MMO-Champion - New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor
New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."



Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!





Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 436 Comments
  1. Crazozourus's Avatar
    Quote Originally Posted by Bizarre Monkey View Post

    I already have a reputation? Good golly, don't flatter me! Also Rorcanna didn't chase me away, I just wanted to do something else and decided I would resume this later. I'm pretty sure chasing me away wasn't even his intent.
    I can understand your vision of the world without flying. I played the game when flying wasn't available and I will continue to do so. I will miss it though. Warlords shapes to have some great environments and I really want to explore them on the ground and from the sky.
    Anyway there is no need to express your vision and calling people names in the process.

    Chasing away post got me my doner kebab. (inside joke)
  1. Dzudzadzo's Avatar
    Quote Originally Posted by NoiseTank13 View Post
    Stopped being funny when people started to think it was a legitimate thing to say for everything.
    All they did was following Blizzard's example. /whoosh
  1. Naztrak's Avatar
    2 man cash shop mount.
  1. Mendal's Avatar


    But in general - shame that flying is going away.. this will be very different game and i am 89% sure that it won't be like back in vanilla when world was new and we loved exploring (got old after a while anyway). Just can't understand the idea - for ppl who want to explore and use ground mounts only - what was the problem? There are fly paths in-game.. just go and use your ground mounts and don't fly . On the other hand - i am struggling myself till lvl60 to finally get flying ability and be able to go to places faster. Same in MoP - loving moment when able to get flying to get from one zone to another to do things faster. Imagine yourself archaeology without flying.. So yeah - @#@# it.. stupid thing.
  1. Shmiles's Avatar
    Quote Originally Posted by Ayla View Post
    So every 3 months we are getting a new store mount or RAF? Fucking hell. Maybe its time to quit wow.

    My money can best be spent elsewhere than on a stupid fucking game that keeps throwing the things I love into the store.
    Cya, don't let the door hit you on the way out.
  1. frymastermeat's Avatar
    Quote Originally Posted by markdall View Post
    Wow. F you too Blizzard. To answer this insulting idiot's question, no the game wasn't an insulting disservice to me as an adult before flying existed. But then, flying was added to the game. Players didn't add it. Blizzard did. We fought and fought and played and played for our mounts, and now they're crippling them because they couldn't think of anything better to do.

    In other words, STOP TRYING TO MAKE ME LIKING NO-FLYING HAPPEN. IT'S NOT GOING TO HAPPEN.

    I truly despise the attitude of that Blizzard poster. I'd come up some stupid saying one of my redneck cousins would have forwarded by email like they did, but instead I'll go one better: I think he meant "wont" http://m.dictionary.com/definition/wont
    Pot, meet kettle.
  1. Todd Duval's Avatar
    With no flying, they're trying to to drag out the max level questing content you'll do.

    Remember that timeless isle bridge and having to run all the way around? That was by design and an intended time waster. Expect the same Blizzard Quality in WoD.
  1. Spastic_Dreamer's Avatar
    "Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay?"

    That means the fault didn't lay in flying mounts, it was a fault in the questing/mob system. I didn't have a problem fighting mobs in TBC, or Wrath. In Cata and MoP I did. Why? It seemed like Blizzard just thought: "Hmm, we're not going to make monsters actually challenging/have unique battle styles...but we don't want people to breeze through them, so we're going to take their HP and multiply it by 3! That's fun!"

    My disdain for getting into battles in MoP wasn't because I was lazy or because I didn't want to battle and do the scenario you provided...it was because it too way too long to kill anything! Even geared with full Garrosh-level gear, it still takes too long.
  1. Syniax's Avatar
    Hope they stick to the no flying in WOD. I mean they do it on timeless isle and that other island lol... they have done it with other daily islands.... So I don't see the problem. Now maybe if Houlon was a ground mount too...I would really be happy lol.
  1. Korru's Avatar
    I'll laugh my ass off if the real intention for no flying was that Blizzard was too lazy to decorate the inaccessible parts.
  1. Diggy's Avatar
    Quote Originally Posted by Korru View Post
    I'll laugh my ass off if the real intention for no flying was that Blizzard was too lazy to decorate the inaccessible parts.
    I'm seriously thinking now that there is no flying at the starts because certain zones won't be ready and it allows them to have them sort of "unfinished". Like Silvermoon. There is no flying there and if in reality a lot of walls are 2D and you dont see the cardboard effect from the ground. Would be funny if someone manages to break it and see the aerial view in WoD and find out that this is the case..
  1. Phurox's Avatar
    It will make world PvP alive again. I can't wait!
  1. Minax's Avatar
    Quote Originally Posted by Phurox View Post
    It will make world PvP alive again. I can't wait!
    dream on, not gonna happen.
  1. Mazaxist's Avatar
    Quote Originally Posted by Ærion View Post
    I don't care about loop-de-loop or "efficient" flight points.
    I don't care about "alternate" means of transportation.
    I don't care about dungeons past the first completion.
    I'll never do any pvp without being forced to
    I've stopped caring about raiding a while ago.
    I don't care to be grounded when I just want to spend a few hours farming some mats, or *gasp* doing archaeology (NEVER ON GROUND MOUNTS, NEVER EVER EVER) while listening to a book and just shutting down my mind for a while.
    I don't care about any quest past the leveling experience, have they learned fucking nothing from the first patch of MoP and the daily mindfuck?
    I absolutely hate the islands and everything they stand for.
    I don't have fun in wow past the initial leveling experience of a new expansion, when everything is new and interesting for a few days.
    I don't log in to wow because I enjoy it, I log in to wow because the sheer amount of resources I've dumped into it over the years, and abandoning it feels akin to hitting an old dog.
    I don't give one single fuck about their design decisions or how they intend people to play the game. I understand their reasoning, but I don't fucking care.

    I just can't understand why the fuck they insist on polarizing their players this way when it's not a clear-cut majority that wants to be grounded, it's split pretty equally.

    Again and again they've dodged actually answering the question on if they intend to block flying from here on out in all future content. A simple yes or no on 6.1 would have silenced most of these threads/posts, but no, they just "don't know".

    Well that fucking does it. I've been suckered (baited really) into buying the expansion, because of a goddamn flying mount of all things. I'll play it till cap with one character, then I'm done with wow.

    The most polished nostalgia trip ever kept me going because of the shallow illusion of freedom it had for a while. If I want a generic fantasy mmo that's strictly ground-based, I have so many options it's not even funny. I don't feel like paying €13 each month for something that spits in my face.

    /rant over

    why the fuck couldn't those old devs just stay the hell away from it...
    i cant even begin to understand why people like you exist. If you dont care just quit, do everyone else a favor. People like you dont understand that game was great before flying mounts even existed. Do you really play to "farm" some mats etc... what a joke, you may as well go outside and pick up flowers in real life.

    MAJORITY of players actually WANTS to be grounded.... this is what the game used to be like, and it was a lot more fun to play. There was a toll and 85% of players were against flying mounts.
  1. GunnyL's Avatar
    MAJORITY of players actually WANTS to be grounded.... this is what the game used to be like, and it was a lot more fun to play. There was a toll and 85% of players were against flying mounts.
    I'm pretty sure that the majority of players still don't have a clue that Blizzard is considering permanently disabling flight in WoD for current/new content. The majority of players don't bother reading forums or patch notes.

    My problem with it, aside from that fact that I enjoy the flexibility and mobility of flight, is that way they went about it and continue to go about it. First it's announced that flight will come back with patch 6.1. At some point between that announcement and the next time flight is brought up Blizzard realized that they simply can't achieve their previously stated goal of generating content faster (look at the current gap in content as an example). Next thing you know, WoD preorders launch with the future of flight assumed to be back for 6.1. Then you start seeing the hints, via Twitter and Blue posts, that flight coming back isn't necessarily a done deal. That, along with other dislikes about the game direction was enough for me to unsub, and apparently enough for some people who had pre-ordered to ask for and receive refunds. Why? Because I realize that it's not a decision made to increase the fun of the game, or player enjoyment, but to make it easier to develop content so they can speed up their development cycle. Their own comments have pretty much spelled it out. It's not for world PvP or immersion or to force player interaction, but to allow them to speed up the development cycle. It makes their jobs easier, so it's a hard sell. That's why they give out the wishy washy responses.

    Since all that Blizzard tap dances around the issue with the "wait and see" approach. It seems pretty obvious to me that by wait and see they mean wait until the expansion has been released and the flood of money comes pouring in. At least then if people unsubscribe over the changes they will have already handed over their xpac money. From a strictly bottom line business perspective it's the smart way to to. Personally I think they've underestimated the impact on the masses when it gets close to 6.1 and people realize they won't be getting flight back. That their flying mounts, even the WoD CE mount, have all been adapted for ground use for a reason.

    Gotta hand it to Blizz. They know how to work a crowd.
  1. Army Dreamer's Avatar
    MAJORITY of players actually WANTS to be grounded
    You are not a majority.

    - - - Updated - - -

    Flying in Warlords of Draenor
    So much bla-bla without saying anything useful. Way to go Blizz.
  1. Doxshund's Avatar
    Quote Originally Posted by Mazaxist View Post
    MAJORITY of players actually WANTS to be grounded.... this is what the game used to be like, and it was a lot more fun to play. There was a toll and 85% of players were against flying mounts.
    Except that is not true.
    Players can still be grounded, everyone has ground mounts.
    Players were super excited when flying mounts were announced, of course air combat was announced with it.
    But with the way flying mounts sell in the shop, the current player base like flying.

    players always have the option to use a ground mount
  1. GunnyL's Avatar
    players always have the option to use a ground mount
    This doesn't accomplish Blizzard's goal of making content easier and faster to produce.
  1. Gheld's Avatar
    Quote Originally Posted by Phurox View Post
    It will make world PvP alive again. I can't wait!
    I was on a pvp realm up until a few months before the Ulduar patch and some of my favorite cat and mouse battles I got into involved flying mounts. Why? Because it makes things 3 dimensional. Wotlk especially had no shortage of interesting terrain for outdoor pvp
  1. WillFeral's Avatar
    It's obvious to us that have brain cells that this is a RaF mount...meanwhile the people that play a Warrior are confused to what we are talking about.

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