MMO-Champion - Horde Level 3 Garrison Preview, Flying in Warlords, Blue Posts, Giveaway, News Recap
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Warlords of Draenor - Horde Garrison Preview
Today we are taking a look at the Level 3 Horde Garrison! In these screenshots several plots are empty or not upgraded, as Chickat was upgraded to Level 3 by a bug.



Warlords of Draenor - Alliance Garrison Preview
Today we are taking a look at the Level 3 Alliance Garrison! In these screenshots several plots are empty or not upgraded, as lmarcelus was upgraded to Level 3 by a bug.



Flying in Warlords of Draenor
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We still think a 6.1 patch seems like a pretty reasonable point where flying would become available in Draenor, likely with some kind of aforementioned prerequisite. Maybe it's gold, maybe it's some kind of epic quest, maybe something more straightforward. But we're staying open to changing that post-release if it seems like it's working out really well and we want to keep rolling with it. I'm digging that there seems to be a pretty reasonable mix of beta experiences here though. Definitely looking forward to feedback when we get to the max-level content too.

Warlords of Draenor Theorycraft Blue Posts
Originally Posted by Celestalon (Blue Tracker / Official Forums)
Is there a certain reason that special ability multistrike rolls are delayed (especially the 2nd multistrike roll being time dependent on the 1st), while auto-attack multistrike rolls are instant and independent?

This 0.3-0.7 second delay is problematic for Colossus Smash, as any multistrikes from the last ability in a CS window will most likely land after CS has worn off.

It's an important part of making Multistrike feel like a distinctive stat. If you Multistrike a Frostbolt, you shouldn't just see 2-3 damage numbers pop up, you should actually see 2-3 Frostbolts fly out of your hand. Or if you Multistrike a Sinister Strike, you should at least see 3 impact visuals. This naturally includes delays, so that these effects are visual.

There already is a slight delay built into the animation of whatever ability you use (time it takes to swing your weapon down to the impact point, or raise your hands to the launch point of the spell). These average around something like 200ms. Multistrikes are offset by 533ms for the first one, and 866ms for the second one.

That all describes the visual, but what about the functionality? The 200ms delay I mentioned is purely visual, it doesn't actually exist for determining damage. For Multistrikes, the caster's stats are always used at cast time (t=0). Sometimes the target's stats matter as well, and those are used at impact time (t=533ms and t=866ms, plus travel time if there's a missile).

However, the Multistrike delays don't apply to all cases of Multistrikes. Auto attacks, heals, and periodic ticks have no delay. Special attacks do have the delay.

TL;DR: Yes, it's important, and Colossus Smash is a bit of an outlier in that it has a notable impact on DPS.

Should the Thirst for Blood talent be proccing off of multiple Rends? Rage generation gets pretty ridiculous around 5 targets.
Yes, for now.

Currently it seems SR doesn't gain bonuses from Find Weakness or Sanguinary Vein. This makes sense because it's a different 'entity'. Is this intended? Should a rogues 'pet' gain bonuses like this?
Yes.

Another question separate from this. Should SR's Ambush/Backstab Multistrikes trigger Sinister Calling?
For now, no.

Shadow Reflection is inherently a unique situation, and we have a lot of decisions to make about what it can do and what it can't. We have to balance it feeling rewarding to the user, and not being overpowered or buggy or overly complex. A lot of these decisions are somewhat fluid, and we can adjust them based on how things play out. If it ends up underpowered for Subtlety, we may end up enabling Sinister Calling for it, for example. Here are some more current details:

- It does not currently trigger any of your procs.
- The Reflection ignores stealth requirements, but does not ignore positional requirements.
- It can multistrike/crit as normal.

This description of multistrike concerns me greatly. For rolling DOT effects such as ignite, if I understand you correctly, the following situation could occur:
No, Ignite is always rolling, and you never care about just the ignite from a single hit. You're observing the difference between the very very first ignite impact of the entire fight to every other one.

EDIT: Oh, and ignoring the damage of the Multistrikes.They add to the Ignite.

The current AT POM Pyro-chaining behavior for building up combustions utilizes "ignite tick time gaming" a lot.
We'd rather remove that obscure, unintuitive, super-precise-timing-based mechanic. We're considering the best way to do that, currently thinking of changing Ignite to be a 1sec periodic, 5sec base duration.

The majority of raiders completely ignore the numbers that they are doing
Not only is this false, it's something we're looking to improve, and it's not the only type of gameplay.

The small delay that you are using does not result in any multistrike-feel either, as they are still so closely spaced together that it feels like they instantly happen. You would have to be paying special attention to each and every spell in order to notice multistrikes (coming from personal testing, hitting the dummies for a few minutes).
Again, totally false. Regardless, this thread is for theorycrafting, not philosophy.

Has the Creature-Attack-Player crit chance formula changed at all, in WOD? It did not get posted with the previous info dumps on page 1. If it did not, is it still (5% + (0.2% * LD))? And can the base 5% be reduced by mobs lower level than you?

While on the topic of Creature-To-Player crit chance, can you explain the mechanics behind "Sit Crit", where sitting down will result in always being crit? It seems that this got half-removed in WOD, unless I did my testing wrong.

Unchanged. Sitting should still increase your chance to be crit by 100% and lower your chance to dodge/parry/block by 100%.

Theorycrafting Details for Molten Earth
As long as you have attacked something within the last 6 sec, molten stone bolts will rise out of the ground periodically and fire at your most recently attacked target.

Period is 2sec/haste. Each tick, the bolt that it fires is offset by randomly up to 4sec/haste, to create visual variety/clustering, but still average to a 2sec/haste period.

Aborts firing if the target is dead or has a breaks-on-damage aura. Can crit, can multistrike. SP Coefficient is [MasteryPoints]*5%.

Could you elaborate what you were talking about in this Tweet: https://twitter.com/Celestalon/statu...47450841841664 ? Specifically, I am confused about the mechanic you are proposing and the intention/reasoning behind the change. Is the aim for it to heal less then it does (comparatively speaking, I know all healing right now is insane) now? More then it does now? Or is the goal something else entirely?
Conversion is straight up overpowered on beta right, so it's going to come down across the board. However, what I'm talking about there is the difference between specs. Frost has significantly increased RP generation rate through Frost Presence, and Blood gets significant extra RP through Multistrike. They're both balanced around that increased RP generation rate.

The idea with how Conversion limits RP generation on live is to try to equalize them by costing Frost/Blood more (by preventing their extra RP gen). However, a fair point with that approach is that it reduces all of their RP gen, not just the RP they spend on Conversion. So, we're considering alternatives. The leading one is simply making it cost different amounts for each spec, for the same healing, such as 15/sec for Frost/Blood, and 10/sec for Unholy. Don't know if those are the right numbers offhand, but something in that ballpark.

It seems that eminence dont work with multi strike. Is it intentional?
No.

Blue Posts
Originally Posted by Blizzard Entertainment
Beta Information
You guys are cranking out these builds!
Yeah, we'd like to be able to keep up this pace as much as we can. Even if a build doesn't have massive new content (new zones, etc) it will just be more current in terms of class design changes and data changes in general. Additionally, we sometimes only discover issues when a build is released to the public and we have the large beta userbase logging in and straining the servers. Sometimes that results in a less-than-ideal play experience for you folks, and while I know that can be frustrating it is very helpful for us to uncover those issues now as opposed to later on down the road.

Hopefully the newest build will clear up some of the Garrison problems, including as was mentioned earlier in the thread the Garrison locking characters inside and rarely letting them out. I haven't been able to complete any missions for days sadly.
I can clear some of this up, maybe. Despite looking like it's connected to the Draenor Continent, your garrison is actually on a different "map", in the same way that Kalimdor and Eastern Kingdoms are on different maps. Using some pretty fancy tech new to 6.0, we're able to transfer you from your garrison to the Draenor continent and vice versa without a loading screen, but if there are server stability issues you can be in a situation where Draenor is "down" but your Garrison is fine. When you attempt to leave the Garrison, you'll get snapped back to your Garrison because the transfer failed. (Note that even without this new tech, you'd experience pretty much the same behavior with walking through a portal).

I can't say with certainty this build will clear all that up, as you'll experience that behavior whenever a continent crashes. In reality it'll be an ongoing thing as we work to address the issues encountered on beta. (Blue Tracker / Official Forums)

Tank Specs in PvP
Hard to test out tanks in PVP when they are so broken right now. Unkillable gods of destruction.
So hey, about that...

We discovered a teeny tiny little issue with the Battle Fatigue debuff. Turns out, it was set to increase tank damage taken by -25%. Yes, that's an increase of negative 25%... which means that Battle Fatigue was actually reducing the damage tank-specced characters were taking.

This should now be fixed on Beta servers, which should make quite a difference. Let us know how things feel now.

Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Death Knight (Forums / Skills / WoD Talent Calculator)
Important question about Multistrike: If I use Icy Touch with the glyph that dispels and multistrike procs will it dispel twice?
No. (Celestalon)

RE DK Loving Blood Caked Blade for Unholy, looks great - anything similar coming for Frost?
Not really; Frost isn't supposed to favor Multistrike. That said, for that feel, Razorice is slightly similar (and has been buffed) (Celestalon)

Druid (Forums / Skills / WoD Talent Calculator)
Without an affordable swiftmend, rdruids are locked into refreshing harmony via healingtouch (i.e. forced to use HT once in 20s)
In the world of Warlords healing, that's expected (and very normal). (Celestalon)

Plans to re implement glyph to starfall that reduced its radius by 50%? I can see the huge range being a problem in dungeons.
Glyph of Guided Stars is for you in that situation then. (Celestalon)
What about adds with small amounts of hp Im thinking like alot of adds spawn they need to be killed quickly I can't dot them all
Hurricane. (Celestalon)

As it stands, MoC is strictly superior to Germ/RG, because the later add restrictions, while the first removes them ...
Moment of Clarity is likely overpowered with current tuning. It's not designed to be "strictly superior", obviously. (Celestalon)
How is MoC being op related to Germ/RG being awful talents? As long as MoC is slightly useful, you won't pick the other two...
A) If you think Germ is an awful talent, you're not thinking of all the potential situations. B) RG probably needs to buff SM. (Celestalon)

Hunter (Forums / Skills / WoD Talent Calculator)
LnL changes: Trying it out now, I like it a lot. One Q: what happens at lvl 90, patch 6.0 with 0% multistrike?
There's at least raid buffs that provide Multistrike. Agree that it's awkward for now, but perhaps worth it. (Celestalon)

Are there any plans to making Clefthoofs and Talbulks tameable for hunters?
Still working out final implementation of the WoD families. Thinking maybe a Stag family w/deer, talbuk, MoP stags, etc. (Muffinus)

Mage (Forums / Skills / WoD Talent Calculator)
How exactly does conjured food count as a survival ability? You never get a chance to sit and eat in arena. Debuffs don't help.
That's not what that section of the patch notes is about. Most are unusable in arenas, if you notice. (Celestalon)
Most of what are unusable? Debuffs?
The sustainability section that you're referring to. They're to aid with questing and other soloing. (Celestalon)
But you can't eat while in combat. Any class can get food from a vendor so it isn't comparable to sustain. of other classes.
Most of those are primarily used out of combat. And no, Mage food is better. It's for questing/soloing, as I said. (Celestalon)
Mages have a lack of over time healing compared to every other class. a 40% heal from ice block every 5 minutes is underwhelming
Yes, and they're designed to *avoid* damage, not heal it back. They have burst absorbs, damage reversal, Invis, Nova, etc. (Celestalon)
So are these avoidance-abilities being retuned for warlords, because right now my absorbs aren't comparable to healer ones.
Nor should they be. You shouldn't be soaking up that much damage. (Celestalon)

are frost mage mastery Icicles going to snap shot off frost bolts, or scale to the damage of a frost bolt at the time of fire
Still snapshot; nothing's changing with that. (Celestalon)
will icicles scale to the current level of incanters flow or will they snap shot off a frost bolt that was buffed by flow
Icicles are based on the damage that created them. (Celestalon)

Monk (Forums / Skills / WoD Talent Calculator)
Are WW monks really suposed to feel this slow? im energy starved all the time with no buttons to press level 100
If you're the type of player that wants to fill as many GCDs as possible, you should favor Ascension, Haste gear, and Chi Wave. (Celestalon)

Priest (Forums / Skills / WoD Talent Calculator)
shadow priest self healing feels very lackluster atm. maybe have instant and in shadowform PoM back? or renew?
No, but DP is changing to cause healing equal to 100% of damage done (DD and DoT). (Celestalon)
while questing, you barely get a tick of DP before mob dies. Biggest issue I had with Shadow. Healing on initial cast?
....I'm fairly certain that you just responded to the answer with the question. (Celestalon)
Does that mean even the initial cast will do 100% healing of that damage and not just the rolling dot?
Ah, there's the missing link, I think. "DD" = Direct Damage. Yes. (Celestalon)

Is it intended that Clarity of Power priests remove Devouring Plague immediately after applying it?
No, you should not do that. Better to Mind Flay during Devouring Plague. (Celestalon)

Since Multistrike is supposed to be H Priest Attunement/best stat, can H Priest Multistrikes proc EoL and/or vice versa?
Multistrikes will be able to Echo. (Celestalon)

Shaman (Forums / Skills / WoD Talent Calculator)
Will Elemental retain its niche of 3-5 target cleave with the change to mastery?
Absolutely. It works on chains. (Celestalon)

Will Elemental Blast work with the new mastery and would it add to fire or lightning stacks?
Yes and yes.(Both) (Celestalon)

Warlock (Forums / Skills / WoD Talent Calculator)
Will the new Warlock talent: Demonic Servitude work with the existing Warlock talent: Grimoire of Service?
Yes. (Celestalon)

Warrior (Forums / Skills / WoD Talent Calculator)
I can accept HS being removed. Don't like it but accept it. Still a 3 button rotation (4 w/ rare RB proc) is too much.
I question why you think RB is rare. It's more frequent than CS, even naked. With even blues it's twice as frequent. (Celestalon)

Spent a lot of time this evening playing on Fury. The 0.5sec Wild Strikes really make rage capping easy to avoid. Rage feels in your control (Celestalon)
It can definitely still get away from you if you don't pay attention to it, but you certainly have the tools to manage it now. (Celestalon)
I look forward to the feedback from people who give it a real try in the next build (day or few, I believe). (Celestalon)
How will 0.5sec WS work for me, as I play with 180ms if I'm really lucky? Most of times I get 270 ms. 0.5sec going to be bad.
That won't actually be bad at all. You're not GCD capped so slight timing offset doesn't matter, plus huge responsiveness upgrades. (Celestalon)

Any thought to adding a defensive aspect to Prot Warrs' Ultimatum procs? It just seems outdated to only be an offensive proc.
They have enough defensives; it's nice to have a proc that you know you don't need to worry about for defensive value; a bonus. (Celestalon)

On the Warrior Prot: Unyielding Strikes: Will using Ultimatum consume the stacks?
The Unyielding Strikes buff isn't consumed. (Celestalon)

WS would have to massively beat out RB in DPR to compete, and at that point you'd say, "why have both spells filling the role?"
WS doesn't beat RB in DPR, but it does beat it in DPCT, handily. And if you're GCD locked, DPCT starts mattering a lot. (Celestalon)
5 rage + 0.5 gcd WS? sounds painful to play with high latency.
The -25 thing was just to illustrate that it's untuned, not any indication that that's remotely correct. (Celestalon)

There are a lot of abilities requiring defstance. Is it intended that Gladstance be excluded from using them, or just not update
Gladiator Stance is for DPS, but restricted from swapping, so will likely count as both Battle and Defensive. (Celestalon)

Warlords of Draenor Stats
Does Multistrike benefits from + %damage buffs?
Yes. (Celestalon)

I'm assuming like all tertiary stats, multistrike will not be in abundance so it won't be something we should bank on
Multistrike is a secondary stat, as abundant as Crit or Haste or Mastery. (Celestalon)

it's seems like pvp power and resilience build into one stat . So very awful...
PvP Power/Resilience & Versatility have a common effect but overarching design is very different. (holinka)
We didn't like Resilience because it got so large that spells felt VERY different in PvP/PvE. (holinka)
We didn't like PvP Power because it was meant to compete directly with ilevel, which led to a lot of confusion. (holinka)
Versatility is a secondary stat on PvP and PvE gear and competes with Haste/Mastery/Crit/Multistrike. (holinka)
is it possible for Versatility to actually outperform other stats? ex. Frost Mastery, Subtelty Mastery etc.
Since it has damage reduction, it is tuned to not be as good at increasing damage. (holinka)
up to now we've been told "not as good as your best stat". Is it going to actually be dead last, or somewhere in between?
It has benefits that aren't related to damage so it is subjective. But it won't be your first or second best stat for damage. (holinka)

Challenge Modes
CM's are too item oriented, 30s tries then 10m wait for banner cd is no fun, could you either make cds reset or items unusable?
Agreed. In Warlords we'll be much more careful about which items are allowed to work in CMs. (WatcherDev)

PvE
With the removal of feats for SoO in 6.0 will this mean the Kor'kron Juggernaut will not longer drop guaranteed upon 6.0?
Slightly different handling there -- the mount will drop 100% of the time on Mythic until Draenor opens. (WatcherDev)

PvP
whats the thought behind adding those crazy pvp-only items to Ashran? variety and more action packed? some stuff of it scares me yo
."Crazy" items, spells in Ashran is an opportunity for us to "rewrite the rules" for a short time. It is about variety. (holinka)
By "short time", do you mean the abilities granted are temporary, i.e. you have to find another book later?
I mean during the life of the expansion, when Ashran is relevant content. (holinka)

will skirmishes reward Conquest? So we can gear there and then do rated Arenas after?
The conquest acquisition rate will likely be slower than normal unrated battlegrounds. (holinka)

Any chance on having a window to swap specs during arena preparation in WoD? Sometimes certain specs work better against classes.
It would just end up as a mandatory ritual in arenas to bluff you opponents. (holinka)

I know low lvl pvp isn't priority, but any chance we'll ever see gear options for pvp leveling (honor purchased)?
We want to expand on it, but we won't have the time just yet. (holinka)

will conquest/honor gear have random tertiary stats on them?
We haven't come to a decision on tertiary stats and pvp gear (holinka)

PvP Gear-grind for alts will be better but still potentially tedious when facing conquest-geared opponents in BGs
40 ilevels leaves room enough to feel progression in your gearing without the gap being too large. (holinka)
Think a lot of people would prefer to have less of a sense of progression for sake of alts not being facerolled in BGs
I'm sympathetic to the alt concern but I think 40 ilevels from no gear to full gear is reasonable. (holinka)
Especially when there two tiers of gear in between top and bottom. (holinka)

Curse Voice and SMITE Giveaway
Curse and SMITE have teamed up to integrate Curse Voice into the SMITE client, allowing you to quickly join a voice chat with teammates. Anyone who uses Curse Voice in game by August 31 will also get 200 free gems and a chance to win additional gems.

An Alienware X51 Desktop and more gems are also up for grabs, so be sure to enter the contest soon for your chance to win.



Weekly News Recap
It has been a busy week, so here is your chance to catch up on any news you may have missed!

This article was originally published in forum thread: Horde Level 3 Garrison Preview, Flying in Warlords, Blue Posts, Giveaway, News Recap started by chaud View original post
Comments 87 Comments
  1. Rorcanna's Avatar
    Quote Originally Posted by breseis View Post
    With a Ground Mount - You have to go through trash

    With a Flying Mount - You can fly over it and not deal with a single one till you get to mission area

    BIG DIFFERENCE
    And in what the hell kind of way is having to go through trash exciting after you've done it x amount of times, and also outgear said trash...? And how the hell does YOUR way of playing get affected if I don't see no reason to trodd through trash that might daze me but still won't pose a threat unless the person dazed is a horrible player?

    If you want to go through the same trash (avoiding it on the ground instead of in air) at 6.1 when we've had the main continent for 2+ months, that's fine with me. By that time I'll have explored the ground level and I'll be itching to explore on the next level.

    You and others act as if running around mobs on ground is somehow a matter of prestige...spoiler: It's not. Just check Timeless Isle for a clue.
  1. NewOrleansTrolley's Avatar
    The Horde garrison looks absolutely uninspiring. I can't find any motivation to build up one of them unless I played Alliance. =/

    Regarding content, why are we waiting until December of 2014 anyway? I thought they were supposed to be quicker?
  1. Bluesftw's Avatar
    "Warlock (Forums / Skills / WoD Talent Calculator)
    Will the new Warlock talent: Demonic Servitude work with the existing Warlock talent: Grimoire of Service?
    Yes. (Celestalon)"

    Who the fuck picks those questions... like seriously?!
  1. boxcar72's Avatar
    Why is there a debate on flying and no-flying . We pay our sub let us do either . It so stupid to take flying out and force you to stay on the ground . And all you people that complaining about flying takes away from the gaming experience , then pretty simple fix you don't fly , have all the rich and robust experience you want I spent alot of gold and time getting almost 200 mounts and I enjoy flying . What I don't like is having only 30 mins to play and have to spend half the time travel or even worst then that all the time . Never did understand people thinking they know what's best for others . You play game the way you want and I will shut up and I play the game I want and you shut up. Simple Simple Simple .... You would think , nope all this debating and fighting , because othesr want you to play the way they do and it has no barring on them what so ever.
  1. Tarawa's Avatar
    Quote Originally Posted by breseis View Post
    Actually that comment is kinda in the middle. A lot of us like being on the ground more than you think we do. While others... The lazier ones... want to skip fighting trash and just fly to their quest and be done with it. Being on the ground is a lot more fun than it is being put off to be. We are seeing a lot of detail, and it kinda gives you a sense that there are actually other people in the game instead of just flying around seeing empty roads.
    That feeling will be very short lived once you go through the content more than a few times. I can tell you I skip nothing on any of my character whether or not I can fly. I simple been doing the same exactly thing every since we been given opportunity to fly back in BC. You might have the notion to skip stuff, but flying for me just makes getting around faster and allows me to play all 10 of my current characters more efficiently. People are will not be on the roads, they will be in their garrison. They only people that will be out in the world, which is always very few once everyone has leveled their character and professions. Then the content turns mostly into a ghost land with the only people leveling alts still out in the world.

    People been lazy in this game forever, flying did not change that. People are also creatures of habit and they will be in two main places this coming expansion. The garrison and one of the cities waiting on their queues to pop. While people like myself have to deal with not being able to move quickly through the world. Blizzard is under this fallacy, that if the put enough crap out in the world people are going to change and actually want to be out in the world. Not going to happen at least on the larger scale they are hoping to happen.

    Only reason more people were out at the beginning of MoP, is because they were forced into having to do dailies, otherwise there would have hardly been anyone around in the various zones. Flying also made it more tolerable to do all those dailies. Having to wait about 4 months this time around to jump through some more hoops to make flying feel so uber special all over again, is just lame. You can only strike that kind of lightning the first time, its been part of the game for so long that it is now standard operating procedure.

    Whatever, I will play the song and dance they want to play. All this will really do is make more people level through dungeons, instead of questing. Blizzard and their gating content, when are they going to finally learn.
  1. KClovesGaming's Avatar
    Quote Originally Posted by NewOrleansTrolley View Post
    The Horde garrison looks absolutely uninspiring. I can't find any motivation to build up one of them unless I played Alliance. =/

    Regarding content, why are we waiting until December of 2014 anyway? I thought they were supposed to be quicker?
    Well how could they have made it better? Horde is all sharp jagged edges and bone spikes. Very simple and basic with not much room for improvement.
  1. SteveZombie's Avatar
    Quote Originally Posted by breseis View Post
    With a Ground Mount - You have to go through trash

    With a Flying Mount - You can fly over it and not deal with a single one till you get to mission area

    BIG DIFFERENCE
    Then don't fly?
  1. Xeroz's Avatar
    Lets not make this into a flying vs no flying thread, theres soo many of them. All we can do is wait and see how they fix the flight paths and such. I dont mind either way, i just want the lore . But yeah the horde one kinda looks boring compared to the alliance one :s
  1. Tarawa's Avatar
    Quote Originally Posted by breseis View Post
    With a Ground Mount - You have to go through trash

    With a Flying Mount - You can fly over it and not deal with a single one till you get to mission area

    BIG DIFFERENCE
    You must be the one that does this sort of thing, I however to do not skip a thing. I am sure that I am not the only one that does this. But if I chose to skip something, it should be my right to do so since it is me that is play their game. I get to choose how I want to experience the content they given me to experience. However forcing me to have to experience it a certain way and have no other option to do so, is not something that should be taking place here.

    They might want me to see and do everything on the ground (which I always do anyway), but that is fine until I have cleared all the content which takes about 3 days max from a questing standpoint. Most of the time it takes less and I do every single quest and explore every bit of every zone available to me. I don't piss around to look at the landscape I can do all that once I get to max level and can fly around an look at from the sky without having to deal with all the obstacles on the ground that get in my way of really looking at the landscape. If for some reason I happen to overlook something (rarely do I miss a thing), I have at least 9 other characters to level through the content.

    Why is wanting to skip trash a big deal to you? Its trash it means nothing more than maybe xp to some and rep to others, after that it serve no purpose what so ever. Once you been through the content a couple times, you get the gist of the content and it is no longer meaningful. Now if you are on a PVP realm this make a lot more problem for your abilities to gank others out in the world. Maybe in the case of PVP realms they should remove flying altogether, that way you can see how many people transfer off those types of realms very quickly that so not wish to be subject to that sort of thing.
  1. Chickat's Avatar
    Quote Originally Posted by Granyala View Post
    Originally Posted by Blizzard Entertainment
    We still think a 6.1 patch seems like a pretty reasonable point where flying would become available in Draenor
    6.1 is perfectly acceptable.

    After that I want my ability to fly back. Preferably with a nice quest chain attached.

    - - - Updated - - -



    Equally disturbing to the lack of kal'dorei on the alliance side?

    Garrison = Human / Orc club only.
    I would prefer 6.2. 6.2 will likely add another island, and the 6.0 stuff will be irrelevant. 6 months of no flying is a good compromise.
  1. Tarawa's Avatar
    Quote Originally Posted by NewOrleansTrolley View Post
    The Horde garrison looks absolutely uninspiring. I can't find any motivation to build up one of them unless I played Alliance. =/

    Regarding content, why are we waiting until December of 2014 anyway? I thought they were supposed to be quicker?
    I have been playing Horde since I started playing some 8 years ago and I am planning on faction changing all 10 to Alliance just because I just do not want those jagged edges and bone spikes. I have also considered just not even bothering with the garrison altogether, but the perks are just going to be enough to make me want to do it. If I feel compelled to do one, I might as well enjoy it from a different perspective.

    - - - Updated - - -

    Quote Originally Posted by Chickat View Post
    I would prefer 6.2. 6.2 will likely add another island, and the 6.0 stuff will be irrelevant. 6 months of no flying is a good compromise.
    Everything is irrelevant once you been through a couple times. Waiting 4 to 6 months is just going to make people leave not stay. There are so few that go out in the world for a very long stay. I should know I am one of those that is always constantly out there and I am on a very high pop realm. Once most people level, they will be in one of two places waiting on a queue to pop. The garrison and/or a city, they wont go out in the world other than to level a profession if they have too. Since we are not going to have a ton of dailies to do, that means even less people out and about. Unless this treasure hunting TI thing gives some seriously good stuff other than toys and buffs, then many won't even bother to leave where they park their butts.
  1. Chickat's Avatar
    Quote Originally Posted by NewOrleansTrolley View Post
    The Horde garrison looks absolutely uninspiring. I can't find any motivation to build up one of them unless I played Alliance. =/

    Regarding content, why are we waiting until December of 2014 anyway? I thought they were supposed to be quicker?
    The horde garrison looks like a high res horde town. The alliance garrison looks like a high res alliance town. Thats all they were ever supposed to be.

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    Also, keeping mind that the horde garrison pics are using mostly low settings. I have textures to high, view distance to high, ground clutter to medium, shadows on low, particle effects on fair, and water on fair, and every single setting besides those are on absolute low.
  1. mofi's Avatar
    Wiill there be one fixed place where you can set up the Garrison in Frostfire/Shadowmoon or can you do that anywhere on the map with something like in the rts games?
  1. Jinxz's Avatar
    Quote Originally Posted by mofi View Post
    Wiill there be one fixed place where you can set up the Garrison in Frostfire/Shadowmoon or can you do that anywhere on the map with something like in the rts games?
    Fixed place.

    The ally garrison looks so much better than horde one >.>
  1. Wolfie of Medivh's Avatar
    Quote Originally Posted by SteveZombie View Post
    You're saying there are zones more beautiful than Frostfire now?
    What was the hue and cry of the last two years?

    "Pandaria looks nothing like Warcraft! It's too colorful! it doesn't look like vanilla or TBC!"

    Well now it looks like both Vanilla and TBC and you have people like the OP whining it's bleak.

    Well guess what: that's what the Horde is, specifically the Frostwolves. It's bleak for a reason.
  1. Chickat's Avatar
    Quote Originally Posted by Jinxz View Post
    Fixed place.

    The ally garrison looks so much better than horde one >.>
    I do like the alliance one better even as horde, but when i decided to stay horde in cata, I knew that the horde art wasn't as good for me as alliance art. Horde makes up for it through bad ass characters, and having better lore/questing. I will be leveling a few alliance toons to 100 in WOD though, which isn't something I have done since wrath.
  1. Velkhan's Avatar
    "We looked at some new quests that are part of the Iron Horde's invasion of the Blasted lands, a few changes to Orgrimmar, and found out what The Dark Below really is."

    What?? what is the dark below? anyone?
  1. Aezral's Avatar
    Wow I wish I played alliance...
  1. UnifiedDivide's Avatar
    All I saw in this was that Hunters might finally get a damn Stag family to tame! Wanted one since Vanilla >_<

    People really need to remove their QQ about skipping trash or whatever from questing by flying. We won't be able to fly! How difficult is that to understand? I don't count dailies or stuff like that at max level because they're shit and everyone wants them done ASAP anyway. Flying won't harm your questing at all.
  1. Teebone's Avatar
    Quote Originally Posted by Velkhan View Post
    "We looked at some new quests that are part of the Iron Horde's invasion of the Blasted lands, a few changes to Orgrimmar, and found out what The Dark Below really is."

    What?? what is the dark below? anyone?
    The first expansion pack to Destiny.

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