Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor
Other than what we already have seen at Blizzcon, there are a few new details in this final blog post!

  • LFR will have even higher drop rates for loot, but will no longer drop tier gear and specific trinkets. Instead, it will have a different loot table with different art.
  • There will be less incentive to cap Valor every week.
  • The devs think that these changes will be enough to prevent most people from feeling that they need to do every raid difficulty every week.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the course of WoW’s nearly 10-year history, raiding has probably undergone more iteration and change than any other game system. To put the upcoming Warlords of Draenor raid changes into proper context, this three-part blog series will attempt to retrace the twists and turns of our raid design philosophy from Molten Core through Siege of Orgrimmar.

In this final entry, Lead Game Designer Ion “Watcher” Hazzikostas wraps things up by taking a look at the raiding philosophy and design changes coming in Warlords of Draenor (Warlords).

Warlords of Draenor (2014)

As we announced at BlizzCon, we’re excited about the opportunity to extend our Flexible Raid tech to address some of the long-standing problems we’ve been grappling with as a design team for over 5 years now. Here’s a quick breakdown of how the new system works: We’re relabeling Flexible Raid mode Normal, and it will serve as the new baseline point of entry to organized raiding. We’re also combining the current 10-player and 25-player Normal modes into a single Heroic difficulty. Finally, we’re consolidating 10-player and 25-player Heroic into a new fixed-size 20-player Mythic difficulty.


This system will allow the vast majority of players to raid with a wide variety of possible raid sizes, and reap the benefits of that structure. One of the major upsides of a 13-player raid is that you don’t have to worry about canceling if one or two people aren’t able to make it; you also don’t have to worry about asking someone to sit out if everyone shows up. This, in turn, means that raiding in an organized group is possible without the same feeling of obligation, and that such groups will be much more resilient in practice.

While we’ve made significant strides in tuning 10-player and 25-player Normal modes to be comparable in difficulty over the course of Mists of Pandaria (Mists), precise 10 vs. 25 Heroic tuning has continued to be a major challenge, especially on important fights such as Lei Shen (easier with 10) and Garrosh (easier with 25). Consolidating to a single raid size for Mythic will allow us to focus on delivering the best possible experience for our competitive hardcore raiders, while the flexible nature of Normal and Heroic mode provides an avenue for smaller groups to organically grow and continue raiding if they want to give Mythic a try.

Group Finder


Another central innovation in Warlords is our Group Finder feature, which will allow players to easily form and search for raid groups (among other activities) with players from their entire region. While this series of blogs has mostly focused on pre-existing social structures, pick-up groups continue to be tremendously important. Chance meetings in such groups have formed the basis for many a friendship, and recurring weekly pickup groups have given rise to more than a few guilds over the years. For players who want to take the next step beyond Raid Finder, or who want to find a weekend run for their alt, or who just need a last-minute tenth member for their raid, Group Finder will make that process easier than ever before.

Raid Finder


Raid Finder still has an important place within the new Warlords raid structure. Many players cannot or simply do not want to commit to a fixed group. And no matter how convenient we make organized raiding through Group Finder, it’ll never be something you can jump in and do for 45 minutes during your downtime on a busy day, the way you might do a Raid Finder wing.

However, we’ve also learned other lessons from our experience with Raid Finder over the past two and a half years. Raiding a single zone with a guild or group of friends can stay engaging for months, and one of the core reasons for that is the pacing of progression through a zone. A raid group might start out learning a new boss or two each week; that pace slows as the raid reaches the later bosses near the end of a zone, and more time each week is spent re-clearing “farm content” to gear up further. This keeps the experience varied, and even if you don’t get the specific loot you were hoping for in a given week, you’re seeing your friends and guildmates progress and get stronger, and you’re feeling the impact of those upgrades as you kill bosses faster and faster.

Raid Finder offers none of that. Your ninth clear of the Underhold section of Siege of Orgrimmar is likely no faster than your second (and might even be slower); you aren’t experiencing anything new or different. So how can we make Raid Finder a more compelling and enjoyable experience? A decent first step is to make it significantly more generous than it has been in the past, nearly doubling the rate of reward to better match the overall pacing of the content.

Our intent is for Raid Finder to allow players to experience our raid content, see the conclusion of major storylines, and witness the epic environments that our artists create without needing to commit to an organized raid group. We’d like to focus on that purity of purpose, and minimize the elements that have made guild raiders feel like they needed to do Raid Finder each week as part of their core progression. Accordingly, while loot will be awarded more frequently, Raid Finder in Warlords will have different loot tables than the Normal, Heroic, or Mythic versions of the raids, along with different item art. The gear will fall in between dungeon loot and Normal mode raid loot in terms of power, as it does today, but without the set bonuses and specific trinkets that tend to make raiders feel like they need to run Raid Finder alongside their weekly guild raids today.

After a player gets quickly geared up through Raid Finder and starts thinking about venturing into Normal mode for better rewards, their Raid Finder loot and combat experience should prepare them to take that next step—and Group Finder will make the process easier than ever before.

Raid Lockouts


In Warlords, each raid difficulty will have its own weekly lockout. We gave careful consideration to how the lockout system should work, and which difficulties (if any) would share lockouts. Having seen how Flex works today, it’s clear there are many benefits to having our raid difficulties on separate lockouts: Players might currently raid Normal or Heroic Siege of Orgrimmar with their guilds on a set schedule, but then join real-life friends on another server for weekend Flex runs and a chance to grab some off-spec loot. Players who are regularly clearing Normal, let alone Heroic, Siege of Orgrimmar quickly find that they don’t need much main-spec loot from Flex. Most players who are doing Siege in multiple difficulties each week are doing so with different social groups, and we’d like to preserve players’ freedom to do so.

As for Heroic and Mythic, having those difficulties share a lockout would present a number of technical as well as logistical challenges: Heroic is a flexible-size loot-based lockout; Mythic is a fixed-size boss-based lockout, limited to a single realm, with a static ID. The two simply aren’t congruent. Having these on a separate lockout also simplifies some things for high-end guilds that are trying to manage progress on a limited schedule, and currently have to carefully budget enough time at the end of each week to re-kill remaining bosses on Normal difficulty for loot. In Warlords, those groups will be able to frontload their farming for the week and then work on Mythic progression for the rest of the week without worry.

Reflecting on the “Trial of the Crusader problem” in Patch 3.2, much of the issue there stemmed from the way Emblems worked at the time. Badges obtained from raid bosses and dungeons were necessary just to buy set pieces, and so guilds felt obligated to keep clearing something like 10-player Normal Trial of the Crusader, even if they needed none of the loot, just for the extra Emblems. In Warlords, we are scaling back Valor, along with the incentive to cap Valor weekly. Less linear layouts and shortcuts that allow experienced groups to skip to certain bosses should let raiders target the specific content that interests them. In general, we’re erring on the side of giving players choice and freedom, and we feel that our character progression systems are better structured now and will not encourage excessive repetition of the same content.

Raiding Draenor


The raiding system we’re introducing in Warlords draws upon ten years of experience and all of the lessons we’ve learned along the way. We feel this system will provide the best possible raid experience to as many players as possible, regardless of their play style, and we’re excited for you all to try it. We’ll be paying close attention to your constructive feedback, and watching carefully once raid testing begins in our upcoming beta.
This article was originally published in forum thread: Dev Watercooler: Raiding Azeroth Part 3—Warlords of Draenor started by chaud View original post
Comments 274 Comments
  1. Shinaniganz's Avatar
    Quote Originally Posted by frozenkex View Post
    Im afraid of thousands of tears that will ensue once people know that tourist mode wont give them tier items anymore, hope BLizz doesn't cave.
    Why do you care that I get tier pieces and trinkets from LFR? I'm NEVER going to raid Normal or Heroic and you, elitest garbage wouldn't let me raid with you even if I did cause I won't have the right gems or the right enchants or a high enough iLevel 48 hours after hitting a 100.

    This change is purely to somehow cater to this absolutely TINY insignificant minority of players who have some hair up their you know whats about having to obsessively run every version of every raid every week casue OMG I have to be min max every conceivable gear slot in order to top the meters.

    Ugh, I hate all these people, hate hate hate them all. Whiner insignificant bastards the lot of ya. If LFR is all ya got and it was enough and the rewards were nice when they came, this is a horrible design decision and really, as many have said, it might be the straw that simply says WoW is no longer the game for me.

    I'm sure that's exactly what the real whiners of WoW want as well. The elitest scum that have ruined this game and have now, officially managed to do just that with their ridiculous whining.
  1. Lessthanzer0's Avatar
    Quote Originally Posted by Straamibuu View Post
    Meh, since I can only play at unsocial hours, now without LFR being any use to try and collect something to at least try flex once in a while, PVE is pretty much dead for me. Aside from the first weeks the iLvl req always jumps to stupid levels to enter.

    At least there's PVP right ? Maybe I'll roll a rogue for once
    LFR will still be a way to gear up for flex raids. they just wont have tier sets but the gear it drops will be good enough to do flex just like it is now.
  1. Stellan's Avatar
    Quote Originally Posted by Silversorrow View Post
    I have one concern about the flexible raid size for LFR. I could see groups that lose a tank and wait 5-10 minutes for another one suddenly deciding to boot enough of the bottom performers until they get the raid small enough it can be 1 tanked........
    Possible but not likely. Even 10 mans usually require two tanks.
  1. Lessthanzer0's Avatar
    Quote Originally Posted by Shinaniganz View Post
    Why do you care that I get tier pieces and trinkets from LFR? I'm NEVER going to raid Normal or Heroic and you, elitest garbage wouldn't let me raid with you even if I did cause I won't have the right gems or the right enchants or a high enough iLevel 48 hours after hitting a 100.

    This change is purely to somehow cater to this absolutely TINY insignificant minority of players who have some hair up their you know whats about having to obsessively run every version of every raid every week casue OMG I have to be min max every conceivable gear slot in order to top the meters.

    Ugh, I hate all these people, hate hate hate them all. Whiner insignificant bastards the lot of ya. If LFR is all ya got and it was enough and the rewards were nice when they came, this is a horrible design decision and really, as many have said, it might be the straw that simply says WoW is no longer the game for me.

    I'm sure that's exactly what the real whiners of WoW want as well. The elitest scum that have ruined this game and have now, officially managed to do just that with their ridiculous whining.
    wait a second....so you aren't whining right now? everything you've said can be said about you too. i can translate it for you...
    Why do you care that I get tier pieces and trinkets from normal and heroic? I'm NEVER going to raid Normal or Heroic with you and you, LFR heroes, wouldn't even need tier gear and trinkets. if you did, you won't have the right gems or the right enchants so its still useless.

    This change is purely to somehow cater to this absolutely TINY insignificant minority of players who have some hair up their you know whats about having to obsessively earn gear that they have no use for casue OMG I have to be in the cool kids gear so i don't feel left out.

    Ugh, I hate all these people, hate hate hate them all. Whiner insignificant bastards the lot of ya. LFR is all ya got and it is enough and the rewards were more than what you needed, this is a great design decision and really, as many have said, it might be the straw that simply says WoW is no longer the game for you.

    I'm sure that's exactly what the real whiners of WoW want as well. The LFR hero scum that have ruined this game and have now, officially managed to do just that with their ridiculous whining.
    my point is that i don't come on the forums and whine and complain like that. i don't call people names or criticize them. you need to show some respect to other people on the forums because there are two sides to every coin. just cause blizzard made changes doesn't mean it was because the "elitist scum" whined but i guess thats what youre doing now to try and get them to change it back. good luck with that.
  1. FatherKarras's Avatar
    Quote Originally Posted by rym View Post
    Oh look Ion Hazzikostas nerfs LFR once again for his organized raiding friends.

    You are so predictable, Watcher.
    Good on him. Now people have to work for set bonuses and their classes BiS trinket.
    (Not like Flex raiding is THAT much work anyways.)

    inb4: "but i only have time to lfr i NEED them too!!1"

    If you're just doing LFR for the tourist mode, you don't need any of those things. Better learn to use what you can get.
  1. Jokerfiend's Avatar
    Quote Originally Posted by antsterr View Post
    Nothing new, but it's likely to be worse.

    But that said, I'd rather raid with a 15 man team that changes from week to weak and suffers from inconsistency than a solid 8 man team that sits at the outside the instance while the raid leader spams trade chat for to fill the last two spots.
    This just truly lets me believe, people have no idea how these feature came to be, in the first place. No, it was so bad with guild jumpers and such, that LFG and LFR were implemented in the first place. Gearing up a couple of people, in the premise that they are committed to the guild, only to quit when progression slows. This problem was so bad near the end of TBC, it took most of WOTLK to get the LFG for use. Which is some of the reason we had ToC. The player based DEMANDED the tool due to the arguments you are spouting. Shits come full circle.

    The reason you need an MMO to be HUGE is the pool of players. The game is getting more and more exclusive with each sub loss, people that are good enough to raid Normal or Heroic, might not. Simply because there isn't a place for them. Personality clashes, skill overtures, class supply, time issues, and fuck ton of other valid reasons. You have limited spots with limited organization. Sub losses are VERY bad for the game and all this shit about double such and such game, is a fucking rhetoric nightmare.

    Eventually, you will get excluded too. When that times comes, and it will. You might want to play the game still, or maybe not. If you do, you want options. When options are taken or changed on you for no reason with little to no logic behind it, you will say something about it. I just hope people remember these moments.

    - - - Updated - - -

    Quote Originally Posted by marcackermann86 View Post
    wait a second....so you aren't whining right now? everything you've said can be said about you too. i can translate it for you...

    my point is that i don't come on the forums and whine and complain like that. i don't call people names or criticize them. you need to show some respect to other people on the forums because there are two sides to every coin. just cause blizzard made changes doesn't mean it was because the "elitist scum" whined but i guess thats what youre doing now to try and get them to change it back. good luck with that.
    Let me ask you something, what reason is there to take away Tier gear from LFG? It's a lower Ilvl, its unoptimized, and looks worse than it's counter parts. Now pray tell what motivation is there to remove the gear? It doesn't add up. Blizzard is listening to the vocal minority, just like Heroics in early Cata, and it's going to bite them in the ass. AGAIN.
  1. Grromash's Avatar
    Brrrrr.... LFR set bit ugly.
  1. Klokie's Avatar
    Quote Originally Posted by Jokerfiend View Post
    Let me ask you something, what reason is there to take away Tier gear from LFG? It's a lower Ilvl, its unoptimized, and looks worse than it's counter parts. Now pray tell what motivation is there to remove the gear? It doesn't add up. Blizzard is listening to the vocal minority, just like Heroics in early Cata, and it's going to bite them in the ass. AGAIN.
    Is it bad that something is reserved to higher difficulties?

    The problem was that it pushed elitist jerks down into the LFR raids because some trinkets and setbonuses where so OP that even the worst versions of them where an upgrade over BiS from the last tier. So people that has no interest of being at LFR level + People that is LFR level players = Not a good combination.

    More then once have I seen hc raiders rage, curse and mock other players for their low effort/skill.
    So in one way it add some prestige to the higher forms of raiding. And in another it removes toxic assholes from LFR.
  1. ihyln's Avatar
    It appears Blizz is reaching into its hat of bad ideas and just picking out the best ones. I was on the fence about pre ordering WoD but this expansion is quickly becoming the pinnacle of bad design.
  1. mmoc2b5ad7a33a's Avatar
    Damn i will have to raid with all 15 father`s characters Personally
    P.S.
    Me want that BFG who this orc wears on the bottom picture
  1. Cloudjumper's Avatar
    no shared lockout.... that is horrible...
  1. Rumred's Avatar
    Quote Originally Posted by Lolercaust View Post
    Good stuff, but I don't like how LFR loot "will fall in between dungeon loot and normal mode raid loot." I was hoping they were going to remove LFR from the progression path COMPLETELY by making it drop loot on par with dungeon loot. But maybe things will change, who knows?
    LFR is harder then a 5 man.....
  1. Strakha's Avatar
    I only ever did LFR to get the legendary, other than that I was pretty pleased with just having my crappy gear.

    Not sure why this is any different for players, LFR is not really meant to be the end game.
  1. Alayea's Avatar
    This is punishing the broader community for the choices made by the hardcore progression guilds.
  1. mmoce18b481950's Avatar
    i like it and im not a hardcore player!!!!!
  1. Perryn's Avatar
    GG the amounts of qq and whines. LFR will now be used by the people it was intended for, those who can't or won't go into normal mode raiding due to schedule, skill or any other factor. Getting gear that's "close" on regular raid gear...QQ about sets? Really? C'mon...

    Time and time again there's this "I can't join a normal guild because you won't let me in as I'm using wrong gems or whatever". That's a bloody load of bullshit. No, heroic (mythic) progression guilds will probably not let you in. "Normal" social guilds who are on a more normal level don't lock out people as a rule. Some might, but others won't. Just make an effort at least, if some of that is mistakes that's ok, at least you've tried. But an application that consists of "I'm awesome in LFR and I want to raid with you, invite plx" isn't going to cut it. You don't need to be awesome, you just need to show that you will try and you will contribute the same as everybody else does, that's it. That was the case BEFORE LFR was introduced and it's the case now. Difference is now you can quicker and easier get the gear you need/want in order to be ready for "normal" raiding through LFR.

    For those that cannot or will not commit to guild raiding: What has changed? You wouldn't raid without these changes, you won't raid with them. Why care?

    Again, set up a raid yourself if time constraints is a significant issue, with the new normals being easier, flexible and cross realm you have such a minimal reason to QQ it's absurd. This is QQ just to QQ, behaving like spoiled brats.

    We may lose some people due to this but as these should be the forum QQ'ers then good riddance, it will improve the game vastly to finally have you gone. Unfortunately that won't happen but..
  1. Frozenbeef's Avatar
    I only do LFR the only thing I'm concerned with is that lfr gear looks appalling..like worse than tbc miss matched clown gear...

    I think if the group finder they have talked about is any good I'll give flex a try to see how it works, if i can get a group relativity quickly and all goes well I'll upgrade to flex permanently, if it doesn't I'll just do lfr/ heroics.
  1. mmoc3a9cf97b1f's Avatar
    I think the best quality of life improvement here is the addition of Group finder to replace oQueue and Openraid.

    - - - Updated - - -

    Why do people keep saying LFR won't drop trinkets? Its very clear that it WILL drop trinkets, just not the same trinkets as Normal/Heroic/Mythic.

    - - - Updated - - -

    Quote Originally Posted by Stormgnoef View Post
    So thats that.No wod for me then.Since i come from work 2 am its close to imposible to even find flex at that time on my server.
    You forgot to read the part about Group finder (for Normal/Heoric Dungeons and Raids) being a region-wide thing.
  1. Chrispotter's Avatar
    Im excited for WOD
  1. mmoc3a9cf97b1f's Avatar
    Remember that if LFR still drops Epics, people with enchanting will still have an incentive to run it for mats.

Site Navigation