MMO-Champion - New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor
New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."



Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!





Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 436 Comments
  1. Dugraka's Avatar
    Quote Originally Posted by Doxshund View Post
    Except that is not true.
    Players can still be grounded, everyone has ground mounts.
    Players were super excited when flying mounts were announced, of course air combat was announced with it.
    But with the way flying mounts sell in the shop, the current player base like flying.

    players always have the option to use a ground mount

    Except nobody uses the option because you're at a disadvantage when using ground mounts. Especially on PvP servers.
  1. cursero's Avatar
    Quote Originally Posted by Shmiles View Post
    Cya, don't let the door hit you on the way out.
    So you do want that the sub number goes down to a number where is no longer possible to keep the game alive? and do you really want a WoW where only a few "we eat everything blizz, because they say we must like it and they are like a god of mmos" people play?

    Because thats how you get a dead game.

    If you'd love this game, you should be trying to bring more people to it and to avoid people leave. You want a community, yet you doesn't back up other players feeling even if you disagree with them. You want people to quit the game. why?
  1. Doxshund's Avatar
    Quote Originally Posted by Dugraka View Post
    Except nobody uses the option because you're at a disadvantage when using ground mounts. Especially on PvP servers.
    what disadvantage?
    the option is there if people love ground mounts so much.

    pvp server? fair pvp occurs in instanced pvp.
    you do not have to fly to engage in wpvp.
  1. War30's Avatar
    Quote Originally Posted by Minax View Post
    dream on, not gonna happen.
    I agree. There has to be a reason to world PVP and since you get nothing from it no one is going to do it.
  1. Peekabooboo's Avatar
    I'm happy with whatever, but I still think Blizzard are going about it the wrong way. Very few people want level 100 questing in every damn zone! Just pick a few zones for max level questing and have no flying there. Rotate the zones with patches. Seems like that will make everybody happy. Nobody seems to complain about this expansion islands and no flying because they can fly elsewhere.
  1. Kededia's Avatar
    Flying ruined World of Warcraft. They should have thought that when they inplemented this in the burning crusade. Now finally they have seen the light but to late imo. To many people are spoiled by flying mounts. While i agree with the dev that this way of play is more fun and u get a whole different view of the world. I hope they ban flying in WoD, there were no flying mounts in vanilla and it was great! Lets bring that time back again they have the chance i hope they do it so we can actually play the game how its meant to be.
  1. darkwarrior42's Avatar
    Quote Originally Posted by Kededia View Post
    Flying ruined World of Warcraft. They should have thought that when they inplemented this in the burning crusade. Now finally they have seen the light but to late imo. To many people are spoiled by flying mounts. While i agree with the dev that this way of play is more fun and u get a whole different view of the world. I hope they ban flying in WoD, there were no flying mounts in vanilla and it was great! Lets bring that time back again they have the chance i hope they do it so we can actually play the game how its meant to be.
    You mean bring back the game the way you personally believe it should be, and to hell with anyone who has the audacity to have their own opinions.

    (I'm going to circumnavigate pointless and non-threatening mobs, with or without flight. The only difference is how long it takes me to ride past/over them.)
  1. Dugraka's Avatar
    Quote Originally Posted by Doxshund View Post
    what disadvantage?
    the option is there if people love ground mounts so much.

    pvp server? fair pvp occurs in instanced pvp.
    you do not have to fly to engage in wpvp.


    Just because players have the choice doesn't mean they will use ground mounts. I much prefer ground mounts but I'm obviously going to use the superior flying mounts for farming, wpvp etc. Take away choice and now everyone is on equal ground.
  1. yolofaceroll's Avatar
    Take away choice and now everyone is on equal ground.
    In China and other Communist countries, they take away choice by censoring Google and any other website, people, etc that do not agree with their vision of how things should be.
    Now everyone is on equal ground, in China, in those Communist countries, because you do not get a choice to learn of other ideas, other perspectives.
    Everyone is on equal ground, once you take away choice, absolutely.

    Blizzard is totally nailing this Chinese MoP xpac, if they do intend to go ahead with making WoW into a communist-like state, where the game devs decide what is fun, how you spend your time, how you spend your gold, which one spot you are allowed to set up your garrison, and despite my sarcasm, many of these are actually going to be features in WoD
  1. Dugraka's Avatar
    Quote Originally Posted by yolofaceroll View Post
    In China and other Communist countries, they take away choice by censoring Google and any other website, people, etc that do not agree with their vision of how things should be.
    Now everyone is on equal ground, in China, in those Communist countries, because you do not get a choice to learn of other ideas, other perspectives.
    Everyone is on equal ground, once you take away choice, absolutely.

    Blizzard is totally nailing this Chinese MoP xpac, if they do intend to go ahead with making WoW into a communist-like state, where the game devs decide what is fun, how you spend your time, how you spend your gold, which one spot you are allowed to set up your garrison, and despite my sarcasm, many of these are actually going to be features in WoD
    Sorry I can't take you seriously when you compare a video games to communist countries. This is a VIDEO GAME that game developers make. As such they are allowed to make what changes they deem necessary. But please tell me how your 15 dollars a month entitles you to their game design process
  1. Aeluron Lightsong's Avatar
    Quote Originally Posted by Dugraka View Post
    Sorry I can't take you seriously when you compare a video games to communist countries. This is a VIDEO GAME that game developers make. As such they are allowed to make what changes they deem necessary. But please tell me how your 15 dollars a month entitles you to their game design process
    His account name is fitting to. *Yolofaceroll* Not exactly good.
  1. yolofaceroll's Avatar
    This isn't about $15 or entitlement at all, it's just being used as an example, to show you why America's model of providing choice, freedom, and letting the people do what they like is a better path to take, than the path of removing choice in order to "equalize" everyone into the proletariat.

    Using your removal of choice example, I would bet that if they removed instanced PvP as a choice for pvp activities, then you will see a ssuden surge in world PvP. This choice removal will be much more effective than removal of flight. Instanced PvP has rewards, offers some semblance of balance in terms of terrain and player count (bots and others still persist, but thats another story). You dont get any bonus honor or conquest when you do world PvP, that is only available from instanced PvP, whether areans, rbgs, or bot infested normal bgs. If instanced pvp were removed, then the rewards shifted to world pvp, you will see old Southshore vs Tarrenmill all over the new Draenor
  1. Aeluron Lightsong's Avatar
    The game isn't the real world bro. Stop using it as an example.
  1. Evory's Avatar
    Don't have a problem with no flying, but some mounts cannot be used as ground mounts (Cloud Serpent mounts for instance) so what do they intend to do with these, have the Elegon mount that i use on a daily basis.
  1. spekkiebig's Avatar
    So blizzards only argument is that its more fun and everyone should adhere to their definition of fun? What of those people that don't care about that kind of "fun" after max level? Why remove the choice, if people want to "hurdurgroundmount" they can already do it, no reason to force it on the rest of us.
    Its just something they did to milk out the content, the lack of real arguments shows that very clearly.

    If it was only the lack of flying I would not care too much, but this removal of choice is seeping into every aspect of the game and thats not a good thing, not everyone needs blizzard to babysit them: if I wanted that then I would have bought a console.

    The biggest disruptive tech they added was CRZ, flying has no impact on the world whatsoever.

    //edit:

    Quote Originally Posted by GunnyL View Post
    Making me kill pointless mobs to get to the one I need for the daily quest isn't going to inspire me to love being grounded, it's going to make me skip daily quests. And I'm not fooled by immersion arguments, world PvP fluff, or forced interaction with other players. The point is to make development easier so they don't end up with 14 month content gaps like they are having right now.
    This sums it up pretty good.
  1. yolofaceroll's Avatar
    Those will simply be used as ground mounts, I remember one of the blizz dev's stated that on twitter. All mounts will be usable on the ground, so whatever mount we can't use now because it is a ground only zone (darkmoon faire, timeless, etc), they will be usable as ground mounts in WoD
  1. GunnyL's Avatar
    Flying ruined World of Warcraft. They should have thought that when they inplemented this in the burning crusade. Now finally they have seen the light but to late imo. To many people are spoiled by flying mounts. While i agree with the dev that this way of play is more fun and u get a whole different view of the world. I hope they ban flying in WoD, there were no flying mounts in vanilla and it was great! Lets bring that time back again they have the chance i hope they do it so we can actually play the game how its meant to be.
    Flying didn't ruin the game, cross server tech did and queuing for everything did. Those two features removed the need to socialize on your server to accomplish goals. Now you can join a queue in game for everything up to LFR, and you can Oqueue the rest of the game.

    Forcing people to the ground isn't going to bring a return the the magical days of Vanilla when we all ran to the 5 mans with friends and/or formed groups from friends lists made up of people we knew on our server. People are going to do just like they do now... sit in cities and queue or sit in their garrison and queue.

    Making me kill pointless mobs to get to the one I need for the daily quest isn't going to inspire me to love being grounded, it's going to make me skip daily quests. And I'm not fooled by immersion arguments, world PvP fluff, or forced interaction with other players. The point is to make development easier so they don't end up with 14 month content gaps like they are having right now.

    I canceled my sub because of their shady approach to the entire thing, and won't buy the xpac or resub unless flying comes back in 6.1. I've played since original Beta with just a few end of xpac breaks, but this is the first time I've felt like I'm probably done for good. A lazy development team is sealing that deal.
  1. cursero's Avatar
    Quote Originally Posted by Kededia View Post
    Flying ruined World of Warcraft. They should have thought that when they inplemented this in the burning crusade. Now finally they have seen the light but to late imo. To many people are spoiled by flying mounts. While i agree with the dev that this way of play is more fun and u get a whole different view of the world. I hope they ban flying in WoD, there were no flying mounts in vanilla and it was great! Lets bring that time back again they have the chance i hope they do it so we can actually play the game how its meant to be.
    So you played a failed game for 7 years?
    and this flying thing was so bad to wow, that during WoTLK, flying prime time, there was 12 million of us...
  1. ihyln's Avatar
    Ah, on this episode of "blizzard shoots itself in the foot..." and just like with the start of every expansion bad ideas such as this get reversed once the sub numbers are public. You'd think after two poor expansions they would learn.
  1. cozerikos's Avatar
    Quote Originally Posted by cursero View Post
    So you do want that the sub number goes down to a number where is no longer possible to keep the game alive? and do you really want a WoW where only a few "we eat everything blizz, because they say we must like it and they are like a god of mmos" people play?

    Because thats how you get a dead game.

    If you'd love this game, you should be trying to bring more people to it and to avoid people leave. You want a community, yet you doesn't back up other players feeling even if you disagree with them. You want people to quit the game. why?
    There is no reason people would be forced to quit just because they remove flying. It just makes more sense to me. Removing flying makes the game more enjoyable, instead of playing 10-15 hours / day ill play 24/7. World pvp will be ressurected for sure. The content had been dead, everyone flying and rushing through areas. We miss so many nice places ingame and we dont get to see whats realy worth. If its available your forced in a way to use flying mounts.

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