MMO-Champion - New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor
New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."



Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!





Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 436 Comments
  1. IKT's Avatar
    Quote Originally Posted by Ærion View Post
    It's a theme park, there's always something to do. Reputations to top off, mounts to hunt (.......), gear models to get. But that's the thing, it's something to do, not necessarily fun. And everything I do is directly influenced by "flying mounts" at level cap.
    But you said you're unhappy after you reach level 100, so whether you get a buggy driving you round the theme park or have to walk you're still unhappy, net result is the same outcome.

    Quote Originally Posted by Ærion View Post
    Never count on Blizzard to correct bad design decisions, it will always end in tears. I cannot see them ever changing an entire profession and make it behave logically because of a brain-fart decision.
    Originally Posted by Blizzard Entertainment
    None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.
    They have spent years trying to fix the problem and you call it a "brain-fart decision".

    Secondly you make it sound like if they keep dig sites at the same relative travel time it's a major change for the profession, which it isn't.

    Quote Originally Posted by Ærion View Post
    Absolutely, if they get their shit together and scrap the whole thing.
    Which would coincidentally be a brain-fart decision, particularly because they haven't finished an iteration on it yet and would be basing that decision not on direct feedback from people experiencing what it's like, but on what people think it will be like.

    “If I had asked people what they wanted, they would have said faster horses.” - Henry Ford or someone in the early car industry.

    Quote Originally Posted by Ærion View Post
    If it's more like Isle of Thunder, I'll pass. I've skipped that tier in MoP as well, only returning for SoO and flash-gearing alts.
    I have no idea what it'll be like, but I'm trying to keep an open mind since MOP was better than Cata and WOTLK for me and if I had accurate memories of TBC I'm certain they'd be near equal.
  1. mikencarly's Avatar
    crazy looking mount!
  1. Die Hard's Avatar
    I hope they will remove flying mounts entirely.
  1. nyctre10's Avatar
    WTB country without stupid laws so i can recruit friends (myself)
  1. Laylriana's Avatar
    After that long rant telling us no flying in Draenor they show us a new mount that I will bet will fly.
  1. Puntar's Avatar
    Quote Originally Posted by MCBGamer View Post
    I am probably going to get flamed, I am happy they are being dismissive. They need to stop listening to the customer because you know what? We are not right, ever! We are wrong and we know it but because we pay we think we are entitled to things. Flying is one of the things (along with difficulty) I am fine with them ignoring player opinion on. Players need to learn that we are not the be all end all and Blizzard has the final say for a reason, they are making the game they want to make, not the game we want to make.

    inb4 1 million comments say "Thats fine they can do that but they wont have my money xD"

    Blizzard is rich, they don't care, I don't care, go be toxic in LoL or some other MOBA like the rest of the teenagers.



    Literally, it reads WITH FRIENDS You are about the 6th or 7th person who didn't even read the post and just said its a store mount. Go away.
    WRONG!!!

    They incorporated flying in the game and the audience embraced it. It is actually their own fault that they do not design the content with flying in mind!!! Not only to fly in the world but also to make flying dangerous to your "repair bill" and "time wasted" due to corpse runs in selected content!

    They made flying a convenience to and for everything! That's Blizzard developers biggest mistake!!!
  1. FellishBeast's Avatar
    Bravo. I hope Blizz will do what is best for the game, no matter how loudly we scream.

    It saddens me that people can hate the idea of change so bitterly that they can't see that it's actually good for them. It's as if the whole point of WoW was efficiency. I think WoW is about community and problem solving. You realize you need to know what buttons to press to not die, and you realize that even if you do press the right buttons you still won't be able to complete certain tasks. I believe flying and trivializing the leveling experience have trained players to prefer efficiency over experience. It's exciting to see the game take a big step in the direction of repairs.
  1. Bigwardaddy's Avatar
    Don't know if someone already said this but here goes, maybe its from the hearthstone fireside gathering promotion that started today.
  1. Minax's Avatar
    Quote Originally Posted by Laylriana View Post
    After that long rant telling us no flying in Draenor they show us a new mount that I will bet will fly.
    thats why they still don't say if the whole no flying thing is permanent or not, gotta make that money as long as possible with flying mounts and pre-orders.
  1. McNeil's Avatar
    Would be nice if they gave out really cool mounts to people that have actually stayed loyal to te game...
  1. richiecqc's Avatar
    The way I see it people cried or should I say a percentage cried that they loved early stages of WOW now I wonder if any of those same people will support this choice by the Developers. Personally it will make the game somewhat better like they said there will be more of a thought process on killing objectives then simply jumping on your flying mount kill and fly away. I have been playing since my guild farmed ZG way back when to me this will bring some of the OLD style of playing.
  1. Mr Chaos's Avatar
    I got a simple solution for Blizzard and community..

    Allow flying in a zone as long as you don't have a quest for it and are not PVP flagged (Or if you hit someone you get a 30min de-buff you cant fly for).

    This way those who want to "take the game slow" (Yeah right there is taking it slow then no flying) can just walk they don't have to mount anyway.

    Those who want to fly around can do so just not while on a quest or pvping.
  1. jaber2's Avatar
    Well I canceled my sub while they get WoD, but from the looks of it I wouldn't be coming back at all
  1. Gamidroon's Avatar
    Everyone saying the "best used with friends" is a reference to RaF. I hope it's a reference to it being a 2-person mount. Great for the roleplayers
  1. Miggzen's Avatar
    RAF for sure.
  1. perera's Avatar
    Quote Originally Posted by Puntar View Post
    WRONG!!!

    They incorporated flying in the game and the audience embraced it. It is actually their own fault that they do not design the content with flying in mind!!! Not only to fly in the world but also to make flying dangerous to your "repair bill" and "time wasted" due to corpse runs in selected content!

    They made flying a convenience to and for everything! That's Blizzard developers biggest mistake!!!
    I agree that it was a mistake. In my opinion they are trying to fix it, and I like what they are doing (yes, I think things will get better without flying). But I don't think most of the community will give it an honest try, and for that reason I never expected them to actually address it. It goes to show that they'll go against what people expect when they think it's important, but instead people are saying they just want things to take longer so you have to play for more months.

    Not having flying will also greatly benefit world pvp, and ellaborate mechanics on small quest areas would not do that. Instead, those areas would become ganking havens, and people would complain that they couldn't do whatever they went there for (which would be a fair point).
  1. Pesticide's Avatar
    Stop making mounts that we have to pay for!!!! Just add this shit to the game as it should be and stop being douchebags!
  1. Gheld's Avatar
    Quote Originally Posted by Pesticide View Post
    Stop making mounts that we have to pay for!!!! Just add this shit to the game as it should be and stop being douchebags!
    Stop paying for WoW then. Vote with your damn wallet.
  1. Rude Hero's Avatar
    I'm fully in support of no flying. Thinking back to my favorite zones in the past few expansions, all of them have been with flying toggled off.

    Flying enables you to skip gameplay. This means flying is a great band-aid when you hate the game content and just want to get to the end as fast as possible, but it also means that even if the gameplay was good, you wouldn't know it.

    If games involve solving puzzles or mazes, flight chops off the top of the maze and lets you fly in a straight line to your destination. The maze suddenly becomes a hallway. I don't find hallways as interesting as mazes.

    - - - Updated - - -

    Also- the sword looks great. Kind of like a Zin'rokh with neon ooze injected.

    I'm neutral about the horse (as an aside, it looks like a RIFT mount).
  1. Nythiz's Avatar
    I think the flying mount change is a good one.

    Flying mounts, as much as I love using them, have spoiled us. The example with the fortress in the blue post is a perfect example of how flying just cuts away large portions of the gaming experience.
    I think this is a good move; it will take people some time to kick the habit, but in the end I think the game gets more interesting if you get rid of the safety, non-punishing, easy to use/abuse mechanic that in certain ways dumb the game down as well.

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