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Warlords of Draenor - Developer Interviews
There were a few developer interviews recently, so today we are taking a look at an interview from BlizzPro with Holinka, Kris Zierhut, and Steve Burke.

Level 90 Boost and Proving Grounds
  • You won't be able to queue for Heroic Dungeons or LFR until you have a certain level of Proving Ground achievements.
  • In a patch after release, Proving Grounds will be made to do a better job of telling you what you are doing wrong, rather than just being a test.
  • Players that don't have Proving Ground achievements will still be able to go into normal dungeons.

Questing
  • The Jade Forest quests had a very clear story, but it also had a lot of side quests that could bog you down.
  • In Warlords of Draenor, your map will show you where to go to continue the main storyline, along with the locations of bonus objectives.
  • The bonus objectives no longer have any story text that go with them, just a list of objectives. Now when there is quest text, you will know that it is really worth reading.

Garrisons
  • After rescuing members of the Frostwolf Clan in the Warlords intro quest experience, Durotan will give you a plot of land. This is where you start building your garrison.
  • After you complete their quests, some questgivers will be available for you to recruit as a follower for your garrison.
  • You will be redirected to your garrison frequently throughout the leveling experience, as it is integrated into the zones and leveling experience. Every time you go back, you will see familiar faces from your questlines.
  • Garrisons offer lots of hard choices that give you nice rewards, such as the buildings you choose for your limited plots. Buildings and followers aren't a permanent choice though, so if you change your mind you can change things out.
  • As you go out and adventure in the world and irritate the enemies in Draenor, they will attack your garrison. You and your followers will need to fend off these attacks.

Ashran
  • Ashran will have a big central battle that is pushing towards the other faction's base.
  • Around the outer edges of Ashran you can find some rares and other things similar to Timeless Isle, with greater rewards to be found on the opposite faction's side of the zone.

Misc
  • There are a lot of advantages to having a realm community, so there aren't any plans to allow players to join guilds on any realm.
  • When you log in to Warlords of Draenor, you should be able to play with your friends. Allowing cross realm raiding and the changes to raid locks are one way the team is working towards this goal.
  • The team is still talking about a good reward system for completing older content with scaling, but there aren't any announcements for now. The Level 90 boost allows you to play with your friends without needing to level through the older dungeons now, making it less urgent.


Patch 5.4.7 Hotfixes - April 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar: Blackfuse Bombling should no longer be incorrectly awarded from the Spoils of Pandaria encounter.
  • Icecrown Citadel: Resolved an issue that could prevent players from being able to loot The Lich King if NPCs dealt fatal damage to him.
  • The Eye: Added additional safeguards to the Kael'thas Sunstrider encounter to address issues that could cause him to sometimes not grant loot if he's defeated too quickly.

Achievements
  • Insane in the Membrane: Resolved an issue where Exalted status with the various Steamwheedle Cartel factions, as well as Honored status with the Bloodsail Buccaneers faction, were not properly being credited if those reputations subsequently decreased. Players should now be able to earn this achievement if they have ever brought those five reputations to the required levels.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Is there any difference for "melee range" for EnhShaman vs FeralDruid? Just my misperception? Shaman seems to hit from farther.
Nope. Same range. (Celestalon)

Wait, so if you have 100% uptime on your dot until the mob dies u never get the partial ticks?
You get the duration of it. Partial ticks are the 'remainder'. It's like saying you get 6.2 ticks per cast. If you just... (Celestalon)
...cast it once, you get 6 ticks and a 0.2 partial tick. If you chain 9 of them together, you get 55 ticks and a 0.8 partial (Celestalon)
or did I misread and the duration per cast just keeps increasing by the partial amount with ticks always at fixed intervals?
Duration per cast remains fixed; doesn't change with haste. That's the point. (Celestalon)
ok I think the part I was not getting was this extra damage is handled on refresh of the dot. Correct? Thank you for the replies
The extra damage is a constant thing. Haste makes your DoTs tick faster, but doesn't change their duration. (Celestalon)
And with enough clip-chaining will 'partial' ticks ever become an extra 'full' normal tick, or are they...
Perhaps this will help: don't think of DoTs as doing X ticks. Think of them ticking at Y rate for X sec. (Celestalon)

will channels have partial ticks too? (sorry if that got asked before)
No; channels get shorter with haste, just as before. Channels are more like cast times with partial credit. (Celestalon)

Art
Is there going to be an update to the race dances? Aka. longer and smoother?
not longer, but with new rigging and animation clean up - dances should feel smoother. (artofcgrobinson)

You mean model? That is pretty much certain. There will be winged arakkoa, which already necessitates new one
new Arakkoa model for sure, not definite on Kaliri - it's on wish list right now. (artofcgrobinson)

Warlords of Draenor Stats
Wait...does Multistrike not trigger on SEF hits? Like you would do it, but your clones wouldn't?
Your SEF clones can multistrike, independently from you. (Celestalon)
So we have 3x chance to multistrike, but for 1/3rd the damage. Evens out in long run.
Well, they're separate units. You could Blackout Kick, which your clone would mimic, and it may multistrike for clone, but not you. (Celestalon)
Okay: Clarify please: 5.4: SEF clones multistrike or not? (I understand they will in 6.0)
I don't believe they do, but should be easy for you to test. (Celestalon)

Do you think making Mulistrike a tank stat is going to be a problem? 25 people rolling on the same BIS Ring, Neck, Cloak =/= fun
There won't be 25 people rolling on the same Ring, Neck, or Cloak. Tanks want Bonus Armor and Healers want Spirit, for example. (Celestalon)

Your assumptions are wrong. It's not that skewed. Budget-wise, 0.3% Crit = 1.0% Multistrike. (Celestalon)
Also, while PvE/PvP crit 200/150 crit multi 160/130 balance w/ each other, PvP they devalue vs haste or readiness, no?
You're misunderstanding the PvP vs PvE difference of Multistrike. Same average, more consistent, in PvP. (Celestalon)
Well you'd know better than me so I'll take your word for it Any news on if/how Multistrike will interact with Healing??
It will, just as with damage. (Celestalon)

Can an ele shaman's overload trigger a multistrike? Can a multistrike trigger an overload?
Yes. No. (Celestalon)
Do multistrikes get a visual spell animation like overloads do? Would be fun to be a lightning bolt machine gun
Yep. (Celestalon)

can multistrikes crit? and would getting A fireball crit followed by a Fireball Multistrike Crit proc Pyroblast!...?
Yes. No. (Celestalon)

Thanks for the answer. So would death strike MS trigger the effects twice?
Nope. (Celestalon)

How does multistrike appear in the combat log? As "Multistrike" or the spell that triggered it?
As the spell that triggered it:You Fireball Murloc for 100.You Fireball Murloc for 30. (Multistrike) (Celestalon)
How does multistrike interact with talents/passives that proc off abilities? Lava Surge, FDCL, Spell Reflected stuff?
Ones that can trigger from multistrikes will call it out specifically. (Celestalon)
Deathstrike won't heal twice off of MS? So what is the benefit to a blood dk? Seems bad.
There are other (better) benefits. It's not bad. (Celestalon)

PvE
Curious if devs feel WoW has become too difficult to play at endgame for the average player? A need to do "homework" to play.
We don't think so. No matter what we do, perfect performance will require extra effort. Takes less than before to do 90%. (Celestalon)

If healing won't be more difficult, how will more cast time on more heal not be more difficult. Like Thok HC?
Thok wouldn't exist in its current form. We design encounters to fit players' toolsets. (WatcherDev)

Does "no more dynamic difficulty swapping" mean no skipping mythic bosses by dropping down to heroic?
Yes, each difficulty will be a self-contained experience. But with less linear layouts, you can choose somewhat. (WatcherDev)
Depending on raid layout, understood. Still loot only once per lockout per boss at the Heroic/Mythic level?
Yeah, loot once per lockout. Heroic and Mythic are separate lockouts; Mythic is a fixed ID like Heroic is today. (WatcherDev)

flex N/H going live at WoD or 6.0? Roster realigns suddenly places us at needing to test how some ppl's PC can handle 20 man.
6.0. There will be a few weeks of 20-player Mythic SoO (along with flexible N/H) before Draenor unlocks. (WatcherDev)
You guys are fully retuning all of the current-tier raids to be compatible with class changes in 6.0? (Or only heroic/mythic?)
Siege of Orgrimmar, all difficulties. Prior zones aren't changing in structure or tuning, but they're trivialized by gear. (WatcherDev)

No loot from bosses in 8 weeks.. Hope you won't call me a liar after 10+. Is this your idea of loot progression in WoD?
No loot at all, or just not the specific items you need? We do have plans to limit the impact of bad luck streaks like that. (WatcherDev)

Leader can change loot option in combat when boss is low hp in order to take the loot to himself. Plans to stop this behavior?
Yes. (WatcherDev)

I get that, just thought old content would be added to the new system.
Old raids were built around the other system; not a trivial conversion, and the time is better spent on new content. (WatcherDev)

Why is that? Also, I've noticed old lockouts don't always work the new way, such as Kara. Intended?
That's how raid lockouts have worked literally since Molten Core. "Flexible" lockouts added in Cata, for Normal mode. (WatcherDev)
And the "Why" was more "why not include heroic in the new awesomeness?" Like, what made you (the team) hold back?
Flexible locks permit loot abuse by organized groups. System makes it easier to PUG, but that's not the audience MoP Heroic raids. (WatcherDev)

Any chance on revisiting KT in Tempest Keep? Perma-cc is pretty annoying. KT never heard of DR
There are mechanics in the fight to help with that. The goal isn't to make old fights trivial to solo; just doable. (WatcherDev)

What will happen to the CM teleport spells after they're removed?
Like other rewards, players who earned those teleport spells will retain them. (WatcherDev)

Why are realm first CM titles character specific instead of account-wide?
Because they reflect a skilled accomplishment with a specific class; same reason Gladiator titles aren't account-wide. (WatcherDev)

PvP
1. We'll keep an eye on the number of CC breaks in the game throughout beta. The widespread complaint was too much crowd control. (holinka)
If no one is dying because crowd control is ineffective, it's an issue. Often those breaks support a specific class kit. (holinka)
2. RBG cap is higher than arena cap. Source of major complaint and we aren't really happy with that system from a readability angle (holinka)
There are few things in the game as complicated as rating and conquest cap calculations. Should be simpler. (holinka)
3. Not really sure about what you mean by tremor totem + totem reset. Call of the Elements? (holinka)

ever thought about an underwater BG?
I think it would be awful and don't ever plan on making one. Floating combat is not fun. (holinka)
What if the game focuses on it? Aren't spaceship games (e.g. Wing Commander) basically floating combat?
But you're forced to always be moving forward. I do think those games suffer from everyone flying around in circles though. (holinka)
Well, many of them allow you to full-stop, but point taken. Sense of scale/movement/strategy is tricky in wide open 3D.
I think the average player can get very disoriented in a space game. It's helpful to have a horizon line. (holinka)

Wouldn't pvp be better if all the addons were disabled? I feel kind of cheated for not using them. Some maybe don't know them.
It depends on perspective but macros and addons have value. It's a way to tinker with your setup and improve performance. (holinka)

About Ashran, due to the limited players of RP-PVP servers, will we see people from PVP servers too? Please, don't want empty zone.
Possibly. We'll try to avoid it if possible. We'll see what the numbers look like. (holinka)

if eu has majority of players pvping as ally and the new nerf to horde and buffs to ally wont it mean horde are a dying breed n pvp
I doubt it. Globally the Horde is overrepresented. High end arena players just tend to all pick one side to be together. (holinka)

PvPers would most likely sacrafice a bit of lore for quicker same-faction BGs.
Just to be abundantly clear, same faction BGs is not on the table. (holinka)

What about allowing free, or half off, transfers from Horde to Alliance (only) to help the imbalance and queue times?
it's something we're exploring. It is A LOT more complicated than you'd think. (holinka)

Hey! Will it be possible to use [Alliance/Horde Battle Standard] in the new PvP zone Ashran?
There will be an Ashran specific version (holinka)

Professions
Any chance Spirits of Harmony ever become BoA or BoE? Don't see what the harm would be in making it so in 6.0.
No harm in 6.0? I agree. Maybe even a little earlier. (hwoome)

Reputation / Questing
Has to be TRULY different though, like leveling thru PvP vs LFD vs questing. Remember lesson from Golden Lotus dailies!
5.1-5.4 let us try out various things, 5.1 had great story unlock, 5.2 had epic treasure/raid fit, 5.4 gameplay/items (Muffinus)

World
And try to make rare mobs really rare, please. On TI, mainly, they are like the grass/ruppes on Zelda games.
Rarer mob can have higher drop chance, but less chance of you seeing it. What's ideal for you levelling/endgame? (Muffinus)

Garrisons
I noticed a "Dance Studio" on a picture of the garrison UI. Care to shed some light on its purpose? Moral?
Just the UI guys having a little fun Not to say that there won't be dancing with your troops... (Muffinus)

How mandatory will garrisons be? They do NOT interest me at all. I'm starting to worry they won't be optional content.
Do you consider the farm mandatory? Why or why not? (Muffinus)
Doesn't garrison have something to do with professions? Sounds more mandatory than farm's cooking items.
What elements of your professions are a "must do" for you? Does that change over the course of the expac? (Muffinus)

Can we rearrange buildings after we built it for garrisons?
Yep, this was in the Blizzcon Q+A (Muffinus)

Wowcraft - Episode 2: Quest for Tooth
The second episode of Wowcraft takes a look at collection quests.

This article was originally published in forum thread: Warlords of Draenor Developer Interviews, April 14 Hotfixes, Blue Tweets, Wowcraft started by chaud View original post
Comments 91 Comments
  1. Toppy's Avatar
    Quote Originally Posted by Mellrod View Post
    At Blizzcon they said you could place your Garrison anywhere on Draenor. Very disappointed that you're assigned the same generic plot of land as everyone else now. Would like to ask Blizzard about this change. Or atleast for clarification if this isn't the case still. I've seen screenshots of Garrisons in several different areas. (although all of those areas coincidentally being Alliance Garrisons in different areas of Shadowmoon Valley.)


    Since when was constructive criticism from the game itself, and consequently blizzard, the makers of said game, bad?
    Either the garrison can teleport somehow, or you pick an area at the start and teleport to it yourself.
  1. mmocd2e537c57a's Avatar
    Quote Originally Posted by crunk View Post
    i disagree, i like lore and reading and fantasy and all that nerd shit. however, i don't read quests in this game because i cant be fucked to know the lore around collecting 15 cow pies. if those quests don't have an essay written about them but the cool ones about orcs smashing up the place do i'm more inclined to start reading quests again, giving me more immersion.

    see, opinions

    I CARE about lore. Without lore, funny characters, cute little stories developed in side quests, the game is just a boring collecting 15 cow pies and I see no point in collecting 15 cow pies.

    The point is the game was more than simply collecting 15 cow pies : musics, stories, warcraft lore, humor, epicness, exploration, landscape, pvp, raids, meetings people and so on

    but more and more (since cataclysm but I'm totally panicked by what I read for WoD) they remove all flavor of the game, trying to make it a Diablo 4.

    and I don't care for Diablo !
  1. steinmetz's Avatar
    You won't be able to queue for Heroic Dungeons or LFR until you have a certain level of Proving Ground achievements.

    This is alienation of a majority of players, How could Blizzard just cave under the elitist's pressuring them this is BS and should not be tolerated everyone should they pay the monthly fee to play has a right to play!
  1. mmoc3eb006e951's Avatar
    Quote Originally Posted by steinmetz View Post
    You won't be able to queue for Heroic Dungeons or LFR until you have a certain level of Proving Ground achievements.

    This is alienation of a majority of players, How could Blizzard just cave under the elitist's pressuring them this is BS and should not be tolerated everyone should they pay the monthly fee to play has a right to play!
    And noone is preventing you from playing. B o o h o o that some things require a brain so you don´t ruin it for everyone else.
  1. Toppy's Avatar
    Quote Originally Posted by steinmetz View Post
    You won't be able to queue for Heroic Dungeons or LFR until you have a certain level of Proving Ground achievements.

    This is alienation of a majority of players, How could Blizzard just cave under the elitist's pressuring them this is BS and should not be tolerated everyone should they pay the monthly fee to play has a right to play!
    Elitism isn't PV silver.

    PV silver is about as basic competence as you can get. Are you not able to complete it? Sorry to break it to you, but if you can't beat silver, you're bad.
  1. Drithien's Avatar
    "Questing: -The Jade Forest quests had a very clear story, but it also had a lot of side quests that could bog you down.
    -In Warlords of Draenor, your map will show you where to go to continue the main storyline, along with the locations of bonus objectives.
    -The bonus objectives no longer have any story text that go with them, just a list of objectives. Now when there is quest text, you will know that it is really worth reading."


    So, now questing is considered a detrimental experience... in a role-playing game. This feels like an episode of Punk'd in written form.

    So: -Instead of providing more quests, with more depth, additional complexity, offering increased challenge; instead for once developing questing as an equal at least to instanced raiding, they are going to reduce it.
    -Since big points on the map, automatic quest acceptance, and all other measures of the game playing itself for you (because clearly the average player nowadays lacks the intellect to use even a door-handle on his/her own), failed so miserably and are the primary reason for the game's decline; not the lack of content of any kind, much less open-world, role-playing content; now there will be ever-present directions. If that fails as well, in the next expansion there will be some kind of series of lighthouses spread all along the road you are supposed to take; because clearly the problem is with the lack of players' intellect, not the quality of the game and its direction away from what makes an open-world role-playing game such a game.
    -Less work for the developers, in a field where there is not much value anyway. All these years they failed to create a compelling questing experience, so they may as well give up most pretences and just have players whacking mobs. Less work, less costs to cover, the same boring tasks with the same non-immersive experience; everyone wins.

    I really don't understand how hard can it be for a, supposedly, role-playing game, with WoW's resources to do even the most basic thing about role-playing games right: offer a decent questing experience.

    Meanwhile, actual problems with the design of the questing experience, such as the fact there is only one campaign for each faction, the linearity of it, the lack of personal decision, interactivity, choices; lack of race/class/specialization/profession-tailored questing; is largely ignored.

    And in the meantime despite years of the game's community showing its indifference towards it, once more, there is a massive push to shoehorn everyone into raiding. Because grinding the same bosses week after week for gear is such an exhilarating experience and what open-world role-playing games are about. And then the developers will wonder why subscriptions decline; and Bashiok will make a post about his wondering why players don't engage in raiding content since it is there in abundance, not once going through his head that the answer is simply: because most players don't like raiding.

    This philosophy that a feature is faulty, not the developers' work on it, seems to be getting out of hand in my opinion.
  1. mmoc3514689de5's Avatar
    Quote Originally Posted by Huoyue View Post
    Elitism isn't PV silver.

    PV silver is about as basic competence as you can get. Are you not able to complete it? Sorry to break it to you, but if you can't beat silver, you're bad.
    The post we seem to be commenting on does not specify Silver as the level of PG achievement that will unlock HC5s. It can just as well be Endless 10, 30 or Bronze. Considering the overall levels of snowflake pandering in Bliz announcements so far, I expect it somewhere around Gold.
    Trying to cast people who don't want to bother with some contrived "trials" as "bads" is, indeed, elitism. Current dynamics of WoW already eliminate some of the most skillful players who simply no longer have time for all the extra shit required to stay relevant Where The Fun Is (my old friend was offsetting the grind he had no time for with his seriously mad skllz until well into Pandaland, then quit due to overflow of time-consuming compulsory crap; he was on cutting edge of HC raiding back in WotLK and Cata, but your ignorance would cast him as a bad anyway). Wish I could link his armory, but he's off for too long.
    Any attempts at justifying 7M subs forcibly sponsoring a minority (we'll see just how big, but I won't be surprised if it never gets above 1M) for which a lot of extra content is developed, is not even just elitism, it's Entitlement Princess pure and proud.
    What does one have to do with another?
    Well, if it's just Silver after adjustments to give all specs level playing field - we're all OK. Nothing special about beating it. Too bad expecting anything like this from Blizzard is a surefire recipe for sad disappointment. It will most likely be closer to Gold and in the very least as broken as current PGs. It's Blizzard we're talking about here. Which is to say, a whole "tier" of content, advertised as very well made and challenging (read: it consumed a considerable chunk of development time) will only be available to people with spare time to roll a PG-friendly spec and gather PG-friendly gear. Read: minority. I will not elaborate on moral implications of holding a position all WoW users should pay the same sub money while it's being spent on stuff most of them will never access.

    Quote Originally Posted by Huoyue View Post
    Here's the thing. You know what you are doing. The entire point in requiring people to get PV silver is to prove they know what they are doing. Of course you find it redundant: you already know what you need to do.
    I'm QA, I don't mind redundancy at all. I'd LOVE some actual redundancy in this context, as in: PG minigames actually resembling group content. In my case it's not all that terribly relevant, since with Silver Tank and Gold Damage I'm already past the gate, but all borderline cases when people are very useful in actual groups while struggling with PG will be screwed. YES, I've read it the first time, Bliz said they will change PGs. So what? I'm just a WotLK kid, but I did have the time to see just how much to expect from such statements.



    Quote Originally Posted by Herradura View Post
    What? Why is that a problem? It would, like... re-sacred them. Doing lower level dungeons scaled at max level would be a dream come true.
    VP go away, so no more valour speedruns. This actually makes sense, as long as it doesn't replace speed levelling of alts by heirlooms with paid boosts entirely.

    Quote Originally Posted by Huoyue View Post
    That, and about your GF: Healing specs dont start to suffer in PV till gold rank.
    No. She was struggling with last stages of Silver Healing PG on her holy priest while already dominating LFRuns with people 10-20ilvls above her. Then she used her newly dinged resto shammy in timeless "gear" and breezed through both Silver and Gold. Same player, maybe slightly improved skill, an order of magnitude improvement in PG results.

    Quote Originally Posted by Huoyue View Post
    Base competency is all silver requires.
    No. It reqiures either high competency or a spec compatible with its gimmicky design. I can agree about damage, neither my hunter nor DK had any problem with it. Can't say about tanking besides doing Silver on first try with my DK, which doesn't actually mean anything to me.

    Quote Originally Posted by Huoyue View Post
    If you can't clear silver PV, then you have no business being in LFR, since you won't do anything but drag everyone down with your blatant incompetence.
    Pure unadulterated bullshit. Once again, mah gurl was already a dominating carrier in LFR while still struggling with PG Silver. Same toon and same player, just a completely different game.
    Of course, once you accepted the "PG = Competence" dogma, I can't really expect you to believe any of that.

    If PG made any actual sense in any context, I would actually shout out loud to make it also a gate for LFR so that I wouldn't see so many people queuing as dps, coming on a blood DK in Timeless gear and doing 22k.
    But they don't and there's much more than not knowing your class that contributes to LFR wipes.
    What will it actually be in WoD, time will tell, but considering the consistent string of failures in design, balance and so on in recent years I don't expect it to be any better in any aspect, particularly as a check to see whether you have what it takes to complete tough group content.
  1. Toppy's Avatar
    Quote Originally Posted by urieliszcze View Post
    The post we seem to be commenting on does not specify Silver as the level of PG achievement that will unlock HC5s. It can just as well be Endless 10, 30 or Bronze. Considering the overall levels of snowflake pandering in Bliz announcements so far, I expect it somewhere around Gold.
    Trying to cast people who don't want to bother with some contrived "trials" as "bads" is, indeed, elitism. Current dynamics of WoW already eliminate some of the most skillful players who simply no longer have time for all the extra shit required to stay relevant Where The Fun Is (my old friend was offsetting the grind he had no time for with his seriously mad skllz until well into Pandaland, then quit due to overflow of time-consuming compulsory crap; he was on cutting edge of HC raiding back in WotLK and Cata, but your ignorance would cast him as a bad anyway). Wish I could link his armory, but he's off for too long.
    Any attempts at justifying 7M subs forcibly sponsoring a minority (we'll see just how big, but I won't be surprised if it never gets above 1M) for which a lot of extra content is developed, is not even just elitism, it's Entitlement Princess pure and proud.
    What does one have to do with another?
    Well, if it's just Silver after adjustments to give all specs level playing field - we're all OK. Nothing special about beating it. Too bad expecting anything like this from Blizzard is a surefire recipe for sad disappointment. It will most likely be closer to Gold and in the very least as broken as current PGs. It's Blizzard we're talking about here. Which is to say, a whole "tier" of content, advertised as very well made and challenging (read: it consumed a considerable chunk of development time) will only be available to people with spare time to roll a PG-friendly spec and gather PG-friendly gear. Read: minority. I will not elaborate on moral implications of holding a position all WoW users should pay the same sub money while it's being spent on stuff most of them will never access.

    I'm QA, I don't mind redundancy at all. I'd LOVE some actual redundancy in this context, as in: PG minigames actually resembling group content. In my case it's not all that terribly relevant, since with Silver Tank and Gold Damage I'm already past the gate, but all borderline cases when people are very useful in actual groups while struggling with PG will be screwed. YES, I've read it the first time, Bliz said they will change PGs. So what? I'm just a WotLK kid, but I did have the time to see just how much to expect from such statements.




    VP go away, so no more valour speedruns. This actually makes sense, as long as it doesn't replace speed levelling of alts by heirlooms with paid boosts entirely.


    No. She was struggling with last stages of Silver Healing PG on her holy priest while already dominating LFRuns with people 10-20ilvls above her. Then she used her newly dinged resto shammy in timeless "gear" and breezed through both Silver and Gold. Same player, maybe slightly improved skill, an order of magnitude improvement in PG results.


    No. It reqiures either high competency or a spec compatible with its gimmicky design. I can agree about damage, neither my hunter nor DK had any problem with it. Can't say about tanking besides doing Silver on first try with my DK, which doesn't actually mean anything to me.


    Pure unadulterated bullshit. Once again, mah gurl was already a dominating carrier in LFR while still struggling with PG Silver. Same toon and same player, just a completely different game.
    Of course, once you accepted the "PG = Competence" dogma, I can't really expect you to believe any of that.

    If PG made any actual sense in any context, I would actually shout out loud to make it also a gate for LFR so that I wouldn't see so many people queuing as dps, coming on a blood DK in Timeless gear and doing 22k.
    But they don't and there's much more than not knowing your class that contributes to LFR wipes.
    What will it actually be in WoD, time will tell, but considering the consistent string of failures in design, balance and so on in recent years I don't expect it to be any better in any aspect, particularly as a check to see whether you have what it takes to complete tough group content.

    I was assuming silver because numerous blue posts prior to that one had noted that they were considering challenge mode silver for queing in certain modes.

    That said, you are very obviouslly mad. And I stand by what I said: If you cannot pass PV silver. You are bad. You may not think you are. But you are.
  1. mmoc3f25629bd0's Avatar
    Quote Originally Posted by Huoyue View Post
    They are changing them for WoD. Nor is silver hard for any spec.



    Thats my point. Some people DONT learn these things. This isn't a difficult concept. If you know them, you spend all of ten minutes in the PV to show you know your class. If you don't know how to play your class, you won't pass the PV. When I did proving grounds, I marched in as a fury spec and had finished silver with zero difficulty because I actually knew how to play my class. On the other hand, people in my guild were struggling with it, and sure enough, they were the sorts who push half as much DPS as they should be in their gear.
    then the arguement is surely to fix the F-ing game's 100 levels to teach this stuff, rather than dumb it down then bandaid in a PV requirement for endgame? Surely? or does the Bliz "solution" seam fucking arsebackwards to anyone else
    ?
  1. BahamutOmega's Avatar
    I kinda like having the PG's silver achievement giving players the ability to bypass the base ilvl requirement deal (if that's still on the table, I know the devs were tossing that about back in early discussions). Would hope it would be account wide for each class type you get the 'cheev' with. We'll see how it goes. Overall, I still think WoD will go the route of Cata, but people will still play it (like me) regardless. I'm very unenthusiastic about just about everything in the new xpac. The only thing I'm really excited about is the more direct flightmaster paths... which is kinda sad. But hey, we're getting Garrisons to fill all our time killing and multi profession needs... that's got to account for something, right? Also, still no shaman tanking so I guess I better get to trying the "You're Doing It Wrong" PG tank 'cheev' on my shaman before we can't any more.
  1. mmoc3514689de5's Avatar
    Quote Originally Posted by Huoyue View Post
    I was assuming silver because numerous blue posts prior to that one had noted that they were considering challenge mode silver for queing in certain modes.

    That said, you are very obviouslly mad. And I stand by what I said: If you cannot pass PV silver. You are bad. You may not think you are. But you are.
    Bad & mad. Hell yeah. I actually have a tshirt saying just that.
    Something tells me you were trying to imply I'm also wrong.
    Oh well, here. Have a lollipop.

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