New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."

Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!

Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 435 Comments
  1. Blitzo's Avatar
    Obviously it's going to be a RaF mount
  1. Sam the Wiser's Avatar
    Get those wallets ready!
  1. stormshadow243's Avatar
    Quote Originally Posted by Ayla View Post
    So every 3 months we are getting a new store mount or RAF? Fucking hell. Maybe its time to quit wow.

    My money can best be spent elsewhere than on a stupid fucking game that keeps throwing the things I love into the store.
    The way MMOs and games are going in general, chances are you won't get very far.
  1. Cyriaa's Avatar
    pretty sure this is going to be the new RAF mount guys considering how it says "Fiery mechanical steeds are best when they can be used with friends."
  1. Zephre's Avatar
    Here's my problem. We're sitting here with absolutely no content for god knows how long yet Blizzard find time to make more mounts to sell.

    I'm fully aware that a raid tier or even dungeons is a significantly bigger time investment than mounts but if this ends up on the Blizzard store, to which it probably will then it's outright insulting. Every single bit of focus mounts or otherwise should be directed at WoD so we don't have to wait another 6 months with SoO.
  1. Hezron's Avatar
    WTB: friends to get the RaF mount.
  1. arcaneshot's Avatar
    Quote Originally Posted by NoiseTank13 View Post
    You know, if Mod's can give warnings for "Half-Life 3 confirmed" jokes, can we get some warnings on this 'cost us a raid tier' nonsense?
    They do, actually.
  1. Epsi's Avatar
    Doubt this is going to be a RaF reward. They just opened up all previous RaF mounts + pets from asian event. RaF is served well enought.
  1. Grizelda's Avatar
    Good talk, until the d-baggy snide comment at the end.
  1. Ayla's Avatar
    Quote Originally Posted by stormshadow243 View Post
    The way MMOs and games are going in general, chances are you won't get very far.
    Thats fine, I'm not going to bother picking up another MMO again.
  1. Feerles's Avatar
    Quote Originally Posted by Ayla View Post
    So every 3 months we are getting a new store mount or RAF? Fucking hell. Maybe its time to quit wow.

    My money can best be spent elsewhere than on a stupid fucking game that keeps throwing the things I love into the store.
    If the game is stupid then u must be even more stupid for continuing to play said game. By all means gtfo.
  1. stormshadow243's Avatar
    Quote Originally Posted by Epsi View Post
    Doubt this is going to be a RaF reward. They just opened up all previous RaF mounts + pets from asian event. RaF is served well enought.
    "Fiery mechanical steeds are best when they can be used with friends." Seems like it is, in fact an RaF mount.
  1. Shockeye's Avatar
    I don't have a problem with the lack of flying, at least initially, in Draenor. But the Blue example, of the Tiller's daily, was terrible, because the inference there was fighting through the same tedious mobs every bloody day which is something no-one in their right mind wants to do.

    No flying to increase the challenge of leveling and making the gameworld they spend years designing and developing is one thing, but having to grind through the same mobs to do dailies is not something we even want to think about as being a possibility. But that Blue post has made it so.
  1. miguelcrespo85's Avatar
    Ugly ass mount
  1. thomolithic's Avatar
    Great, another mount I'll miss out on because none of my friends would touch WoW with a shitty stick.
  1. manypillars's Avatar
    Hasn't it only been like 6 months since the last RaF mount?
  1. Issalice's Avatar
    I'm thinking RAF because of the best used with friends bit.
  1. Treno's Avatar
    This kinda makes up for the previous iron horse not being a real mount. I'd still love to see it become one at some point. As a fan of red black and gold, I do enjoy the color scheme.
  1. jsnlxndrlv's Avatar
    I think this is a great time to revisit the idea of flight platforms as a compromise between the need to have players commit to ground-based gameplay and the desire for players to use their flying mounts to get around and explore: just prohibit mounted players from getting off the ground except at designated locations (such as flight path nodes). Such a solution would obviously require a lot of thought and care in its implementation, but I think it's the best of both worlds.
  1. Mellrod's Avatar
    Idk why anybody says it's a store mount when the text insinuates it will be for RAF. But then again, people assume everything will be put in stores whenever a mount is previewed. All i know is that it's mount icon was datamined in wowhead a long time ago as "[PH] the Equinator"

    Also, I still think Blizzard is right in no flying. I've played ebnough woW to trust their design choices, and they made a SHIT TON of content that involves exploration and timeless isle-type stuff. It'd all be undermined if we just flew over it so one patch without flying isnt a big deal, they just want us to actually play this content they worked so hard on. They already said flying mounts will double as ground mounts. It's not like flight is going away forever. We also get to do a questline instead of paying for it, so that'll be interesting as long as it's as engaging as the Rogue Legendary of Cata and not Wrathion's Grind-A-Thon

    P.S. Those swords look nice. Not spectacular, but not exactly bland imo. Although looks are subjective, and not everything needs to look super awesome. I'm sure there's a neat concept behind the design choice for each WoD weapon.

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