MMO-Champion - Mists of Pandaria Digital Deluxe Edition Retired, Warlords of Draenor Racial Traits
Update 2: Celestalon added some more clarifications:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Regarding Berserking and Blood Fury, also remember that we’re reducing the amount of cooldown stacking in the game, and more importantly, removing DoT snapshotting. That is effectively a significant nerf to Berserking and Blood Fury, since you'll no longer be able to extend their benefit long past their intended duration. We expect that these changes will bring Trolls and Orcs in line with other races (but not underpowered, either).

Regarding Touch of Elune, we're making all secondary stats useful to everyone (aside from Spirit for non-healers and Bonus Armor for non-tanks), and more closely balancing their value. As others have pointed out, there are no more haste breakpoints, so this doesn’t imply any gear changes should be made based on time of day.

Additionally, we do still want there to be some difference and choice between the racial abilities, which does mean that players who want to min/max to that degree may still find more value in another race. We don’t feel the difference, even in a worst case scenario, is going to be large enough that someone who wants to play a Night Elf should feel like they're making the wrong choice, but players who are only interested in what they feel are the best racials for their class or spec will have other race options available.

Update: Celestalon clarified why no changes to Every Man for Himself are listed:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.

Warlords of Draenor Racial Traits
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what’s coming.

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf
  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

Draenei
  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

Dwarf
  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

Gnome
  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    • Nimble Fingers is a new racial passive ability that increases Haste by 1%.

Goblin
  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

Human
  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf
  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

Orc
  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

Tauren
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

Troll
  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).

Undead
  • Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

Mists of Pandaria Digital Deluxe Edition Heading into the Blizzard Archive
Originally Posted by Blizzard (Blue Tracker)
In approximately one week (no sooner than March 10), the Mists of Pandaria Digital Deluxe edition will be earning a bit of much-deserved rest in the Blizzard Archive. If you’ve been thinking about upgrading your standard edition for the in-game extras or contemplating coming back to the game to check out the latest content, you might want to consider snagging the Digital Deluxe Edition now before it heads into the vaults.

If you already own the standard edition of Mists of Pandaria and are interested in upgrading, you can head over to your account management page to do so now. The Digital Deluxe edition might come back out of the archive in the future, but even the jinyu waterspeakers don’t know if or when.


The Digital Deluxe edition of Mists of Pandaria includes the Imperial Quilen Mount, the Lucky Quilen Cub pet, a Mists of Pandaria–themed Diablo III banner sigil and accent, and Horde- and Alliance-themed StarCraft II portraits. Learn more about the Digital Deluxe Edition here.
This article was originally published in forum thread: Mists of Pandaria Digital Deluxe Edition Retired, Warlords of Draenor Racial Traits started by chaud View original post
Comments 220 Comments
  1. Kittahsmash's Avatar
    Quote Originally Posted by Pendragon View Post
    I shouldn't be surprised that people on here are already crying about the racial changes in WoD; an expansion that isn't even here yet.
    Brilliant.
    Something doesn't have to be released, out, in player's hands this very second for people to complain about how unfairly they think Blizzard is treating them with their ideas for their race in the next expansion. If Blizzard didn't want input on the information they released, they wouldn't release it until closer to launch.
  1. thunderdragon2's Avatar
    Quote Originally Posted by Xilurm View Post
    Yeah, so? It's a pr stunt. Again, so? Are they supposed to give it for free or something?
    was expecting a complete remove of the mists CE myself
  1. Ozmondo's Avatar
    As a Rogue, the Gnome racial looks very powerful, even more so if it stacks with other energy cap increases.
  1. Tyrannica's Avatar
    Well, in pvp its a major issue what race you play, look into the ladders, not that many taurens for instance if they are not rdruids.

    If you play a rogue you go straight gnome, cause you want escape artist with such a short cd. Same can be said about frost dks. Not every melee has root breakers.

    sure there is a beta too and things change, but its ridiculous that blizzard with all their expierence even suggest such changes at the first place.
  1. Xilurm's Avatar
    Quote Originally Posted by Tziva View Post
    Honestly, I wouldn't worry yet. I am sure they will tweak the stat/performance bonuses quite a bit during beta.

    The 'on use' racials like WotF and Escape Artist and the like will probably end up favouring particular races, as they do now, but I'm sure as far as straight +DPS/HPS bonuses, Blizzard will try to balance those so they are very similar across the races.


    People who min/max or are apathetic to what race they play and figure they might as well pick the best one.

    I'm not a major min/maxer, but when pandaren were released, I felt pretty compelled to make my Alliance resto shaman one, since the difference between Draenei racials as resto (zero usefulness) to panda was enormous. I wouldn't ever do it for a minor gain but when they disparity is huge, it's a lot more appealing.
    Yeah but saying something like "why don't they let us choose whatever race we want to be" seems weird. I mean, what's the difference between actual models and just stickmen.
  1. valliant13's Avatar
    Quote Originally Posted by Tyrannica View Post
    Well, in pvp its a major issue what race you play, look into the ladders, not that many taurens for instance if they are not rdruids.

    If you play a rogue you go straight gnome, cause you want escape artist with such a short cd. Same can be said about frost dks. Not every melee has root breakers.

    sure there is a beta too and things change, but its ridiculous that blizzard with all their expierence even suggest such changes at the first place.
    a dk wouldnt choose gnome over human currently...sorry
  1. Beenieshaman's Avatar
    You guys are like kids.When the class changes would Côme out and you guys would see those auto slow mouvement speed people would Forget about gnoms.
    Those burst spell and lvl100 talent people say nerf Orc racial plz

    Undead racial maybe when up to 3min maybe because bad news for fear CC soon as blizzard want to take some away.
  1. Mandible's Avatar
    I´m just saying - glad it is still BETA. Ofc ... if it went through like this. Someone would have had a mental breakdown in development.
  1. Igzorn's Avatar
    Quote Originally Posted by Draahl View Post
    hahaha they must have been high when coming up with this one!
    na i see it as a nudge to the wc3 times were nightelfs got invisible at night if they dont move. (was some time 1-1 in beta of vanilla wow but patched out very fast)
  1. Tyrannica's Avatar
    Quote Originally Posted by Ozmondo View Post
    As a Rogue, the Gnome racial looks very powerful, even more so if it stacks with other energy cap increases.
    yeah i play a human and undead rogue.

    Gnoms will rule surpreme with these changes, 5% energy is infinately better than any 5% of the the resources other classes gets. For a passive its very strong. And all was said about escape artist with 1 min cd. One must be almost mad not to go rogue, however, dwarf is strong too, with removing all dots imaginable + bleeds it makes it better than cloak when it comes to removing only dots to go into stealth mode.

    not sure if wotf will remain as powerful. 3 mins and fears only last 6 secs down from 8. And probably they change it so it breaks sooner too, who knows?

    Right now undead rogues are very powerful with wotf as fears are very strong right now and the rogue has no active fear breaker. you notice this more in cc chains when playing in the arena.
  1. Socialhealer's Avatar
    Quote Originally Posted by Unbelfpain View Post
    Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.

    Lol OP racial.. imagine it with heirlooms + perks lol 100% inc
    yeah great, amazing perk for about 0.2% of my wow time, and useless for 99.8% worst racial ever.
  1. MattyP's Avatar
    Is shadowmeld staying or going? No mention of it so does that mean there's no changes or that it's gone because its my all-time favorite racial.
  1. Tommo's Avatar
    I see blood elves still have the most boring set of racials ingame.
  1. Solzan Nemesis's Avatar
    By the Sunwell ! Blood elves finely have a fourth racial again .
  1. Toffie's Avatar
    1 holy power for paladins every 2 minutes, that has to be the worst racial in the game right now lol.
  1. Shudder's Avatar
    These racials are stupid, I wish I could choose my race based on how it looks not because of stupid stats that force my decision. They need to remove all stat based racials and just have cosmetic ones.
  1. LickMeh's Avatar
    Critical Strike chance increased by 1% vs Critical Strike bonus damage increased by 2%

    Which one do you think is the best out of these two?
  1. Eliandal's Avatar
    Is it sad that I really miss Treasure finding, I mean it was oh so OP !
  1. Solzan Nemesis's Avatar
    Quote Originally Posted by Tommo View Post
    I see blood elves still have the most boring set of racials ingame.
    Nay. The ability is way to tied in to night elf lore for the to want to remove it. I say you are safe.
  1. Syridian's Avatar
    Quote Originally Posted by Fleugen View Post
    I give up on this game. Really, a nerf to Will of the Forsaken while Every Man for Himself is untouched? REALLY?

    I get Berserking needed to be nerfed. I get that a lot of Alliance races needed better racials. But fucking REALLY? You give Humans a better version of the Undead racial, and then you NERF THE UNDEAD RACIAL TO HIGH HELL and leave the BETTER VERSION alone?

    Fuck this.
    Actually if you bothered to read the water cooler you'd have seen that EMFH is being iterated upon, and will likely either be removed or neutered, such as ''removes all movement impairing effects'' or similar.

Site Navigation