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Warlords of Draenor - Tier 17 Shaman Armor Set
Today we are taking a look at the Tier 17 Shaman armor set. No Mythic set has been added for Shamans yet.

Warlords of Draenor changes things up slightly by using one set of art for Raid Finder, one set of art for Normal and Heroic, and one set of art for Mythic difficulty. You can find the Raid Finder armor sets in our Raid Finder armor sets preview.





Warlords of Draenor Alpha - Build 18322 New Dungeon Journals
The latest build added journal entries for several new instances and bosses.

Originally Posted by MMO-Champion
Draenor
  • The Biggest Genesaur
  • The Biggest Magnaron
  • Sun-God of the High Arakkoa



Originally Posted by MMO-Champion
Blackrock Foundry

Oregorger, The Devourer
Oregorger is an overgrown Goren who has burrowed his way into the Blackrock Foundry's storage room and gluttonously consumed their Blackrock ore.

  • Overview - Oregorger is fought in a Blackrock storage room.His abilities spend his Blackrock Ore resource to cast. When he has spent all of his Blackrock Ore he begins rolling through the storage room consuming any Blackrock Ore he sees. Once Oregorger is full of Blackrock Ore, he stops rolling and returns to fighting.
    • Damage Dealers -
      • Interrupt Blackrock Barrage to prevent raidwide damage and slow Oregorger's consumption of Blackrock Ore.
      • Breaking open Ore Crates during Feeding Frenzy will leave Blackrock Ore on the ground for Oregorger to consume.
    • Healers -
      • Shielding and using damage mitigating abilities on the closest target of Acid Torrent can decrease the damage dealt to rest of the targets.
    • Tank -
      • Position yourself to be closest in the Acid Torrent cone and use damage mitigating abilities to decrease the damage dealt to others.
      • Quickly regain threat after Oregorger leaves his Feeding Frenzy.
  • Satiated Slaughter - When sated, Oregorger draws upon his Ore reserve to unleash powerful attacks against his enemies.
  • Feeding Frenzy - When his Blackrock Ore reserves have depleted, Oregorger rampages through the room, trampling all in his path as he searches for ore to eat.


The Iron Maidens
With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called The Iron Maidens - and have crushed any who have dared face them in battle.

  • Overview - The Iron Maidens periodically gain Iron Fury. As the Maidens gain Iron Fury, they gain new abilities. Periodically, one of the Maidens will use a zipline to man the Dreadnaught's main cannon, from which she will bombard players. A team of players must use loading chains to get to the deck of the boat, defeat the Deckhand stationed there, and sabotage the ammunition of the main cannon before it finishes Warming Up. Whenever one of the Maidens reaches 20% health, they will all activate Iron Will. Players must then quickly defeat them before being overwhelmed.
    • Damage Dealers -
      • Blade Dash can be deadly - avoid standing close to other players if you are battling Sorka.
      • Intercept Garan's Penetrating Shot to save the targeted player.
    • Healers -
      • Players who fail to avoid the Detonation Sequence from bombs fired by the Dreadnaught's main cannon will take heavy damage.
      • While Sanguine Strikes, is active, the raid while take heavy Shadow damage.
      • Ensure players targeted by Dark Hunt are not low on health when it expires.
    • Tanks -
      • Move between Marak and the target of her Blood Ritual to intercept the effect of Crystalized Blood.
      • Minimize damage taken by Marak's melee strikes while Sanguine Strikes is active.
      • Pursue Sorka or Marak when they board the Dreadnaught to bombard the docks.
  • The Iron Maidens -
  • The Dreadnaught -
    • Blackrock Deckhand -
      • Uktar, Deckhand of Admiral Gar'an - Defeating Uktar will reveal the Dreadnaught Cannon's ammunition reserves.
      • Battle Medic Rogg -
    • Shattered Hand Deckhand -
    • Bleeding Hollow Deckhand -
      • Uk'urogg, Deckhand of Marogg the Blooded - Defeating Uk'urogg will reveal the Dreadnaught Cannon's ammunition reserves.



Originally Posted by MMO-Champion
Auchindoun

Azzakel, Vanguard of the Legion
On Argus - the former homeworld of the Draenei, now the stronghold of the Burning Legion - Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his services will soon be employed towards the destruction of the holiest of Draenei temples.

  • Overview - Azzakel alternates between engaging players directly in combat and summoning reinforcements from the demon world Argus. While summoning reinforcements, Azzakel cannot be attacked and players should focus on quickly defeating the reinforcements that emerge from the portal, so that they are not overwhelmed as more demons invade.
    • Damage Dealers -
      • While Azzakel channels Claws of Argus, focus on killing the demons that emerge from his portal.
      • Do not stand too close to Blazing Tricksters to avoid Conflagration.
      • Interrupt Fel Blast or kill Cackling Pyromaniacs before they finish casting it.
      • Do not stand near other players while affected by Curtain of Flame.
    • Healers -
      • Interrupt Fel Blast.
      • Do not stand too close to Blazing Tricksters to avoid Conflagration.
      • Do not stand near other players while affected by Curtain of Flame.
    • Tanks -
      • The Felguards summoned while Azzakel channels Claws of Argus inflict heavy melee damage and must be tanked.
      • Do not stand near players affected by Curtain of Flame.
      • Do not stand too close to Blazing Tricksters to avoid Conflagration.
  • Azzakel, Vanguard of the Legion -



Originally Posted by MMO-Champion
Overgrown Outpost

Ancient

Witherbark
  • Overview - As Witherbark attacks he consumes his stores of Aqueous Energy. At 0 Aqueous Energy, Witherbark gains Brittle Bark and Aqueous Globules form at the edge of the lake and move towards him. Each globule that reaches Witherbark restores 25 Aqueous Energy. If a globule crosses paths with an Unchecked Growth, it animates and attacks. At 100 Energy, Aqueous Globules no longer form and Witherbark loses Brittle Bark, freeing him to attack.
    • Damage Dealers -
      • Avoid Unchecked Growth.
      • Destroy Aqueous Globules before they can reach Witherbark.
    • Healers -
      • Avoid Unchecked Growth.
      • Aqueous Burst inflicts damage to all party members when a globule is killed or reaches Witherbark.
    • Tanks -
      • Avoid Unchecked Growth.
      • Face Witherbark away from players during Parched Gasp.
      • Be prepared to pick up and tank any Unchecked Growth that animate.
  • Brittle Bark -
  • Parched Gasp -
  • Unchecked Growth -
    In Heroic difficulty, Witherbark can continue to cast Unchecked Growth even while affected by Brittle Bark.
    • Unchecked Growth - When touched by the life giving power of an Aqueous Globule the Unchecked Growth uproots itself and attacks anyone nearby.
  • Aqueious Globules - A sphere of pure magical water that moves in a line towards Witherbark. Each Aqueous Globule that reaches Witherbark restores 25 Aqueious Energy and bursts.

Fara

Kirin Tor

Pale

Genesaur



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Any chance you can tell me the character base move speed in ft/sec and the base shot speed in ft/sec?
Base player move speed is 7yd/sec.Aimed Shot travels at 40yd/sec.What's your concern? (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
how many times are we going to be refreshing sunfire in solar? aiming for max power or duration?
For boss DPS, probably two Sunfires per Solar; that gives you 100% Sunfire uptime. (Celestalon)

Why not make Wrath/Starfire share a button similar to moonfire/sunfire now that stopping the eclipse bar isn't a thing?
Confusing to have a button swap mid-cast. Just makes the rotation easier. There's skill to picking the best one, timing-wise. (Celestalon)
Can the Starsurge buff be split between Wrath/Starfire? Does it set which buff based on bar position or first cast?
You get one of the two Empowerment buffs based on where your bar is when you cast Starsurge. (Celestalon)

with astral storm being removed, is hurricanes' spell damage type being changed in any way?
No, still Nature. Though planning a glyph to swap Hurricane to Astral Storm and Starfall to Sunfall. (Celestalon)
they'll switch between eclipses with that glyph or no?
No, just always. (Celestalon)
ok, with the change to starsurge, is it just a instant cast buff that doesn't do the spellstorm damage anymore?
No, it still does the spellstorm damage, and has a 1.5sec cast time. It's still Starsurge. (Celestalon)
So Starsurge being instant is ruled out?
No, not ruled out. Just trying with a 1.5sec cast time first. (Celestalon)

Could you please briefly describe how Crit/Haste/Readiness will affect the new Balance talents i.e will haste affect cycle time?
None of those affect the cycle time. (Celestalon)

Noticed on some notes that Ravage is being removed. Will feral dps get some new Sunday punch or what excatly?
Ravage was merged with Shred. (Celestalon)

Quick Q regarding Ursa Major - can both MS from a single event proc it?
Yes. (Celestalon)
How does it work?Always 2% ? Or stackable % ?
Its benefit rolls. Whatever % is left (based on time) from the previous buff is added to the next one. (Celestalon)
Example: You've got a 24% buff up, with 25sec left, and refresh it. 24%*25sec/30sec = 20%. Plus new 2%, result = +22%. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
Where within Black Arrow does the guaranteed lock and load take place?
Somewhere; no guaranteed spot, just somewhere. (Celestalon)
One assumption is that if it hasn't triggered by the last tick, it must on the last tick.
Yes, that'd be fair, through process of elimination. (Celestalon)
(Oh, that's not how it works, though. It's not like the last tick ends up having a higher proc frequency.) (Celestalon)
Any info on how it does work?
It determines at cast time how many procs there'll be, then randomly distributes those procs throughout the ticks. (Celestalon)
Proc count starts at 1, then it has successive 20% chances to add 1, until it fails a roll. (Celestalon)
That's kind of neat.Proc count=2, 10 ticks, rng generator rolls 2 times, predetermining ticks 3 and 7 to proc...?
Yep. But you don't need to know any of that in order to play optimally; that's just the nitty gritty. (Celestalon)
Prob. Pushing my luck, but IF black arrow works with readiness, would that lead to oddities with <20 second cd?
Perhaps. It's something we know we'll need to solve if we do put Black Arrow on Readiness. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Avert Harm is taken away, Black Ox: Guard, and the Dizzying Haze "misfire" as well. So where is brewmaster utility? TBR?
Misfire was basically non-existent; didn't work on bosses. Brewmasters are extremely mobile, good at controlling damage, (Celestalon)
and good at picking up new adds. (Celestalon)

Regarding the #WoD changes to Black Ox Statue's "Guard", what do Brewmasters now have to provide any type of wall for our raid?
If you're talking an Absorb effect, nothing. They do still have healing. Chi Burst, Chi Torpedo (undertuned on live, I know). (Celestalon)
Thank you for responding. But I mean, aside from "kite tanking", what mashes Brewmaster diserable vs any other tank now?
They're still very good tanks. Ox Guard was minor. Other tanks lost things similarly. (Celestalon)
I don't argue that, all of the tanks are good tanks, Blizz has done a great job. But, I now bring no raid utility, just AOE slow
We're bringing down the raid utility of *all* tanks, not just Brewmasters. (Celestalon)
that's fair. I just felt that AoE damage reduction CDs, felt really nice in the hands of the tank role. Being the raid's shield.
Feeling-wise, I totally understand and agree. Gameplay-wise, we need to reduce the number of such CDs, and tanks are one... (Celestalon)
...place we can remove a bunch, without endangering anyone's raid slot. (Celestalon)

Paladin (Forums / Skills / WoD Talent Calculator)
So prot pallies will no longer have a passive self heal? Or is that being rolled into something else?
Inner Light is being merged back into Seal of Insight. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
Does Devouring Plague's DoT still scale with Shadow Orbs used in WoD? Tooltip change is kind of unclear.
In effect, yes, since the DoT is now a % of the direct damage. (Celestalon)
Just to double check: The "additional 100% damage over 6 sec" means 100% of the direct damage dealt, not 100% of SP over 6 sec?
Correct. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
Resolve is complication w/o depth. % based heals feel much better, ie Enraged Regen. Choices will not change with diff Resolve
That's actually the point; we don't want it to. We want Shield Barrior and Shield Block to *both* be useful, whether... (Celestalon)
...you're fighting a solo quest mob, or a raid boss. (Celestalon)

Hiya, isn't weaving execute into normal war rotation a bit expensive in terms of cost? Can wars pool that much rage in seconds?
Sometimes, yes. (Celestalon)

Character / Items
is T16 Gear going to be better than Heroic Dungeon gear next expansion? be pretty stupid if this is true.
What makes you think that would be the case? Max-level dungeon gear has always replaced the last expansion's gear. (WatcherDev)

WHY IS THE CM RANGED WEAPON A GUN
One of our character artists is working on a bow literally as I type. (Source)

Heirlooms. Will they swap between str/agi & int? Time to remove the 80/85 dif? What happens if you have 2x of a kind?
No plans to offer switching stats.Other stuff is too complicated for 140 characters. (Source)

Will banners like de [Sen'jin Banner] be included as toys?
de banners probably be makin' dere way into de Toy Box, ya. (Source)

Achievements
Please make the Hordebreaker title account-wide.
Seems like an oversight that it's not. I'll fix that for 6.0. (WatcherDev)

Free Faction Change
Is this something considered for non-PvP realms too?
PvE realms tend to have a far better ratio. We will see though. (holinka)

Misc
Speaking of raid races - any chance we'll see another at ?
Our live raids have been some of the most popular events at past Blizzcons. (WatcherDev)

OpenRaid Event - Item Level 471 Siege of Orgrimmar Clear
With Siege of Orgrimmar stretching on for some time now, some groups are trying to make it more interesting.

Artemol and his 14/14 H EU Horde guild are going to attempt to clear Normal Siege of Orgrimmar with only item level 471 gear. If you are interested in attending, please see his topic and event for the full requirements.



FinalBoss - Blizzcon 2013 Live Raid
In the Blue Tweets above, Watcher mentioned that the Blizzcon Live Raid is one of the most popular events at Blizzcon when someone asked about having one this year. If you didn't watch it last year, FinalBoss has released a nice cut down version of the live raid that is faster to watch.

This article was originally published in forum thread: Tier 17 Shaman Armor Set Preview, New Dungeon Journal Entries, Blue Tweets, Live Raid started by chaud View original post
Comments 51 Comments
  1. Steamwheedle's Avatar
    I forgot to say that I also agree with what people are saying about the shaman set. I really expected more out of an expansion whose major players - Orcs and Draenei - both have strong shamanistic aspects of their culture. Like Slappyjoe just said, this looks like a dungeon set - I don't even think the shoulders look that fancy, I think they look like crap.
  1. Help ol Gil Out's Avatar
    I'm really not a far of shoulders which have either high animations or models because they look disastrous when the character is doing something more than just idly standing. The way they sway back and forth is just nauseating and is the reason why I believe the Challenge-mode set for Shamans is probably the most hideous looking gear/shoulders in the game.

    This is why I am happy for transmog.
  1. Zyrinx's Avatar
    Shaman T17.... "Not as awful as Rogue!"

    Seriously though, any/all of these sets could be for any class. The Dragon Soul set was the last thing that looked even vaguely Shamanistic.

    Maybe its just me, but my goodness the art direction has been awful since WotLK.
  1. grexly75's Avatar
    Quote Originally Posted by Zyrinx View Post
    Shaman T17.... "Not as awful as Rogue!"

    Seriously though, any/all of these sets could be for any class. The Dragon Soul set was the last thing that looked even vaguely Shamanistic.

    Maybe its just me, but my goodness the art direction has been awful since WotLK.
    Is why I mogged the Tier 7 10 man out of Naxx for my shaman.
  1. Nekosom's Avatar
    Quote Originally Posted by Zyrinx View Post
    Shaman T17.... "Not as awful as Rogue!"

    Seriously though, any/all of these sets could be for any class. The Dragon Soul set was the last thing that looked even vaguely Shamanistic.

    Maybe its just me, but my goodness the art direction has been awful since WotLK.
    Ya I know, tornadoes could really represent any class

    If there's one thing I've determined with peoples' reactions to tier sets, is that you truly cannot please everyone. Call me crazy, but the marquee aspect of any set are its shoulders. And those shoulders are, in a word, awesome. As is the belt. Is the rest of it a bit lackluster? Sure. But with transmog, it really doesn't matter one damned bit. And those tornado shoulders will look good with any shaman set.
  1. Sigtyr's Avatar
    Quote Originally Posted by Zyrinx View Post
    Shaman T17.... "Not as awful as Rogue!"

    Seriously though, any/all of these sets could be for any class. The Dragon Soul set was the last thing that looked even vaguely Shamanistic.

    Maybe its just me, but my goodness the art direction has been awful since WotLK.

    Hmm, yeah. apart from the cyclone's which could be druid as well, it's rather neutral..

    Also, that belt... it's a bit prone to sexually tinted jokes. Like, Blizzard is just asking for people to call it the "....sucker", it is no matter how you looke at it blowing the groin-area.
  1. Azrile's Avatar
    Just to point to something a little subtle. Any realize how far along they are with ´alpha´.. not only do they have raid encounters in the game, but they have the journal entries started. That is something that usually hasn´t happened til very late in Beta. I don´t think we are going to be getting a beta until the game is almost ready to ship.
  1. Alayea's Avatar
    Quote Originally Posted by Azrile View Post
    Just to point to something a little subtle. Any realize how far along they are with ´alpha´.. not only do they have raid encounters in the game, but they have the journal entries started. That is something that usually hasn´t happened til very late in Beta. I don´t think we are going to be getting a beta until the game is almost ready to ship.
    Yeah, it's one of the reasons I don't like to call this an alpha. Feels like early beta except without the access.
  1. Wayne25uk's Avatar
    Quote Originally Posted by Alayea View Post
    Yeah, it's one of the reasons I don't like to call this an alpha. Feels like early beta except without the access.
    Thats still alpha then you numpty lol jeez...
  1. Alayea's Avatar
    Quote Originally Posted by Wayne25uk View Post
    Thats still alpha then you numpty lol jeez...
    My statement is quite sound, thank you. I'd appreciate you abstaining from name-calling.
  1. Wayne25uk's Avatar
    Well as i work in the industry and work with betas and alphas time and time again i would say your statement is still stupid and off,and numpty is hardly a name calling offence,i could have called you much worse for your lack of knowledge.

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