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Warlords of Draenor - Garrison Resource
Muffinus shared some more about Garrisons recently, along with letting us know that they will use their own resource.

At Blizzcon and in previous developer interviews, the team has said that upgrading would take gold and some kind of resource like wood or stone. In the UI shown off at Blizzcon you can see a new icon used to represent whatever resource is being used to build the Garrison.

The devs also mentioned that some Garrison upgrades may require plans that you cannot purchase, but instead earned through faction rewards, quest rewards, random world drops, or other ways.

Blue Tweets
Originally Posted by Blizzard Entertainment
WRT gear & regen changes, do you think some healers won't even bother gearing spirit? Seems like many won't need it.
I think Spirit will still be valuable where you can find it. Being able to heal more aggressively is often desirable. (WatcherDev)

do you think that the triage healing model in early cata was a success/failure?
There were many positive aspects to it, but in 4.0 it was too easy to run out of mana and be left feeling helpless. (WatcherDev)
There was a big uprising about it, people complained about lack of healers until Blizzard finally fixed it via patch.
Sounds like you're imagining a repeat of Early Cata's healing model. We made several big mistakes there. (Celestalon)
But it had some upsides too. For Warlords, we're taking those upsides, combined with other better gameplay. (Celestalon)
We totally understand and expect skepticism, and look forward to constructive, critical feedback during testing. (Celestalon)

ONLY ppl who like this are top 10-15% and the PVPr's. Cata was a FAILED exp, everyone knows this. its a game not rl. triage=fail
Question: do you think healing is currently perfect? Should we not try to change it? (WatcherDev)

Cata healing was so bad that I quit for over a year. Frustrating = challenge is not fun to play. Please don't repeat mistakes
I understand where you're coming from. The goal is for nothing about this to feel frustrating. (WatcherDev)

Warlords of Draenor Stats
One question... about the item squish... at lv 90 endgear we're much much more powerful than with fresh 90. Same with lv 100?
Yes, item progression is an essential part of WoW. You'll still get significantly stronger over the course of WoD. (WatcherDev)
in WoD, all flex-style raids will no longer have LFR-like random loot? I vastly preferred that to leaders having master options.
Personal loot (LFR-style) will be available as a loot option for the leader to set; we expect it to be popular with PUGs. (WatcherDev)

with the ilvl squish. Can you guys remove the ilvl requirements for lvl up dungeons in Cata and MoP please. Seems redundant now.
Yes, we can do that -- good suggestion. (WatcherDev)

ilvl squish, how will this affect soloing flame leviathan since vehicles scale with ilvl?
Shouldn't affect it. Item levels aren't changing, just the stat curve as item level increases. You'll still be able to solo it NP. (WatcherDev)

Do you ever consider what you could do if more and more go to the horde side to pvp down the road?
We've been talking about it. A good question is, what would it take for Horde PvP players to switch to Alliance? (holinka)

I am also predicting that the whole increasing follower xp is merged with the Armory?
Each building you choose will have a unique and AWESOME purpose, more info to come in the future! (Muffinus)

I like the fountain. Is that a default doodad, or do we get to pick?
not a complete answer, but we want to focus as many of your choices around gameplay as possible, high impact decisions! (Muffinus)

So whats the deal w/garrisons and alts? Account-wide, or are we asked to micromanage 11 garrisons every day like MoP farms today?
This is a key part of our garrisons discussions, def. want to avoid the "log in and farm on 7 toons every day" gameplay. (Muffinus)

How long does it take a building to upgrade for construction. Say lvl 1 town hall going to a lvl 2 town hall?
Still in flux, will really appreciate some feedback once we get the beta going (Muffinus)

How interactive will Followers be? Will they be quiet NPCs wandering around or can you talk to them and learn about them further?
Highly interactive! Some will want you to escort them to chop wood, others will have an epic followup quest to realize their dream (Muffinus)

Oh good, I can't wait to make a garrison that looks like every boring human town that has been in game since vanilla.
I think you'll be pleasantly surprised at the interactivity of each building from tier 1 to tier 3+ (Muffinus)

will garrison proff buildings act differently if you have the proff?
There are definite bonuses for having both the building and the profession. (Muffinus)

Diablo III - 100% Bonus XP This Weekend
If you have put off leveling in Diablo III, now is a good time to pick that back up. Patch 2.0.1 is live and you can earn an extra 100% experience from now until March 24th.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is it! We're unleashing Diablo III: Reaper of Souls™ for Windows and Mac on March 25. To celebrate—this weekend only—we're doubling down on the +50% Bonus XP that's already available in Diablo III, and boosting it all the way to +100% Bonus XP.

This +100% Bonus XP period begins Friday, March 21 at 12:00 p.m. PT ends on Monday, March 24 at 12:01 a.m. PT. So, (if you need to) update your Diablo III game files here, log in this weekend, and rack up some last-minute Paragon Levels to aid you in your upcoming crusade against death itself.

Not sure what's new in Patch 2.0.1? We've got you covered.

Good luck, have fun, and we'll see you back here on Monday at 9:00 p.m. Pacific for the official launch of Reaper of Souls, an epic new chapter in the legendary Diablo series!

Expansion Duration Graphs
Bashiok shared some graphs that he came across on Twitter that put the duration of Mists of Pandaria into context, as well as replying to a few concerns.

Originally Posted by Bashiok (Blue Tracker)
Not intending any commentary, I just thought it was interesting seeing it laid out like that. I certainly would not have guessed the patch cycles would have looked like that.

It's not only that 5.4 will take a year, it's that it will take a year and they "promised" it wouldn't. You can't commit yourselves to "no more year-long raid tier" and then completely flip the script and expect your paying customers to just understand...
I don't recall seeing/hearing/relating any promises. We always have the best intentions to improve, though.

I guess I misunderstood Bobby Kotick when he said: "To address this, we’re working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game"
Yeah, I suppose, because that's not a promise, that's an intention to improve.
This article was originally published in forum thread: Warlords of Draenor - Garrison Resource, Blue Tweets, 100% Bonus XP Weekend in D3 started by chaud View original post
Comments 164 Comments
  1. notorious98's Avatar
    Quote Originally Posted by g0rg0n View Post
    Ulduar had 14 bosses, and 10 of those bosses had hard modes (beyond just normal and heroic), and a bonus hard mode boss, Algalon. So technically there were 15 possible bosses in Ulduar.

    If memory serves, Naxx also had 15 bosses.
  1. bolly's Avatar
    Quote Originally Posted by notorious98 View Post
    You and math are not friends. If MoP makes it to September without a WoD release, that's 24 months. 24x$15=$360. That's only $40 short of $400. MoP cost $40. That makes it $400. Even at this point, between the box and subscription, you've paid $310.

    And if you've truly played for 10 years, even at $13/month, you would have shelled out over $1500 just in subscription fees.

    - - - Updated - - -

    If that's the case, please implement a DBM for fighting against other player characters. That way I can know exactly when they're going to do a certain ability and prepare myself for it accordingly.
    There is an add on for that. They tell you when CDs are used. Let's be honest here--pvp is essentially a flow chart consisting of two decisions. If opponent is vulnerable, "go ham". If you are vulnerable, use a defensive. I find it funny that people try to pretend that PvP is that so much more difficult than pve. Only real difference is RNG. Sometimes, RNG is pretty much absent in pve on the defensive end. RNG doesn't require skill, either... Its all based on some guy's roll code.
  1. notorious98's Avatar
    Quote Originally Posted by bolly View Post
    There is an add on for that. They tell you when CDs are used. Let's be honest here--pvp is essentially a flow chart consisting of two decisions. If opponent is vulnerable, "go ham". If you are vulnerable, use a defensive. I find it funny that people try to pretend that PvP is that so much more difficult than pve. Only real difference is RNG. Sometimes, RNG is pretty much absent in pve on the defensive end. RNG doesn't require skill, either... Its all based on some guy's roll code.
    Because that add-on is going to tell me the exact moment somebody is going to use any CD, right? Or, for that matter, any ability in their arsenal. PvP IS more difficult because it isn't JUST about "going ham". Every fight is different because every opponent is different. Not everyone thinks in the same fashion as everyone else. You can't make an accurate prediction regarding anything in PvP. However, you CAN make an accurate prediction in PvE. It will ALWAYS happen in the same way. Every ability will ALWAYS be used at the same time. Once you down a boss a couple times, that boss is on farm. Once you down a player a couple times, that player may go back and rethink of ways to change their rotation or how they react to certain situations.

    Here's a sport analogy for you. PvE is hitting against the pitching machine. PvP is hitting against a live pitcher.
  1. Embriel's Avatar
    Quote Originally Posted by Celarent View Post

    This compares Mists assuming a 12/20/14 release date. Considering what people are trying to gauge, I don't see why a graph wouldn't.
    Also time isn't everything. By the time 2.4 (TBC) came out most guilds still hadn't cleared 2.3, which they needed to clear and farm before they could start with 2.4. And by the time the pre-expansion patch came out almost no guilds had cleared 2.4.

    5.4 was cleared in like a week or something? So almost the entire patch is spent killing bosses you've already killed in different difficulties.

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