MMO-Champion - WoD Dev Interviews, Flying in Draenor, Hearthsteed Colors, Mar 11 Hotfixes, Garrison
Patch 2.0.3 Hotfixes

Hearthstone Live Dev Q&A This Friday, Deck Spotlight: Salvation Warrior

Unlocking the Hero Within: Systems Preview

Warlords of Draenor Developer Interviews
There were a few developer interviews at the recent press events, so today we are taking a look at interviews with Alex Afrasiabi from Gameplanet.

Misc
  • You won't be allowed to fly in Draenor at release, and the devs want to see how players react to this.
  • Afrasiabi also mentions that he thinks it is possible that players could love a world with no flying.
  • Garrisons will change the way the game plays, making it feel new.

Draenor
  • Iron Horde will be coming through the Dark Portal in the weeks coming up to the expansion release.
  • Upon arrival to Draenor, players will go through a 45 minute experience to try and turn off the Dark Portal to save Azeroth.
  • You will see why the enemy is so bad right right away, as well as why you must stop them.
  • When Garrosh goes back to Draenor, he still thinks he is a great savior. He wants to show the world the might of a united Orc front.


Flying in Warlords of Draenor
One of the statements from the interview above prompted some discussion on the forums about the possibility of no flying at all in Warlords of Draenor.



Hearthsteed Colors
You may remember that the Hearthsteed mount was added to the game with both red and blue variations. So far, everyone has received the blue version for trying out Hearthstone. It appears the red version still may show up in the future though!





Patch 5.4.7 Hotfixes - March 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Racial Abilities
  • Worgen
    • Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.

Classes
  • Monk
    • General
      • Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.

Raids, Dungeons, and Scenarios
  • Dungeons
    • Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.

Battlegrounds and Arenas
  • Twin Peaks and Warsong Gulch
    • The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
  • Arathi Basin, Eye of the Storm, and The Battle for Gilneas
    • Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it’s featured on Call to Arms (down from 200).
  • Silvershard Mines
    • Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it’s featured on Call to Arms (down from 160).
  • Strand of the Ancients
    • The amount of Honor awarded for successfully destroying or defending a gate has been doubled.

Timeless Isle
  • Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.

Brawler's Guild
  • Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.

Blue Posts
Originally Posted by Blizzard Entertainment
Hotfix Bug
You nerfed Flying Serpent Kick for FC'ing but you didn't nerf Burst of Speed?
This was unintentional (an unexpected side effect of a different hotfix). We're working on correcting the issue now. Once that's done, Monks should once again be able to use Roll, Chi Torpedo, and Flying Serpent Kick while carrying the flag. (Blue Tracker / Official Forums)

Hearthsteed Issues
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you have having troubles with procuring this mount, try this!

1) Be sure to win 3 games of Hearthstone in PLAY or ARENA mode first! Your 3 wins can be from Casual or Ranked play. The introductory missions do not count. You'll know it's your third win because you'll get the "Mount Up!" quest reward notification in Hearthstone!

2) Log into World of Warcraft and check your mail. No Hearthsteed to be seen? Go to the next step!

3) Log out of World of Warcraft and log in to Hearthstone one more time.

4) Log out of Hearthstone and log back in to World of Warcraft. Check your mail - your Hearthsteed should await!

Free Character Migrations Available (EU)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
If you're on one of the source realms listed below, you can move your characters to one of the designated destination realms and avoid the queues—for free!

By initiating one of these transfers, you will be moving your character to a new realm and home. This is a one-time, one-way move. If you wish to move your character elsewhere, you will need to use the paid transfer service.

  • Silvermoon => Magtheridon / Azuremyst
  • Kazzak / Outland / Stormscale => Auchindoun

Please be aware that, due to the unpredictable nature of free transfers, we may close down any Free Character Migrations at any time and without warning if the target realm becomes full. If you plan to move with friends or your guild, we suggest that you coordinate the effort to reduce the chance of any stragglers being left behind.

Early closures aside, this set of Free Character Migrations will end on Tuesday, March 18

Begin a Free Character Migration now! We recommend reviewing the FAQ, as it details what is or isn't allowed for transferred characters.

Garrison Screenshot
Jeremy Feasel recently joined Twitter and shared a garrison screenshot. He works on Garrisons, Pet Battles, Timeless Isle and more.

This article was originally published in forum thread: WoD Dev Interviews, Flying in Draenor, Hearthsteed Colors, Mar 11 Hotfixes, Garrison started by chaud View original post
Comments 286 Comments
  1. frymastermeat's Avatar
    Quote Originally Posted by Incitatus View Post
    Yes, I play other games. Those games do not include the growth of a character over 9+ years. Gaining an ability, then having it taken away, is not a logical design.
    Have you played Mega Man? Or Mario? Or Zelda? All of those games give you tools and then take them away in sequels to be replaced by new tools. If Blizzard thinks flying was a mistake and wants to mitigate that mistake that's their prerogative. Complaining about it is like complaining that you don't get a Tanooki suit in Mario 64 to just fly over every level. It's a freaking video game.
  1. MasterHamster's Avatar
    Quote Originally Posted by FunkyRaccoon View Post
    I'd like to know if this Afraisaidi guy also thinks it's "possible" to have fun or be efficient gathering on foot in Dread Wastes.

    If so, the first patch cycle is going to suck like a starving baby.

    Either give us lower mob density than we've had all through MoP, or give us a safe place to AFK instead of having to go back to town if we can't freaking fly OR PAUSE THE GAME. Or maybe give us a damn -nomonsters swtich so we can actually EXPLORE and see stuff instead of seeing nothing but demons humping our faces.

    I mean, if they want us to actually explore while we're leveling, rather than skipping all that garbage through dungeons, and then exploring when we have decent enough gear where the mobs are merely irritating rather than maddening.

    Which is pretty much what I've been doing with this horrible MoP BS until I can fly (Where are our tomes of flying?!), and my garrison can even wait until I can goddamn well fly to thing.

    That's if their mob density philosophy from MoP sticks. Not all of us thinks grinding mobs to get from A to B is fun, because some of us are over 15.

    Hey, Blizz. This is the only game I play where I can fly. I can't even fly in Spore if I put wings on my creature. Why do you want to be like everyone else? I liked how your game was different - you offered me the incentive of flying if I stuck it out mucking through on the ground long enough. At least give us our tome of flying, guys.

    - - - Updated - - -




    They introduced it. Many of us like it.

    YOU might think it's no good to hop from quest to quest. I do not like spending an hour on ONE quest because I had to wade through a zillion useless mobs that were just there to be in my way, so I could go get one stupid item in the back of a tent, or go talk to some idiot; then, as soon as I'm done that - wow, look, the zillion mobs just respawned. When things move that slow, I start to lose story cohesion. I understood what was going on better as a max level character, doing quests on flying mounts and being ignored by low level mobs.

    This was the absolute WORST thing about leveling alts in MoP - even after the first go-through, you were condenmed to that crap on your alts, like some sort of Dark Tower-style repeating punishment for playing.

    Hey, folks whined louder about "pandas", and Asian architecture with bright colours. I can't even see past the hellish crowds of mobs to worry about that stuff.

    People who don't like flying have always had the option to simply not train it (and you don't need to do deepholm or the tiller's quests any more.) - just like anti-abortion advocates have the right to refrain from abortion if they don't like it. But, people are always trying to take away things other people like that they don't, RIGHT?

    I can see why they have no AP this year. Not because of the hassle on the forums last time, but because they don't want people like me seeing what's up before release - if it's like Dread Wastes with Demons, there's no way I'd buy it. At least, not until the next expansion. Maybe.


    Either give us lower mob density than we've had all through MoP, or give us a safe place to AFK instead of having to go back to town if we can't freaking fly OR PAUSE THE GAME. Or maybe give us a damn -nomonsters swtich so we can actually EXPLORE and see stuff instead of seeing nothing but demons humping our faces.
    - - - Updated - - -

    And, hey, how hypocritical - we're not to skip over "content" (ie, aimless random mobs) with our flying mount, but oh, paid boost to 90 is a-ok. Even for a brand new player who never saw the Vanilla-MoP content. But they wouldn't let us skip over MoP content on our alts, after we'd suffered on the ground once already. Because our alts just had to see the content, damnit, not just our mains.

    Also, they need to quit tuning brand new areas to heroic raiding gear. Anyone else here enter Hyjal for the first time in nothing but Wrath Heroic gear, or lower? Sucked, didn't it? And we could fly then.
    Everything in this post just screams that you're spoiled by how safe flying mounts makes you feel.
    Sure, I like flying mounts allowing you to reach previously unreachable places, but this bullshit about how fighting mobs (boo-hoo) is nothing but artificial extension of content is.. just odd.

    -nomonster switch
    You're playing the wrong goddamn genre mate.

    Point remains though. Removing flight improves our experience even tho we might not realize it.
    Sorry, but if I were allowed to fly right away in Draenor I'd have a less immersive experience. Yeah I know, the word immersion has turned into some stereotype, but that's how it is. You flying over everything in a new continent would make the content less immersive and fun. It's kinda sad how we value convenience and safety over compelling gameplay.

    People who shout about "choice" can't factor reality it seems.
  1. Zodiark Son's Avatar
    Quote Originally Posted by MasterHamster View Post
    Everything in this post just screams that you're spoiled by how safe flying mounts makes you feel.
    Sure, I like flying mounts allowing you to reach previously unreachable places, but this bullshit about how fighting mobs (boo-hoo) is nothing but artificial extension of content is.. just odd.

    -nomonster switch
    You're playing the wrong goddamn genre mate.

    Point remains though. Removing flight improves our experience even tho we might not realize it.
    Sorry, but if I were allowed to fly right away in Draenor I'd have a less immersive experience. Yeah I know, the word immersion has turned into some stereotype, but that's how it is. You flying over everything in a new continent would make the content less immersive and fun. It's kinda sad how we value convenience and safety over compelling gameplay.

    People who shout about "choice" can't factor reality it seems.
    You're acting like people want to fly right away when they get to Draenor, maybe some people do but the vast majority of people who are complaining are fine with not having flying during leveling which makes almost all arguments against flying completly irrelevant, it was fine the way they did it in MoP.
  1. Some Vanilla Player's Avatar
    no flying is not the end of the world. Draenor is supposed to be the land of Ogres and Giant Gronn, you should not just be able to fly over them with absolutely no danger whatsoever. I really dont think lv100 should be any different, the only thing they should change is how stupid the flight paths are going to places way out of reach.
  1. 6kle's Avatar
    Hah, people were like "yey, instant lvl90 with a press of a button" and I bet they were hoping to see flying replaced with instant teleports, where you just open map and click where you want to be and "woosh" - you are there. No need to spend those minutes on a flying mount, much more convenient. Maybe even an "auto-grind" feature that turns your character to a bot that gathers valuables automatically while you are watching tv. Or even better, just let blizzard mail them to you, that would be easier. Maybe soon the game will play the character for you entirely, finishing raids so you only need to watch it like it was some live feed. I mean it's a lot of work to read what you are supposed to do and then learn to do it. Why not just make everything happen, sounds fun and easy.
  1. Stumpysez's Avatar
    All the hysterics on this are amusing.

    I fell in love with WoW before there was flying. I don't see any problem with seeing how WoD goes without flying.

    Its funny, I think about the old content and how inconvenient it was. The long instances , everyone had to hoof it to the front door, no LFG, problematic spawns between you and your resource node, etc etc. And yet that was the phase of the game where I forged most of the relationships that made this the only video game that I've ever played for longer than about a year. The teamwork required to overcome demanding content, and sometimes just the dead spaces where you chat and get to know people because you're waiting for the healer to fly to you, that contributed to the sense of community. Five hour LBRS runs just to advance one person along the Onyxia quest chain. It's paradoxical, but that both sucked and is one of my fondest memories of the game.

    Maybe the playerbase has changed, maybe I've changed, maybe it's fruitless and nostalgic, all this is possible. Maybe they'll add flying later, either mid expac or maybe next expac. Maybe it'll go well, maybe it won't. But it seems silly to suggest that the only reason people have continued to play this game is because of flying mounts, when it is a game that became the King of the MMORPG Hill back before you could fly.

    It seems like a reasonable thing to try, I'm all for it. No doubt it'll lose them some subs, but the gamble is that it will encourage the kinds of relationships that made the game so strong to begin with. I'm curious to see how it turns out, and psyched to see the new content.

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