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Warlords of Draenor - Old World Dungeon Revamps
Warlords of Draenor brings us updated versions of some lower level dungeons. These include Blackfathom Deeps, Razorfen Downs, and Razorfen Kraul. Tonight we are taking a look at Blackfathom Deeps and Razorfen Downs.

Blackfathom Deeps



Razorfen Downs





Warlords of Draenor - Orc Clan Armor Sets
Today we are taking a look at another one of the Orc Clan armor sets, the Shadowmoon Clan. These sets are currently not available to players.



Patch 5.4.8 Hotfixes - June 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Quests
  • Borrowed Brew: Resolved an issue that could cause players to be unable to see Lorewalker Cho after consuming Mouthwatering Brew.

Bug Fix

Warlords of Draenor Theorycraft Discussion
Originally Posted by Celestalon (Blue Tracker / Official Forums)
One of the new mechanics in Warlords of Draenor for tanks is Resolve. It is similar in design to Vengeance, except without the offensive component. Incoming damage increases the effectiveness of your self-healing, so that things like Shield Block and Shield Barrier stay competitive with each other, both in solo questing, and mythic raiding.

Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.

Resolve from Stamina
  • You always get a baseline amount of Resolve, based on Stamina
  • This uses the formula: Stamina / (250 * ItemScaling[PlayerLevel])
  • ItemScaling is a table with a value for each player level, that you can find in the DBC files. Ex: ItemScaling[100]=261
  • This updates dynamically with temporary stamina buffs.

Resolve from Damage Taken
  • You also get some based on damage taken, as a % of Max Health , and decaying over time
  • The server remembers your damage taken events for the last 10 sec.
  • This portion is recalculated every 1.0 seconds and on every damage taken event.
  • Each damaging event grants 0.25 * [ Damage * 2 * ( 10 - ( Now - DamageTimestamp ) ) / 10 ] / MaxHealth
  • This averages to ~Damage/MaxHealth
  • This calculation uses the damage before damage reduction (% damage reduction effects, and armor).
  • Damage that is not mitigated by armor (Spell and Bleed damage) grants 2.5x as much Resolve.
  • Auto-attack damage that is avoided counts as the average amount of damage that that auto-attack would have done.
  • MaxHealth does not include increased max health from temporary multipliers like Last Stand, or Ursa Major.

Additional Notes:
  • Resolve is multiplicative: A heal of size X becomes size X*(1+Resolve).
  • Resolve does not affect percent-based heals (i.e. "heals you for 20% of your life" would be unaffected.
  • There is no quick-ramp-up mechanism or taunt-transfer mechanism
  • Resolve will persist through shapeshifts.
  • Resolve only affects self-heals and self-absorbs
  • It will still have diminishing returns when attacked by multiple mobs (same formula/logic as Vengeance had)

Another opaque mechanic that someone just asked me about on Twitter:
Gift of the Serpent Proc Chance

Gift of the Serpent has a proc chance based on Mastery, and then some spells have a reduced chance per heal. Here is the multiplier on that proc chance for each heal.

  • Renewing Mists = 0.25
  • Chi Wave = 0.25
  • Zen Sphere (Periodic) = 0.25
  • Zen Sphere (Detonate) = 0.15
  • Chi Burst = 0.15
  • Soothing Mists = 0.30
  • Soothing Mists (Statue) = 0.15
  • Enveloping Mist = 0.20
  • Uplift = 0.25
  • Eminence (Self & Xuen) = 0.20
  • Eminence (Statue) = 0.10
  • Chi Torpedo = 0.15
  • Spinning Crane Kick Heal = 0.10
  • All Others = 1.0

Clarification on leveling perks, are they consistently worded to show additive/multiplicative?

  • Improved Raging Blow: Increases damage by 20% --- Multiplicative
  • Improved Unwavering Sentinel: Now increases your armor by an additional 15% -- Additive
  • Bonus question: Anger management, here to stay/gone? If sticking around, will it reduce the same abilities that eye of galakras reduces?

Yes, we've been consistent with the wording on the perks; those guesses are both correct. If you find any counterexamples, they'd be considered bugs, but I don't know of any offhand.

Anger Management will include a list of affected abilities on its tooltip, instead of the reference to Readiness. Undecided which abilities exactly that'll be, yet.

Balance Druids: Mastery procs interacting with Eclipse (+ CA).

Currently, Balance druids have a small issue with Mastery procs. Due to the Eclipse Bonus buff being tied to Mastery, trinket procs may greatly increase the strength of our DOTs (with DOTs making up ~30% of our damage, in the sims I've run, using T17N profile.) My concern comes with Balance of Power, where you get maximum Eclipse Bonus on your first set of DOTs. It's very easy to maintain your original DOTs too. Given a trinket procs Mastery, this will definitely inflate Balance of Power's strength.

But BOP isn't my concern, it's our DOTs snapshotting Mastery procs. I know I've brought it up in the past via twitter, but have you given it more thought on possible solutions? Or are you okay with Mastery procs existing as they currently are (allow the snapshot)?

(Given a Mastery proc trinket exists, I will need to include it in the action list for simcraft, as it does change a few things -- given it does snapshot)


Currently, Eclipse (including Mastery) is effectively snapshotted for Balance. We're considering making it snapshot your Balance Energy, and then dynamically translating that to an Eclipse multiplier on the fly, so that Mastery isn't snapshotted. However, we don't think that that has a particularly large impact in the general case. It very well may with Balance of Power, however. Let me know if you have any calculations on how much that will matter.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
for bonus armor: will it be like spirit where tanks will want only some or will we stack it heavily?
You'll likely want it wherever you can get it, but it'll only be found on accessory slots (jewelry, etc.). (WatcherDev)

Druid (Forums / Skills / WoD Talent Calculator)
Does the partial tick of a Moonfire/Sunfire DoT have the same chance to trigger Shooting Stars like a "full" tick?
If it comes an issue, we'll make it have a partial proc chance as well. (Celestalon)

Mage (Forums / Skills / WoD Talent Calculator)
Please explain why devs are so adamant on keeping flameglow. No mage ever uses it now, how will it be any different in wod? cont
Flameglow's unpopularity is a result of it being undertuned. We think an increase to its effectiveness will solve it. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
wondering why ElementalShields (besides ES) and WeaponEnchantmentSpells are not becoming passive for Shaman in WoD. Pruning?
Weapon Imbues are becoming passives. (Celestalon)

Character / Items
One question. The Dev Article doesn't mention gems and sockets and "Warforged" gear. Is all of that staying bonus?
Yes, bonus sockets and Warforged are unchanged from their prior announced status. (WatcherDev)

There once was a time (most of Classic, some TBC) when no one worried about BiS and just went after upgrades.
To be fair, they were often one and the same. You might only have a single item in the game for your class in a slot. (WatcherDev)

This will not support the World First race in anyway, it's actually destroying it. RNG with loot and you win.
It averages out. The more subtle variation, the more even it ends up. Weapon/trinket drop RNG is a much bigger deal. (WatcherDev)

Is BiS still reasonably achievable in a raid tier with the new system?
Every item with your preferred stats, Warforged and socketed with the tertiary of your choice? Zero people will have that. (WatcherDev)

Warlords stat changes are going to require a pretty big mentality shift as far as BiS gear. The question is whether or not it'll be fun.
IMO the concept of BiS mostly means every other piece that ISN'T BiS feels worse. It's not a net positive effect. (WatcherDev)
People focus a lot on BiS also because it's achievable. When it's not achievable (i.e. D3), each upgrade is more rewarding.
Not just more rewarding, but more frequent. Players will more commonly have the experience of looting and equipping new items. (WatcherDev)

You say that as if BiS is going away. It's just a lot harder to attain now.
There is a spectrum of better and worse. And you'll chase upgrades. (WatcherDev)

true, all the work that has to go into temp upgrades makes them seem not worth the trouble
Right. Most pieces will now be pick-up-and-wear, on the spot. No trip to town, no gold sink. (WatcherDev)

So then the fun question is: how many CQP gear options will we get? Ringmail/Linked/Mail still
Well set bonuses change per spec (even on pure dps classes). Variety will be secondary stats (holinka)
So with that, hunters will have different set bonuses for BM, Marks, and Surv?
Where it makes sense yes (holinka)
it isn't a goal to ensure every spec has a different set bonuses. (holinka)
just that a design constraint is gone now that we can change it per spec. (holinka)

Dark Legacy Comics - #443
DLC #443 has been released!

This article was originally published in forum thread: Old World Dungeon Revamps, Orc Clan Armor, Warlords Theorycraft, Blue Tweets, DLC 443 started by chaud View original post
Comments 51 Comments
  1. mmoca4d80be4eb's Avatar
    Ok... now i'm just speechless. They are capable of designing good looking and orc themed sets but tier sets look like sheet.
  1. Mormolyce's Avatar
    Quote Originally Posted by Spotnick View Post
    They already did Stocks.
    They also already did BFD.

    Stocks is still too short!
  1. SteveZombie's Avatar
    Quote Originally Posted by Mukki View Post
    So has anyone else noticed that the feet on the new orc models look terrible? Like as in toenail on the side of his feet terrible.
    Model viewer is messing them up, they don't really look like that.
  1. De Lupe's Avatar
    Now they just need to hit Wailing Caverns, Stratholme, and Gnomeragan (putting quest mobs and parachutes inside the place doesn't count as a revamp.)

    I love the older dungeons more than most of the new ones and have always wanted max level versions of them. Bonus points if the revamp is relevant to the story of the expansion.
  1. Scrysis's Avatar
    Revamp dungeons will show up as heroic level 100 dungeons. We haven't seen the last of them.
  1. mmoc0abcacbae5's Avatar
    Quote Originally Posted by Sasquatch View Post
    Now they just need to hit Wailing Caverns, Stratholme, and Gnomeragan (putting quest mobs and parachutes inside the place doesn't count as a revamp.)

    I love the older dungeons more than most of the new ones and have always wanted max level versions of them. Bonus points if the revamp is relevant to the story of the expansion.
    Im for it as long as they dont cu and gut i like they have been prone to do..... fucking shortened dungeons NO ONE WANTED THAT
  1. Gilian's Avatar
    Quote Originally Posted by Ikkarus View Post
    What's wrong with revamps? Some old dungeons are more fun than a lot of new ones, if revamped properly it could end up being really interesting, it was the case of Zul'gurub back in Cataclysm, I only hope they don't change the map too much, I used to love the map os Scholomance, now it's just linear and boring..And yes, I prefer thousands revamped dungeons than another Stormstout Brewary...
    Because I have done these dungeons hundreds of times already? Scholomance didn't pop up often in LFD while leveling but with RFD etc. it's quite a different story.
    It's also quite hard to get them right. Plenty of bad revamped dungeons already, especially raids.

    I am all for them updating these dungeons in some "downtime". These look really nice. But I really don't want to go through 3+ revamped level 100 dungeons to then do them again in challenge modes, again.
  1. Cakeboss's Avatar
    The female orc model looks very similar to a human.
  1. mmocea8dfff509's Avatar
    BFD noooo, worst dungeon of em all
  1. mmoc9f654c67ef's Avatar
    I really these orc clan armor sets will somehow be available to players.
  1. mmoc02de51d692's Avatar
    Quote Originally Posted by Rocheku View Post
    Ooooooh yeah so thats the reason this expansion release is taking so long?

    no the reason is, it takes to much time to count the dollars they earned with the fanboys who always shout "oooooooooo how exiciting.. aaaaaaawww i like this -although i dont see a difference".. maybe the fanboys play wow on the lower graphic settings and if they would turn it to best settings, they would recognize that there is no big difference between now and the revamp of dngs and char models..


    the work on wod takes just maybe 10% of their time.
  1. mmoc7c3de5af98's Avatar
    This should be Shaman T17 set, instead of that bad looking piece of... armour.
  1. Arvandor's Avatar
    finally they remove the npc quest giver after the first boss in razorfen
  1. mmocedbf46d113's Avatar
    Aku'mai used to be a turtle right?
  1. Frozenbeef's Avatar
    finally they remove the npc quest giver after the first boss in razorfen
    That bloody guy caused so many arguments :s
  1. Flayr's Avatar
    Quote Originally Posted by Nindoriel View Post
    Aku'mai used to be a turtle right?
    Aku'mai used to be an old model hydra, like the hydra boss in Zul'Farrak. I always thought that the Twilight's Hammer were just crazy worshipping that thing (as in I thought the hydra was just a normal hydra with no eldritch affiliations), but I guess Aku'mai really was something from the Old Gods.
  1. Toiran's Avatar
    Is it a bug that nothing but the shoulders is of decent quality?

    Hands and feet especially look like a smudge of pixels, been like that on all the screenshots apart from the Tier gear.
  1. Jingshui's Avatar
    Clearly they have different people making the tier sets and the NPC sets.

    Could we get those crews to exchange places?

    Please?
  1. toktokeh's Avatar
    That day when you realize that every NPC in the expansion has better-looking gear than your new LFR gear...
  1. Stellan's Avatar
    Posted by Mormolyce
    Someone whisper "Stocks and WC" to them at their next coffee break!
    Quote Originally Posted by Spotnick View Post
    They already did Stocks.
    And they did WC too.

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