MMO-Champion - Warlords of Draenor Beta - Build 18505
Warlords of Draenor Beta - Build 18505
Build 18505 will be deployed to the Beta realms soon.

Keep in mind that the sets below are quick previews that may not perfectly reflect what they will look like. Keep an eye out for our higher quality previews later.


Hunter Mythic Tier 17




Priest Mythic Tier 17
This set is missing a belt texture.



Warlock Tier 17




Paladin Season 16 Elite



Monk Season 16



Rogue Season 16 Elite




Khadgar




New Creatures



Updated Minimap



New and Modified Maps



New Icons













New Items
There were a lot of new armor items added in this build, and listing them here would make this post long. Check the WoWDB beta site for the full list.

Level Type Slot Name
630Quest Corrupted Blood of Teron'gor
655PlateWaist Incarnadine Girdle
90BagBag Hexweave Bag
1Consumable Contract: Ulna Thresher
1Consumable Contract: Bruma Swiftstone
1Consumable Restorative Redcap
85Other Lumber Mill
70Junk Icy Satchel of Helpful Goods
75Junk Icy Satchel of Helpful Goods
80Junk Scorched Satchel of Helpful Goods
84Junk Scorched Satchel of Helpful Goods
85Junk Tranquil Satchel of Helpful Goods
88Junk Tranquil Satchel of Helpful Goods
1Companion Pets Miniature Flying Carpet
1Companion Pets Meadowstomper Calfling
1Companion Pets Sea Calf
1Companion Pets Ravager Spawnling
100Other Proximity Alarm-o-Bot 2000
1Other XD-57 "Bullseye" Guided Rocket Kit
1Other GG-117 Micro-Jetpack
1Other "Skyterror" Personal Delivery System
1Mount Creeping Carpet
630Quest Pure Solium Band
665Book Book of Crow Form
665Book Pickpocketer's Handbook
665Book Scroll of Touch of Death
665Book Tome of Blink
665Book Sigil of Necromancy
665Book Tablet of Ankh Mastery
665Book Grimoire Of Summoning Secrets
665Book Manual Of Spell Reflection
100Tailoring Pattern Recipe: Hexweave Cloth
100Tailoring Pattern Recipe: Hexweave Embroidery
100Tailoring Pattern Recipe: Hexweave Mantle
100Tailoring Pattern Recipe: Hexweave Cowl
100Tailoring Pattern Recipe: Hexweave Leggings
100Tailoring Pattern Recipe: Hexweave Gloves
100Tailoring Pattern Recipe: Hexweave Robe
100Tailoring Pattern Recipe: Hexweave Bracers
100Tailoring Pattern Recipe: Hexweave Slippers
100Tailoring Pattern Recipe: Hexweave Belt
100Tailoring Pattern Recipe: Powerful Hexweave Cloak
100Tailoring Pattern Recipe: Nimble Hexweave Cloak
100Tailoring Pattern Recipe: Brilliant Hexweave Cloak
100Tailoring Pattern Recipe: Hexweave Bag
100Tailoring Pattern Recipe: Elekk Plushie
100Tailoring Pattern Recipe: Creeping Carpet - NYI
100Tailoring Pattern Recipe: Miniature Flying Carpet - NYI
100Tailoring Pattern Recipe: Hand Spun Hat
100Tailoring Pattern Recipe: Hand Spun Frock
100Tailoring Pattern Recipe: Hand Spun Pants
100Tailoring Pattern Recipe: Expert Hexweave Dye
100Tailoring Pattern Recipe: Master Hexweave Dye
100Explosives Sticky Grenade
90Devices Ultimate Gnomish Army Knife


Achievement Changes
Originally Posted by MMO-Champion
Draenor
Reputation
  • The Talon King (New) Complete the Legacy of Terokk storyline and earn Exalted status with the Arakkoa Outcasts. Title Reward: the Talon King/Queen. Account Wide.

Draenor Dungeon
Dungeons & Raids
  • Expert Timing (New) Slay 4 Ogron Laborers that are not in combat using 1 single Iron Star in the Iron Docks on Heroic Difficulty. 10 points.
  • Leeeeeeeeeeeeeroy...? Assist Leeroy Jenkins in recovering his Devout Shoulders in Upper Blackrock Spire on Heroic difficulty. 10 points. Title Reward: Jenkins. 10 points.
  • Militaristic, Expansionist (New) Defeat Fleshrender Nok'Gar with, Siegemaster Olugar, Pitwarden Gwarnok & Lieutenant-Commander Druna alive and fighting. 10 points.
  • Take Cover! (New) Defeat Skulloc in Iron Docks on Heroic difficulty without any players getting hit by Cannon Barrage or Backdraft. 10 points.

Draenor Raid
Dungeons & Raids
  • Be Quick or Be Dead Defeat the Iron Maidens within 10 seconds of each other. 10 points. in Blackrock Foundry on Normal difficulty or higher. 10 points.

Garrisons

Legacy



Spell Changes
This is the first draft of spell changes, with a small issue that needs to be corrected.
Originally Posted by MMO-Champion
Mounts
  • Abyssal Seahorse Summons and dismisses your subdued Abyssal Seahorse. Can only be used in Vashj'ir. Account wide. 1.5 sec cast. 1.5 sec cast.

Companions

Guild Perks
  • Guild Mail In-game mail sent between guild members now arrives instantly. Guild Perk (Level 17). 1).
  • Hasty Hearth Reduces the cooldown on your Hearthstone by 15 minutes. Guild Perk (Level 8). 1).
  • Mass Resurrection Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast in combat or while in a battleground or arena. Can't be cast in Aquatic Form, Flight Form. Guild Perk (Level 25 1). 100 yd range. 10 sec cast.
  • Mobile Banking Summons a Guild Chest that allows access to your guild bank for 5 min. Only guild members with guild reputation of friendly and above are allowed to use a Guild Chest. Can't be cast in Flight Form. Guild Perk (Level 11 1). 3 sec cast. 60 min cooldown.
  • Mount Up Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas. Guild Perk (Level 3). 1).
  • The Quick and the Dead Increases health gained when resurrected by 50% and increases movement speed while dead by 10%. Does not function in combat or while in a Battleground or Arena. Guild Perk (Level 15). 1).

Item Set Bonuses

Death Knight (Forums, Talent Calculator)
Talents
  • Defile Defiles the ground targeted by the Death Knight. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 17.32% of AP ] Shadowfrost damage to them, and grows in area radius and damage by 2.5%. Enemies standing in your Defile deal 10% less damage to you. Replaces Death and Decay. Death Knight - LvL 0 Talent. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
  • Necrotic Plague A powerful disease that deals [ 1 + 4.66% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 5 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you. Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. Death Knight - LvL 0 Talent.

Blood
  • Dark Command Commands the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Death Knight - Blood Spec. 30 yd range. Instant. 8 sec cooldown.

Unholy
  • Blood-Caked Blade You gain 5% more of the Multistrike stat from all sources. Death Knight - Unholy Spec. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Pestilence multistrikes deal an additional [ 1 + 3% of AP ] Shadow damage. Death Knight - Unholy Spec.

Druid (Forums, Talent Calculator)
  • Growl Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Requires Bear Form. 30 yd range. Instant. 8 sec cooldown.

Feral
  • Rip (Balance, Guardian, Restoration) Finishing move that causes Bleed damage over 16 sec. 24 sec. Damage increases per combo point: 1 point : [ 199.9% of AP ] damage 2 points: [ 319.9% of AP ] damage 3 points: [ 439.9% of AP ] damage 4 points: [ 559.9% of AP ] damage 5 points: [ 679.9% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.
  • Rip (Feral) Finishing move that causes Bleed damage over 16 sec. 24 sec. Damage increases per combo point: 1 point : [ 230% of AP ] damage 2 points: [ 380% of AP ] damage 3 points: [ 530.1% of AP ] damage 4 points: [ 680.1% of AP ] damage 5 points: [ 830.2% of AP ] damage Shred extends the duration of your Rip by 2 sec, up to a maximum of 6 sec.

Hunter (Forums, Talent Calculator)
  • Distracting Shot Distracts the target to attack you for 6 sec, and increases threat you generate by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.

Marksmanship
  • Mastery: Wild Quiver Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage. Hunter - Marksmanship Spec. When you stand still for 0, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%. Hunter - Marksmanship Spec.

Survival
  • Black Arrow Fires a Black Arrow at the target, dealing [ 14.19% of AP ] damage over 20 sec. Black Arrow damage has a chance to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. This occurs at least once per Black Arrow [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [ 1 + 40% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 25 15 Focus. 40 yd range. Instant. 6 sec cooldown.
  • Lock and Load (New) Fires a Black Arrow at the target, dealing [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter - Survival Spec.

Pets
  • Growl Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target by 200% for 3 sec. Basic Ability. 30 yd range. Instant. 8 sec cooldown.

Mage (Forums, Talent Calculator)
  • Cone of Cold Targets in a cone in front of the caster take [ 23.85% of Spell Power ] Frost damage and are slowed by 60% for 6 sec. 4% of Base Mana. Instant. 10 sec cooldown. 12 sec cooldown.
  • Frost Nova Blasts enemies within 12 yds of the caster for [ 14.92% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant. 25 sec cooldown. 30 sec cooldown.

Talents
  • Ice Nova Cause a whirl of icy wind around the target enemy or ally, dealing [ 1 + 97.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges. Mage - LvL 75 Talent. 40 yd range. Instant. 20 sec cooldown.

Frost
  • Brain Freeze Your Frostbolts have a 60% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% additional damage, and act as if your target were frozen. Mage - Frost Spec.
  • Deep Freeze Stuns the target for 5 sec. Only usable on Frozen targets. This effect will break if the target takes any damage. Mage - Frost Spec. 2% of Base Mana. 35 yd range. Instant. 30 sec cooldown.
  • Ice Lance Deals [ 30.15% Deals [ 60.3% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is quadrupled doubled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

Monk (Forums, Talent Calculator)
Mistweaver
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Monk - Mistweaver Spec. Your Renewing Mist and Rising Sun Kick have a chance equal to your multistrike chance to not go on cooldown when used. Monk - Mistweaver Spec.

Paladin (Forums, Talent Calculator)
  • Reckoning Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. 3.5% of Base Mana. 30 yd range. Instant. 8 sec cooldown.

Protection
  • Grand Crusader When you dodge or parry avoid a melee attack you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate 1 Holy Power. Paladin - Protection Spec.

Priest (Forums, Talent Calculator)
Perks
  • Enhanced Mind Flay Your Mind Flay deals damage 1 additional time while its duration remains unchanged.

Holy
  • Multistrike Attunement You gain 5% more of the Multistrike stat from all sources. Priest - Holy Spec. Also increases the damage or healing of your multistrikes by 25%. Priest - Holy Spec.

Rogue (Forums, Talent Calculator)
  • Ambush Ambush the target, causing 250% weapon damage to the target (362% Assassination, Combat: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. Subtlety: Ambush the target, causing sw2 Physical damage to the target (damage increased 40% if a dagger is equipped). Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth. 60 Energy. Melee range. Instant.
  • Cheap Shot Assassination, Combat: Stuns the target for 4 sec. Awards 2 combo points. Subtlety: Stuns the target for 4 sec. Awards 2 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Melee Weapon. Requires Stealth. 40 Energy. Melee range. Instant.
  • Eviscerate Assassination, Combat: Finishing move that causes damage per combo point: 1 point : [ 1 + 32% of AP * mult AP ;] damage 2 points: [ 1 + 64.1% of AP * mult AP ;] damage 3 points: [ 1 + 96.1% of AP * mult AP ;] damage 4 points: [ 1 + 128.1% of AP * mult AP ;] damage 5 points: [ 1 + 160.2% of AP * mult AP ] damage Subtlety: Finishing move that causes damage per combo point: 1 point : [ 1 + 39.7% of AP ] damage 2 points: [ 1 + 79.4% of AP ] damage 3 points: [ 1 + 119.2% of AP ] damage 4 points: [ 1 + 158.9% of AP ] damage 5 points: [ 1 + 198.6% of AP ;] damage Requires Melee Weapon. 35 Energy. Melee range. Instant.
  • Garrote Assassination, Combat: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. Subtlety: Garrote the enemy, silencing them for 3 sec and causing [ 6 + 134.5% of AP ] damage over 18 sec. Awards 1 combo points. For the next 10 sec, your attacks bypass up to 100% of that enemy's armor. Requires Stealth. 45 Energy. Melee range. Instant.
  • Hemorrhage An instant strike that deals 65% weapon damage (94% sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
  • Slice and Dice Assassination, Combat: Finishing move that consumes combo points on any nearby target to increase attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds$ Subtlety: Finishing move that consumes combo points to increase attack speed by 40% and grant 8 Energy per 2 sec. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 25 Energy. 100 yd range. Instant.

Assassination
  • Mutilate Instantly attacks with both weapons for 200% weapon damage Attack with both weapons, dealing $5,374sw2 Physical damage with the main-hand and $27,576sw2 Physical damage with the off-hand. Awards 2 combo points. Requires Daggers. Rogue - Assassination Spec. 55 Energy. Melee range. Instant.

Assassination & Subtlety
  • Relentless Strikes Your finishing moves have a 20% chance per combo point to restore 25 Energy. Passive. Rogue - Assassination & Subtlety Spec.
  • Rupture (Assassination) Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec Lasts longer per combo point: 1 point : [ 32.9% of AP ] over 8 sec 2 points: [ 98.6% of AP ] over 12 sec 3 points: [ 197.3% of AP ] over 16 sec 4 points: [ 328.8% of AP ] over 20 sec 5 points: [ 493.2% of AP ] over 24 sec While you have poisoned your target, this damage has a 75% chance to deal [ 32% of AP ] additional Nature damage and grant you 10 Energy. You gain additional Energy if a target dies with Rupture active.

Combat
  • Combat Potency Your successful You gain 5% more of the Haste stat from all sources, and your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance. Rogue - Combat Spec.
  • Ruthlessness Gives your finishing moves a 20% chance per combo point to add a combo point to your target. Rogue - Combat Spec. For each combo point spent, your finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and have a 20% chance to grant a combo point and restore 25 Energy. Rogue - Combat Spec.

Subtlety
  • Hemorrhage An instant strike that deals 65% weapon damage (94% sw2 Physical damage (increased 40% if a dagger is equipped), and causes the target to bleed for an additional 100% of the initial damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.
  • Honor Among Thieves When any player in your party or raid critically hits with a spell or ability, or you critically hit with an autoattack or ability, you gain a combo point on your current target. This effect cannot occur more Critical hits in combat by you or by your party or raid members grant you a combo point, but no more often than once every 2 seconds, and can only occur while you are in combat. Rogue - Subtlety Spec. Rogue - Subtlety Spec.
  • Sinister Calling Increases your total Agility by 15%. Rogue - Subtlety Spec. and you gain 5% more of the Multistrike stat from all sources. When you multistrike with Backstab or Ambush, you also twist the blade, causing all of your Bleed effects to instantly tick an additional time. Rogue - Subtlety Spec.

Shaman (Forums, Talent Calculator)
  • Flame Shock Sears the target with fire, causing [ 1 + 26.8% of Spell Power ] Fire damage and then an additional [ 6 + 26.8% of Spell Power ] Fire damage over 30 sec. 11.9% 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Frost Shock Instantly shocks an enemy with frost, dealing [ 1 + 30.5% of Spell Power ] Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. 21.1% 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Totemic Recall (New) Returns your totems to the earth, refunding 25% of their mana cost. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant.
  • Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, One-Handed Maces, Fist Weapons, Daggers. 100 yd range. Instant.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 35.95% of Spell Power ] Nature damage. Shaman - Elemental Spec. 14.4% 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Mastery: Elemental Overload Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Shaman - Elemental Spec. When you deal damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for [ AP ] Nature damage. When you deal damage with Lava Burst, Lava Beam, and Flame Shock, you have an 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for [ AP ] Fire damage. Shaman - Elemental Spec.
  • Multistrike Attunement You have a 20% increased chance to multistrike. Your multistrikes deal 35% increased damage. You gain 5% more of the Multistrike stat from all sources. Shaman - Elemental Spec.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 590 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% 0% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Enhancement
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing 260% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to 4 enemies within 12 yards. Requires Melee Weapon. Shaman - Enhancement Spec. 4% 1% of Base Mana. Melee range. Instant. 10.5 sec cooldown.
  • Stormstrike Instantly strike an enemy with both weapons, dealing 160% weapon damage Strike an enemy, dealing $32,175sw1 Physical damage with your main-hand and $32,176sw1 Physical damage with your off-hand and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.

Warlock (Forums, Talent Calculator)
  • Blood Pact (New)
  • Blood Pact A demonic pact that increases the Stamina of all nearby party and raid members by 10%, increases your own Stamina by an additional 10% 0%, and increases all healing you receive by 10%. 0%.
  • Command Demon (New) Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master Voidwalker: Suffering Succubus: Whiplash Felhunter: Spell Lock Felguard: Felstorm Instant.

Warrior (Forums, Talent Calculator)
  • Taunt Taunts the target to attack you, and increases threat that you generate against the target by 200% for 3 sec. Requires Defensive Stance. 30 yd range. Instant. 8 sec cooldown.

Talents
  • Bladestorm Arms, Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 120% weapon $168,969sw2 Physical damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Fury: You become a whirling storm of destructive force, striking all targets within 8 yards with both weapons for 60% weapon damage every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Protection: You become a whirling storm of destructive force, striking all targets within 8 yards for 60% weapon damage for $50,622sw2 Physical damage with your main-hand and $95,738sw2 Physical damage with your off-hand every 1 sec for 6 sec. During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only use your Taunt, Demoralizing Shout, Enraged Regeneration, Shield Wall, and Last Stand abilities. Warrior - LvL 90 Talent. Instant. 60 sec cooldown.
  • Ignite Weapon Ignite your weapon and deal 65% weapon damage (91% sw2 Physical damage (increased 40% if a one-handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown. Replaces Heroic Strike. Requires Melee Weapon. Warrior - LvL 0 Talent. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Storm Bolt Hurl your weapon at an enemy, causing 60% weapon sw2 Physical damage and stunning the target for 4 sec. Deals 240% weapon quadruple damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 60 Talent. 30 yd range. Instant. 30 sec cooldown.

Professions
Alchemy

Enchanting
  • Breath of Readiness Permanently enchant a neck to increase readiness versatility by 38,077. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Readiness Permanently enchant a ring to increase readiness versatility by 27,188. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Breath of Readiness Permanently enchant a cloak to increase readiness versatility by 72,500. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a neck to increase readiness versatility by 50,750. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a ring to increase readiness versatility by 36,250. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.
  • Gift of Readiness Permanently enchant a cloak to increase readiness versatility by 72,500 and movement speed by 10%. Enchanting. 1.5 sec cast. Reagents: Draenic Dust (20). Tools: Runed Copper Rod.

Engineering
  • Didi's Delicate Assembly (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Gearspring Parts (New) Engineering. 1.5 sec cast. 1 sec cooldown. Reagents: Blackrock Ore (17), True Iron Ore (24). Tools: Gyromatic Micro-Adjustor.
  • Linkgrease Locksprocket (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Morden's Magnificent Contraption (New) Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Gyromatic Micro-Adjustor.
  • Ultimate Gnomish Army Knife (New) Once you have an Ultimate Gnomish Army Knife in your possession, this recipe will create a version without jumper cables that you can sell to pathetic non-engineers. Engineering. 1.5 sec cast. Reagents: Bottled Elements (10), Gearspring Parts (10). Tools: Arclight Spanner, Gyromatic Micro-Adjustor.

Inscription
  • Felfire Inscription Permanently adds 9,425 3,625 Intellect and 1,812 haste to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Inscription of the Earth Prince Permanently adds 14,138 5,438 Stamina and 1,812 dodge to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Lionsmane Inscription Permanently adds 9,425 3,625 Strength and 1,812 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).
  • Master's Inscription of the Axe Permanently adds 21,750 3,625 attack power and 2,719 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Crag Permanently adds 10,875 Intellect and 2,719 3,808 Intellect and 2,900 Spirit to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Pinnacle Permanently adds 10,875 dodge and 2,719 parry 3,625 dodge and 3,988 Stamina to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Storm Permanently adds 12,688 5,438 spell power and 2,719 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Cannot be applied to items higher than level 600. Inscription. 4 sec cast. Reagents: Snowfall Ink.
  • Swiftsteel Inscription Permanently adds 130 Agility and 25 3,625 Agility and 1,812 mastery to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. 4 sec cast. Reagents: Blackfallow Ink (4).

Leatherworking
  • Fur Lining - Agility This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 9,425 3,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 20,662 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility Permanently enchant your bracers to increase Agility by 9,062 3,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect Permanently enchant your bracers to increase Intellect by 9,062 3,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 10,331 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 9,425 3,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 18,488 7,250. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 14,138 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina Permanently enchant your bracers to increase Stamina by 13,594 4,895. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 10,331 5,438. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 9,425 3,625. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength Permanently enchant your bracers to increase Strength by 9,062 3,262. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. 5 sec cast. Reagents: Eternium Thread.

Tailoring



New Strings
Originally Posted by MMO-Champion
  • ASHRAN_PICK_POCKET - Your bags have been pickpocketed. You've lost 5 Artifact Fragments.
  • BATTLEGROUND_BONUS_REWARD - Strongbox
  • BATTLEGROUND_DICE_BUTTON_TOOLTIP - View Included Battlegrounds
  • CR_CRIT_PARRY_RATING_TOOLTIP - Chance for attacks and spells to do extra damage. \nCrit %s (+%.2f%% crit chance)\nIncreases parry chance by %.2f%%.
  • ERR_QUEST_HAS_IN_PROGRESS - Progress Bar objective not completed
  • GARRISON_CHOOSE_FOLLOWER - Choose 1 Follower
  • GARRISON_CHOOSE_RECRUIT - Choose Recruit
  • GARRISON_CHOOSE_THREAT - Choose a Threat to Counter
  • GARRISON_CHOOSE_TRAIT - Choose a Trait
  • GARRISON_GATHERING_RECRUITS - Gathering Recruits...
  • GARRISON_HIRE_FOLLOWER - Hire Follower
  • GARRISON_MATERIAL_TOOLTIP - [PH] Material Tooltip
  • GARRISON_MISSION_AREA_ENV - %s (%s)
  • GARRISON_MISSION_CHANCE - Chance
  • GARRISON_MISSION_PARTY_BUFFS - Party Buffs
  • GARRISON_MISSION_RARE - Rare!
  • GARRISON_MISSION_TIME - Mission: %s
  • GARRISON_MISSION_TIME_TOTAL - %s Total
  • GARRISON_MISSION_TRAVEL - Travel: %s
  • GARRISON_PICK_TITLE - What are you looking for?
  • GARRISON_RANDOM_RECRUIT - We will recruit new followers for you once a week. What are you looking for?
  • GARRISON_RECRUIT_ABILITIES - Abilities
  • GARRISON_RECRUIT_ABILITY - Ability
  • GARRISON_RECRUIT_NEXT_WEEK - Still searching for new recruits. Check back next week.
  • GARRISON_RECRUIT_TRAIT - Trait
  • GARRISON_RECRUIT_TRAITS - Traits
  • GARRISON_SHIPMENT_EMPTY - Awaiting Shipment
  • GARRISON_SHIPMENT_READY - Shipment Ready
  • GUILD_TAB_PERKS - Perks
  • GUILD_TAB_PERKS_ABBR - Perks
  • LOOTUPGRADEFRAME_TITLE - %s Item!
  • MINIMAP_GARRISON_LANDING_PAGE_TOOLTIP - Click to show the garrison report
  • OPTION_TOOLTIP_REVERSE_CLEAN_UP_BAGS - If checked, Clean Up Bags will move items to your rightmost bags.
  • OPTION_TOOLTIP_REVERSE_NEW_LOOT - If checked, new items will appear in your leftmost bag.
  • QUEST_PROGRESS_NEEDED - Progress: %1$d
  • REVERSE_CLEAN_UP_BAGS_TEXT - Reverse Clean Up Bags
  • REVERSE_NEW_LOOT_TEXT - Reverse New Loot
  • SCENE_ACTOR_NAME_005 - Bomb Cart
  • SCENE_ACTOR_NAME_006 - Iron Horde Grunt
  • SPELL_FAILED_CUSTOM_ERROR_225 - A mysterious force prevents you from opening the chest.
  • UNDELETE_CONFIRMATION - Are you sure? You can only undelete one character every %d days.
  • UNDELETE_LABEL - Deleted Characters
  • UNDELETE_SUCCESS - Character successfully restored.
  • UNDELETE_SUCCESS_NAME_CHANGE_REQUIRED - Character successfully restored.\nYour old name was taken, and you will need to pick a new one when you log in.
  • WORLD_MAP_TUTORIAL1 - Map Navigation Shortcuts\n\n|cFFFFD200[Right-Click]|r\nZoom Out\n\n|cFFFFD200[Mouse Wheel Scroll]|r\nZoom on Current Map\n\n|cFFFFD200[Left-Click and Drag]|r\nPan on Current Map
  • WORLD_MAP_TUTORIAL2 - Your quests will be listed here based on the Current Map.\n\nYou can also right-click to zoom out (even when viewing quest details).
  • WORLD_MAP_TUTORIAL3 - View all your quests by clicking this button.
  • WORLD_MAP_TUTORIAL4 - You can quickly navigate to different maps by using the dropdowns menu.\n\nYou can also view all your quests by clicking 'World'



Misc Changes
Originally Posted by MMO-Champion
CharTitle
  • CharTitle #392 - Lumberjack ...
  • CharTitle #393 - Timer Lord ...
  • CharTitle #394 - ... The Commandojack

CurrencyType
  • CurrencyType #999 - Secret of Draenor Tailoring

GameTip
  • Normal and Heroic Raids scale to suit groups containing anywhere from 10 to 30 players, including Real ID and BattleTag friends, so no one has to be left out!

Game Text
  • Game Text #79234 - Korhol, Zhakta, Trokar... move in from all sides. Gargrak, hold for now.
  • Game Text #79235 - ZHAKTA NO!... you will be avenged!
  • Game Text #79237 - Dammit all. Gargrak, go now... kill the blind shaman.
  • Game Text #79239 - RETREAT! WE'LL BE BACK, FROSTWOLVES!
  • Game Text #85680 -
  • Game Text #85681 -
  • Game Text #85682 -
  • Game Text #85683 -
  • Game Text #85700 - But first... I think I need to wash my hands. I will meet you back at your camp.
  • Game Text #85708 - Commander, is something wrong?
  • Game Text #85734 -
  • Game Text #85735 -
  • Game Text #85811 - What progress do you have to report? This better not be like last time!
  • Game Text #85812 -
  • Game Text #85813 - Good. Finish your work and bring them to me tomorrow.
  • Game Text #85814 -
  • Game Text #86019 -
  • Game Text #86074 - They took Researcher Dumburz!

LFG Entry
  • LFG Entry #860 - Upper Blackrock Spire
  • LFG Entry #866 - Overgrown Outpost [NNF]

Scenario
  • Scenario #704 - The Iron Tide
  • Scenario #705 - Test Scenario
  • Scenario #707 - Something Primal this way Comes

Taxi
  • Taxi #1502 - The Ring of Trials, Nagrand
  • Taxi #1503 - Throne of the Elements, Nagrand
  • Taxi #1504 - Wor'var, Nagrand
  • Taxi #1505 - Riverside Post, Nagrand
  • Taxi #1506 - Telaari Station, Nagrand
  • Taxi #1507 - Yrel's Watch, Nagrand
  • Taxi #1508 - Veil Terokk, Spires of Arak
  • Taxi #1509 - Talon Watch, Spires of Arak
  • Taxi #1510 - Clutchpop Gearworks, Spires of Arak
  • Taxi #1511 - Bastion Rise, Gorgrond (Alliance)
  • Taxi #1512 - Bastion Rise, Gorgrond (Horde)
  • Taxi #1513 - Apexis Excavation, Spires of Arak
  • Taxi #1514 - Evermorn Springs, Gorgrond (Horde)
  • Taxi #1515 - Crow's Crook, Spires of Arak
This article was originally published in forum thread: Warlords of Draenor Beta - Build 18505 started by chaud View original post
Comments 130 Comments
  1. Northem's Avatar
    For God's sake and for all that's Holy!

    THAT GUY is not Khadgar at all ... maybe it's an elderly Anduin, but clearly IS NOT Khadgar ... Almost I prefer his placeholder model from a week ago ...

    Well... considering that Blizzard has no fucking idea of their games' lore, that fudge is somewhat understandable ... But for that we are here!

    Let's see, some of the basic features of Khadgar are:

    • Khadgar has an appearance of an old man of at least 80 years
    • Khadgar is slightly bald for the front side
    • Khadgar has a long gray beard that reaches to his waist
    • Khadgar wears robes of purple color (like a good Archmage of Dalaran)
    • Khadgar wears a long cloak
    • Khadgar's eyes do not shine (except when he channels large amounts of magic)
    • Khadgar smokes his pipe when needs to think or meditate
    • Khadgar fights with his sword in his right hand and his Staff of Nethergarde in his left hand

    Although undoubtedly are missing some sort of Kirin Tor symbolisms in the Khadgar's garb, perhaps the only positive thing of that model is the Seal of Stormwind he carries on his belt, as Stormwind is his native kingdom (contrary to what happens with Uther Lightbringer, who wrongly carries everywhere the Seal of Stormwind, when he should carry the Seal of Lordaeron... which proves again the ignorance of Blizzard).

    The only explanation I find to this terrible model is that Blizzard stupidly has relied on the image that Khadgar had during the First War.

    In fact, that was the image with which Khadgar was announced as an hero of the Alliance for the WoD expansion.

    However, due to the curse he carries, the Khadgar's appearance currently would be roughly something like that, although, for a clearer concept we have his statue in Stormwind.

    But do not worry anyone! Blizzard always has a magic word that fixes all their nonsense about the lore of their games ... the magic word is "retcon".
  1. Darknessvamp's Avatar
    Book of Crow Form

    Welp. Seems like Druids are going to be flying around Ashran.
  1. Thirteen's Avatar
    Woohoo, manuals are back!
  1. krelios's Avatar
    Why do the artists hate hunters so much? I've had to spend an entire tier in transmog already (who actually likes the laser cyclops tripod?) and now they want to replace the lasers with terrible buzzsaw holes? It looks like another expansion of transmoging every upgrade to a better artist's work from a previous expansion...
  1. Smag's Avatar
    Quote Originally Posted by Northem View Post
    **rant**
    Wild idea - young (well considering curses and sruff) Khadgar.
    Time travel 'n' shiet....
  1. reffan's Avatar
    Leading philosophy of WoW artists in case of hunters is punishing players with terrible look. Pfff...
  1. Winterstrife's Avatar
    Wow that Paladin Elite PvP set looks amazing, would get into PvPing just to get it for mogging.
    Also, that Priest & Hunter Mystic sets look pretty badass as well.
  1. Flayr's Avatar
    Windfury Attack: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks dealing $25,504sw2 Physical damage. Lasts 60 minutes Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant.

    I'm sorry, but I couldn't help but laugh at that. Please, Blizzard, let the fishing pole shaman be viable!
  1. Goron24's Avatar
    I'm sorry but wow... Shaman/hunter masteries just got RAAAAAPED. Wow you remove the only cool masteries that those two classes get. Just ugh.
  1. skyviannes's Avatar
    Quote Originally Posted by Darknessvamp View Post
    Welp. Seems like Druids are going to be flying around Ashran.
    I for one welcome our new shapeshifting overlords.
  1. Kashii's Avatar
    Wait...did they change the Warlock Mythic T17 to be less awesome. Where are the skulls on the shoulders? Helm looks pedestrian.
  1. Rorcanna's Avatar
    Actually, the Mythic hunter set grew on me once I realized that those are Rylak skulls...

    Could do without the spinning cogwheels though, they don't feel very "Hunter". Love the Dread raven references in the Mythic priest set.
  1. Tenjen's Avatar
    something must have happened to Khadgar to revert Medivh's curse
  1. scvd's Avatar
    What a horrible time to be a Monk. All 3 shown sets have been so...ugh.
  1. Difuid's Avatar
    I would be happy if they gave us mage robes similar to the one Khadgar has.
  1. Majky292's Avatar
    For everyone who doesn't like Khadgar's model, don't forget he is appprentice of Medivh, he is skilled enough for reducing effects of his curse (hell, he almost defeated Deathwing when he was barely 18!) , look at Aegwynn, she was like 500 years old when she died (not even because of old age), Khadgar is ofc not that powerful as Aegwynn, but i think he is powerful enough to simply reduce the effect of curse. And beard, well he can shave it, not a big problem at all I think (If Goel can get a new hairstyle, I think Khadgar can shave his beard ) . Only thing what disturb me little bit is that robe, I think violet robe of Kirin Tor would be way better, but still, I think he looks cool
  1. Lisanna's Avatar
    Quote Originally Posted by scvd View Post
    What a horrible time to be a Monk. All 3 shown sets have been so...ugh.
    I do not agree, I found them nice and "sexy".
  1. Loveshots's Avatar
    Wtb Khadgar's gloves/boots model for players!
  1. Bahska's Avatar
    Quote Originally Posted by skyviannes View Post
    I for one welcome our new shapeshifting overlords.
    ^^ We need more druid only stuff. I loved the druid only herbs in twilight highlands during cata pre nerf for example.

    Also that rogue set O_O bad ass. I have a rogue friend who said now he has to come back early and do pvp (He dislikes pvp) ty blizz for getting him to pvp with me. Been trying for years.
  1. Old Gregg's Avatar
    Quote Originally Posted by Loveshots View Post
    Wtb Khadgar's gloves/boots model for players!
    I would love to see more designs for player armour akin to this.

    I think most of the armour sets seem so superfluous and outlandish.

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