MMO-Champion - New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor
New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."



Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!





Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 436 Comments
  1. NoiseTank13's Avatar
    Quote Originally Posted by Tommo View Post
    error 404 humour not found (lighten up, will you?)
    Stopped being funny when people started to think it was a legitimate thing to say for everything.
  1. Draxz's Avatar
    Quote Originally Posted by RippedLife View Post
    what the fuck are they doing, 100% sure this cost us another raid tier.
    No, no you are not sure and only sound dumb and trolly.
  1. Ryme's Avatar
    The scale of those swords is pushing the limits in my opinion...
  1. notorious98's Avatar
    The first few paragraphs are exactly why Cataclysm's leveling suffered tremendously. You weren't in the world. You didn't feel like you were in the world. Personally, I've played MMOs without flying and I prefer it. It may take longer to get from point A to point B, but at least you feel part of the world. I wouldn't stop using my flying mount in WoW because it's more efficient when trying to do dailies or grind mats, but I wouldn't be opposed to their elimination altogether. Or at least in current expansion content.
  1. Constraint's Avatar
    Good explanation to no flying. Exactly what I've been saying, even using the same example of "flying directly to the leader unless magical cannons knock you off your mount". Very pleased with their stance, and I'm hoping they have the balls to stick to it.
  1. jellmoo's Avatar
    I honestly don't care all that much about flying at this point, but why on earth you would decide to make this giant post about it, claiming to consolidate info and what not and then... Say. Absolutely. Nothing.

    Their tone seems to be getting awfully dismissive of late. It isn't doing them any favours, to be honest.
  1. Goondicker's Avatar
    If this is in the store at all I'll actually be upset. Whether its RAF or $. They need to be making things for the people who are fucking paying a subscription.

    We buy the game, then pay a sub, then have to do microtransactions to get cool stuff? Let's hope they make it available to everyone.
  1. Chickat's Avatar
    Quote Originally Posted by Bearfist View Post
    I kinda wish it was a store mount over a RaF mount = = I don't have any friends that'll try wow. That should be the engineering mount for Warlords, not a pay to have one YuY Yes I'm whining because I want one...
    Just buy another account and recruit yourself. Its the same thing.
  1. Otaka's Avatar
    Wohoo no flying... i hope it never comes to new expansion zones. It takes out all the fun!
    Its like playing a game where you have sanctuary wherever you go... especially when it comes to pvp, oh you got ganked? well mount up and you are safe from LITERALLY EVERYTHING.

    But finally its not the case! I miss the days when we actually had crazy chases in the barrens when allys came knocking around for fun... today you just dont bother because its no use, you cant do anything about it anyway thanks to flying mounts aka flying mobile shattrath/dalaran sanctuary.
    Chasing someone from durotar to barrens and stonetalon mountains was fun... all in the name of world pvp. And this happened on a non-PvP server!

    it brought the server together, we became "friends" on the battlefield and remember eachothers duels and whatever battles occurred. And that in turn was seen on the forums by knowing the other guy and how fun it was.
    Now even the opposing faction has given up even trying world pvp because its no fun with flying mounts, the only times you might see allys in orgrimmar and vice versa is during some festival when you need to visit enemy capitals.
  1. DarkArchon's Avatar
    Pretty sexy mount, no doubt.
  1. Fu1grim's Avatar
    Quote Originally Posted by jsnlxndrlv View Post
    I think this is a great time to revisit the idea of flight platforms as a compromise between the need to have players commit to ground-based gameplay and the desire for players to use their flying mounts to get around and explore: just prohibit mounted players from getting off the ground except at designated locations (such as flight path nodes). Such a solution would obviously require a lot of thought and care in its implementation, but I think it's the best of both worlds.
    Except people don't really care about the free flying thing, they want the convenience of the swoop-straight-to-the-point, heck I enjoy that as well. But thinking back to all the memories of this game where I actually enjoyed the game world, they were all on ground. If you feel like you have so little time to play the game that you actually just want to skip everything, maybe you should do something else than playing an mmo? The constant bitching about every change here and there makes me question this even more. Why do you play? Is wow simply a machine designed to bring you instant gratification?
  1. Pandapuncher's Avatar
    Quote Originally Posted by NoiseTank13 View Post
    Stopped being funny when people started to think it was a legitimate thing to say for everything.
    So... the third time blizzard said it.
  1. Bizarre Monkey's Avatar
    Quote Originally Posted by Fuhok View Post
    I could really care less about there being no flying in WoD. I played from three days after launch of Vanilla and had no flying. Personally, I think it adds more danger and excitement to the game, and also will help world PvP.
    Not to mention immersion. I started playing a few weeks after the initial launch and I see the removal of flight as more a good than an evil. I sometimes on lower level characters go on expeditions around the World of Warkraft (mayo) to get a bit of nostalgic feeling.

    Quote Originally Posted by Fuhok View Post
    Now if only they'd add in collision detection in PvP, then I'd be truly happy
    How dare you suggest hitboxes, do you have any idea the amount of time and money it would take?? Time Activision and Blizzard could be better spending making mounts and pets for entitled ingrates who don't like fun. Obviously!

    I agree, that'd be neat, making WoW an action RPG in it's truest sense. I could see a few technical issues though.

    Gnomes and goblins would be hard to hit.

    Roll would be way overpowered.

    Charge would be way underpowered.

    No one would ever roll Tauren.

    But yeah, making wow an action RPG with collision detection and hitboxes would basically mean changing every skill in the game, I would suggest Warframe, Vindictus or Spiral Knights if you're looking for a decent action RPG to play with friends.
  1. nyc81991's Avatar
    It's complete BS that Blizzard is leaving WoW without any content for a year but they still find time to make mounts to sell in some form.
  1. Paula Deen's Avatar
    Quote Originally Posted by jellmoo View Post
    I honestly don't care all that much about flying at this point, but why on earth you would decide to make this giant post about it, claiming to consolidate info and what not and then... Say. Absolutely. Nothing.

    Their tone seems to be getting awfully dismissive of late. It isn't doing them any favours, to be honest.
    I am probably going to get flamed, I am happy they are being dismissive. They need to stop listening to the customer because you know what? We are not right, ever! We are wrong and we know it but because we pay we think we are entitled to things. Flying is one of the things (along with difficulty) I am fine with them ignoring player opinion on. Players need to learn that we are not the be all end all and Blizzard has the final say for a reason, they are making the game they want to make, not the game we want to make.

    inb4 1 million comments say "Thats fine they can do that but they wont have my money xD"

    Blizzard is rich, they don't care, I don't care, go be toxic in LoL or some other MOBA like the rest of the teenagers.

    Quote Originally Posted by nyc81991 View Post
    It's complete BS that Blizzard is leaving WoW without any content for a year but they still find time to make mounts to sell in some form.
    Literally, it reads WITH FRIENDS You are about the 6th or 7th person who didn't even read the post and just said its a store mount. Go away.
  1. Pandapuncher's Avatar
    Quote Originally Posted by Fu1grim View Post
    Except people don't really care about the free flying thing, they want the convenience of the swoop-straight-to-the-point, heck I enjoy that as well. But thinking back to all the memories of this game where I actually enjoyed the game world, they were all on ground. If you feel like you have so little time to play the game that you actually just want to skip everything, maybe you should do something else than playing an mmo? The constant bitching about every change here and there makes me question this even more. Why do you play? Is wow simply a machine designed to bring you instant gratification?
    I don't get it. My brain does not release tingly goodness when I receive loot or kill something in LFR. However, I do still get giddy when I complete an achievement, or down a hard boss.

    - - - Updated - - -

    Quote Originally Posted by nyc81991 View Post
    It's complete BS that Blizzard is leaving WoW without any content for a year but they still find time to make mounts to sell in some form.
    While I am tired of the constant mounts, and I can safely say getting a mount never was the reason I invited people to play wow. This is likely Scroll of Res, not RaF. Because the market for warcraft is all people that have already played warcraft. It isn't new players
  1. Paula Deen's Avatar
    Quote Originally Posted by Pandapuncher View Post
    I don't get it. My brain does not release tingly goodness when I receive loot or kill something in LFR. However, I do still get giddy when I complete an achievement, or down a hard boss.
    Probably because you are above the age of 15 and realize that the more difficult things are the more rewarding they should feel and be.
  1. Bizarre Monkey's Avatar
    Quote Originally Posted by ryme View Post
    the scale of those swords is pushing the limits in my opinion...
    biggah is bettah
  1. Darkvoltinx's Avatar
    new RAF mount by the sound of it.

    those weapons are either dungeon or scenario.
  1. Llyanna Everstar's Avatar
    RaF mount. Wouldn't bold the quote like that otherwise.

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