MMO-Champion - New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor
New Fiery Mechanical Mount - Coming Soon
Blizzard posted a preview of an upcoming mount on their social media accounts this afternoon.

"Fiery mechanical steeds are best when they can be used with friends."



Warlords of Draenor Alpha - Build 18179 Sword
There was one weapon model which didn't make it into the notes yesterday. Unlike many of the weapons we have previewed so far, this one is not from quests or crafting!





Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This probably should have been kept to the original thread, but caution to thee, wind, I say! (I say that.)

So everyone has seen various posts and comments around the World Wide Web about flying not being allowed in Draenor, why, and what that means. It’d probably be helpful to try to sum up some of those things, and potentially help build a foundation for anyone’s discussions on the topic going forward. If everyone has the same info then it just helps conversations glide along, as you can expect everyone else knows what you know! Knowledge Parity! (Knarity?)

Anyway, it’s important to first dissuade concerns that we’re looking to slow down the game (I’ve recently posted about this in another thread, but it bears repeating). We’re going to be making sure flight paths and other forms of travel are quick and efficient, with a goal of getting you to the places you want to go. The flight paths in Draenor are not going to be loop-de-loop sightseeing tours, and we’re going to be looking to our beta testers to let us know if any are less than tip-top.

Our goal is not to make travel time consuming or painful, and with players on ground mounts we know we'll have to do more to try to ensure people can get to where they want to go quickly… BUT being able to lift off and fly over content compromises many of our goals in how the game world is approached, how it's played, how it's consumed, and how the content is designed to account for those factors.

As an example, let us consider a quest to assassinate an enemy leader. From the ground you approach a fort with guards at the gate. You charge and are able to dispatch them and sneak in a side hallway. You methodically take out packs of roaming sentries, and some of them shout at you as they run toward you. You notice they’re in the middle of practicing dark and forbidden magics, and you take a moment to disrupt their ritual. Dashing into the main courtyard you spot your target, sneaking and fighting your way to him--and with a forceful slash--the fort’s captain is vanquished, and as guards are alerted you fight your way out, glorious and triumphant in your success.

Alternatively, from a flying mount, you fly over the gate, see some guy whose name is highlighted, land on top of him, kill him, and then fly away.

Being efficient is great, being clever is great, and using your cleverness to be efficient is great, but how many of us have done the Tillers dailies up on the cliffside where the Hozen are, and waited for packs to pass by before setting down right where you’re supposed to, use whatever thingamabob you’re supposed to, and then lift off ASAP hoping-hoping-hoping nothing aggros? How many of us have become furious when we actually have to fight something!? Is that clever gameplay? Is that being good at playing the game, or is it using a mechanic to avoid having to play it? Is that what the game should be, and what our expectations should be as gamers playing it?

I hope everyone can agree, regardless of personal opinion toward flight vs. non-flight, that flying fundamentally alters how content is approached in a world where the gameplay exists wholly on the ground.

In Draenor we’re designing max-level content, portions of zones or zones in their entirety that will be dedicated to max-level gameplay—and not just the top of a cliffside, or some dailies in the Vale. There’s a harsh change in how the game plays between leveling, and when you hit max level. Hitting 100 and instantly switching everything you do to raiding or Arenas is pretty abrupt, and we want to try to keep that questing experience available at max level with something more robust than daily quests. We don’t think having all of that content inside buildings, or constantly challenged by sky cannons, or with magical no-flying smoke, or within some kind of dismount bubble is the most straightforward or best solution to the ultimate issue in that World of Warcraft is not a flight sim, and that's just not what the content of the game is about. Even at level 100 there will be no small portions of the game world intended to provide relevant content even to max-level players. These zones may even unlock over the course of the expansion, or the content in them will progress in story and scope throughout content patches. Content has to be designed with the expectation that there either is or is not flight, and approaching ground-level content from the ground offers more compelling gameplay. Raids, dungeons, and PvP continue to disallow flying for this same reason.

It's also important to think about not just what the content is, but how it's experienced. Not everyone that plays the game cares how quests and outdoor content are experienced, of course. Some may find it unnecessary; they don't feel it adds anything to their experience. Others play through it fairly quickly, enjoy it, but don’t particularly want to put much thought into why. Some may begrudgingly trudge through the content just so they can get to the part of the game they do want to play, and any other number of situations and preferences.

I’m sure some of you see the fortress example with the flying mount and see nothing wrong, if that’s how someone wants to play the game they should be allowed to. But a game is largely defined by its limitations, and the rules within which you must find or create a solution. We’re not trying to create a slow and laborious game (hopefully people actually enjoy the content!), or expect people will be yelling “YIIIPPPEEEEE!” while fighting a mob that aggroed when they tried to pick an herb, but there’s a big difference between a slow and laborious game and the expectation of instant gratification—not to mention the somewhat nebulous intention of creating and maintaining an engaging and immersive game world. World of Warcraft is a persistent online roleplaying game, and as much as we let players choose how they improve their characters within the world; leveling through dungeons, or PvP, or questing; choosing to do Arenas, or raids, or both; we’re still always wanting to create a holistic experience that supports all of these things. That doesn’t mean we think it’s a good idea to force people to read all their quest text, or stare at and appreciate the pretty new models, or anything like that, but it’s not unreasonable to see that combat and content exist on the ground, understand that, embrace that, and make decisions to support it.

In summary: It’s important to us that we integrate max-level questing into the expansion more thoroughly than designated daily locations on mountain tops, or only have the option of releasing new max level content in magically appearing islands where flight has different rules because reasons. We also know that being able to approach content that’s on the ground from up in the air compromises much of what creates the game world, how it's played, and how it's consumed. The game experience is fundamentally altered when you can lift off and set down wherever you want. And lastly, that we’re not intending to slow anyone down, and we’re going to make sure that players can get where they want to go efficiently through more direct flight points, and potentially alternate travel methods.

None of this is new philosophy; it's something we've maintained since Burning Crusade when flight was introduced, but it has evolved over the years, and I expect it to continue to be—like everything we do—an iterative process. And hopefully this has been at least marginally informative.

yet, we have yet to receive an answer as to when flying will be implemented, if at all. sounds to me like not at all.
We don't know. We don't purport to have definitive answers for anything, especially before we've even begun external testing.

Everything in this game is about time consumption. Hands down. I see no problem with that because after all the business model dictates it (meaning the goal is to acquire another monthly payment from the customer).

I guess what im saying is that there are adults in the room and we know that no flying at drop of xpacs is purely a business decision (again, one thaty I do not have a problem with).

Try shooting us straight from time to time...were not all kids.

Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

The dishonest are want to identify dishonesty, even where it doesn't exist.
This article was originally published in forum thread: New Fiery Mechanical Mount Coming Soon, Flying in Warlords of Draenor started by chaud View original post
Comments 436 Comments
  1. Jamie71's Avatar
    I have a thought on the whole No flying thing, Remember Stormwind before it was possible to fly there, basically it was just 2d buildings, I'm wondering if its just easier for blizzard and quicker to make Draenor 2d then they wouldnt have to model the whole thing in 3d etc. Saves time and money. then come up with some World PVP crap excuse as to why they did it , I know people don't like World pvp even on pvp servers, go to timeless island and watch chat channel with people crying about blood coin farmers.
  1. Saxtorph's Avatar
    Quote Originally Posted by Zephre View Post
    Here's my problem. We're sitting here with absolutely no content for god knows how long yet Blizzard find time to make more mounts to sell.

    I'm fully aware that a raid tier or even dungeons is a significantly bigger time investment than mounts but if this ends up on the Blizzard store, to which it probably will then it's outright insulting. Every single bit of focus mounts or otherwise should be directed at WoD so we don't have to wait another 6 months with SoO.
    How do you know a single artist didn't create it on his/her lunch break or off hours? Because.. you know artists sometimes just like their work and do it for fun. Bottom line: you're a whiner, whining about inconsequential crap.

    - - - Updated - - -

    Quote Originally Posted by Rodeith View Post
    "Fly up, pick up your items, fly down." 5 minutes game play. What will you do the rest of the day?
    Cry on forums about how easy the game has become and how lame and dishonest Blizzard is. Gosh! Don't you know ANYTHING!?
  1. Buu's Avatar
    Originally Posted by Blizzard Entertainment
    Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

    The dishonest are want to identify dishonesty, even where it doesn't exist.
    Are them serious about that? Compare the amount of subscriptions now and the amount of subscriptions THEN. What they want? Downsizing the player base to the World of Walkcradt times?
  1. Galdur's Avatar
    Thats Dethklok's thunderhorse....
  1. boxcar72's Avatar
    Quote Originally Posted by Ayla View Post
    So every 3 months we are getting a new store mount or RAF? Fucking hell. Maybe its time to quit wow.

    My money can best be spent elsewhere than on a stupid fucking game that keeps throwing the things I love into the store.
    Agree with you 110% , only game in the world where we pay so much to play and then they tell us the $400 you spent on base expansion isn't enough . You don't deserve it all give us more money . But we know Blizzard it all money , money , money lol and we are nothing but a cash cow , but proud to say I don't play WOW no more switching to Wild Star .And I loved WOW , sad to walk away but enough is enough .

    - - - Updated - - -

    Quote Originally Posted by Buu View Post
    Originally Posted by Blizzard Entertainment
    Making a fun game makes people want to play the game, not nickle and diming their time. Was the game an insulting disservice to you as an adult before flying existed?

    The dishonest are want to identify dishonesty, even where it doesn't exist.
    Are them serious about that? Compare the amount of subscriptions now and the amount of subscriptions THEN. What they want? Downsizing the player base to the World of Walkcradt times?
    "Not nickel and diming their time" . How about nickel and diming us for more and more money . I paid you well over $400 to play MoP. But Blizzard stance is well you did buy he game and you did pay us a sub by the month . But that not enough you don't deserve everything in the game . Give us more money that's nickel and diming us to death .For that I hope your company chokes on its own greed . Blizzard made atleast 1.7 Billion dollars off MoP if not more . I bet if they open the books they spent at most 10% of that in return on making MoP and WoD that is the true disservice.
  1. cmwky92's Avatar
    So instead of experimenting with ways to make flying interesting and integral to the game (or mounts in general, making them beyond just faster movement), they're just making it so players can be "clever" and dungeon pull mobs to the end. Sounds like WoD is grounds for warfare, it should bring a pretext of dangerous skies or something (cannon fire, monsters, patrols, uncontrollable weather). Are they incapable of moving forward or just neglecting to? They should make good use of the Warcraft IP instead of it slowly committing suicide. But that's just my opinion
  1. Ayperos's Avatar
    Store or RAF mount. They never really add the cool unique mounts in-game anymore. Which is a shame.
  1. Olrox's Avatar
    Quote Originally Posted by Cyriaa View Post
    pretty sure this is going to be the new RAF mount guys considering how it says "Fiery mechanical steeds are best when they can be used with friends."
    I think that more points to the fact that it'll be a two-person ground mount than that it's an RaF mount.

    Doubly makes sense as a two-person since the fact that flying isn't happening at launch of WoD is more solidified now that they've made that big post.
  1. Bizarre Monkey's Avatar
    Quote Originally Posted by Crazozourus View Post
    I can understand your vision of the world without flying. I played the game when flying wasn't available and I will continue to do so. I will miss it though. Warlords shapes to have some great environments and I really want to explore them on the ground and from the sky.
    Anyway there is no need to express your vision and calling people names in the process.

    Chasing away post got me my doner kebab. (inside joke)
    But if Kebab is of remove?

    That probably isn't the same joke, also it's spelt Donor. As for the the flying, I'm not as hyped about it now, I thought that flying was going to be of remove EVERYWHERE, not just post-100 WoD content.

    Oh well, if people don't like it, they'll change it back in 6.1 or something. Also I just call people names without even really thinking about it.

    Quote Originally Posted by Mendal View Post
    This site needs a like button.

    Quote Originally Posted by WillFeral View Post
    It's obvious to us that have brain cells that this is a RaF mount...meanwhile the people that play a Warrior are confused to what we are talking about.

    Lol I figured it out instantly and I play a warrior.

    There are a LOT of thickies here, though.
  1. Cassidin's Avatar
    The flying/no flying argument has been done to death over the last few months - but this is the first time I've heard/seen blizzard really strongly indicate that they may not plan to implement it at all. Yes they have said things before that COULD be taken to mean as much - but this is a lot stronger indication. The very fact that they included a question that basically asked if they are going to have flying at all - and they DIDNT answer it is a very strong indication. At this stage in the development of WoD, of course they know if they plan to have flight. They may have the ability - and maybe the need - to alter their plans regarding it but they know what their plans are!

    Personally I don't have a problem at all with being stuck on the ground while questing..... even at max level if there are max level zones with questing taking place, I have no problem really being forced to stay on the ground. However once the first patch has arrived (as they indicated originally) and once the zone is completed (maybe completing the zone could unlock flying there?) I want to be able to fly.

    Like many people I spend a lot of time in queues for LFR or Flex. I don't however just sit in the city or shrine while doing this usually. I am usually out picking flowers, or mining ore, doing dailies (which I believe there wont be many of in WoD), doing other things in the world. I will definitely not be so keep to go and do these if I cannot fly. I know I am not alone. This maybe only my opinion, but in my opinion not having flying AT ALL in WoD (in WoD zones I mean - I know it will exist in other places still) will 100% definately create a LOT more fo World of Queuecraft in cities. People wont WANT to get out and do something while waiting in a queue. People wont WANT to be questing in a max level area where they have cleared mobs and then join a queue - as they will come back to a sticky death when they leave the raid/dungeon and find themself back in what they cleared earlies. Currently, if I am doing something like that and a queue pops - I kill the mob I am on - and then fly up so when I come back I don't suddenly commit suicide by leaving a raid! This is not about "avoiding" content. This is about respawning in the game world after leaving a raid and finding yourself in a group of 20 mobs! It's a pain - it has no gameplay value.

    I personally also find it an affront that they still sell flying mounts if we will not be able to use them as flying mounts in the content we will be in. Yes they will make them so they go on the ground too....... but you don't buy a sports car and then find the engine has been downgraded so it only goes 30 MPH and are happy about it. Maybe they should sell the mounts at a discount and call them something like "Crippled Fiery Mechanical Mount"
  1. karmlol's Avatar
    I can understand the reasoning behind not including flying in the WoD zone, but I personally really hate the thought of it.

    I've always hated quests; I hate all "scripted" parts of every game, because they feel forced and in-your-face, almost like commercials. They are at their worst when you are not allowed to 'skip' them. Even grinding/farming is more fun to me. As much as I appreciate that they want to cater to the players of their "perceived" main part of the game (questing), I feel that it is wrong to make gameplay changes this significant just to "force" that part to come out well, at the cost of freedom of play.

    Although I appreciate that flying through important parts of quests isn't how they intended this game to work, it particularly hurts that some of the most awesome rewards obtainable in the game have always been (flying) mounts (flying ones for as long as they existed). Think arena rewards, think raid rewards, think achievement rewards, think expensive profession crafts (perhaps with the exception of legendary weapons, which weren't for every class). Heck, they even make people pay €20 for 'exclusive' cool mounts. And now they want to remove a large core part of what made those mounts so 'cool' in favor of... Quests.

    Removing the major part of these mounts' awesomeness in favor of making forced parts of quests work better, which is a part of the game that I try to skip as much as possible, is a really painful thought for me. Walking around on a flying machine or a skeletal winged drake just doesn't do it justice.

    I really sincerely hope they will allow players to fly through the most important zones, particularly gathering zones. Free flight is a means of transportation that is way more fun than a flight path. It just is, no matter how pretty or funky-looking or quick and efficient a flight path is. I much rather just fly and explore.

    I hope they will not kill my gaming experience in favor of that of some others. But I am a bit concerned. :-(
  1. urieliszcze's Avatar
    A lot of good news in the blue post.

    One is a bit of knowledge: we can now expand the dictionary of Blizzard-terms, like the well-loved Blizzard-soon referring to "we'd like to give you that before summer" morphing to a December ("hey, it is before summer, you just misunderstood which summer we talked about!").


    First term to add is Blizzard-assassinate. It means:
    1. meet a leader of a fighting force unable to take a fortress by force
    2. listen to him come up with a brilliant plan: instead of wasting a whole platoon of top-level soldiers on storming the fortress let's have you assassinate the leader
    3. find out you can only perform the said assassination by storming the fortress and busting through its defences while the poor wee platoon with its brilliant leader sits back and enjoys a coffee
    4. ....?
    5. profit!
    Thank you, Blizzard, for presenting us with another proof that idiocy of humankind is, indeed, unlimited.
    On a side note, flying in to kill only the leader of a fortress and quickly withdraw with, say, a hearthstone, is exactly what I understand under term assassination.

    Another term to add is Blizsign, a malamanteau of Blizzard and design, which is not just a portmanteau due to the fact modern Blizdevs would not recognize actual design if it jumped up and kicked them on the ass.
    So I used to do Tillers dailies. Yes, I did my best to avoid aggroing the monkeys whose deaths didn't contribute to anything the Tillers actually wanted me to do.
    Now here's a bit of real magic:
    It didn't happen because the said monkeys were a meaningless piece of shit I only approached for the VPs and rep. No, I didn't avoid wasting my time on them because they meant nothing to me as a result of Blizzard screwing up the story so much it wasn't even remotely resembling a story I'd want to take part in. It was me being a lazy bum and now I'll get my just punishment by being mechanically forced to waste my time on killing mobs that mean absolutely nothing to me. Yes Blizzard, please take my money!!!

    The whole passage about smooth transition from levelling to end-game was so much rambling babbling I wouldn't really recommend wasting time on parsing it to anyone I don't personally dislike. Good to see Blizzard is no longer even trying to make some sense.

    More good stuff is a bit of openness, but it's not quite so exciting since open insults flung at the customer is something we should already be well acquainted with.

    Making a fun game makes people want to play the game, not nickle and diming their time.
    Because spending a ton of development time on adding iconic Pay2Win features to a Pay2Play game is not nickel-and-diming at all. It's only nickel and diming if it's you who takes 5 seconds to think before spending money.

    The dishonest are want to identify dishonesty, even where it doesn't exist.
    There's nothing more convincing than bouncing a well-grounded accusation back at the accuser. Yes, I don't have any doubts there are people out there stupid enough to by that BS.

    GJ Blizzard, another huge wall of blue text saying why I should spend my money on something very different from WoD.
  1. Bizarre Monkey's Avatar
    Quote Originally Posted by Saxtorph View Post
    Cry on forums about how easy the game has become and how lame and dishonest Blizzard is. Gosh! Don't you know ANYTHING!?
    This is the funniest thing I've read on this whole thread.
  1. Gheld's Avatar
    Quote Originally Posted by urieliszcze View Post
    being mechanically forced to waste my time on killing mobs that mean absolutely nothing to me. Yes Blizzard, please take my money!!!
    You see, and Blizzard initially had that aspect fixed and nailed when Timeless Isle first came out.

    If you aggroed a bunch of tigers you would kill them, because they drop timeless coins, and timeless coins are part of progressing that part, as well as the fact that every mob had a chance to drop the quest items for the weekly quest, so killing them was actually fun.

    But then eventually you get pulled back into "It's all about the raid." the coins are useless, glhf. "FUCK I JUST AGGROED A TIGER, FUCK THIS GAME"
    If they want players to enjoy participating in all of the aspects that make up the game play, THEN THEY SHOULD ALL BE DELIBERATELY DESIGNED TO BE FUN. How the fuck hard is that to figure out?

    If you could buy consumable "fun items", or useful items that you will always need throughout the lifespan of the content with a zone specific currency item, people would happily aggro every trash mob and fight it.

    None of this. "We want players to feel a real sense of danger in Draenor." Really? Is your target audience 5 years old now? Anybody who has so much trouble separating reality from fantasy that they feel a real sense of danger in Draenor needs to stop playing WoW and start seeing a psychiatrist immediately.
  1. urieliszcze's Avatar
    Quote Originally Posted by Gheld View Post
    You see, and Blizzard initially had that aspect fixed and nailed when Timeless Isle first came out.
    Yep. It didn't last too long, since now I mostly go there for Ordos and the odd VP farm, but it's still a funny little place to go and kill some stuff for some reward
    I don't mind being grounded there too much.

    Quote Originally Posted by Gheld View Post
    If you aggroed a bunch of tigers you would kill them, because they drop timeless coins, and timeless coins are part of progressing that part, as well as the fact that every mob had a chance to drop the quest items for the weekly quest, so killing them was actually fun.
    I still prefer not to aggro more than 1 or 2 that really insist on getting in my way. My hunter main oneshots them, other 90s are close to that and the rewards tend to be tiny too, so I'd rather not take the time to dismount, kill, loot and mount again ;-P

    Quote Originally Posted by Gheld View Post
    But then eventually you get pulled back into "It's all about the raid." the coins are useless, glhf. "FUCK I JUST AGGROED A TIGER, FUCK THIS GAME"
    Well you can still get 535s by farming it enough. Not in the FUCK realm for me yet.

    Quote Originally Posted by Gheld View Post
    If they want players to enjoy participating in all of the aspects that make up the game play, THEN THEY SHOULD ALL BE DELIBERATELY DESIGNED TO BE FUN. How the fuck hard is that to figure out?
    It might be more about Blizdevs realizing they suck too hard to actually pull it off and turn to forcing people to do boring stuff instead.

    Quote Originally Posted by Gheld View Post
    If you could buy consumable "fun items", or useful items that you will always need throughout the lifespan of the content with a zone specific currency item, people would happily aggro every trash mob and fight it.
    So much this.

    Quote Originally Posted by Gheld View Post
    None of this. "We want players to feel a real sense of danger in Draenor." Really? Is your target audience 5 years old now? Anybody who has so much trouble separating reality from fantasy that they feel a real sense of danger in Draenor needs to stop playing WoW and start seeing a psychiatrist immediately.
    Sound more like a bit of BS to announce instead of straight away admitting WoD will need artificial slowdowns to hopefully avoid people unsubbing by having done everything relevant too soon.

    Oh well. Let's wait and see what happens. I don't intend to pay sub over 6.0, so it won't cost me to sit back and watch.
  1. Lawlhero's Avatar
    I'm quite thrilled for this personally. It's only gonna enhance the leveling experience. Hell, the only thing I do now in days is sit on my flying mount in Org, which i'll still be able to do in the expansion. .

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