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Warlords of Draenor - Developer Interviews
There were a few developer interviews recently, so today we are taking a look at an interview from BlizzPro with Holinka, Kris Zierhut, and Steve Burke.

Level 90 Boost and Proving Grounds
  • You won't be able to queue for Heroic Dungeons or LFR until you have a certain level of Proving Ground achievements.
  • In a patch after release, Proving Grounds will be made to do a better job of telling you what you are doing wrong, rather than just being a test.
  • Players that don't have Proving Ground achievements will still be able to go into normal dungeons.

Questing
  • The Jade Forest quests had a very clear story, but it also had a lot of side quests that could bog you down.
  • In Warlords of Draenor, your map will show you where to go to continue the main storyline, along with the locations of bonus objectives.
  • The bonus objectives no longer have any story text that go with them, just a list of objectives. Now when there is quest text, you will know that it is really worth reading.

Garrisons
  • After rescuing members of the Frostwolf Clan in the Warlords intro quest experience, Durotan will give you a plot of land. This is where you start building your garrison.
  • After you complete their quests, some questgivers will be available for you to recruit as a follower for your garrison.
  • You will be redirected to your garrison frequently throughout the leveling experience, as it is integrated into the zones and leveling experience. Every time you go back, you will see familiar faces from your questlines.
  • Garrisons offer lots of hard choices that give you nice rewards, such as the buildings you choose for your limited plots. Buildings and followers aren't a permanent choice though, so if you change your mind you can change things out.
  • As you go out and adventure in the world and irritate the enemies in Draenor, they will attack your garrison. You and your followers will need to fend off these attacks.

Ashran
  • Ashran will have a big central battle that is pushing towards the other faction's base.
  • Around the outer edges of Ashran you can find some rares and other things similar to Timeless Isle, with greater rewards to be found on the opposite faction's side of the zone.

Misc
  • There are a lot of advantages to having a realm community, so there aren't any plans to allow players to join guilds on any realm.
  • When you log in to Warlords of Draenor, you should be able to play with your friends. Allowing cross realm raiding and the changes to raid locks are one way the team is working towards this goal.
  • The team is still talking about a good reward system for completing older content with scaling, but there aren't any announcements for now. The Level 90 boost allows you to play with your friends without needing to level through the older dungeons now, making it less urgent.


Patch 5.4.7 Hotfixes - April 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar: Blackfuse Bombling should no longer be incorrectly awarded from the Spoils of Pandaria encounter.
  • Icecrown Citadel: Resolved an issue that could prevent players from being able to loot The Lich King if NPCs dealt fatal damage to him.
  • The Eye: Added additional safeguards to the Kael'thas Sunstrider encounter to address issues that could cause him to sometimes not grant loot if he's defeated too quickly.

Achievements
  • Insane in the Membrane: Resolved an issue where Exalted status with the various Steamwheedle Cartel factions, as well as Honored status with the Bloodsail Buccaneers faction, were not properly being credited if those reputations subsequently decreased. Players should now be able to earn this achievement if they have ever brought those five reputations to the required levels.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Is there any difference for "melee range" for EnhShaman vs FeralDruid? Just my misperception? Shaman seems to hit from farther.
Nope. Same range. (Celestalon)

Wait, so if you have 100% uptime on your dot until the mob dies u never get the partial ticks?
You get the duration of it. Partial ticks are the 'remainder'. It's like saying you get 6.2 ticks per cast. If you just... (Celestalon)
...cast it once, you get 6 ticks and a 0.2 partial tick. If you chain 9 of them together, you get 55 ticks and a 0.8 partial (Celestalon)
or did I misread and the duration per cast just keeps increasing by the partial amount with ticks always at fixed intervals?
Duration per cast remains fixed; doesn't change with haste. That's the point. (Celestalon)
ok I think the part I was not getting was this extra damage is handled on refresh of the dot. Correct? Thank you for the replies
The extra damage is a constant thing. Haste makes your DoTs tick faster, but doesn't change their duration. (Celestalon)
And with enough clip-chaining will 'partial' ticks ever become an extra 'full' normal tick, or are they...
Perhaps this will help: don't think of DoTs as doing X ticks. Think of them ticking at Y rate for X sec. (Celestalon)

will channels have partial ticks too? (sorry if that got asked before)
No; channels get shorter with haste, just as before. Channels are more like cast times with partial credit. (Celestalon)

Art
Is there going to be an update to the race dances? Aka. longer and smoother?
not longer, but with new rigging and animation clean up - dances should feel smoother. (artofcgrobinson)

You mean model? That is pretty much certain. There will be winged arakkoa, which already necessitates new one
new Arakkoa model for sure, not definite on Kaliri - it's on wish list right now. (artofcgrobinson)

Warlords of Draenor Stats
Wait...does Multistrike not trigger on SEF hits? Like you would do it, but your clones wouldn't?
Your SEF clones can multistrike, independently from you. (Celestalon)
So we have 3x chance to multistrike, but for 1/3rd the damage. Evens out in long run.
Well, they're separate units. You could Blackout Kick, which your clone would mimic, and it may multistrike for clone, but not you. (Celestalon)
Okay: Clarify please: 5.4: SEF clones multistrike or not? (I understand they will in 6.0)
I don't believe they do, but should be easy for you to test. (Celestalon)

Do you think making Mulistrike a tank stat is going to be a problem? 25 people rolling on the same BIS Ring, Neck, Cloak =/= fun
There won't be 25 people rolling on the same Ring, Neck, or Cloak. Tanks want Bonus Armor and Healers want Spirit, for example. (Celestalon)

Your assumptions are wrong. It's not that skewed. Budget-wise, 0.3% Crit = 1.0% Multistrike. (Celestalon)
Also, while PvE/PvP crit 200/150 crit multi 160/130 balance w/ each other, PvP they devalue vs haste or readiness, no?
You're misunderstanding the PvP vs PvE difference of Multistrike. Same average, more consistent, in PvP. (Celestalon)
Well you'd know better than me so I'll take your word for it Any news on if/how Multistrike will interact with Healing??
It will, just as with damage. (Celestalon)

Can an ele shaman's overload trigger a multistrike? Can a multistrike trigger an overload?
Yes. No. (Celestalon)
Do multistrikes get a visual spell animation like overloads do? Would be fun to be a lightning bolt machine gun
Yep. (Celestalon)

can multistrikes crit? and would getting A fireball crit followed by a Fireball Multistrike Crit proc Pyroblast!...?
Yes. No. (Celestalon)

Thanks for the answer. So would death strike MS trigger the effects twice?
Nope. (Celestalon)

How does multistrike appear in the combat log? As "Multistrike" or the spell that triggered it?
As the spell that triggered it:You Fireball Murloc for 100.You Fireball Murloc for 30. (Multistrike) (Celestalon)
How does multistrike interact with talents/passives that proc off abilities? Lava Surge, FDCL, Spell Reflected stuff?
Ones that can trigger from multistrikes will call it out specifically. (Celestalon)
Deathstrike won't heal twice off of MS? So what is the benefit to a blood dk? Seems bad.
There are other (better) benefits. It's not bad. (Celestalon)

PvE
Curious if devs feel WoW has become too difficult to play at endgame for the average player? A need to do "homework" to play.
We don't think so. No matter what we do, perfect performance will require extra effort. Takes less than before to do 90%. (Celestalon)

If healing won't be more difficult, how will more cast time on more heal not be more difficult. Like Thok HC?
Thok wouldn't exist in its current form. We design encounters to fit players' toolsets. (WatcherDev)

Does "no more dynamic difficulty swapping" mean no skipping mythic bosses by dropping down to heroic?
Yes, each difficulty will be a self-contained experience. But with less linear layouts, you can choose somewhat. (WatcherDev)
Depending on raid layout, understood. Still loot only once per lockout per boss at the Heroic/Mythic level?
Yeah, loot once per lockout. Heroic and Mythic are separate lockouts; Mythic is a fixed ID like Heroic is today. (WatcherDev)

flex N/H going live at WoD or 6.0? Roster realigns suddenly places us at needing to test how some ppl's PC can handle 20 man.
6.0. There will be a few weeks of 20-player Mythic SoO (along with flexible N/H) before Draenor unlocks. (WatcherDev)
You guys are fully retuning all of the current-tier raids to be compatible with class changes in 6.0? (Or only heroic/mythic?)
Siege of Orgrimmar, all difficulties. Prior zones aren't changing in structure or tuning, but they're trivialized by gear. (WatcherDev)

No loot from bosses in 8 weeks.. Hope you won't call me a liar after 10+. Is this your idea of loot progression in WoD?
No loot at all, or just not the specific items you need? We do have plans to limit the impact of bad luck streaks like that. (WatcherDev)

Leader can change loot option in combat when boss is low hp in order to take the loot to himself. Plans to stop this behavior?
Yes. (WatcherDev)

I get that, just thought old content would be added to the new system.
Old raids were built around the other system; not a trivial conversion, and the time is better spent on new content. (WatcherDev)

Why is that? Also, I've noticed old lockouts don't always work the new way, such as Kara. Intended?
That's how raid lockouts have worked literally since Molten Core. "Flexible" lockouts added in Cata, for Normal mode. (WatcherDev)
And the "Why" was more "why not include heroic in the new awesomeness?" Like, what made you (the team) hold back?
Flexible locks permit loot abuse by organized groups. System makes it easier to PUG, but that's not the audience MoP Heroic raids. (WatcherDev)

Any chance on revisiting KT in Tempest Keep? Perma-cc is pretty annoying. KT never heard of DR
There are mechanics in the fight to help with that. The goal isn't to make old fights trivial to solo; just doable. (WatcherDev)

What will happen to the CM teleport spells after they're removed?
Like other rewards, players who earned those teleport spells will retain them. (WatcherDev)

Why are realm first CM titles character specific instead of account-wide?
Because they reflect a skilled accomplishment with a specific class; same reason Gladiator titles aren't account-wide. (WatcherDev)

PvP
1. We'll keep an eye on the number of CC breaks in the game throughout beta. The widespread complaint was too much crowd control. (holinka)
If no one is dying because crowd control is ineffective, it's an issue. Often those breaks support a specific class kit. (holinka)
2. RBG cap is higher than arena cap. Source of major complaint and we aren't really happy with that system from a readability angle (holinka)
There are few things in the game as complicated as rating and conquest cap calculations. Should be simpler. (holinka)
3. Not really sure about what you mean by tremor totem + totem reset. Call of the Elements? (holinka)

ever thought about an underwater BG?
I think it would be awful and don't ever plan on making one. Floating combat is not fun. (holinka)
What if the game focuses on it? Aren't spaceship games (e.g. Wing Commander) basically floating combat?
But you're forced to always be moving forward. I do think those games suffer from everyone flying around in circles though. (holinka)
Well, many of them allow you to full-stop, but point taken. Sense of scale/movement/strategy is tricky in wide open 3D.
I think the average player can get very disoriented in a space game. It's helpful to have a horizon line. (holinka)

Wouldn't pvp be better if all the addons were disabled? I feel kind of cheated for not using them. Some maybe don't know them.
It depends on perspective but macros and addons have value. It's a way to tinker with your setup and improve performance. (holinka)

About Ashran, due to the limited players of RP-PVP servers, will we see people from PVP servers too? Please, don't want empty zone.
Possibly. We'll try to avoid it if possible. We'll see what the numbers look like. (holinka)

if eu has majority of players pvping as ally and the new nerf to horde and buffs to ally wont it mean horde are a dying breed n pvp
I doubt it. Globally the Horde is overrepresented. High end arena players just tend to all pick one side to be together. (holinka)

PvPers would most likely sacrafice a bit of lore for quicker same-faction BGs.
Just to be abundantly clear, same faction BGs is not on the table. (holinka)

What about allowing free, or half off, transfers from Horde to Alliance (only) to help the imbalance and queue times?
it's something we're exploring. It is A LOT more complicated than you'd think. (holinka)

Hey! Will it be possible to use [Alliance/Horde Battle Standard] in the new PvP zone Ashran?
There will be an Ashran specific version (holinka)

Professions
Any chance Spirits of Harmony ever become BoA or BoE? Don't see what the harm would be in making it so in 6.0.
No harm in 6.0? I agree. Maybe even a little earlier. (hwoome)

Reputation / Questing
Has to be TRULY different though, like leveling thru PvP vs LFD vs questing. Remember lesson from Golden Lotus dailies!
5.1-5.4 let us try out various things, 5.1 had great story unlock, 5.2 had epic treasure/raid fit, 5.4 gameplay/items (Muffinus)

World
And try to make rare mobs really rare, please. On TI, mainly, they are like the grass/ruppes on Zelda games.
Rarer mob can have higher drop chance, but less chance of you seeing it. What's ideal for you levelling/endgame? (Muffinus)

Garrisons
I noticed a "Dance Studio" on a picture of the garrison UI. Care to shed some light on its purpose? Moral?
Just the UI guys having a little fun Not to say that there won't be dancing with your troops... (Muffinus)

How mandatory will garrisons be? They do NOT interest me at all. I'm starting to worry they won't be optional content.
Do you consider the farm mandatory? Why or why not? (Muffinus)
Doesn't garrison have something to do with professions? Sounds more mandatory than farm's cooking items.
What elements of your professions are a "must do" for you? Does that change over the course of the expac? (Muffinus)

Can we rearrange buildings after we built it for garrisons?
Yep, this was in the Blizzcon Q+A (Muffinus)

Wowcraft - Episode 2: Quest for Tooth
The second episode of Wowcraft takes a look at collection quests.

This article was originally published in forum thread: Warlords of Draenor Developer Interviews, April 14 Hotfixes, Blue Tweets, Wowcraft started by chaud View original post
Comments 91 Comments
  1. SMBComix's Avatar
    Oh, great. So they're actually considering doing scaling dungeons. /facepalm

    Is nothing sacred anymore?
  1. mmoca90b0bb8bb's Avatar
    Quote Originally Posted by Bluespiderman57 View Post
    Yes because reasons for actions are stupid...
    NPC "I need 10 bear tongues."
    PC "Ok. Good for you. Go get it."
    NPC "No, I need you to go get it."
    PC "Why?" What's stopping you from going and getting it?"

    You see where the illusion breaks down guys. Beside if you don't want to read it, there is already a list at the bottom of the quest text. This really is just laziness. These side quest informed and expanded the world. The people giving them aren't really important, but it's good to know that there are more people in the world than those who are going to be connected to big events.
    And

    I cant imagine an RPG without quest texts. But... i think its because i am to old and most of the teenage games will like it.
    I believe its not that hard to make some text to the side quests. The text of the quests = lore.
    Exactly this. Side quests added flavor to the game, a lot of it, even if they were a bit mindless at times. Now they will literally, be mindless. Remove spice from a dish and what does it become? Bland.
  1. CaptainArlong's Avatar
    Oh look! Furor is back as head developer, and even Heroic Dungeons have attunement now (an achievement being required).

    Yep, he's gonna kill WoW. Tigole and Furor need to be kept FAR AWAY from WoW since they turn it into their own dream MMO where only the people they think are "hardcore" get to play.
  1. crunk's Avatar
    Quote Originally Posted by Lueei View Post
    And



    Exactly this. Side quests added flavor to the game, a lot of it, even if they were a bit mindless at times. Now they will literally, be mindless. Remove spice from a dish and what does it become? Bland.

    i disagree, i like lore and reading and fantasy and all that nerd shit. however, i don't read quests in this game because i cant be fucked to know the lore around collecting 15 cow pies. if those quests don't have an essay written about them but the cool ones about orcs smashing up the place do i'm more inclined to start reading quests again, giving me more immersion.

    see, opinions
  1. SteveZombie's Avatar
    Quote Originally Posted by Lueei View Post
    And



    Exactly this. Side quests added flavor to the game, a lot of it, even if they were a bit mindless at times. Now they will literally, be mindless. Remove spice from a dish and what does it become? Bland.
    So I'm seeing where they said bonus objectives will show up with no additional context other than that of the quest they're a part of, but am I missing the part where they said the same about side quests or are people just pulling this out of thin air?
  1. Toppy's Avatar
    Quote Originally Posted by CaptainArlong View Post
    Oh look! Furor is back as head developer, and even Heroic Dungeons have attunement now (an achievement being required).

    Yep, he's gonna kill WoW. Tigole and Furor need to be kept FAR AWAY from WoW since they turn it into their own dream MMO where only the people they think are "hardcore" get to play.
    Assuming the new proving grounds will be anything like the current, you'd need to be rather bad at your class to not be able to get silver. There is a difference between an attunement that requires getting a raid together, and one that requires you putting bare minimum effort into your character for 10 minutes.

    - - - Updated - - -

    Quote Originally Posted by SteveZombie View Post
    So I'm seeing where they said bonus objectives will show up with no additional context other than that of the quest they're a part of, but am I missing the part where they said the same about side quests or are people just pulling this out of thin air?
    There literally aren't going to be side quests. Blizz even pointed out Jade Forest as an example of what they're trying to avoid (how there are multiple side quests).

    Imagine Jade Forest, where the only questline is entering as your faction, getting their forces setup with the Jinyu/Hozen, then having the fight at the Jade Serpent statue.

    Or if the only questline in Krassarang was aiding the night elves/tauren, then fixing the red crane temple.
  1. jellmoo's Avatar
    Garrisons
    • After rescuing members of the Frostwolf Clan in the Warlords intro quest experience, Durotan will give you a plot of land. This is where you start building your garrison.
    • After you complete their quests, some questgivers will be available for you to recruit as a follower for your garrison.
    • You will be redirected to your garrison frequently throughout the leveling experience, as it is integrated into the zones and leveling experience. Every time you go back, you will see familiar faces from your questlines.
    • Garrisons offer lots of hard choices that give you nice rewards, such as the buildings you choose for your limited plots. Buildings and followers aren't a permanent choice though, so if you change your mind you can change things out.
    • As you go out and adventure in the world and irritate the enemies in Draenor, they will attack your garrison. You and your followers will need to fend off these attacks.
    How mandatory will garrisons be? They do NOT interest me at all. I'm starting to worry they won't be optional content.
    Do you consider the farm mandatory? Why or why not? (Muffinus)
    How... How is this even remotely similar to the method they took with farming? You could completely skip the Farm quests. There was absolutely zero need to do them. Garrisons appear to be completely mandatory, insomuch as it's part of the intro quest. Then you get re-directed there as you level? Gah!

    I have zero desire to play "house". Blizzard has been historically very good at making new features optional to the core game. Whether it be BGs, Arenas, Farms, Pet Battles, what have you. If they are of interest to you, you are free to enjoy. They've never shoved it onto the player like this though.

    I've pre-purchased so I'll definitely be giving it a try, but this is just baffling.
  1. mmoc3514689de5's Avatar
    Quote Originally Posted by Houyi View Post
    its not about not being able to "handle it", and your condsecending attitude speaks volumes about you btw, its about putting weird gates onto content. I've never needed a proving ground previously, I've never had a need to require others to take a test, and lets face it, proving ground are not a good example of group play anyway.

    And if you really think garissons are optional, go read the information again, its sounding pretty damm compulsory to me no matter how much they say its optional, like they tired with daily quests in 5.1......yeah that was a load of BS then as well.
    On a side note, after scoring the Gold Damage I still have no doubt whatsoever about PG experience having anything to do with any actual group content. The two are completely separate and no level of skill in doing PG implies anything about handling any actual group content, especially challenging group content.

    There is one and one function only they might really serve: give some extra epeen to pathetic creatures who suck horribly at Life but can optimize their way of playing a video game in a manner not perceived as worthwhile by most others and not really useful outside a very local context. That's some elite indeed, lol.
  1. Toppy's Avatar
    Quote Originally Posted by urieliszcze View Post
    On a side note, after scoring the Gold Damage I still have no doubt whatsoever about PG experience having anything to do with any actual group content. The two are completely separate and no level of skill in doing PG implies anything about handling any actual group content, especially challenging group content.

    There is one and one function only they might really serve: give some extra epeen to pathetic creatures who suck horribly at Life but can optimize their way of playing a video game in a manner not perceived as worthwhile by most others and not really useful outside a very local context. That's some elite indeed, lol.
    It means you know your rotation.

    It means you know how to get out of crap.

    It means you know more than your average LFRer.
  1. SteveZombie's Avatar
    Quote Originally Posted by Huoyue View Post
    There literally aren't going to be side quests.
    When did they say that? I don't see that here.
  1. Pacster's Avatar
    Quote Originally Posted by urieliszcze View Post
    On a side note, after scoring the Gold Damage I still have no doubt whatsoever about PG experience having anything to do with any actual group content. The two are completely separate and no level of skill in doing PG implies anything about handling any actual group content, especially challenging group content.

    There is one and one function only they might really serve: give some extra epeen to pathetic creatures who suck horribly at Life but can optimize their way of playing a video game in a manner not perceived as worthwhile by most others and not really useful outside a very local context. That's some elite indeed, lol.
    What I hate most is that PG for DDs is mostly about dishing out single target burst damage and very limited movement and no teamplay. That has not much to do with the job a shadow usually does in any type of raid or dungeon. Not to mention that people change skills and dress just for the PG...which says all about how realistic it is.
    That aside I think some gating is fine...however I think it should be somewhere between current bronze and silver. Heroics will be outgeared within a month anyway...and for serious challenge we have the CM.
  1. mmoc3514689de5's Avatar
    Quote Originally Posted by Huoyue View Post
    It means you know your rotation.
    Yeah, so much of a rotation on my DW Frost DK I almost lost my way twice. Duh.
    I pull ~220-240 on Ordos on my hunt (550, cape, flex crossbow) with castbars gone from the screen and 5fps at best (still, ElvUI is too useful for me everywhere else and 200 is more than enough with full group, so well, I'll just keep killing the cow without castbars). When I was trying Gold Damage on the same toon with smooth play of non-group content, I just couldn't kill that last big Sha, no matter what I poured in the burn phase.
    So much about PG serving as a check on my execution of rotation.

    Quote Originally Posted by Huoyue View Post
    It means you know how to get out of crap.
    Yeah, so much crap to get out of in Damage trial. Died 10 times to bananas, then I suddenly realized what the ice chains on Stone Guard do! Oh you mean the amber? Yeah it sure taught me to... play another game. Oh no, wait! There are them bombs in Siege of Niuzao Temple that have some remote indirect resemblance to PG ambers so I guess this is a great school of dungeon running skills.
    It's very useful!!!
    Oh, you mean tank trial maybe? Too bad crap on the ground in actual group content punishes everyone, not just tanks. And god save you if you start thinking floor fire always kills adds too.

    Quote Originally Posted by Huoyue View Post
    It means you know more than your average LFRer.
    Nothing you can learn in PG will prevent an LFR wipe. If 12 of the 17 dps pull extremely low numbers, it might help if you and 4 others go 200+. What wipes LFR groups is ignoring or simply not knowing the fights, not understanding what the target marks are for and so on. Nobody will learn any of that in PG.

    What dps PG taught me was how to tailor gear for PG in order to get through gold without too much pain (I might still have gotten it wrong if sha-touched gems really don't work there). Silver tank trial I did in my usual LFR gear taught me nothing at all and bore no semblance to any real content. Not overly interested in doing gold tank - a slightly improved target dummy exercise is not reason enough to change either my gear (again) or my talents.

    Going to sources OUTSIDE the game in order to learn stuff useful exclusively INSIDE the game is something I do anyway, but if people have to go to some external 3rd party websites in order to learn stuff that happens in WoW, then something is deeply wrong with WoW, not with people.

    I am levelling a healer now. Not even thinking about taking healer PG, not after following my GF's progress on that crap and her comments comparing how different healspecs perform in there.
  1. Toppy's Avatar
    Quote Originally Posted by SteveZombie View Post
    When did they say that? I don't see that here.
    See:

    The Jade Forest quests had a very clear story, but it also had a lot of side quests that could bog you down.
    In Warlords of Draenor, your map will show you where to go to continue the main storyline, along with the locations of bonus objectives.
    They begin by saying the Jade Forest gets bogged down with side quests. IE: Stuff like the Tian Monastary, or the side quest with the brewfather ghosts that didn't relate to the main quest.

    They then say they are focusing on the main storyline coupled with bonus objectives. In other words, they are getting ride of "side quests that could bog you down" and replacing them with "bonus objectives".

    Quote Originally Posted by urieliszcze View Post
    Yeah, so much of a rotation on my DW Frost DK I almost lost my way twice. Duh.
    I pull ~220-240 on Ordos on my hunt (550, cape, flex crossbow) with castbars gone from the screen and 5fps at best (still, ElvUI is too useful for me everywhere else and 200 is more than enough with full group, so well, I'll just keep killing the cow without castbars). When I was trying Gold Damage on the same toon with smooth play of non-group content, I just couldn't kill that last big Sha, no matter what I poured in the burn phase.
    So much about PG serving as a check on my execution of rotation.


    Yeah, so much crap to get out of in Damage trial. Died 10 times to bananas, then I suddenly realized what the ice chains on Stone Guard do! Oh you mean the amber? Yeah it sure taught me to... play another game. Oh no, wait! There are them bombs in Siege of Niuzao Temple that have some remote indirect resemblance to PG ambers so I guess this is a great school of dungeon running skills.
    It's very useful!!!
    Oh, you mean tank trial maybe? Too bad crap on the ground in actual group content punishes everyone, not just tanks. And god save you if you start thinking floor fire always kills adds too.


    Nothing you can learn in PG will prevent an LFR wipe. If 12 of the 17 dps pull extremely low numbers, it might help if you and 4 others go 200+. What wipes LFR groups is ignoring or simply not knowing the fights, not understanding what the target marks are for and so on. Nobody will learn any of that in PG.

    What dps PG taught me was how to tailor gear for PG in order to get through gold without too much pain (I might still have gotten it wrong if sha-touched gems really don't work there). Silver tank trial I did in my usual LFR gear taught me nothing at all and bore no semblance to any real content. Not overly interested in doing gold tank - a slightly improved target dummy exercise is not reason enough to change either my gear (again) or my talents.

    Going to sources OUTSIDE the game in order to learn stuff useful exclusively INSIDE the game is something I do anyway, but if people have to go to some external 3rd party websites in order to learn stuff that happens in WoW, then something is deeply wrong with WoW, not with people.

    I am levelling a healer now. Not even thinking about taking healer PG, not after following my GF's progress on that crap and her comments comparing how different healspecs perform in there.

    Here's the thing. You know what you are doing. The entire point in requiring people to get PV silver is to prove they know what they are doing. Of course you find it redundant: you already know what you need to do.

    That, and about your GF: Healing specs dont start to suffer in PV till gold rank. Getting silver is fairly simple. Base competency is all silver requires. This isn't about completing the somewhat poorly done gold PV. Its Silver, which is absolutely nothing but base competency. If you can't clear silver PV, then you have no business being in LFR, since you won't do anything but drag everyone down with your blatant incompetence.
  1. Fayenoor's Avatar
    I think PG should scale up based on your gear instead of scaling down gear to a certain level. There are certain specs which become viable only at certain gear levels and they become useless in PG because of poor scaling.
  1. Regalbeast's Avatar
    I'm excited about the Garrisons. I like the questing changes...never read the text anyway. I also like the requirements for LFR....I think they are headed in a good direction.
  1. Toppy's Avatar
    Quote Originally Posted by Fayenoor View Post
    I think PG should scale up based on your gear instead of scaling down gear to a certain level. There are certain specs which become viable only at certain gear levels and they become useless in PG because of poor scaling.
    Useless in gold. But this is about clearing silver. Heck, blizz is trying to make PV a better benchmark at that.
  1. mmoc511894f75b's Avatar
    Quote Originally Posted by CaptainArlong View Post
    Oh look! Furor is back as head developer, and even Heroic Dungeons have attunement now (an achievement being required).

    Yep, he's gonna kill WoW. Tigole and Furor need to be kept FAR AWAY from WoW since they turn it into their own dream MMO where only the people they think are "hardcore" get to play.
    Nothing wrong with having to know a tiny bit of how to play your class properly before joining groups so you don't waste peoples time, this will probably take like 10 mins for any player with half a brain, not like you need to spend hours grinding rep or getting a group together for 2/3 specific heroic dungeons..

    The only people that would be worried are the terrible players that make LFR and some heroics a nightmare and even then it will probably be easy enough for them to do it or put a tiny bit of effort in for a few mins before going back to being terrible/lazy.
  1. Oggiva's Avatar
    Quote Originally Posted by crunk View Post
    i disagree, i like lore and reading and fantasy and all that nerd shit. however, i don't read quests in this game because i cant be fucked to know the lore around collecting 15 cow pies. if those quests don't have an essay written about them but the cool ones about orcs smashing up the place do i'm more inclined to start reading quests again, giving me more immersion.

    see, opinions
    If you really cared about immersion you would be reading the quests already.

    I can't believe they are scrapping quest texts. You can't make an RPG without RP.
  1. Drakehaiki's Avatar
    Quote Originally Posted by jellmoo View Post
    How... How is this even remotely similar to the method they took with farming? You could completely skip the Farm quests. There was absolutely zero need to do them. Garrisons appear to be completely mandatory, insomuch as it's part of the intro quest. Then you get re-directed there as you level? Gah!

    I have zero desire to play "house". Blizzard has been historically very good at making new features optional to the core game. Whether it be BGs, Arenas, Farms, Pet Battles, what have you. If they are of interest to you, you are free to enjoy. They've never shoved it onto the player like this though.

    I've pre-purchased so I'll definitely be giving it a try, but this is just baffling.
    Do you think there will be a drastic difference between the story quests that benefit the garrison and any other quests that you did to lvl to 90? the fact that you are so against garrisons that you don't even want them to be included as part of the main story at no loss to yourself is downright idiotic . What would you lose if a few quests in draenor benefit a garrison? Once you are done you can move on? Plenty of people like this feature stop crying about something that's probably gonna be one or two quests probably just like the other quests. Plus you are judging a feature you haven't even used
  1. tss's Avatar
    Quote Originally Posted by Soranno View Post
    Oh, great. So they're actually considering doing scaling dungeons. /facepalm

    Is nothing sacred anymore?
    What? Why is that a problem? It would, like... re-sacred them. Doing lower level dungeons scaled at max level would be a dream come true.

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