MMO-Champion - WowCraft, Questions for WoW Source, Blue Tweets, Dungeon Blacklist Poll, Fan Art
Patch 2.0.3 Hotfixes

iPad Release Media Event, Fight Night S5E3 Decklists

Dustin Browder on Team Experience and Leveling

WowCraft - Episode 1
Carbot showed off their first WoWCraft video today.



WoW Source Returns! Have Questions?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Another WoW Source is on its way, and once again we’re looking for your questions. This time around we’re planning to feature Lead Class Designer Kris Zierhut, Lead Encounter Designer Ion Hazzikostas, and Senior Game Designer Brian Holinka, along with host Morgan Webb. This time the interview will be geared towards discussing class and PvP changes coming in Warlords of Draenor. Just like last time, post questions you have for the developers in this thread, and feel free to use the “thumbs-up” Like button to let us know if you’d like to see someone else’s question answered.

Your post may be featured on the next episode!

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
What is the diff between glyphs and talents? They seem to accomplish the same thing (mod spells) on a different UI panel.
Talents are more transformative and strictly increase your power. Glyphs offer lateral customization and cosmetics (Minors). (WatcherDev)

PvE
There needs to be a feature to be able to blacklist 1-2 random dungeons just like blacklisting random bg's
Which ones would you blacklist? (WatcherDev)

Make fire/acid/void zones really punish DPS by debuffing their damage output. Healers would love if you did this.
In LFR, that'd punish everyone by making the fight longer if DPS were unaware; healers can at least compensate currently. (WatcherDev)

I'm not sure if you have answered this, but I was curious how many healers a mythic group should expect to have on hand for WoD?
Likely 5 on average. Aiming to avoid some of the under/overhealing extremes we saw in the last portion of SoO. (WatcherDev)

Is there a magic number for tanks in mythic raids? 2 or 3? Would like to know cause of planning our roster
Generally 2. You'll probably be well served by having a third player who has a tank spec, but doesn't expect to always tank. (WatcherDev)
Is that for fights that have 3 hard-hitting targets, or so you can swap to a "more ideal" tank class/spec for a fight?
The former. We're not going out of our way to make 3-tank fights, but we're less constrained when it'd add to the design. (WatcherDev)

This is a big issue. Going from 7-8 healers to 4-5 and vice versa is hard. Would like more consistency.
I'd say 4-6, 5 average for Mythic. We're going to try to avoid 3 or 7 ever feeling like the right answer. (WatcherDev)

When you design a fight, what comes first, the boss or the mechanics? Like was the "miasma fight" always going to be Malkorok?
Usually the boss; occasionally the mechanic. With Malkorok we just knew he was a Y'Shaarj-corrupted orc soldier and went from there (WatcherDev)

PvP
No spoilers cap'n PVP but how's Ashran going? Looking good on the pvp front?
We are iterating on the design a lot. Really trying to nail a rewarding, persistent sandbox zone focused on PvP. (holinka)

do you consider making pvp gems(esp.resilience)a more viable option? would love being able to change that more situational #scaling
Don't feel like gemming is the right medium for situational choices. Glyphs and talents fit that niche better. (holinka)

in all the other regions th PvP action is 90% horde,15m queue times are ruining the game for most casual
The worst region has 55% horde queuing for bgs vs 45% alliance. This is queue data not realm data. (holinka)
funny how that doesnt match players experience with queue times, including mine, ohh well :P
or that's the amount of imbalance that's causes these queue times. Not denying queue time problem. (holinka)

pvp scene in EU is 90% alliance. You're heavily nerfing horde racials and buffing ally racials. How do you think that'll pan out?
EU BG queues have a very close ratio. Not concerned. (holinka)
The high end scene is going to pick one side or the other and flock there. Mostly concerned with battle ground queue times. (holinka)

Lore
Are the embodied spirits in the Fallen Protectors fight dead, or just memories of the bosses' allies?
The sha unleashed when Garrosh ruined the Vale claimed many victims, including those charged with protecting the Vale. (WatcherDev)
But some of the Embodied adds in that fight are still alive, like Ren Firetongue.
Ah, I didn't catch that you meant the ones summoned by Desperate Measures. Those are projections of negative emotion. (WatcherDev)

Warlords of Draenor
When MoP challenge modes are gone, will those reward skins ever be obtainable again?
People who got 9 Golds will be able to re-purchase from the vendor if needed. Otherwise, not planning on it. (WatcherDev)

Poll - Dungeon Blacklist
This set of Blue Tweets had Watcher asking which dungeon you would blacklist if you could. A similar poll popped up on the forum recently, where people also shared the reason why they would blacklist certain dungeons.



Fan Art - Warcraft Wedding
Today we are looking at a different kind of fan art, weapons and other items created for a Warcraft themed wedding! You can see the full set of pictures and read about the creation of the weapons.


This article was originally published in forum thread: WowCraft, Questions for WoW Source, Blue Tweets, Dungeon Blacklist Poll, Fan Art started by chaud View original post
Comments 70 Comments
  1. Valarius's Avatar
    Quote Originally Posted by Azrile View Post
    If you do that part of the encounter right and have the lower ramp covered with sap and hit the ones who are supposed to explode, it goes very fast because the packs are dying and the next wave comes.. It is the same way with the third boss, if everyone does the landmines, then the boss only has the shield up for a couple seconds.
    How are you finding this so hard to grasp? Even if you _ONE SHOT_ every mob, you can still only kill them as fast as they join the fight and become attackable. When you have to take a pause from pulling at your own pace, it wears thin. You aren't allowed to pull the entire group and the boss, even if you want to.
  1. Durantye's Avatar
    I think the wedding thing is a bit cool I think it was a bit over board with some of it but hey it is their wedding and they should enjoy their happiest day to it's fullest.
  1. Kelathos's Avatar
    Siege of Niuzao Temple - the scripted event slows us down.

    At ilvl 562 it's just a mad zerg rush to the end of the dungeon anyway, so detractors from that rush are heavily frowned upon.
  1. Bryntrollian's Avatar
    Quote Originally Posted by Azrile View Post
    If you do that part of the encounter right and have the lower ramp covered with sap and hit the ones who are supposed to explode, it goes very fast because the packs are dying and the next wave comes.. It is the same way with the third boss, if everyone does the landmines, then the boss only has the shield up for a couple seconds.

    The problem with that encounter is what I quoted above, the guy that thinks melee can AFK. When that happens, the waves are taking maximum time because they are getting all the way to the top platform where players kill them manually and then the next wave spawns in. You are literally adding 30-45 seconds on each wave by doing it like that. If you stack the sap at the far right part of the lower ramp, they die immediately.

    But then I just disagree with the scripted parts. Sure, something like MT can be a pain when it is just an unattackable boss giving a speech, and I think the devs got away from that.. but as far as scripted encounters? they add something unique to the dungeon.. But I think it is silly that people are voting down a dungeon as taking too long, and then posting proof that they are ignoring mechanisms which make the dungeon shorter. Siege is getting the most votes because it has 2 such encounters. ´omg, the third boss takes so long, and I feel like I do nothing but kill waves of very easy adds that the tank could solo himself.´ well yeah, because the tank should be soloing those waves and you should be throwing landmines...
    Azrile the sap doesn't matter, I could two shot an entire pack of mobs without it if they would run up faster.
    The whole fight takes a bout 5 mintues by default due to the silly RP, yet I could clear any other Heroic dungeon in just as much time as I can do that one boss.
  1. Slummish's Avatar
    Quote Originally Posted by Elvine View Post




    http://blog.marry-plan.com/2013/11/Visit-2.html

    This is a much better and indepth "WoW" wedding here.
    I really (really) want one of those little treasure chests...
  1. Cerberussian's Avatar
    I want my wedding to be just like this!
  1. Zylos's Avatar
    That wedding probably confused the crap out of a lot of guests especially older ones. I mean I've played wow since vanilla but I can't imagine ever liking it THAT much. To each their own I suppose.
  1. Zappo's Avatar
    The one thing confusing me is - when was AQ and the twins a 25 man instance in vanilla?
  1. Airbag888's Avatar
    Cute wedding.. ultimate RP!
  1. Mormolyce's Avatar
    Quote Originally Posted by arcaneshot View Post
    2nd and 3rd boss have mechanics that make the fight go faster.

    2nd boss: make the boss stand in the pool, he gets a stacking debuff that makes him take more damage.

    3rd boss: more bombs = boss dies faster. Some people elect to pull the boss with the trash and kill the trash with the bombs.
    IKR? Siege is super fast if you know what you're doing. Especially now the gong's in heroic too.

    - - - Updated - - -

    Quote Originally Posted by Elvine View Post




    http://blog.marry-plan.com/2013/11/Visit-2.html

    This is a much better and indepth "WoW" wedding here.
    Soooooooo expensive... :O

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