 10 polygons and all kinds of weird gross low-resolution texture skewing.
    Warcraft is like comparing american infasctructure to Japanese. Ours is built up over such a long time, and all old (copper over fiber optics)

    What will be amazing, is seeing this new.. kinda comic art style in a brand new game. That way everything is even. I mean, Darnassus tiger, over the pvp tiger. Or the new forsaken pvp horse

    Looks silly because it is so old.

    WTB wow 2, or titan or w/e that is
  1. Netherspark's Avatar
    Quote Originally Posted by Elrandir View Post
    Only Human and Orc buildings for two factions, this is seriously some sad underwhelming shit Blizzard. I can't be the only one that thinks they are just half-assing stuff now milking this game for a bit more. Do these art teams working on garrisons and player models work part time or something? I mean wtf are they doing?
    What they are doing is not wasting months of development time creating the 936 buildings and 300 or so props it would need to have racial-specific Garrisons.

    23 upgradable buildings X 13 races = too much time.

    And yes, they work part time on Garrisons, and the rest of the time making everything else...
  1. mmoce35ea8b457's Avatar
    Jesus, this community is so negative. We get player housing that's been requested for years, some gorgeous artwork to go with it, and all anyone can do is complain and demand more. It's quite clear none of the negative nancies have done even the basic arithmetic that would tell you just how much work is going into this. Can we not be grateful for the first feature in a very long time indeed that looks as though it will be breathing new life into the game?
  1. Giiggity's Avatar
    Having played since 2004...I'm really glad that they're putting something in. I really like MoP's farms and this just seems like a much larger iteration of that.

    Feels like a lot of people want garrisons to be Minecraft redux - or they want blizzard to totally retool the game engine to accommodate customization of player housing. If you've not noticed, players are unable to change the game environment permanently - this is usually reserved for patches. Additionally, I imagine customized housing for X million players would create some pretty significant server overhead.
  1. Tenjen's Avatar
    Quote Originally Posted by Feathil View Post
    Oh boy I do have references....Wildstar housing and LOTR online housing are better than this and the first is a mmo still under development and the second one is a "minor" mmo if you compare it with WoW. If those ppl can do it...why not Blizz? If the problem is about the races require "too much work" then...why you did introduce them in first place? Why building cities and creating an art behind it. This argument is shit. There's plenty of players than are not Human or Orc and, therefore, they don't want to play on a human/orc base...like it or not. So please, don't tell me that is not necessary or that there's no references of better housing. Blizz can afford to pay 20 or 40 or even the 200 ppl that some of you said or whatever it needs to build them up....we're talking about a game that has almost 8 million ppl paying to play it. So yeah, I do believe that either they're lazy or either they're not investing enough resources on this because they just don't give a fuck.
    And yet again another repetitive arguement. you're comparing WHOLE new mmo's with large development time to an expansion of a 10 year old mmo.

    creating a fresh whole new mmo is easier to create and design stuff for than something 10 years old. You have to build over 10 years worth of stuff. The things they've already done are AMAZING given the supposed limitations of the aged engine.

    and this isnt housing. its not meant to be housing. THey're meant to provide particular functions.

    People are gonna look at the aesthetics for all of 5 mins before moving on to the practical use of the garrisons for the rest of the expansion. that is not worth all the time it takes to make the buildings for 10 races.

    Also a lot of people commenting on the horde stable without having seen ANY other buildings horde side.

    its ONE building and its an open Stable. A STABLE. Its not the best benchmark by which to judge the entire horde garrison without having seen them.
  1. gummiebear007's Avatar
    I'm not longer concerned about the lack of customization or personality that a player can get from Garrisons. Kudos to Blizzard for finally getting their toes wet with SOME type of player housing. As far off as it is, maybe it means they are on the right track?

    Anyway, my real gripe, and the main reason hubby and I haven't played in months, is the feeling of always starting some new feature, only to abandon it in the next expansion. The tiny farm at Sunsong was really neat, and a convenient way to get mats for other professions. Now, I understand this is supposed to offer something along the same lines, but we all spent a good amount of time waiting and doing dailies to unlock all those plots. Now, it's pointless to maintain.

    Garrisons will be gone, come next expansion. Hopefully, real player housing will exist as a replacement. However, all that work spent over a couple of years will more than likely not carry over. The units are in Draenor, which I doubt players will be there in the following expansion.

    Please don't take this as whining. I really hope this game continues to please players. Honestly, you all deserve a great gaming experience. This game doesn't offer me or my husband what we want anymore, and it doesn't look like it will in the near future. We've never jumped ship before, because no other game has had that spark for us. Well, we've found it in Wildstar, and that's what we'll be playing. I'm only sharing this because I think there is this taboo with saying you are leaving WoW for something else. These are games, and we pay for them. Like my husband told me, (I was really trying hard to not go after all the years spent there, and the fact that we met on WoW) if we aren't logging in and enjoying ourselves, why pay for it. The company isn't at fault for making their game the way they do. Nobody is at fault. We just don't like it anymore. Let's stop, at least for now. Play some other games and take a breather. Wildstar is promising, but if it fails, WoW will still be there. It won't blame us for leaving. It will welcome us back with open arms.
  1. mmoc7c08c42f71's Avatar
    Quote Originally Posted by Protar View Post
    Jesus, this community is so negative. We get player housing that's been requested for years, ...
    The problem is. THIS is not housing. This is some kind of 3 D browser game where you set up a base.

    Housing = build a house and decorate it the way you want it for your character.

    Garrison = minigame with some nice buildings you have like 0 influence. the only possibilitys to change it are upgrades.
  1. Geckoo's Avatar
    Quote Originally Posted by Quilzar View Post
    Huh?

    This is the ENTIRE PROBLEM.

    The problem is that i wasn't talking about them putting in the game whatever i want or you want. Of course they will never please everyone.
    I was talking about the relantionship between Blizzard and the playerbase. That's not about doing whatever someone asks them to do, but to look more like players making a game for other players instead of professionals making a game for cash, because that is how i see them for the past years. It's a cold relationship because it all seems to end in a blue community manager on the forums with the official negative response or excuse, like the "you want this or a new raid?" that they've been overusing for the last year.

    You see how the guys from Wildstar or at SOE interact with their playerbase and that's very refreshing, because you not only see people making a game, but playing it, being passionate about it... i guess they are not in the comfortable spot that Blizzard is, they don't have the freedom to do a enjoyable but poor version of Wildstar's housing with almost 0 possible customization and people will still defend them and will still buy the flavor of the year excuse: a good aproach to housing or a new raid? well... i want both and i don't buy any lame excuses.

    Each time they use that excuse, it becomes harder and harder to justify the monthly fee.
  1. Nefastus's Avatar
    I think the concept is pretty interesting, i might even check world of pandamon again to see how it goes. But to me not having specific buildings for each race is kinda sad. They do have the resources to make all, at least the money they got.
  1. Gutrickk's Avatar
    I LOVE this. Garrisons are exactly what WoW needed. This just made WoW way more interesting for me, personally. I also like the idea that you can build your garrison anywhere in Draenor. This will make for both some awesome in-game content, and RPing! #RPguildbase #homesweethome.

    BUT BLIZZARD, MAY I OFFER YOU A IDEA FOR GARRISONS... A name. Upon entering your Garrison, I think you should have a gateway with like a type of arc (depending on your faction), with a sign that we can customize to say what we wish; being the name of the Garrison. Changeable by only us (the player), and Game Masters (in case it is inappropriate). Please consider this, for I believe it will be a better experience.
  1. mmoc69c69d483f's Avatar
    Quote Originally Posted by Tenjen View Post
    creating a fresh whole new mmo is easier to create and design stuff for than something 10 years old
    Whaaaat?!?!? sure dude, for sure xDDDDDDDDDDDDDD.
  1. t11fa's Avatar
    Stuff like this makes me want WoD more and more.
  1. damntree's Avatar
    Blizz is always coming out with these over-hyped half-assed features and then they don't have enough resources to do it correctly. They sure had enough resources to throw together an in-game store though.
  1. Tetrafury's Avatar
    I'm excited to see how this plays out..

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