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Armory Stats - Level 90 Boosted Character Class Representation
Today we are taking a look at what classes are being boosted to level 90. Unfortunately the only way we can tell if a character has been boosted to level 90 is when they are still wearing some of the starter gear. This is still the case for ~106,000 level 90 characters in our database, allowing us to see a snapshot of what classes were boosted to level 90.

We have included data for all level 90 boosted characters, all characters, all item level 510+ characters, and all characters that have killed Heroic Dark Shaman (as of late January). You can toggle on and off the data by clicking on the category in the legend.

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Patch 5.4.7 Hotfixes - March 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Character Boost
  • Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
  • Resolved a number of questing and phasing issues for boosted characters.

Classes
  • Rogue (Forums / Skills / WoD Talent Calculator)
    • Talents
      • Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty.

Battlegrounds and Arenas
  • Resolved an issue where Monks were unable to use Roll, Chi Torpedo, or Flying Serpent Kick while carrying the flag.

Isle of Thunder
  • Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.

Warlords of Draenor PvP
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a ton of awesome PvP-related stuff happening in Warlords. Just off the top of my head:

  • CC Disarmament: there's a lot fewer CC spells, especially instant and auto cast CCs, and more shared DRs among the ones that remain.
  • Health and scaling rebalance: means little to no Base Resilience or Battle Fatigue are needed, and classes that aren't as reliant on gear to perform. Also does wonders for PvP class balance.
  • Ashran: our new open world PvP zone, which we're not quite ready to share details on yet (but what I've seen so far looks awesome!)
  • Skirmishes: unrated Arenas that can be queued for either solo or in a group.
  • Spectator invites & Tournament gear: additional tools to allow tournament organizers to run high-quality tournaments without needing direct intervention from Blizzard.
  • Our new built-in Group Finder: much easier way to find party members for rated BGs or Arenas.

And that's just from the stuff we've already talked about. There's more to come as we continue development.

I know healer scaling was mentioned, but what about damage scaling? It has just gotten absurd how quickly damage scaled in MOP - we went from doing 60k dps to 400k+, which is why Battle Fatigue and PVP Resilience had to be set so high in the first place.

You need to hit the root of the problem NOW while you are doing the item squish - if you wait until after WOD then it will be too late and you'll have to do an item squish again for the next expansion.

So, there's actually a lot going on there:

Currently, in Mists, level 90 characters have a relatively high amount of base health, and a relatively low amount of base damage or healing on their abilities. As a result, your health from Stamina doesn't increase as quickly as your damage or healing from Attack or Spell Power. To use some made up numbers for perspective, your gear might account for 80-90% of your damage, but only 40-50% of your health. That's why, as the quality of your gear increases by hundreds of item levels over the course of an expansion, we see such a high swing in damage output compared to health pools.

For Warlords, we're simplifying that by making health and spell effectiveness scale a lot more linearly. Base health is being lowered dramatically (and the effectiveness of Stamina increased) to the point that as damage or healing goes up, health pools go up alongside them. That lets us ensure that PvP gameplay at low gear vs high gear feels relatively similar.

On top of that, we're increasing health pools in general -- they'll be much larger in comparison to the damage players are able to deal to each other than they are today. Resilience and Battle Fatigue were added because without them, an attack or heal would account for massive chunks of a player's health bar. With higher health, that same spell doesn't have as big of an impact.

(It's worth noting that all of this is after the item squish, so it's all relative. The actual numbers, including health pools, will end up much smaller compared to how things are today.)

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Paladin (Forums / Skills / WoD Talent Calculator)
50% Lay on Hands?
We're actually planning to let that one stay at 100%, which is effectively a large buff. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
can you remove shadow orbs?
Virtually zero chance of us removing Shadow Orbs. (Celestalon)

SInce absorbs are going to be so limited is Disc going to have more direct heal throughput?
Yes, we'll make sure that they can still perform well. (Celestalon)

Why can't we have instant as disc/holy? Seems slightly unfair.
Because we want to make healers less mobile. Good for both PvE and PvP. Encounters will demand less mobile healing. (Celestalon)

Will cascade, divine star and halo still be instant for spriests, or will they need to be casted as well?
Yes, they're still instant for Shadow. (Celestalon)

still want to know what happens to disc barrier. the barrier forces me go disc, not lack of holy hps.
No planned changes to PW:B, but if encounters do less raidwide burst damage then PW:B is inherently less essential. (WatcherDev)

Shaman (Forums / Skills / WoD Talent Calculator)
Seeing a big jump in Resto Shaman representation despite so few balance changes this season. This should be interesting to watch unfold. (holinka)
translation resto shammy is about to get nerfed
Just wanted the community to go on this journey with me where representation changes profoundly despite minimal class changes. (holinka)

Warlock (Forums / Skills / WoD Talent Calculator)
Warriors getting a talent turning Prot into DPS spec. Any chance Warlocks could get a talent changing Demonology into tank spec?
Not right now. Turning Prot into DPS is trivial compared to turning Demonology into Tank. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
But is warbringer still a 20s cooldown for a single charge with a 1.5s stun? Seems like a high risk gambit for a chance to nix gate
Sounds like a tough choice you'll have to make (holinka)

Has there been any info about how you plan to improve haste for warriors yet?
Not yet. I can assure you though, haste will be a very good stat for you. (Celestalon)
Will it benefit tanks like prot pallies
Haste will be a very good stat for *all* Warriors. (Celestalon)
Please let it be more than just more rage which would result in more HS spamming.
It's more than just rage. (Celestalon)

Will Divine Shield be undispellable in WoD? Shattering Throw seems to be removed, what about Mass Dispel?
Shattering Throw is not removed. (Celestalon)

Art
Any chance to be able to toggle weapon enchants glow on/off (like helm/cloak) in WoD?
Doubtful for WoD unless as totally different enchants. Enchant visuals effects & control of does get discussed though. (Dave_Maldo)

Character / Items
The Heirloom Garrosh weapon. will the heroic version be as good as flex one while leveling?
They'll converge at 100, but a higher-difficulty one will be superior while leveling. (WatcherDev)

Warlords of Draenor Flying
without wasting 10-30 minutes of your time getting there and back to what you were doing.
I've been trying to say this, but if it takes you 10-30 min to get from one part of Draenor to another, we screwed up. (WatcherDev)
Meanwhile when you take a flight path in Mop you many times fly in circles to reach a destination.
Honestly we've neglected flight paths a bit post-BC. We won't make that mistake in Draenor. (WatcherDev)

Please make me want to not fly, dont force me not to.
The idea is that limiting vertical movement creates gameplay. Imagine how Timeless Isle would play if you could fly there. (WatcherDev)
yeah, but I hate going to TI. An entire expansion of that is going to suck.
And ultimately it's our job to make sure it doesn't. I realize I'm not going to change opinions here; all I can say is wait and see. (WatcherDev)
yes imagine being able to get to rares before they die.
Just to play Devil's Advocate, they'd still often die before you arrive since everyone else would get there faster too. (WatcherDev)
let's not buff their health pools to scale with number of attackers, that would be a silly notion
A majority of TI rares do have health scaling, up to a max of 500% HP. Some don't; will look into hotfixing those. (WatcherDev)

Poll: Level 90 Boost Classes
Assuming you bought Warlords of Draenor and used your Level 90 boost already, what class did you use it on?



Reaper of Souls Fan Art Contest Semi-Finalists
Blizzard is holding a fan art contest to celebrate the release of Reaper of Souls, with the entries now narrowed down to the top 25!





This article was originally published in forum thread: Armory Stats - Level 90 Boost Classes, Mar 18 Hotfixes, WoD PvP, Poll, Diablo Fanart started by chaud View original post
Comments 78 Comments
  1. thunderdragon2's Avatar
    Quote Originally Posted by Mekh View Post
    As all other healing in WoD gets nerfed by 50%, LoH grows extremely in relative power.
    which by the way the trend is going with rets we will be tunned around LOH how sad glad im rerolling hunter in wod im sick of my dmg being tunned around healing/utility
  1. Thelxi's Avatar
    Interesting how many people boost warlocks.
  1. DizzyMonk's Avatar
    I plan on boosting an Aliiance alt in WoD so I can experience all the zones from a different perspective.
  1. ejpaints's Avatar
    Less demand for mobile healing sounds like boring fights. I hope there's more to that statement.
  1. Zhinkis's Avatar
    Quote Originally Posted by Keosen View Post
    Holy shit, this artworks are stunning, i hate myself i can barely draw a straight line.
    Never too late to start.
  1. beanman12345's Avatar
    I am so suprised at how many people boosted monk. with the xp boosts they are the easiest class to level.
  1. hrugner's Avatar
    A bunch of people boosted healers to raid with them. No real surprise there. I guess healer leveling is still something people are flatly against.
  1. Moradim's Avatar
    Quote Originally Posted by frymastermeat View Post
    Larger health pools combined with weaker heals means keeping a 100% heal at that same level is a huge buff. If even that's too complicated for you to wrap your head around then it might time to stop calling people idiots.
    but it isnt relevant in pvp (cant use it)

    and in pve...they already gutted holy paladins. eternal flame is getting a cast time, which is the nail in the coffin.
  1. Runeweaver's Avatar
    Quote Originally Posted by AzureBeast View Post
    The Lay on Hands is gonna be extremely OP. Can you imagine a couple pallies in arena popping their lay on hands whenever the debuff isn't there while near death? I wonder if it will still be instant. But what do I care? I don't even pvp.
    Lay of Hands isn't useable in Arena and I don't think it will be in WoD either.
  1. EricShawn's Avatar
    Yeah I kind of went the 2nd class route with my free Boost, and boosted another Hunter. I have some RL friends who only play Alliance, on an RP realm of all places.. so I went ahead and used it on a class I know well so they'd shut up and play with me. And I didn't want to be one of the many players who boosted a class they aren't familar with, and go guns a blazing in LFR like a toddler on a sugar high. And as I pretty much expected, that's what LFR has become with this boost. Sooo many fail tanks man.. All Paladins funny enough heh.
  1. Jasper Kazai's Avatar
    I haven't bothered to pay for the xpac/level boost yet because I have no interest in another level 90. For me, the point of alts is to level them. I already have 3 90s, which I know is not a lot by any means, but I don't care to have another until I manage to level another class up myself. That's why I'm hoping the xpac eventually goes down to a $40 version without the boost, because I simply do not care for it.
  1. mmoc08f8e652d4's Avatar
    Is xrealm SoO n/hc live on EU yet?
  1. Hekili's Avatar
    chaud, could you not scrape it based on achievement dates? If you got your Level 70 achievement within 5 seconds of Level 90, there's a good chance you're boosted.
  1. Taiknee's Avatar
    Those results are very interesting!

    I was really expecting a lot of people to make a DK, go through the starting zones, then hit outland and at least get to 60 for the easy, cheap, and time-saving boost of professions.
  1. chaud's Avatar
    Quote Originally Posted by Hekili View Post
    chaud, could you not scrape it based on achievement dates? If you got your Level 70 achievement within 5 seconds of Level 90, there's a good chance you're boosted.
    Achievements are account wide, and most people already have a Level 90.
  1. Exystredofar's Avatar
    I haven't pre-ordered yet, I'm waiting for the physical collector's edition to become available to order it. Then I intend on using my boost to create a new alliance warlock so that I can experience Shadowmoon Valley. The reason I'm going with warlock is because my current main and personal favorite class over every expansion so far is my warlock.
  1. MrKnubbles's Avatar
    I didn't preorder so I don't have a boost yet. I plan on using it on a Blood Elf Paladin since my main is a Human Paladin.
  1. Tisha's Avatar
    Not sure how accurate the values for the boosted characters though. Anyone that really cared about using the boosted character could gear it fully in 496 timeless isle pieces, 522 pvp pieces from honor, or crafted gear almost immediately. Took me just a couple days to get rid of all the 483 greens from the boost on my warrior.

    I would say that a better way of looking at the boosted character info is that those are the people who boosted a character of that class, and then they got overwhelmed and confused at how to use it, and then shelved it. Probably would explain the high percentage for warlocks.
  1. Fluid Darkness's Avatar
    Chaud, due to merged realms, some characters do not show up in WoW Armory, including mine. Was there a way you got around this problem?
  1. mmoc5b249aa738's Avatar
    Wildstar account creation doesn't work. Step 1 for being a major letdown - completed. Good job ncsoft

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