MMO-Champion - New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor
New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."



Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!





Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 436 Comments
  1. Klingzor's Avatar
    I agree on their line on argumentation and I'm looking forward to see what they will be doing with that new style of questing and progressing.

    All the smart people talking about "business decision" seem to forget that with what they're doing right now, they risk alienating more of their customers as they could potentially bind to the game through it, if they wanted. Imho. It's the same was with D3's auction house in my view. So calm down, wait until you can actually see what they did and judge afterwards.
  1. Rorcanna's Avatar
    Quote Originally Posted by MasterHamster View Post
    Doesn't really matter whether or not fly or ground-guy cares about immersion.
    If given the choice, both lore-guy and no-fucks-given-guy would still be compelled to fly because it'd make them far more efficient.
    Denying this in an MMO is foolish.

    Makes as much sense as expecting PvPers not to buy equal-to Conquest gear if sold without a rating requirement. "Well, you could have waited until 2k rating before buying it! Choice!"
    And the no-fucks-given-guy will keep doing his best to skip as much as possible of gameplay in order to get to his objective and back even whilst grounded, and he'll STILL not care about anything that others call story or "immersing yourself".

    It's a cheap solution to a problem that WON'T be fixed no matter what they do, but it's sure easier than making changes to how mobs work and adding more danger above the ground.
  1. Ærion's Avatar
    I don't care about loop-de-loop or "efficient" flight points.
    I don't care about "alternate" means of transportation.
    I don't care about dungeons past the first completion.
    I'll never do any pvp without being forced to
    I've stopped caring about raiding a while ago.
    I don't care to be grounded when I just want to spend a few hours farming some mats, or *gasp* doing archaeology (NEVER ON GROUND MOUNTS, NEVER EVER EVER) while listening to a book and just shutting down my mind for a while.
    I don't care about any quest past the leveling experience, have they learned fucking nothing from the first patch of MoP and the daily mindfuck?
    I absolutely hate the islands and everything they stand for.
    I don't have fun in wow past the initial leveling experience of a new expansion, when everything is new and interesting for a few days.
    I don't log in to wow because I enjoy it, I log in to wow because the sheer amount of resources I've dumped into it over the years, and abandoning it feels akin to hitting an old dog.
    I don't give one single fuck about their design decisions or how they intend people to play the game. I understand their reasoning, but I don't fucking care.

    I just can't understand why the fuck they insist on polarizing their players this way when it's not a clear-cut majority that wants to be grounded, it's split pretty equally.

    Again and again they've dodged actually answering the question on if they intend to block flying from here on out in all future content. A simple yes or no on 6.1 would have silenced most of these threads/posts, but no, they just "don't know".

    Well that fucking does it. I've been suckered (baited really) into buying the expansion, because of a goddamn flying mount of all things. I'll play it till cap with one character, then I'm done with wow.

    The most polished nostalgia trip ever kept me going because of the shallow illusion of freedom it had for a while. If I want a generic fantasy mmo that's strictly ground-based, I have so many options it's not even funny. I don't feel like paying €13 each month for something that spits in my face.

    /rant over

    why the fuck couldn't those old devs just stay the hell away from it...
  1. Flimsy's Avatar
    So how many new store/RaF mounts is that since the last content patch? what an absolute joke. The time between patches is going to be longer than ever, SoO is already old news and WoD hadn't even entered beta yet, it's a complete shambles.
  1. jna's Avatar
    nice stuff, I think they are trying to add some immersion to the game. Flying can make some things too fast and straight. Ofc this won't please everyone, but it's a good change, imo.

    Quote Originally Posted by MasterHamster View Post
    Doesn't really matter whether or not fly or ground-guy cares about immersion.
    If given the choice, both lore-guy and no-fucks-given-guy would still be compelled to fly because it'd make them far more efficient.
    Denying this in an MMO is foolish.

    Makes as much sense as expecting PvPers not to buy equal-to Conquest gear if sold without a rating requirement. "Well, you could have waited until 2k rating before buying it! Choice!"
    Lol /agreed

    Quote Originally Posted by Rorcanna View Post
    It's a cheap solution to a problem that WON'T be fixed no matter what they do, but it's sure easier than making changes to how mobs work and adding more danger above the ground.
    that's the point, it's an easier way.
    I would call it part of the solution, not THE solution, like you say.
  1. Magemaer's Avatar
    I strongly support no flying mounts.
  1. MasterHamster's Avatar
    Quote Originally Posted by Rorcanna View Post
    And the no-fucks-given-guy will keep doing his best to skip as much as possible of gameplay in order to get to his objective and back even whilst grounded, and he'll STILL not care about anything that others call story or "immersing yourself".
    Essentially you're saying that since some people want to skip content, they should be able to skip content.
    That this has a very substantial effect on people who would like to experience the new content "properly" is of no concern.

    You say choice, I say reality. Allow people to skip quests, they will. Whether or not it'd compromise their experience.
    Reaper of Souls for Diablo 3, "Yeah we unlocked all pre-boss Waypoints for those who don't want to experience Westmarch."

    You think people would still be compelled to wade through hundreds of enemies to get there? Who cares about the areas when there are boss lewt to be earned.

    It's a cheap solution to a problem that WON'T be fixed no matter what they do, but it's sure easier than making changes to how mobs work and adding more danger above the ground.
    Problem is that players will skip content if allowed to. Flying gives them too much power to do so.
    Much more so than stealth or avoiding mob paths. Hey, atleast both of those will make you notice the dangers around you.
    Getting some shitty "OOPS YOU'RE TARGETED" debuff and dismounted with a parachute while getting angry is hardly better, is it.
  1. Protar's Avatar
    The post on flying pretty much confirms my thoughts on why it was being restricted - which is to say there will be max level content out in the open world. They've almost always restricted flying in content relevant to your level, so really this is no different than restricting flying whilst levelling up on Northrend or Pandaria. The only difference is that the levelling zones will continue to be relevant after the level cap. There's been no change in Blizzard's philosophy just how the game is being designed.

    Frankly I'm thrilled that the questing experience will continue past max level in WoD. At the moment I'm finding the level cap rather dull with not much to do aside from dailies which are only fun the first couple days.
  1. holaadios's Avatar
    Quote Originally Posted by Carighan View Post
    Removal of flying is one of the best things which could happen, though. And should have been done 4 weeks after flying was added, before it got as entrenched as it is now. :s
    I imagine that would be fantastic for you and your 3 friends, who would still be playing the game :P

    Not allowing to fly on WoD is just lazy design and total lack of imagination, there are 100s of ways they could create challenges while keeping the flying experience, first of all you have one more dimension to play with! It is a designers wet dream. This just shows to me that the guys left in charge of the design are either scared to try new design paradigms or lack imagination.
  1. bigmurph's Avatar
    I agree with you 110%
  1. SadWarrior's Avatar
    When i saw that RaF mount i was like... SABER RIDER!

    Now we need Heavy Armored Trike and Flying Grave

  1. User789's Avatar
    They should add it to the store with the text: "allows you to fly in Warlords of Dreanor zones"
  1. Rorcanna's Avatar
    Quote Originally Posted by User789 View Post
    They should add it to the store with the text: "allows you to fly in Warlords of Dreanor zones"
    Well, they have already been selling flying mounts for years, so why not? The Iron Skyreaver even has a trailer where it is marketed as a vicious flyer CREATED by the Iron Horde.
  1. Tromage's Avatar
    That mount should be the Forsaken paladin racial mount (if they ever unlock that combo :P)
  1. kamuimac's Avatar
    all i read in this text is "we know random world events sucks balls and eveyrone would avoid them so we force u into them"

    dont care if i ever play WoD lvling will be done via dungeons as always and then i wont leave city exept for garrison //shrug

    i like hanging out in orgri/SW where ill still lbe able to fly on my drakes so //shrug2
  1. Tedstery's Avatar
    Quote Originally Posted by Zephre View Post
    Here's my problem. We're sitting here with absolutely no content for god knows how long yet Blizzard find time to make more mounts to sell.

    I'm fully aware that a raid tier or even dungeons is a significantly bigger time investment than mounts but if this ends up on the Blizzard store, to which it probably will then it's outright insulting. Every single bit of focus mounts or otherwise should be directed at WoD so we don't have to wait another 6 months with SoO.
    I have a feeling its usually just maybe a couple of guys doing these mounts. Its not like the entire team stops to all come and sit together to discuss a mount idea.
  1. Rorcanna's Avatar
    Quote Originally Posted by MasterHamster View Post
    Essentially you're saying that since some people want to skip content, they should be able to skip content.
    That this has a very substantial effect on people who would like to experience the new content "properly" is of no concern.

    You say choice, I say reality. Allow people to skip quests, they will. Whether or not it'd compromise their experience.
    Reaper of Souls for Diablo 3, "Yeah we unlocked all pre-boss Waypoints for those who don't want to experience Westmarch."

    You think people would still be compelled to wade through hundreds of enemies to get there? Who cares about the areas when there are boss lewt to be earned.



    Problem is that players will skip content if allowed to. Flying gives them too much power to do so.
    Much more so than stealth or avoiding mob paths. Hey, atleast both of those will make you notice the dangers around you.
    Getting some shitty "OOPS YOU'RE TARGETED" debuff and dismounted with a parachute while getting angry is hardly better, is it.
    So that's what I'm saying...? Hm, I could have sworn that what I was saying is "Blizzard should step up and make content more engaging with flying in mind rather than removing it and calling it a fresh idea".

    I want innovation and progress, not backtracking for the sake of stumping people. Just look at what they've done with mounts in Archeage, it's glorious.
  1. anthonyp01's Avatar
    I like the idea that we no longer have flying mounts. It's inconvenient yes, but it's also too easy to get around and avoid people and content. I have been playing since Vanilla and it was great before flying mounts especially on pvp servers.

    I think once people get used to it, they will see what benefits it will bring.
  1. Nullpointer's Avatar
    "If you don't enjoy the game how we want you to enjoy it, then you're wrong, but on the other hand enjoy yourself" - that's the vibe I got. I can easily see them shooting themselves in the foot for no apparent reason by removing flying. Why? Because flying is a choice, if you don't enjoy it there are ground mounts and no one suffers for that, take it away though and a good chunk of the playerbase starts to suffer.
  1. Asrialol's Avatar
    Soo many toxic players in this thread. My eyes bleed.

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