MMO-Champion - New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor
New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."



Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!





Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 436 Comments
  1. Rude Hero's Avatar
    Another thing about flying- think of all the important places you'd want to fly to. How many of them will have a flight path next to them? Probably like 95%.

    The last 5% are probably good farming spots and raid entrances.
  1. FpicEail's Avatar
    Originally Posted by Blizzard Entertainment
    As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

    Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.
    Because we can clearly fly at all levels and flying isn't reserved for higher levels or anything.....

    /rollseyes

    Pathetic.
  1. Dugraka's Avatar
    I'm sorry but good on Blizzard and I hope they stick to their guns this time around and keep no flying ALL expac. Fuck your "choice". Even now I have the choice of only using my ground mount but I'm not going to obviously. Rip that ability away from me and I just have to fucking deal with it. If you can't put the time into this game to clear some mobs before getting to a quest mob or run from World PvP this is not the game for you. Call it elitism, whatever. We won't miss you.

    We could lose a million of you but Blizzard will still be top dog MMO and your whining and bitching won't change that. But please, go to other MMOs with flying
  1. FpicEail's Avatar
    Quote Originally Posted by FellishBeast View Post
    I believe flying and trivializing the leveling experience have trained players to prefer efficiency over experience.
    Level 85-90 leveling was so easy...we cloud just fly into all the bases!

    Oh wait

    http://www.wowhead.com/spell=115913

    - - - Updated - - -

    Quote Originally Posted by Rude Hero View Post
    Flying enables you to skip gameplay. This means flying is a great band-aid when you hate the game content and just want to get to the end as fast as possible
    But, for the umpteenth time, you cannot fly UNTIL the end of the game , save for now-obsolete continents.

    http://www.wowhead.com/spell=115913

    - - - Updated - - -

    Quote Originally Posted by Dugraka View Post
    I'm sorry but good on Blizzard and I hope they stick to their guns this time around and keep no flying ALL expac. Fuck your "choice". Even now I have the choice of only using my ground mount but I'm not going to obviously. Rip that ability away from me and I just have to fucking deal with it. If you can't put the time into this game to clear some mobs before getting to a quest mob or run from World PvP this is not the game for you. Call it elitism, whatever. We won't miss you.

    We could lose a million of you but Blizzard will still be top dog MMO and your whining and bitching won't change that. But please, go to other MMOs with flying
    A few more million players quitting might very well change that, actually.

    Blizzard made players put up with awful content delivery in Cataclysm and they lost subscribers. Blizzard chose a horrendous theme for their next expansion, Mists of Pandaria, which scared away other gamers and WoW thus continued to lose subscribers. Now Blizzard has the potential for an expansion with a good theme and good content delivery, and they are pissing it away with such a stupid decision. They are listening to a vocal minority, just like they did in early Cataclysm. Just like then, it will backfire.

    Perhaps you haven't realized this, but game developers are making a commercial product; it is in their best interests to actually sell their product (i.e. make something WORTH SELLING, something that will attract customers). Asking customers to "fucking deal with it" is a good way to kill business.
  1. Maligor's Avatar
    You know, I didn't agree at first with the "no flying in Draenor" approach but now that I read this, I kinda like the philosophy behind it. I look forward to it.
  1. Dugraka's Avatar
    Quote Originally Posted by FpicEail View Post


    A few more million players quitting might very well change that, actually.

    Blizzard made players put up with awful content delivery in Cataclysm and they lost subscribers. Blizzard chose a horrendous theme for their next expansion, Mists of Pandaria, which scared away other gamers and WoW thus continued to lose subscribers. Now Blizzard has the potential for an expansion with a good theme and good content delivery, and they are pissing it away with such a stupid decision. They are listening to a vocal minority, just like they did in early Cataclysm. Just like then, it will backfire.

    Perhaps you haven't realized this, but game developers are making a commercial product; it is in their best interests to actually sell their product (i.e. make something WORTH SELLING, something that will attract customers). Asking customers to "fucking deal with it" is a good way to kill business.
    I'd like to believe maybe Blizzard is finally getting back to their roots and making good games and not just going where the money takes them. If you're so sure this will backfire what makes you think Blizzard is too dumb to realize it as well? Maybe they know it will backfire and weed out the entitled cry babies and bring back the hardcore crowd, I don't know. What I do know is that Blizzard is not perfect, they have made stupid fucking decisions but this isn't one of them. And giving people the "choice" just means everyone will choose flying and breeze through content. What's the point in making quality content if people don't give two shits about it and just want to fly to quest, fly out and afk in WoD central hub?
  1. Shefu's Avatar
    Wow they're really determined in ruining this game...such a shame really...
  1. Gheld's Avatar
    Quote Originally Posted by Dugraka View Post
    I'm sorry but good on Blizzard and I hope they stick to their guns this time around and keep no flying ALL expac. Fuck your "choice". Even now I have the choice of only using my ground mount but I'm not going to obviously. Rip that ability away from me and I just have to fucking deal with it. If you can't put the time into this game to clear some mobs before getting to a quest mob or run from World PvP this is not the game for you. Call it elitism, whatever. We won't miss you.
    Then why are you so hostile brah?

    We could lose a million of you but Blizzard will still be top dog MMO and your whining and bitching won't change that. But please, go to other MMOs with flying
    MMO's aren't top dog anything any more. WoW just happens to be the most popular of a genre of fleeting interest due to the ever increasing age of the average gamer. And just because some other guy on a forum who shares your "passion" for WoW says there are no other MMOs with flying in them doesn't actually make that true. There's plenty.

    But flying isn't the problem in WoW. The lack of imagination of the developers to be able to continue pushing the envelope with a game engine that was aged when WoW came out but is ancient now, other than by adding more polygons and shaders, is the problem.

    As well as the heavy emphasis on end game; but the constant identity crisis of the end game itself. They fixed what done not broke at the end of WoTLK which was the PVE end game; because of the 3 people who never tried the 25 man ICC hard modes complained that the game was too casual, even though there was only a handful of guilds on every realm that even finished 25 man ICC normal. Then of course they insulted everybodies intelligence by backtracking their decasualization of raiding with LFR.

    Making you kill a few Mangy Tanaan Jungle Tigers in order to click on the sparkling objective doodad isn't going to change anything.
  1. Shefu's Avatar
    I have no one that I could get into playing WoW. They shouldn't make mounts like these exclusive this way....sigh.
  1. Puntar's Avatar
    Do people even realize that no flying in WoD zone will actually kill all desire for alts playing and even faster burn-out (at max lvl anyway)?
  1. FpicEail's Avatar
    Quote Originally Posted by Dugraka View Post
    I'd like to believe maybe Blizzard is finally getting back to their roots and making good games and not just going where the money takes them. If you're so sure this will backfire what makes you think Blizzard is too dumb to realize it as well? Maybe they know it will backfire and weed out the entitled cry babies and bring back the hardcore crowd, I don't know. What I do know is that Blizzard is not perfect, they have made stupid fucking decisions but this isn't one of them. And giving people the "choice" just means everyone will choose flying and breeze through content. What's the point in making quality content if people don't give two shits about it and just want to fly to quest, fly out and afk in WoD central hub?
    If you make a change in your game that pisses of the majority of your customers...that really isn't a change for the better. There is no real benefit to removing flying entirely anyway. People act like the removal of flying is a huge new exciting feature but at best it will change nothing at all and at worst it will negatively impact the game.

    I see you go for the tired old cliche of "bring back hardcores and screw these entitled babies" argument. It's like I've gone back to 2010 and I'm listening to TotalBiscuit again. In all seriousness, how on Earth would removing flying bring back hardcore players? Even if it did bring back hardcore players, it really doesn't help WoW since hardcore players really are a minority. The vast majority of WoW players haven't cleared normal mode SoO, and that sort of trend is seen throughout WoW's history.

    You say people will AFK in WoD's hub if they have flying. Let me just say that they called it "Lagforge" for a reason back in Vanilla WoW; everyone hung out in cities back then as well. If anything, flying would lead to MORE people staying in cities since travel becomes more tedious. It takes some severely backwards logic to argue that removing flying will get people to travel more.

    Sure, questing is trivial with flying. That is why every expansion, barring Cataclysm, restricts flying until a higher level. You couldn't fly until 70 in BC, 77 in WotLK and 90 in MoP. So the argument that leveling is trivialized by flying very quickly goes down the drain.

    As for end-game questing zones being trivial; previously flying has either been disabled in end-game quest zones (Molten Front, Isle of Thunder, Isle of Giants, Timeless Isle) or integrated into the zone itself (Skettis, Ogri'la, Icecrown, Storm Peaks). There is no reason that the same can't be done in WoD.

    Removing flying for an entire expansion can really only be a negative change for the game. Oh, and all those thousands of gold everyone spent on flying training and flying mounts will pretty much be for naught. That just might cause resentment.

    Maybe the "cry babies" are actually onto something.
  1. Puntar's Avatar
    Actually Druid could actually fly at lvl. 68 in BC if s/he managed to finish his quest for flying.
  1. Meldon's Avatar
    The only thing that no flying hits hard is the ability to farm herbs and minerals, make that easier and no one would care about no flying (Garrison's will probably help with that)
  1. asphyx5's Avatar
    Well so far Warlords of Draenor = One Big Timeless Isle Content. What makes me more dissapointed about no flying is that now there back petaling about 6.1 Patch will not have flying in Draenor also. So whole expansion is no flying, the sole reason to do that for the entire expansion is development, Remember one Question was why cant we fly in Exodar or Ghostlands? Blue response cause if they allowed flying ppl would see the top of the everything will be unifinished, they would have to go back and finish it all up "Sky part". So in this way it cuts the time to do that, If they dont have the manpower just hire more ppl.
  1. Shridevi's Avatar
    Quote Originally Posted by Dugraka View Post
    I'm sorry but good on Blizzard and I hope they stick to their guns this time around and keep no flying ALL expac. Fuck your "choice". Even now I have the choice of only using my ground mount but I'm not going to obviously. Rip that ability away from me and I just have to fucking deal with it. If you can't put the time into this game to clear some mobs before getting to a quest mob or run from World PvP this is not the game for you. Call it elitism, whatever. We won't miss you.

    We could lose a million of you but Blizzard will still be top dog MMO and your whining and bitching won't change that. But please, go to other MMOs with flying
    I think a lot of people here didn't play vanilla WoW. If you wanted to go to Ironforge to Felwood to farm herbs, or from Molten Core to Azshara to get Hydraxian Waterlord waters, it took 30 minutes just to travel. And guess what? It was fucking awesome. Flying immediately fucked up the game. The only time flying was good was when a flight gryphon glitched and you bounced around uncontrollably at 8000% speed.

    You want to go from IF to Dire Maul? Stand at the back of the boat with an Azure Silk Belt. Because guess what? The boat just fucking sank, and you were ready for it. This was when the game was good.

    I didn't even realize there was content anymore. When I level an alt I spam dungeons, about half the group sucks ass in the dungeons, yet you still easily clear it without wiping and without using any brain power whatsoever. You don't CC shit. A run lasts 20 minutes and mobs don't respawn if you take 2 hours like in Blackrock Depths. No one on a pvp realm is going to level up with quests. I forgot they even existed, except for those 3 first days of the expansion it takes to max level. Then you fly over shit. Even if you aren't 90 you just pay someone with a 2-seater mount to fly you places. That's horse shit.

    Imagine playing Final Fantasy, 6 for example, and the goddamn airship appears immediately. Even when you did get the airship at the end there was a boss that could aggro and wipe you out of nowhere. I would suck a dick for a chocobo in those games. It was extremely gratifying, especially when the chocobo song plays when you're riding on a big flamboyant bird. That's called a real ground mount, and it's all we should be able to use.

    Even that I would debate, because the damn WoW mount comes out of nowhere. A horse just diffuses out of a cloud under your ass. You don't "summon" shit, like in Zelda 64 where the horse is an actual sentient being which runs to you from the horizon. Blizzard could even go a step further and allow you 2 abilities to use on a ground mount. Aimed shot or crackling jade lightning. Why the fuck not, knights used to do it. What knights didn't do was ride on a giant flying monkey with a venomous stinger (which doesn't sting) all the way across to America, land on Hiawatha's tent, 1shot him with stampede, feign death then fly back to Wales after defeating an entire civilization. Fuck that shit.

    The game was infinitely better, and LEGITIMATELY addictive in vanilla. My raid leader got a divorce over the game. It took a buttload of time to do anything, but it made the results incredible. I would lead UBRS groups for 8 hours a day, hard as SHIT with respawns, with 15 people and no vent/skype. No DBM warnings or LFR Blizzard warnings. Your DMB warning was pressing caps lock, "SWAP TO THE FUCKING DRAGON," typing while in combat. Thank God they got rid of 10 man raids. That's not even a "raid," it's a "ladies night out" at a karaoke club drinking pomegranate martinis. Fuck that. Anyway, Blizzard is heading in the right direction.
  1. DrMcNinja's Avatar
    Quote Originally Posted by Meldon View Post
    The only thing that no flying hits hard is the ability to farm herbs and minerals, make that easier and no one would care about no flying (Garrison's will probably help with that)
    I do believe they said something about making mining and herbalism a bit more smooth.
  1. mmochump's Avatar
    fine, they want to "experiment" with no flying till 6.1..That's about 2 months, I can probably handle it; I won't been seen anywhere else other than my garrison or raids but w/e. No flying for whole expansion means this 7 year player will be unsubbing till 7.0
  1. Puntar's Avatar
    Quote Originally Posted by Shridevi View Post
    I think a lot of people here didn't play vanilla WoW. If you wanted to go to Ironforge to Felwood to farm herbs, or from Molten Core to Azshara to get Hydraxian Waterlord waters, it took 30 minutes just to travel. And guess what? It was fucking awesome. Flying immediately fucked up the game. The only time flying was good was when a flight gryphon glitched and you bounced around uncontrollably at 8000% speed.

    You want to go from IF to Dire Maul? Stand at the back of the boat with an Azure Silk Belt. Because guess what? The boat just fucking sank, and you were ready for it. This was when the game was good.

    I didn't even realize there was content anymore. When I level an alt I spam dungeons, about half the group sucks ass in the dungeons, yet you still easily clear it without wiping and without using any brain power whatsoever. You don't CC shit. A run lasts 20 minutes and mobs don't respawn if you take 2 hours like in Blackrock Depths. No one on a pvp realm is going to level up with quests. I forgot they even existed, except for those 3 first days of the expansion it takes to max level. Then you fly over shit. Even if you aren't 90 you just pay someone with a 2-seater mount to fly you places. That's horse shit.

    Imagine playing Final Fantasy, 6 for example, and the goddamn airship appears immediately. Even when you did get the airship at the end there was a boss that could aggro and wipe you out of nowhere. I would suck a dick for a chocobo in those games. It was extremely gratifying, especially when the chocobo song plays when you're riding on a big flamboyant bird. That's called a real ground mount, and it's all we should be able to use.

    Even that I would debate, because the damn WoW mount comes out of nowhere. A horse just diffuses out of a cloud under your ass. You don't "summon" shit, like in Zelda 64 where the horse is an actual sentient being which runs to you from the horizon. Blizzard could even go a step further and allow you 2 abilities to use on a ground mount. Aimed shot or crackling jade lightning. Why the fuck not, knights used to do it. What knights didn't do was ride on a giant flying monkey with a venomous stinger (which doesn't sting) all the way across to America, land on Hiawatha's tent, 1shot him with stampede, feign death then fly back to Wales after defeating an entire civilization. Fuck that shit.

    The game was infinitely better, and LEGITIMATELY addictive in vanilla. My raid leader got a divorce over the game. It took a buttload of time to do anything, but it made the results incredible. I would lead UBRS groups for 8 hours a day, hard as SHIT with respawns, with 15 people and no vent/skype. No DBM warnings or LFR Blizzard warnings and shit, you had to press caps lock and write "SWAP TO THE FUCKING DRAGON" while in combat -- that was your "skype," and no on DDOSed. Thank God they got rid of 10 man raids. That's not even a "raid," it's a "ladies night out" at a karaoke club drinking pomegranate martinis. Fuck that. Anyway, Blizzard is heading in the right direction.
    If you think you will get those exact same feeling in WoD because of no flying you are just delusional.

    50% to 80% of people will just leave / back off when a "safety/comfort zone" / convenience is taken away!!!

    Another 25% will leave when they will realize that would need to fight EVERY MOB on its path do destination even on ALL THEIR ALTS EVEN AT LVL 100

    Making people BURN OUT FASTER due to non flying - in WoD zones only means that subscription will get even lower.

    Good luck then finding a healer and/or tank for select few 5M or even LFR!
  1. Gheld's Avatar
    Quote Originally Posted by Shridevi View Post
    I think a lot of people here didn't play vanilla WoW.
    I did.
    If you wanted to go to Ironforge to Felwood to farm herbs, or from Molten Core to Azshara to get Hydraxian Waterlord waters, it took 30 minutes just to travel. And guess what? It was fucking awesome.
    No it wasn't.
    Flying immediately fucked up the game.
    No it didn't.
    The only time flying was good was when a flight gryphon glitched and you bounced around uncontrollably at 8000% speed.
    right...
    You want to go from IF to Dire Maul? Stand at the back of the boat with an Azure Silk Belt. Because guess what? The boat just fucking sank, and you were ready for it. This was when the game was good.
    Was it? Or did you just ebay an account that was made during Vanilla and claim to have experiences you've seen in youtube videos about Vanilla?

    I didn't even realize there was content anymore. When I level an alt I spam dungeons, about half the group sucks ass in the dungeons,
    Just like it did before LFD (unless you ran with guildies)
    yet you still easily clear it without wiping and without using any brain power whatsoever.
    How can you define a group as sucking if they succeed at the goal? Is it maybe that you just get flustered because they don't do everything the exact way you expect them to?
    You don't CC shit.
    Speak for yourself, I try to help the tank by CCing when I can.
    A run lasts 20 minutes and mobs don't respawn if you take 2 hours like in Blackrock Depths.
    I'll admit I do miss 2 hour BRD runs.
    No one on a pvp realm is going to level up with quests. I forgot they even existed, except for those 3 first days of the expansion it takes to max level. Then you fly over shit.
    So you're saying people don't quest to level up because of flying because when they level up they can fly?
    Even if you aren't 90 you just pay someone with a 2-seater mount to fly you places. That's horse shit.
    It would take longer to find somebody to pay who will hang out with you for the 12-24 hours it takes to level up than it would to just level up yourself. That's horse shit.

    Imagine playing Final Fantasy, 6 for example, and the goddamn airship appears immediately. Even when you did get the airship at the end there was a boss that could aggro and wipe you out of nowhere. I would suck a dick for a chocobo in those games.
    There was chocobo caves and forests all over the place. And I'm fairly sure you could run from doomwhatever
    It was extremely gratifying, especially when the chocobo song plays when you're riding on a big flamboyant bird. That's called a real ground mount, and it's all we should be able to use.


    Even that I would debate, because the damn WoW mount comes out of nowhere. A horse just diffuses out of a cloud under your ass. You don't "summon" shit, like in Zelda 64 where the horse is an actual sentient being which runs to you from the horizon. Blizzard could even go a step further and allow you 2 abilities to use on a ground mount. Aimed shot or crackling jade lightning. Why the fuck not, knights used to do it. What knights didn't do was ride on a giant flying monkey with a venomous stinger (which doesn't sting) all the way across to America, land on Hiawatha's tent, 1shot him with stampede, feign death then fly back to Wales after defeating an entire civilization. Fuck that shit.
    not sure if...

    The game was infinitely better, and LEGITIMATELY addictive in vanilla. My raid leader got a divorce over the game. It took a buttload of time to do anything, but it made the results incredible. I would lead UBRS groups for 8 hours a day, hard as SHIT with respawns, with 15 people and no vent/skype. No DBM warnings or LFR Blizzard warnings. Your DMB warning was pressing caps lock, "SWAP TO THE FUCKING DRAGON," typing while in combat. Thank God they got rid of 10 man raids. That's not even a "raid," it's a "ladies night out" at a karaoke club drinking pomegranate martinis. Fuck that. Anyway, Blizzard is heading in the right direction.
    I don't even know what side you're on any more.
  1. CaptainArlong's Avatar
    Oh yawn. They want the quests to be "epic". It's a video game, I derive no sense of accomplishment from finishing a quest. I want to go in and kill, then just leave. Even single player games do a better job than Blizzard does at that. They surround a boss with guards, so it's impossible to stealth in and only kill the boss. I don't see why they don't just surround the quest target with 10 guards if they want to make it "epic", or I don't know.... put the target inside a building with a single entrance.

    And seriously, quit thinking WoW was ever a hard game. It was simple, easy. If you think WoW is hard, I'd really love to see you play Dark Souls. I'm enjoying the hell out of the 2nd game, I just go in there, completely blind, and kill a boss in less than 5 attempts. In WoW, that would take at least 5 hours for a raid group to do, if at all. When I got stuck and had to look up what to do, I one-shot the boss. People in WoW, they look at boss strategies online, and it still takes them hours to learn.

    It's a video game, plain and simple, and you should cater to the people that see it as a video game first and foremost, as they only want to play the game and not have this grand sense of accomplishment from doing a piddly little quest, or "explore" the world. If flying was available from the start, that would effect NO ONE. It's all just a group of players that want their will forced on others. You keep flying, you can still explore. You can still get off your mount and sneak into an enemy camp. It changes absolutely zilch. No, it's just Furor wanting everyone to play his way, because video games are super serious business to him, and anyone that doesn't play his way needs to stop playing. We'll just ignore the fact that WoTLK was when WoW had the highest subscriptions, and it dropped dramatically when they tried to "hardcore it up" in Cataclysm.

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