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Warlords of Draenor - Profession Catch Up
At Blizzcon and in previous interviews, the developers mentioned that profession catch up mechanisms would be nice to have. It looks like Warlords of Draenor might add those catch up mechanism, as hwoome shared some plans recently.



Battle.Net Desktop App - Chat Coming Soon
We should see the Battle.Net App enable chat sometime soon, as we recently got an update that let us know it is almost ready!
Originally Posted by Vexis (Blue Tracker)
Soon, soon!

We initially were going to enable chat before the Diablo 3 expansion launch, but due to some unforeseen issues it had to be delayed.

To ensure the stability of the Diablo 3 expansion launch, we've postponed it until after.

Blue Tweets
Originally Posted by Blizzard Entertainment
Warlords of Draenor Stats
With Hit/Exp gone, what will the new incentive be for melee to stay behind the boss/mob to DPS?
It's more like the stats are gone from items and everyone gets a passive +7.5% to both. You can still get parried from the front. (WatcherDev)
Chance to be parried will be 0%/0%/1.5%/3%, against a +0/+1/+2/+3 level target. (Bosses are +3) (Celestalon)
are inanimate objects like siege crafter weapons still going to parry?
That's encounter-specific, and we generally disable parry where it makes no sense. We missed belt weapons. (WatcherDev)

PvE
You mentioned once before about flex modes possibly flexing up to 30 people. That still on the table or still only 25 flex max?
Still on the table. (WatcherDev)
30 sounds great. A mythic guild can fit in its entire roster. Still think distributed loot should be mythic only.
Why? Just to stop week one split main/alt loot-funneling runs? (WatcherDev)
agree with about the 30 size being good so no one from roster needing to be left out, disagree with loot thinking.
I'd love to stop week 1 loot funneling, but not at the expense of a social loot experience for the majority. (WatcherDev)
In my experience week 1 loot funneling is a problem with very few guilds. Most won't even do it.
Yeah, plenty of 14/14H guilds don't do any of that. It's a niche problem. It does suck though. (WatcherDev)

How would this affect loot drops if raid loot is in affect? I'm assuming 30 people would cause more loot drops than 25 or 20?
Right, with 30 you'd see 50% more loot on average than with 20. (WatcherDev)
So loot per raid size it'll be: 8-19 people: 1 token + 1 item, 20-29 people: 2 tokens +2 items, 30 people: 3 tokens + 3 items?
No breakpoints like that. The idea is for loot : player ratio to be constant. We'll have more details to share in the future. (WatcherDev)

Challenge mode raiding? 6.1 feature? Sounds good to me
Who's the audience for that feature? Seems like it'd be just the tiny sliver of players that has cleared the current Mythic tier. (WatcherDev)

Why are they separated into two raids now, as opposed to three? Any particular design reasons?
HoF/ToES split was a bit awkward, especially for the gating, and 10 bosses lets Foundry feel like more of an epic end to the tier. (WatcherDev)

PvP
So what about resil and battle fatigue? is it going away?
.Base resil and battle fatigue will be made as low as good gameplay will allow. (holinka)
Our goal is to have health pools scale along side damage so we don't have to constantly bump them up. (holinka)
If there is 2 dps for every health bar, doesnt that mean damage scales 2x faster then health? Wont the ratio change?
Example: Backstab does 10% of health in first season, 20% in last season. Not really a bracket thing. (holinka)

Professions
Can't recall if this was answered elsewhere, but is there a reason Drums of Rage aren't usable in Challenge Modes? Thanks
We generally bar the use of items/advantages added after the introduction of CMs. Drums should be usable in WoD CMs. (WatcherDev)

Lore
and if you don't know, find out.. why are there Ruby Guardians in Grim Batol
Lorewise, Grim Batol was guarded by the red dragonflight before it was retaken by the Twilight's Hammer and black dragonflight. (WatcherDev)

World
will wod have a lot of timeless Isle style interaction all over draenor?
Absolutely! From levelling to endgame, we're all about dynamic content and choosing the difficulty that's right for you! (Muffinus)

Would a system with XP bonuses for killing mobs well above your level be possible? There could be issues with high level carries..
How about an XP bonus for taking on a tough elite or rare in the zone? Doesn't need to be high level to be difficult! (Muffinus)
Would be also cool if rare elites would drop some transmog gear. For example, rare elites in Talador drop shoulder pads and so on
Used to be worried about inventory space with too many toys and fun stuff, Warlords UI revamp helps a ton! (Muffinus)

Warlords of Draenor
Hey Ion, just curious about something: will there be daily quests at max level in Warlords too? Not a lot but I do enjoy them.
Daily quests will certainly exist in various forms, but they won't be the backbone of endgame outdoor content as they were in MoP (WatcherDev)

Any chance you can reduce ground spell effects, proc effects and visual "clutter" in melee? Hard to spot char and target facing
Yes. We have big plans to solve this; it's a big problem to us. (Celestalon)

Dark Legacy Comics #433
DLC #433 takes a look at Vanilla.

This article was originally published in forum thread: WoD Profession Catch Up, Battle.Net Chat Coming Soon, Blue Tweets, DLC #433 started by chaud View original post
Comments 49 Comments
  1. Kaleredar's Avatar
    Quote Originally Posted by Vanskus View Post
    it happened to me literally 30 minutes ago, I saw a friend online on the app so I had to log in WoW to tell him something, the second I logged another friend asked for my help in a raid, I felt so bad turning him down but I had to explain to him for 20 minutes why I logged on in the first place >.<
    "I just logged on to tell someone something real quick; sorry I can't help you."

    *log out*

    There, there's 20 minutes reduced down to one line.



    Anyway... I'm still not seeing why these "splendiferous dynamic events" require the removal of flying mounts to enjoy properly. Dropping out of the air to do a dynamic event versus rolling up to one on a ground mount are the exact same thing in the end.
  1. Tenjen's Avatar
    The comic is so heavy handed that its totally hilarious
  1. Nerraw's Avatar
    That DLC is so epic!
  1. mmocf079c3b9ee's Avatar
    DLC spot-on again. But I reckon it's because of the high guild drama that WoW took off in the first place. That was half the entertainment.
  1. Rioo's Avatar
    Epic DLC today.
  1. Alanar's Avatar
    Dobt find it really epic... more of a annoyance since alot of people who say they are from vanilla talks like the red guy.. but in fact havent even played back then. Getting pissed when people talk likr that.
  1. mmoc7ad7f36bf6's Avatar
    Quote Originally Posted by despotar View Post
    loool.... look the whole casual kids.. vanilla was the best but okay it seems for some fags it was to diffucult
    Your choice of words and grammar make me think you've seen it all, kid.
    Loved the DLC though; gave me a solid laugh.
  1. chewie49's Avatar
    this DLC is genius and so freaking true
  1. Xaxxor's Avatar
    Quote Originally Posted by TOM_RUS View Post
    Yeah, especially with WoD beta in coming weeks.
    Source on this?
  1. Farora's Avatar
    Funny DLC, but not true. Vanilla was better, being new had a lot do with it sure, the community was great instead of toxic. But that doesn't mean it wasn't better.
  1. HerrDrache's Avatar
    Oh god, more "Timeless Isle" stuff? I might be somewhere between "alone" and "in the minority", but I hate that island with a passion - more so than Quel'Danas on a PvP server! It's such a useless time sink, imo, with the only carrot being rare drops (pets/mounts/items) that have a horrible drop rate. As a new 90 the mobs are a challenge (and rightfully so!), but as a geared 90 all it is is a grind for... for... for nothing that helps you in-game!
    Sure, I dabble in collecting pets and mounts, but the time to invest, especially if you have an alt or two that you want to do anything with, seems quite excessive for the rewards.
    I guess the only thing that was worse was grinding goblin cartel rep to exalted by killing pirates as melee.
  1. Wayne25uk's Avatar
    Quote Originally Posted by Xaxxor View Post
    Source on this?
    You might all have an annoyance but these 3 words bug me the most lol "Source on thisssss?" may aswell say "I dont believe a single word your saying because i havent seen it myself it must not be true,therefore you are a bullshitter and its not right unless i say so" But i guess the former is shorter.
  1. Jasper Kazai's Avatar
    What sort of "catch-up" in mining/herbalism are they referring to? I don't know of any kind of thing like that. Unless they mean that there's no real level requirement for ore/herbs, and you can mine it at any level?
  1. Shiroh's Avatar
    Quote Originally Posted by Farora View Post
    Funny DLC, but not true. Vanilla was better, being new had a lot do with it sure, the community was great instead of toxic. But that doesn't mean it wasn't better.
    So, why should your opinion be worth more than that of the DLC author?
  1. Shudder's Avatar
    Quote Originally Posted by Wayne25uk View Post
    You might all have an annoyance but these 3 words bug me the most lol "Source on thisssss?" may aswell say "I dont believe a single word your saying because i havent seen it myself it must not be true,therefore you are a bullshitter and its not right unless i say so" But i guess the former is shorter.
    He made a statement as fact. With no source to back it up. So yes, he was full of bullshit. I don't think we'll see the beta till June, but I have no source for this, because it's a guess not a statement of fact.
  1. ejpaints's Avatar
    Quote Originally Posted by Jasper Kazai View Post
    What sort of "catch-up" in mining/herbalism are they referring to? I don't know of any kind of thing like that. Unless they mean that there's no real level requirement for ore/herbs, and you can mine it at any level?
    Making it so you can level herbing and mining strictly in pandaria made it less painful than having to circle for example: Hellfire for fel iron. Since crz that particular part of mining could take hours if you were unlucky. And then black smithing can be leveled off of all ghost iron. Sure you still gotta level the 600 levels but having a single source can greatly reduce travel time. Some old school mats can be hard to come by or expensive so it's a nice QoL change. Granted I already leveled em all but I'm more inclined to put profs on some alts with this.
  1. grexly75's Avatar
    This DLC the best so far and made me laugh so much and very spot on to boot..
  1. Easo's Avatar
    DLC delivers, as always!
  1. Some Vanilla Player's Avatar
    that DLC right in the feels...... vanilla was meh too much grinding, bc was meh to many keys, wrath was meh to much lich king, cataclysm was meh to much change, mop was meh to much panda.
  1. Chickat's Avatar
    Quote Originally Posted by Shudder View Post
    Adorable. I've been seeing people post "in coming weeks" since blizzcon 5 months ago.
    It literally has to be coming within 2-8 weeks at this point.

    - - - Updated - - -

    Quote Originally Posted by Brewhan View Post
    because getting to level 60 is difficult
    Because leveling up professions is difficult.

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