MMO-Champion - Warlords of Draenor Alpha - Build 18156
Update (12:35 AM EST): Finished adding weapon models.

Warlords of Draenor Alpha - Build 18156
A new alpha build has been released.

New Creature Models


New Weapon Models


New Icons





New Items
You can see the full list of new items on the WoWDB Beta site.

Level Type Slot Name
1Junk Colossal Pearl
1Junk Pile of Frostfire Turnips
1Other Stolen Breath
1Quest Goren Shards
1Quest Weathered Spear
1Quest Ragged Mask
1Quest Pendant of Krag
1Quest Pendant of Mol
1Quest Pendant of Clog
1Quest Throne Room Key
1Quest Iridescent Egg
1Quest Adherent Proclamation
1Quest Mo'mor's Holy Hammer
90Cloth Hexweave Thread
90Cloth Hexweave Cloth
86Cloth Native Beast Fur
516TrinketTrinket Giantstalker's Guile
510TrinketTrinket Bounty Reward Agi
510TrinketTrinket Bounty Reward Str
510TrinketTrinket Bounty Reward Int
516TrinketTrinket Rimefrost Fetish
1TabardTabard Art Template Cloth Tabard - Tabard_A_01IronHorde
1TabardTabard Art Template Cloth Tabard - Tabard_A_02IronHorde
516TrinketTrinket Corrosive Tongue of Reeg'ak
125One-handed MaceMain Hand Yrel's Mace
516Two-handed MaceTwo Hand Beater's Beat Stick
1Food & Drink Tikari & K.A.Y.T.
100Food & Drink Frostboar Jerky


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
  • Mistwalker (New) Attained one or more realm-best times during the Mists of Pandaria Challenge Mode season. Title Reward: Mistwalker.



Spires of Arak Encounter Journal
Originally Posted by MMO-Champion
Ranjit, Master of the Four Winds
The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.

  • Four Winds - The caster creates a a massive vortex of wind that moves four trails in either direction. Enemies caught in the vortex suffer Nature damage.
  • Spinning Blade - The caster summons a spinning blade that will inflict Physical damage to all enemies caught in its path.
  • Fan of Blades - The caster hurls razor sharp blades in all directions, inflicting Physical damage and causing all affected targets to bleed over 6 sec.
  • Windwall - Ranjit hurls a Wind Chakram at the location of a random enemy that creates a spinning Windwall on impact. The Windwall inflicts Nature damage to all enemies caught in its confines.
  • Spear Strike - The caster winds up a big attack, inflicting a large amount of Physical damage to their target.

Araknath
A construct of ancient Arakkoan civilization powered by the light of the sun.
  • Smash - The caster smashes the ground, inflicting great Physical damage to all enemies in the area.
  • Burst - The caster releases a burst of energy that inflicts Fire damage to all enemies within 10 yards.
  • Energize - A Sun Construct Prootype reflects the incoming light rays at the Arrakoa Sun Construct to heal it for 3% of its maximum health every second. Players can step into the beam to prevent this; but will suffer 20,000 Fire damage every second instead.

Rukhsha
  • Pierce Armor - The caster's next attack pierces the target's armor for great Physical damage. Victims of this attack are affected with Pierced Armor.
    • Pierced Armor - Pierces the victim's armor, causing them to receive 30% more damage from Pierce Armor for each application of Pierced Armor. This affect will not apply to tanks using their active mitigation.
  • Solar Flare - Reanimates all Piles of Ash within 5 yards as a Solar Flare that will pursue an enemy target at random. When the familiar reaches the target or is brought to zero health it will explode.
    • Sunstrike - The caster explodes for 80,000 Fire damage to all enemies within 100 yards. The explosion forces the caster to go dormant. Any Piles of Ash within 5 yards of the caster will activate.
  • Quills - Inflicts 30,000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%.
  • Screech - Inflicts 20,000 Physical damage to all enemies in the area and increases damage taken from Quills by 10%.Screech will only be used whenever Rukhsha is not engaged in melee combat and ignores line of sight.

High Justicar Vidiya
  • Cast Down - High Justicar Vidiya summons a Solar Zealot to grab a player and throw them over the balcony.
  • Lens Flare - The caster calls down a beam of intensely focused sunlight to follow a randomly chosen target. The beam will slowly trail the victim for a short while, causing the ground in its wake to burn all enemies for 80,000 Fire damage every second.
  • Solar Burst - Inflicts 60,000 Fire damage to an enemy.
  • Shielding - The Arakkoa Shield Construct extends a shield over High Justicar Vidiya, preventing 99% damage from all sources.



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Siphon Life Affliction, Demonology: Your Corruption spell will heal you for 0.35% of your maximum health when dealing damage. Destruction: Your Immolate spell will heal you for 0.35% of your maximum health when dealing periodic damage. Major Glyph. Major Glyph.
  • Glyph of Soul Consumption Affliction: Your Drain Soul restores 15% of your total health after you kill a target that yields experience or honor. Demonology: You restore 15% of your total health after you kill a target in Demon Form that yields experience or honor. Destruction: You restore 15% of your total health after you kill a target with Chaos Bolt that yields experience or honor. Major Glyph. Major Glyph.

Minor Glyphs

Death Knight (Forums)
  • Army of the Dead no longer requires Blood spec.
  • Improved Cinderglacier now causes Rune of Razorice to deal an additional 12% weapon damage when it triggers.
  • Improved Razorice was replaced with Improved Death Grip. - The target of your Death Grip will now automatically have Chains of Ice applied to them.
  • Improved Soul Reaper was replaced by Improved Mind Freeze - Increases the range of Mind Freeze by 20 yards.

Talents
  • Defile now does Shadowfrost damage rather than Shadow.

Druid (Forums)

Talents

Balance

Feral & Guardian
  • Leader of the Pack now causes your melee critical strikes to heal you for 3% of your health, down from 4%.

Restoration
  • Genesis now costs 18% of Base Mana, up from 14.5%.
  • Innervate (New) Causes the Druid to regenerate 2.50% of maxmimum mana every 4 sec for 8 sec. This effect is cancelled if the Druid spends mana on a healing spell. Druid - Restoration Spec. 30 yd range. 2 sec cast.
  • Lifebloom now costs 7% of Base Mana, down from 7.7%.
  • Omen of Clarity had Nourish related text removed.
  • Regrowth now costs 37% of Base Mana, down from 38.5%.
  • Swiftmend now costs 12.5% of Base Mana, down from 13%.
  • Tranquility now costs 25.5% of Base Mana, down from 27%.
  • Wild Growth now costs 16% of Base Mana, down from 17%. Now scales with 12.5% of Spell Power, up from 12.48% of Spell Power.
  • Wild Mushroom now costs 30% of Base Mana, down from 31.5%.
  • Wild Mushroom: Bloom now costs 37% of Base Mana, down from 38.5%.

Major Glyphs

Hunter (Forums)
  • Enhanced Camouflage now heals 3% of your maximum health every 1 sec while Camouflage is active, down from 5%.
  • Improved Cobra Shot now increases damage done by Cobra Shot, rather than Kill Command.

Pets
  • Burrow Attack The Worm burrows into the earth, shaking the ground above dealing [ 92.2% of RAP ] Nature damage over 8 sec. and increasing the target's physical damage taken by 4% for 30 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.

Mage (Forums)

Talents

Fire

Monk (Forums)

Talents

Mistweaver
  • Life Cocoon now costs 4.3% of Base Mana, down from 4.5%.
  • Renewing Mist now costs 6.1% of Base Mana, down from 6.4%.
  • Revival now costs 6.7% of Base Mana, down from 7.1%.
  • Stance of the Wise Serpent - While in Stance of the Wise Serpent, Crackling Jade Lightning costs no mana and refunds 2% of maximum mana if channeled for its entire duration.

Windwalker

Paladin (Forums)

Talents
  • Eternal Flame HoT now scales with 6.6% of spellpower, up from 3.3%.
  • Seraphim now also increases Readiness.

Holy
  • Divine Favor was renamed to Avenging Wrath - Increases all your damage and healing done by 100%, increases your haste by 20%, and increases your critical chance by 20%. Lasts 20 sec..
  • Divine Plea (New) Instantly regain 4.5% of maximum mana. Paladin - Holy Spec. 3 Holy Power. Instant.
  • Holy Light now costs 18.5% of Base Mana, down from 19.5%.
  • Holy Radiance now costs 49% of Base Mana, down from 51.5%.
  • Holy Shock now costs 15% of Base Mana, down from 15.5%

Major Glyphs

Priest (Forums)

Talents

Discipline
  • Atonement no longer works with Penance.
  • Holy Nova now costs 0.9% of Base Mana, down from 1%.
  • Penance now costs 2.9% of Base Mana, down from 3.1%. Now also restores 2% of maximum mana when damage is done.

Discipline & Holy

Holy
  • Chakra: Chastise Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 90% causes Smite and Holy Fire to cost no mana and refund 0.75% of maximum mana, and transforms your Holy Word spell back into Holy Word: Chastise. Holy Word: Chastise Chastise the target for [ 84.8% of Spell Power ] Holy damage, and disorients them for 3 sec. 30 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.
  • Circle of Healing now costs 2.5% of Base Mana, down from 2.6%.
  • Divine Hymn now costs 6% of Base Mana, down from 6.3%
  • Lightwell now costs 5.1% of Base Mana, down from 5.4%.
  • Renew now costs 2.5% of Base Mana, down from 2.6%.

Holy & Discipline
  • Heal now costs 3.7% of Base Mana, down from 3.9%.
  • Prayer of Healing now costs 4.9% of Base Mana, down from 5.2%.

Rogue (Forums)

Assassination & Subtlety

Shaman (Forums)

Restoration
  • Telluric Currents - Your attunement to natural energies causes your Lightning Bolt spell to restore 1.25% of your maximum mana instead of costing mana.
  • Earth Shield now costs 22.5% of Base Mana, down from 23.5%. Now heals for 40% of Spell Power, rather than 2,554 + 62.3% of Nature Spell Power.
  • Healing Tide Totem now costs 7.5% of Base Mana, down from 8%.
  • Healing Wave now costs 18.5% of Base Mana, down from 19.5%.
  • Riptide now costs 14.5% of Base Mana, down from 15.5%.

Warlock (Forums)

Warrior (Forums)
  • Berserker Rage now has spec specific tooltips. Arms: Activating Berserker Rage also grants 1 use of Raging Blow

Arms

Major Glyphs

Professions
Cooking

Enchanting
  • Enchant Bracer - Greater Expertise Permanently enchant bracers to increase expertise haste by 1,088. Cannot be applied to items higher than level 600. Bracers. 1.5 sec cast. Reagents: Hypnotic Dust (4), Greater Celestial Essence (6).

Inscription

Raid & Dungeon Abilities
  • Energize As long as the light is channeled on the Sun Construct it will heal for 2% 3% of its maximum health each second. 100 yd range. Instant.
  • Energize If a player steps in the way they will instead suffer 20,000 Fire damage each second they remain in the beam. 100 yd range. Instant.
  • Forked Fire-Shot Fires several missiles, hitting 3 targets for 100 % 100% weapon damage and then 10,000 damage every 2 seconds. 15 yd range. 1.5 sec cast.
  • Inhale Inflicts 225,000 Physical damage to those who are caught in the maw. 300 yd range. Instant.
  • Pierced Armor Pierces the victim's armor, causing them to receive 30% more damage from Pierce Armor for each application of Pierced Armor. This affect will not apply to tanks using their active mitigation. 100 yd range. Instant.
  • Screech Inflicts 20,000 Physical damage to all enemies in the area and increases damage taken from Quills by 160,149%. 100 yd range. Instant. 10%. 100 yd range. Instant.
  • Solar Burst Inflicts Inflicts 60,000 Fire damage to an enemy. 40 yd range. 3 sec cast.
  • Solar Flare The caster explodes for 80,000 Fire damage to all enemies within 15 yards. The explosion kills the caster. 100 yd range. Instant. 100 yards. The explosion forces the caster to go dormant. Any Piles of Ash within 5 yards of the caster will activate. 100 yd range. Instant.
  • Summon Solar Flare (New) Inflicts 30,000 Fire damage to all enemies withing 5 yards of the impact. 100 yd range. Instant.



Battle Pet Ability Changes
Originally Posted by MMO-Champion
Humanoid
  • Reflective Shield The user imbues their shield is shielded, dealing 50% of the damage they take to their attacker for 2 rounds. Humanoid. 3 round cooldown. 2 round duration. 100% Accuracy.



New Titles
Originally Posted by MMO-Champion
  • Mistwalker %s



New Garrison Family Names
Originally Posted by MMO-Champion
  • Umberhide
  • Brewbelly
  • PH - No Last Name
  • Na'Shra
  • Rala
  • Moonshadow



New Garrison Given Names
Originally Posted by MMO-Champion
  • Olin
  • Borin
  • Blademaster
  • Shadow Hunter
  • Dagg
  • Lokra
  • Qiana
  • Garona Mulverick



New and Update Garrison Abilities
Originally Posted by MMO-Champion
  • Orcslayer - Increases success chance for bonus loot when fighting orcs.
  • Mountaineer - Increases success chance for bonus loot when fighting in the mountains.
  • Cold-Blooded - Increases success chance for bonus loot when fighting in the snow.
  • Wastelander - Increases success chance for bonus loot when fighting in the desert.
  • Dragonbane - Irritates dragons.
  • Dragonbane - Irritates dragons.
  • Demonslayer - Increases success chance for bonus loot when fighting demons.
  • Beastslayer - Increases success chance for bonus loot when fighting beasts.
  • Ogreslayer - Increases success chance for bonus loot when fighting ogres.
  • Vineslayer - Increases success chance for bonus loot when fighting primals and their minions.
  • Gronnslayer - Increases success chance for bonus loot when fighting destructors.
  • Furyslayer - Increases success chance for bonus loot when fighting elemental furies.
  • Voidslayer - Increases success chance for bonus loot when fighting aberrations and undead.
  • Talonslayer - Increases success chance for bonus loot when fighting arakkoa and their minions.
  • Naturalist - Increases success chance for bonus loot when fighting in a forest.
  • Cave Dweller - Increases success chance for bonus loot when fighting underground.
  • Guerilla Fighter - Increases success chance for bonus loot when fighting in the jungle.
  • Urbanite - Increases success chance for bonus loot when fighting in a town.
  • Marshwalker - Increases success chance for bonus loot when fighting in a swamp.
  • Plainsrunner - Increases success chance for bonus loot when fighting on plains.



New Maps
Originally Posted by MMO-Champion
  • Garrison - Horde - Barracks 1
  • Shaper Dungeon



Spires of Arak Boss Names
Originally Posted by MMO-Champion
  • Ranjit, Master of the Four Winds - The Arakkoa's penultimate Chakradhaari, Ranjit has mastered the secret techniques required to create gale force winds with his chakra.
  • Araknath - A construct of ancient Arakkoan civilization powered by the light of the sun.
  • Rukhsha
  • High Justicar Vidiya



New Scenarios
Originally Posted by MMO-Champion
  • Fate of Karabor
    • Follow Prophet Velen.
    • Defeat Krull.
    • Witness Commander Vorka's arrival.
    • Speak to Prophet Velen on the Karabor stairs.



New Queueable Things
Originally Posted by MMO-Champion
  • Fate of Karabor
  • Auchindoun
  • Iron Docks [NNF]
  • Blackrock Depot [NNF]
  • Foundry Raid



New Currencies
Originally Posted by MMO-Champion
  • Bloody Head - This gory trophy reveals the true extent of your prowess on the battlefield.



New Phases
Originally Posted by MMO-Champion
  • Personal - Ring of Trials Fights
  • Cosmetic - Grom'gar - Dagg the Ogre Follower
  • Cosmetic - Gronnstalker Rokash in Daggermaw Ravine
  • Cosmetic - Daggermaw Ravine - Dagg the Ogre Follower
  • Shattered Hand Intro
  • Cosmetic - Garrison - Dagg the Ogre Follower
  • Cosmetic - Muglokk Corpse Phase
  • Cosmetic - Questgivers at Shattered Hand Rise
  • Cosmetic - Ruulan is Alive
  • Cosmetic - Ruulan is Dead
  • Spires Intro Phase
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Alliance (ELM)
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Dead Lieutenant Balfor (ELM)
  • Cosmetic - Nagrand 6.0 - Garrison Caravan - Living Lieutenant Balfor (ELM)
  • Cosmetic - Prequel - Garrison Tier 0 - Bonfire
  • Cosmetic - Prequel - Garrison Tier 0 - Logs First Set
  • Cosmetic - Prequel - Garrison Tier 0 - Logs Second Set
  • Cosmetic - Azik on High Road
  • Cosmetic - Reshad in Shop
  • Cosmetic - Follow Velen Complete
  • Cosmetic - Questgivers at Shadowmoon Cave Entrance (H)
  • Cosmetic - Durotan at Garrison Location
  • Cosmetic - See Yrel at Alliance Garrison Outpost
  • Cosmetic - Questgivers at Shadowmoon Cave Middle (A)
  • Cosmetic - Questgivers at Shadowmoon Cave Middle (H)
  • Cosmetic - See Durotan at Horde Garrison Outpost
  • Cosmetic - See Kalaam at Alliance Garrison Outpost
  • Cosmetic - See Kalaam at Horde Garrison Outpost
  • Cosmetic - See Knight-Lord Dranarus at Horde Garrison Outpost
  • Cosmetic - See Foreman Grobash at Horde Garrison Outpost
  • Cosmetic - See Foreman Eksos at Alliance Garrison Outpost
  • Cosmetic - See Vindicator Bi'lee at Alliance Garrison Outpost
  • Cosmetic - See Kyresh at Alliance Garrison Outpost
  • Cosmetic - Nagrand 6.0 - Rangari Overlook - Alliance NPCs (ELM)
  • Cosmetic - Nagrand 6.0 - Telaari Station - Thaelin's Copter (ELM)
  • Cosmetic - See Drafting Table in Alliance Garrison Outpost
  • Cosmetic - See Artaal at Alliance Tuurem Outpost
  • Cosmetic - See Artaal at Horde Tuurem Outpost
  • Cosmetic - Qiana Moonshadow at Shattered Hand Rise - PRK
  • Cosmetic - Maladaar at Shattered Hand Building
  • Cosmetic - Yrel in Central Chamber - PRK
  • Cosmetic - Yrel in Cave Terminal - PRK



Misc New Things
Originally Posted by MMO-Champion
Camera Event
  • Camera Event #574 - Shadowmoon Valley 6.x - Velen's Vision - Final Camera Loc (HMC)
  • Camera Event #575 - Shadowmoon Valley 6.x - Velen's Vision - Final Camera Loc Start (HMC)
  • Camera Event #576 - Blackrock Train Depot - Assault - Turret Camera - KJD

Game Text
  • Game Text #81585 - Dagg tanks you, friend!
  • Game Text #81593 - Dunno how dem orcs keep catchin' me.
  • Game Text #81594 - Hi again.
  • Game Text #81595 - Gonna have to ask demself, "Did Dagg get catched or did Dagg catched dem?" Big hero been blowin' Dagg's cover! But you special, Dagg tinks. Dagg is master of dis guys and want to join you. Dagg is unanimous in dis.
  • Game Text #81596 - Unanimously agree with Dagg? (Garrison Follower)
  • Game Text #81607 - Don' blow Dagg's cover!$B$BDey never question a tree.$B$BDagg is unanimous in dis.
  • Game Text #81608 - Don' let dem see us talkin'! Dey never question a two-head. Dagg is unanimous in dis.
  • Game Text #81609 - Shh! Act natural.
  • Game Text #81610 - Shh! Don' blow my cover.
  • Game Text #81674 - I am afraid I must depart and rejoin our pack at Wor'gol. Aka'Magosh.
  • Game Text #81675 - Out of the way, peon!

GarrBuilding
  • GarrBuilding #167 - Menagerie - The Menagerie provides new opportunities to develop and enhance your pet retinue. - Provides new pet options and unlocks pet missions
  • GarrBuilding #168 - Menagerie - The Menagerie provides new opportunities to develop and enhance your pet retinue. - Provides new pet options and unlocks pet missions
This article was originally published in forum thread: Warlords of Draenor Alpha - Build 18156 started by chaud View original post
Comments 120 Comments
  1. Winterstrife's Avatar
    My Paladin's arm is gonna break wielding that skyscraper of a sword :O
  1. Mellrod's Avatar
    Those weapons look very cool. Love the detail on the Axe.

    "Mistwalker." Sigh. They take away some of the coolest titles to ever be implemented and give us that? I will not be caught dead with that title on.
    Not really sure why this is a complaint. No one said Blizzard took away older FoS titles all for the purpose of giving us "[NAME] THE MISTWALKER!" You ever consider that titles like Warlord, or Hordebreaker were purposefully exclusive so there are titles that actually live up to being a real TITLE? So that people can have pride that they were among the privileged few to earn a name that no one else can get? I dont know about you, but if wouldn't be impressive if everyone was The Scarab Lord, or The Immortal

    As far as cool title names, there are tons. Stormbreaker, Kingslayer, The Insane, Flameweaver, Firelord, of The Nightfall, and the list goes on.
  1. Arian21's Avatar
    WOW ! The size of that twohanded sword... I wonder if we can even carry it
  1. Ikkarus's Avatar
    wow, terrible weapons, terrible, terrible weapons...
  1. Teebone's Avatar
    Yay, more nerfs for everyone! I swear they intend to make this game slow, dull and boring.
  1. Spirthealer's Avatar
    Quote Originally Posted by Teebone View Post
    Yay, more nerfs for everyone! I swear they intend to make this game slow, dull and boring.
    Yay! does not understand the changes going on! you must be slow and dull
  1. Aeluron Lightsong's Avatar
    Quote Originally Posted by Teebone View Post
    Yay, more nerfs for everyone! I swear they intend to make this game slow, dull and boring.
    Number tuning is a ways off you know.
  1. Vormav's Avatar
    Wow I love it. Blizzard FINALLY is coming through on their promise. They said back in Cata they realized they had been progressively making 2H weapons smaller post TBC when comparing WotLK/Cata items to Vanilla/TBC ones for the most part. He said they would start making them bigger in size again, and until now that sadly never came through. I mean of course every 2h doesn't have to be the size of Grand Marshall's Claymore, but still. It's funny if you compare Ashkhandi 1.0 to Ashkhandi 2.0 though.
  1. Aeluron Lightsong's Avatar
    Quote Originally Posted by Vormav View Post
    Wow I love it. Blizzard FINALLY is coming through on their promise. They said back in Cata they realized they had been progressively making 2H weapons smaller post TBC when comparing WotLK/Cata items to Vanilla/TBC ones for the most part. He said they would start making them bigger in size again, and until now that sadly never came through. I mean of course every 2h doesn't have to be the size of Grand Marshall's Claymore, but still. It's funny if you compare Ashkhandi 1.0 to Ashkhandi 2.0 though.

    Erm making them too big will just get weird.
  1. Vargur's Avatar
    Quote Originally Posted by Aeluron Lightsong View Post
    Erm making them too big will just get weird.
    Yup, I absolutely hate whenever I see at random some stupid asian free MMO pics where some weirdly looking character is carrying a weapon three times his size.
  1. Celista's Avatar
    Jesus Christ, look at the size of those weapons...
  1. Knuck7es's Avatar
    nerf to ww bonus BOK or TP, eh ok, but 10 extra energy cost on our main chi building move? say hello to energy starving and less attacks going out do too less chi . I understand the % damage nerfs to a lot of the moves that are getting nerfed. But increasing the resource cost on a classes main resource builder is a big nerf to everything they can do. Fingers crossed this change doesn't stay.
  1. cptaylor38's Avatar
    Can they not make larger weapons without making them look like sawed down chunks of car doors and throwing random spikes on every inch of them?

    Those axes and shields are ugly and boring. That first axe and sword are pretty nice though. And the scimitars would be nice if they weren't so thick looking. No point in having an agile looking weapon if it's unbelievably bulky and thick.

    I wish they would go back to making simpler looking large weapons like Ashkandi and Obsidian Edge Blade. Or even some of the other weapons from Burning Crusade like that sword from Kil'Jaedan or the golden sword from Tempest Keep. They were huge, but still ornate and fairly believable. Only really chunky weapons I've liked since then would be a.. well I can really only think of Hammer of the Naa'ru or whatever. It's chunky and doesn't look all that believable but it's still elegant and works.

    I feel like they're definition of "Savage" just means giving everything spikes, a very primitive design, and constantly throwing that bulky scratched up metal texture that looks more like cracked stone. If it weren't for that I'd say they would be pretty decent for dungeon blues which is what I'm thinking these are.

    Well, minus those horrible fist weapons. Why is it so difficult for them to make decent looking fist weapons? They did good with the ones from twins in Throne of Thunder, but other than that it's just been disaster after clunky disaster.

    And please, let's not make the bows be large clunky looking stone/metal tusk/spike crap. I can handle some giant bows with some tusk accents and feathers, but no more unnecessary spikes everywhere.
  1. Mormegil's Avatar
    Is it just me or do these last three pictures of a sword (2h) look like an upgraded version of each other, i mean pic 30 is the basic, then upgraded to 31, then to 32 like the old BS crafted weapons used to be.
  1. Musta's Avatar
    Quote Originally Posted by Mormegil View Post
    Is it just me or do these last three pictures of a sword (2h) look like an upgraded version of each other, i mean pic 30 is the basic, then upgraded to 31, then to 32 like the old BS crafted weapons used to be.
    I noticed that too.. weird.
  1. Littleraven's Avatar
    not even sure why but damn i want that "mistwalker" title. probably NEVER gonna get it though lol
  1. BoltThrower's Avatar
    Chakra: Chastise isnt usable in moonkin form. In case you were wondering guys. *looks at the tool tip*
  1. Roxx's Avatar
    Please Blizzard. I'm honestly trying to quit stop making these awesome stuffs to force me to come back every time
  1. balir's Avatar
    The Rogue Blade flurry change sounds rather yummy.
  1. Tenjen's Avatar
    Mountaineer - Increases success chance for bonus loot when fighting in the mountains.
    ...in the mountains.

    - - - Updated - - -

    Also Mistwalker is a damn cool name. The name of the expansion is "The Mists of Pandaria". You're getting a title directly from the expansion itself. The title you get is for a hard to achieve/retain feat of strength, that will no longer be obtainable past that point.

    It is going to be a well earned Unique title that no one else will be able to get anymore. 9 CM's means AT best. That's a handful of players with the title and more than one of the cm's have best times done by the same groups. That's a rather rare title.

Site Navigation