MMO-Champion - WoW Source: Warlords of Draenor PvP and Class Updates, WoD System Performance
WoW Source: Warlords of Draenor PvP and Class Updates
Another WoW Source has been released!

  • There have been some big changes to the starting experiences shown off at Blizzcon. This is one of the reasons that beta has not yet started.
  • There was too much CC in Mists of Pandaria PvP, which upset a lot of players. It is still an important and necessary part of PvP though!
  • Diminishing Return categories were also too complicated, so the number of categories was reduced for Warlords of Draenor. Even with the changes, many of the popular arena comps are still viable.
  • PvP gear will have a second item level that activates when you are doing PvP. This allows the PvP gear to be useful in other parts of the game while having it remain the best gear for PvP.
  • Ashran will be somewhat like a Timeless Isle for PvP. Players can go there, explore the island, kill some players and creatures, and earn some things that will benefit them in PvP.
  • Ashran will have a Horde and Alliance fortress on opposite ends of the island, with staging areas behind each base. This area will have vendors, let you duel, and be a place for PvP players to hang out. Each faction's base is fully manned with NPCs that are fighting a battle. The main battle takes place in the center, slowly pushing towards the other faction's fortress. There are objectives on the outer edges of the island. It shouldn't feel too much like a battleground, more like unstructured PvP with some points of interest. Ashran won't be ready for the initial builds.
  • There will be an alpha realm that is only for PvP, with premade level 100 characters only and most of the world disabled. This will allow a longer period of feedback on PvP changes than previous betas have had.
  • Raid testing will also start taking place earlier, as tech is in place to let you zone in to Blackrock Foundry at level 92 and temporarily be increased to level 100 for raid testing.
  • Skirmishes will have a random reward at the end, honor, battleground gear, or maybe even conquest gear. You can solo queue and will be matched with another player of the appropriate role.
  • Random battlegrounds are popular because they are a solo queue experience, so skirmishes will hopefully allow a lot of players who have never done arenas before to start doing them.
  • The team is toning down visuals from other players while leaving your own visuals intact.





Warlords of Draenor System Performance
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As with every expansion, Warlords of Draenor will introduce a number of game-engine upgrades and graphical improvements, including new character models and better textures to help us create lush, detailed environments. Any increase in graphical quality will naturally result in some amount of increase in the game’s required system specs, but we’re working hard to minimize that and ensure that WoW runs well on as wide a range of systems as possible.

One of our game-engine updates is designed to limit the impact that animating the new models has on players’ frame rates. Our new character models have significantly more “moving parts” and more complex animation than the current models (see our Artcraft: Running of the Bulls to get an idea). As a result, the new animations require a bit more memory than the old ones. To counter that, we’ve developed some technology that should keep the impact on your framerate similar to what it is now. Some of this is actually already in place in Patch 5.4.7, and we’re continuing to work to optimize as much as we can—and of course, we’ll be providing an option to keep using the current models if you wish.

We’re also making several improvements to improve performance in Raids, Dungeons, and Battlegrounds, such as limiting extraneous spell effects in group content, which—along with other benefits such as eliminating some visual clutter—should help with performance. We’re also planning to provide separate options for graphical effects in Raids or Battlegrounds, so you can disable processor-intensive features such as shadows and reflections solely in those environments. We’ll be testing all of these updates out in the upcoming beta, though keep in mind that beta performance doesn’t reflect the final version of the game. We’ll still be in the process of optimization, and the beta will include additional development tools that impact system performance.

One of our longstanding goals is to make sure WoW runs well on as broad a range of systems as possible, and that continues to be a top priority. We’ll have more details on the expansion’s system requirements closer to launch, and we can’t wait to show you more of Warlords of Draenor.
This article was originally published in forum thread: WoW Source: Warlords of Draenor PvP and Class Updates, WoD System Performance started by chaud View original post
Comments 65 Comments
  1. Fincher's Avatar
    Quote Originally Posted by Farabee View Post
    Really? Another Tol Barad that players with no interest in PVP are going to have to suffer dealing with for PVE rewards?
    They had to suffer dealing with what? All I remember from TB in terms of PvE is "LFM TB Link Achiv or Ignor" referring to the raid Boss, which is exactly what PvE Heroes signed up for.
  1. Beck's Avatar
    I wonder if we will be able to exploit the 2nd item level on pvp gear by initiating a dual with a buddy (or having a buddy from the other faction tag us putting our whole group into pvp battle) then steamrolling whatever pve world boss we want with our 2nd ilvl firing on all cylinders.

    As a PvE'er, I can't imagine myself queueing for pvp in WoD without a full set of pvp gear now, and I definitely don't see myself grinding out a main set, off set AND pvp set on any character. As the gap in gear expands, so does the divide bewteen pve and pvp.
  1. Airbag888's Avatar
    Quote Originally Posted by Beck View Post
    I wonder if we will be able to exploit the 2nd item level on pvp gear by initiating a dual with a buddy (or having a buddy from the other faction tag us putting our whole group into pvp battle) then steamrolling whatever pve world boss we want with our 2nd ilvl firing on all cylinders.

    As a PvE'er, I can't imagine myself queueing for pvp in WoD without a full set of pvp gear now, and I definitely don't see myself grinding out a main set, off set AND pvp set on any character. As the gap in gear expands, so does the divide bewteen pve and pvp.
    It's not going to work like that. The moment you hit your target if it's a player your 2nd lvl stats are used to calculate dmg. Otherwise it uses 1st level. There's no trailing buff. It's calculated per hit. I wonder what the performance implications for this are.

    Also you won't have to 'grind' an off gear set. The moment you switch spec say from Resto Shaman (main) to enh Shaman (off), the stats on you gear will switch too. From int to agi. They won't be ideal probably but good enough for an offset.
    So in effect you have to grind a main set (pve) and pvp set
  1. Beck's Avatar
    Quote Originally Posted by Airbag888 View Post
    It's not going to work like that. The moment you hit your target if it's a player your 2nd lvl stats are used to calculate dmg. Otherwise it uses 1st level. There's no trailing buff. It's calculated per hit. I wonder what the performance implications for this are.
    Interesting. I suppose that makes sense in a strictly damage dealing scenario, but wouldn't a 2nd ilvl affect healing stats and or damage mitigation as well?
  1. Airbag888's Avatar
    Quote Originally Posted by Beck View Post
    Interesting. I suppose that makes sense in a strictly damage dealing scenario, but wouldn't a 2nd ilvl affect healing stats and or damage mitigation as well?
    I think it's quite weird yes. For healing, if you're in combat and on your combat table there's a pvp opponent maybe there's a calculation wrt how many players vs mobs and who attacked you more in the last 5 secs window.
    For mitigation and I'm thinking more about stamina and hp I don't really know. I mean will people's HP move up and down. It's quite odd. We'll have to wait and see.
    I'm not too worried.

    I'm more worried about the lameness of some classes going into warlords such as hunters. So bland and flavorless

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