MMO-Champion - Mists of Pandaria Digital Deluxe Edition Retired, Warlords of Draenor Racial Traits
Update 2: Celestalon added some more clarifications:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Regarding Berserking and Blood Fury, also remember that we’re reducing the amount of cooldown stacking in the game, and more importantly, removing DoT snapshotting. That is effectively a significant nerf to Berserking and Blood Fury, since you'll no longer be able to extend their benefit long past their intended duration. We expect that these changes will bring Trolls and Orcs in line with other races (but not underpowered, either).

Regarding Touch of Elune, we're making all secondary stats useful to everyone (aside from Spirit for non-healers and Bonus Armor for non-tanks), and more closely balancing their value. As others have pointed out, there are no more haste breakpoints, so this doesn’t imply any gear changes should be made based on time of day.

Additionally, we do still want there to be some difference and choice between the racial abilities, which does mean that players who want to min/max to that degree may still find more value in another race. We don’t feel the difference, even in a worst case scenario, is going to be large enough that someone who wants to play a Night Elf should feel like they're making the wrong choice, but players who are only interested in what they feel are the best racials for their class or spec will have other race options available.

Update: Celestalon clarified why no changes to Every Man for Himself are listed:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.

Warlords of Draenor Racial Traits
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what’s coming.

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf
  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

Draenei
  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

Dwarf
  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

Gnome
  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    • Nimble Fingers is a new racial passive ability that increases Haste by 1%.

Goblin
  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

Human
  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf
  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

Orc
  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

Tauren
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

Troll
  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).

Undead
  • Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

Mists of Pandaria Digital Deluxe Edition Heading into the Blizzard Archive
Originally Posted by Blizzard (Blue Tracker)
In approximately one week (no sooner than March 10), the Mists of Pandaria Digital Deluxe edition will be earning a bit of much-deserved rest in the Blizzard Archive. If you’ve been thinking about upgrading your standard edition for the in-game extras or contemplating coming back to the game to check out the latest content, you might want to consider snagging the Digital Deluxe Edition now before it heads into the vaults.

If you already own the standard edition of Mists of Pandaria and are interested in upgrading, you can head over to your account management page to do so now. The Digital Deluxe edition might come back out of the archive in the future, but even the jinyu waterspeakers don’t know if or when.


The Digital Deluxe edition of Mists of Pandaria includes the Imperial Quilen Mount, the Lucky Quilen Cub pet, a Mists of Pandaria–themed Diablo III banner sigil and accent, and Horde- and Alliance-themed StarCraft II portraits. Learn more about the Digital Deluxe Edition here.
This article was originally published in forum thread: Mists of Pandaria Digital Deluxe Edition Retired, Warlords of Draenor Racial Traits started by chaud View original post
Comments 220 Comments
  1. Mukki's Avatar
    Quote Originally Posted by Div View Post
    So if they do end up changing EMFH I think dwarfs will be the new top pvp race for alliance. Cloak of shadows for everyone? yes please
    Actually, better than cloak of shadows, since it will still remove bleeds. There still seem to be a good amount of rogues out there that don't realize CoS doesn't remove bleeds.
  1. PuppetShowJustice's Avatar
    I'm entertained that they're doing the Disney Vault threat with the MoP collector's edition.
  1. GreenFuse's Avatar
    Hrm. My monk may be undergoing a race change. Those sweet Dwarf racials...
  1. shamantime's Avatar
    Quote Originally Posted by Seditian View Post
    I was hoping there were some changes in here, but alas, everything was already known via tweets.
    You do realized Will of Forsaken is like having another cc break? Every Man shares a cooldown with ccbreak pvp trinket.
  1. Zathrendar's Avatar
    Quote Originally Posted by gamon12 View Post
    BELF RACIAL:
    Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

    WoW, Sacrebleu! Are you kidding me, restores 1 HOLY POWER FOR MY UBER OP HOLY PALADIN? I'm gonna jump off a cliff from happiness. Totally OP compared to new buffed DWARF racial. Haha this game is a joke, seriously, 1 holy power every 2min(?) vs removes every shit debuff from the game and increases ur armor. Belfs op, nerf now.
    It needs a bit more work. My problem with it from a Warlock and Mage perspective is that, barring arcane, mana is of little use to me, and I doubt this is going to change much in WoD. I'd rather see AT regenerating Burning Embers, for instance. Not mana. At the moment, it's not a very compelling racial. The silence effect is also less useful to casters since you need to be in melee range to use it, which is ok for those rare situations where a DK is on your tail or you run by a healer and silence them, but barring that... not too useful.
  1. Judas the Priest's Avatar
    Patch notes: Screw it, we're rewinding to BC rollout and letting it roll all the way through Wrath again.

    Me: :rgasm::
  1. Lemonpartyfan's Avatar
    Quote Originally Posted by Xaxxor View Post
    How about making the racials visual and fun rather than dps increase.
    You know.... so that everyone can play the race they WANT.
    You always have, and always will have that choice.
  1. Siddown's Avatar
    Quote Originally Posted by Ackryder View Post
    OH FUCKING AWESOME. Thanks Blizzard, I'm soooo glad i have to pay to become alliance. But thats okay, i didnt like horde anyway (after playing them for only 8 years). A (and by no means should this be taken lightly) FAAAAAT "Fuck. You." to all those employed, thank you so much for making a great game suck when it was looking so promising. I won't be buying any of your products, and you bet your ass I'm uninstalling. "Balancing". What a fucking joke. Your higher-ups need to get off the drugs, pronto, because they're making some really cracked out decisions.
    First of all, call down. None of these racials are game breaking and none of this is finalized. So chill out and take a deep breath. But, if you decide that you just have to be alliance for some reason, you do realize that you can easily just roll a new character and boost to 90 before the expansion (with the free boost you get, so no money involved) and gear them out in full TI gear that you probably already have sitting in the bank (since its' BoA and drops like crazy), right?

    You can have a free, very geared out level 90 Alliance <insert class> before the expansion begins.

    If you want to talk about giant F U's to employeed people, nothing they do here is anywhere close to what used to happen in Vanilla with people quiting their jobs to get Rank 14 in PvP or being forced to raid 5 nights a week if you wanted to PvE. So please, get some perspective.
  1. Lemonpartyfan's Avatar
    Quote Originally Posted by Sarella View Post
    They really haven't a clue about racials and fairness (forget balance).
    Humans, Gnomes, Dwarves, Draenei and Night Elves all received buffs to their racials while the Horde either stayed the same or got nerfed in some way.

    As an alliance ex-player it looks like a lot will go gnome who haven't already (gnome rogues everywhere I bet) but it definitely wouldn't make me consider returning if this is their idea of being fair under celestalons reign.
    This would only make sense if you consider MoP racials balanced. (Most don't)
  1. Lastgope's Avatar
    Quote Originally Posted by Shudder View Post
    When you're pushing LFR progression racials don't mean much so I can see why you don't care about them.
    I don't care about racial and my guild is 8/14 Heroic...
  1. Lemonpartyfan's Avatar
    Quote Originally Posted by Lord Swizzlington View Post
    Almost every high-end or competitive player does. Every little thing that can give you an advantage is used, and that includes racials.
    The majority of players aren't high-end players though.
  1. Shudder's Avatar
    Quote Originally Posted by Lemonpartyfan View Post
    You always have, and always will have that choice.
    If the choice is being in a good raiding guild then yes, you have the choice.
  1. Granyala's Avatar
    Originally Posted by Blizzard Entertainment
    Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).
    And probably still kicks you out of Shadowform...
  1. Igzorn's Avatar
    Quote Originally Posted by MattyP View Post
    Is shadowmeld staying or going? No mention of it so does that mean there's no changes or that it's gone because its my all-time favorite racial.
    as i know still there as it is now on live.
  1. Shudder's Avatar
    Quote Originally Posted by Lastgope View Post
    I don't care about racial and my guild is 8/14 Heroic...
    That might explain it...
  1. Lemonpartyfan's Avatar
    Quote Originally Posted by Ackryder View Post
    OH FUCKING AWESOME. Thanks Blizzard, I'm soooo glad i have to pay to become alliance. But thats okay, i didnt like horde anyway (after playing them for only 8 years). A (and by no means should this be taken lightly) FAAAAAT "Fuck. You." to all those employed, thank you so much for making a great game suck when it was looking so promising. I won't be buying any of your products, and you bet your ass I'm uninstalling. "Balancing". What a fucking joke. Your higher-ups need to get off the drugs, pronto, because they're making some really cracked out decisions.
    This has to be a joke.
  1. Maxsul's Avatar
    Touch of Elune is a terrible idea. Daytime is better than night time. Use equally balanced stats please.
  1. Lemonpartyfan's Avatar
    Quote Originally Posted by Shudder View Post
    If the choice is being in a good raiding guild then yes, you have the choice.
    You have the choice.
  1. Siddown's Avatar
    Quote Originally Posted by Varbaro View Post
    Wotf share cd with trinket ( try it ) there is a 15 or 20 sec cooldown then if you use trinket.
    30 seconds actually. If they remove that CD share though, "nerfing" it to 3 minutes seems fair. Throw in that trinket grants immunity to similar effects for a few seconds, and UD will still be very strong.
  1. GRIMZ's Avatar
    Thanks god! They know the shit about EMFH... - cmon Blizzard, delete it.

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