MMO-Champion - Mists of Pandaria Digital Deluxe Edition Retired, Warlords of Draenor Racial Traits
Update 2: Celestalon added some more clarifications:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Regarding Berserking and Blood Fury, also remember that we’re reducing the amount of cooldown stacking in the game, and more importantly, removing DoT snapshotting. That is effectively a significant nerf to Berserking and Blood Fury, since you'll no longer be able to extend their benefit long past their intended duration. We expect that these changes will bring Trolls and Orcs in line with other races (but not underpowered, either).

Regarding Touch of Elune, we're making all secondary stats useful to everyone (aside from Spirit for non-healers and Bonus Armor for non-tanks), and more closely balancing their value. As others have pointed out, there are no more haste breakpoints, so this doesn’t imply any gear changes should be made based on time of day.

Additionally, we do still want there to be some difference and choice between the racial abilities, which does mean that players who want to min/max to that degree may still find more value in another race. We don’t feel the difference, even in a worst case scenario, is going to be large enough that someone who wants to play a Night Elf should feel like they're making the wrong choice, but players who are only interested in what they feel are the best racials for their class or spec will have other race options available.

Update: Celestalon clarified why no changes to Every Man for Himself are listed:
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.

Warlords of Draenor Racial Traits
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what’s coming.

In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren’t any current plans to change Pandaren or Worgen racials.

Blood Elf
  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.

Draenei
  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).

Dwarf
  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.

Gnome
  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    • Nimble Fingers is a new racial passive ability that increases Haste by 1%.

Goblin
  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

Human
  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.

Night Elf
  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.

Orc
  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

Tauren
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.

Troll
  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).

Undead
  • Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).

Mists of Pandaria Digital Deluxe Edition Heading into the Blizzard Archive
Originally Posted by Blizzard (Blue Tracker)
In approximately one week (no sooner than March 10), the Mists of Pandaria Digital Deluxe edition will be earning a bit of much-deserved rest in the Blizzard Archive. If you’ve been thinking about upgrading your standard edition for the in-game extras or contemplating coming back to the game to check out the latest content, you might want to consider snagging the Digital Deluxe Edition now before it heads into the vaults.

If you already own the standard edition of Mists of Pandaria and are interested in upgrading, you can head over to your account management page to do so now. The Digital Deluxe edition might come back out of the archive in the future, but even the jinyu waterspeakers don’t know if or when.


The Digital Deluxe edition of Mists of Pandaria includes the Imperial Quilen Mount, the Lucky Quilen Cub pet, a Mists of Pandaria–themed Diablo III banner sigil and accent, and Horde- and Alliance-themed StarCraft II portraits. Learn more about the Digital Deluxe Edition here.
This article was originally published in forum thread: Mists of Pandaria Digital Deluxe Edition Retired, Warlords of Draenor Racial Traits started by chaud View original post
Comments 220 Comments
  1. Thallidomaniac's Avatar
    Quote Originally Posted by Stylez View Post
    So Arcane Torrent restores runic power, holy power and mana but not energy or chi? Did they forget to include monks and energy based specs?
    It doesn't return Rage either. Or maybe they forgot to mention that it does.
  1. Nathiest's Avatar
    If they get rid of EVERYMAN FOR HIMSELF I'm never coming back to this game.
  1. Ravenesss's Avatar
    Quote Originally Posted by Shudder View Post
    When you're pushing LFR progression racials don't mean much so I can see why you don't care about them.
    Lol what? I am far past lfr progression, hell I was a heroic 25 man heroic raider from wrath till cata, just haven't done as much this xpqc but I've cleared on normal so don't even know what you are talking about. So I have been a hardcore raider for a long time and still racials are still not game changers to me. I still think people are over reacting. I am confident in my skill as a player and racials don't have that huge and impact.
  1. Thallidomaniac's Avatar
    Quote Originally Posted by Ravenesss View Post
    Lol what? I am far past lfr progression, hell I was a heroic 25 man heroic raider from wrath till cata, just haven't done as much this xpqc but I've cleared on normal so don't even know what you are talking about. So I have been a hardcore raider for a long time and still racials are still not game changers to me. I still think people are over reacting. I am confident in my skill as a player and racials don't have that huge and impact.
    Unfortunately, the World First guilds disagree. It's the equivalent of them being the Yankees/Heat/Patriots while other guilds are equivalent to the Astros/Bucks/Browns.
  1. Doomchicken's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    Because they got tired of wiping to berserk times on LFR bosses with 1 health left.



    That's probably why the likes of Blood Legion and Method get, well, World Firsts?

    I suppose raiding 14 plus hours everyday made zero difference?
  1. Karnige's Avatar
    gnomes with the buff!
  1. Lastgope's Avatar
    Quote Originally Posted by Shudder View Post
    That might explain it...
    Explain what?

    Is it so wrong I have fun in this game?
  1. GoKs's Avatar
    Quote Originally Posted by Unbelfpain View Post
    Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.

    Lol OP racial.. imagine it with heirlooms + perks lol 100% inc
    and at lvl100? what will bonus xp help you then? start saving some xp for the next xpac? dont think blizz thought that trough nicely...
  1. Venaliter's Avatar
    And the most OP racial going at the moment, Escape Artist, flies completely under the radar....
  1. grexly75's Avatar
    Love the look of the Draenei racials definitely a big improvement..

    - - - Updated - - -

    Quote Originally Posted by Sarella View Post
    They really haven't a clue about racials and fairness (forget balance).
    Humans, Gnomes, Dwarves, Draenei and Night Elves all received buffs to their racials while the Horde either stayed the same or got nerfed in some way.

    As an alliance ex-player it looks like a lot will go gnome who haven't already (gnome rogues everywhere I bet) but it definitely wouldn't make me consider returning if this is their idea of being fair under celestalons reign.
    And 10 years of Horde favoritism was fair, everyone knew for 10 years if you wanted to be competitive in PVE and PVP you went horde because they had the better racials.. But heaven forbid that Blizz are actually trying to level the playing field when it comes to racials..

    - - - Updated - - -

    Quote Originally Posted by Windclaw View Post
    GG blizzard picking the alliance side
    all they really did on the horde side was take stuff away :/
    And horde had it good for 10 years now there might be a level playing field when it comes to racials..

    - - - Updated - - -

    Quote Originally Posted by Shudder View Post
    These racials are stupid, I wish I could choose my race based on how it looks not because of stupid stats that force my decision. They need to remove all stat based racials and just have cosmetic ones.
    yes that would be nice and easy for Blizz to balance and then there would be a level playing field, but the bulk of players would QQ like no tomorrow..
  1. Alayea's Avatar
    The fault lies with the hardcore progression crowd for making a big deal about racials, such as with Berserking. I enjoy having that mini-Bloodlust because it's a nice CD to have, not because I'm an ardent min-maxer. I didn't create a troll shaman back in old WoW because of the racials -- and Berserking back then was a not-so-great CD, I must add -- but having it nerfed...!

    I've never race-changed any of my characters and I won't start now, but the nerf is not an easy one to accept.

    Originally Posted by Bashiok
    Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.
    I'd be surprised if this survives. How would day/night be determined? How could this be an interesting racial for those with schedules that leave them spending the majority (or even all) of their WoW time during one phase. It sounds like a neat racial, but the actual game play for it may leave something to be desired.
  1. Moradim's Avatar
    all horde dps racials nerfed, all alliance racials replaced with better dps racials

    good job blizzard, this is a good plan to make lots of gold on race AND faction changes!
  1. Tenjen's Avatar
    fact of the matter with the human racial is they're waiting till they set up proper pvp trinkets as per the pvp environment (even pve trinkets that players may decide to bring into PVP) and what players will be able to use. They do want to adjust it but they need to adjust it as per all influencing factors before making a decision, otherwise it will just be uninformed and will not match the pvp environment its being inserted into.
  1. FishHead's Avatar
    Expansive Mind is OP as fuck.
  1. Baalb's Avatar
    Typical Blizzard, instead of removing all the racials, so everyone can play on base of looks, they switch the places of the best racials making horde not optimal for pve and alliance optimal for everything. I guess greed played a big role again.
  1. balir's Avatar
    I expect to see lots of BLUE on Wowprogress.com for the next expansion. Yay!
  1. Nakiri's Avatar
    The Fun part is that every race get something stats related and/or energy/mana consuming... UD get only nerfed WotF... I tought was one of the race with the worst PvE racials... Seems i missed something in the while!!
  1. crazysob83's Avatar
    Quote Originally Posted by Fleugen View Post
    I give up on this game. Really, a nerf to Will of the Forsaken while Every Man for Himself is untouched? REALLY?

    I get Berserking needed to be nerfed. I get that a lot of Alliance races needed better racials. But fucking REALLY? You give Humans a better version of the Undead racial, and then you NERF THE UNDEAD RACIAL TO HIGH HELL and leave the BETTER VERSION alone?

    Fuck this.
    Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.
    I feel that you havent read this properly
  1. Guts's Avatar
    So that's it for racials after 10 years?
    And this revamp couldn't be done in ~1 month?
    Really disappointed.
  1. Gnu's Avatar
    I hope hummies are going to get the nerfstick, and get it good!

Site Navigation